admiralnorman Posted October 30, 2019 Posted October 30, 2019 (edited) Hello fellow heroes! I'm returning from sunset with my first lvl 50 in homecoming. I am going for a theme that requires Flight as a travel power and using the power Laser Beam Eyes. l'd also prefer to not use stealth, as it'll effect appearance. But if i have to then I have to. All other options are on the table. The goal is to main this character only all the way through all the end game content. Soft def cap, high to-hit, end stable, etc. I will get into incarnates, but I don't have any of those powers yet. I found this build some where on the forums (so credit to whoever it is due to, but sorry i lost track). It is VERY close, but it doesn't use laser beam eyes. If it is possible to fix, then it would seem i don't have the IO set knowledge to do so. Thanx in advance! Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! AdmiralNorman: Level 50 Natural TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Super StrengthPower Pool: FlightPower Pool: ConcealmentPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7)Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), Acc-I(11)Level 2: Punch -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg(13), SprGntFis-Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15)Level 4: Haymaker -- SprMghoft-Dmg/Rchg(A), SprMghoft-Rchg/Res%(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg(25), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27)Level 6: Fly -- WntGif-ResSlow(A)Level 8: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(29), RctArm-EndRdx(29), RctArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), GldArm-3defTpProc(31)Level 10: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(33), ImpSki-Status(50)Level 12: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(34)Level 14: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(34)Level 16: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34), ImpArm-ResPsi(36)Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(36)Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37)Level 22: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40)Level 24: Taunt -- PrfZng-Dam%(A)Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(40)Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)Level 32: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46)Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(50)Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg(48)Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50)Level 44: Assault -- EndRdx-I(A)Level 47: Hover -- LucoftheG-Rchg+(A)Level 49: Afterburner -- LucoftheG-Rchg+(A)Level 1: Brawl -- Acc-I(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- EndRdx-I(A)Level 1: Prestige Power Slide -- EndRdx-I(A)Level 1: Prestige Power Quick -- EndRdx-I(A)Level 1: Prestige Power Rush -- EndRdx-I(A)Level 1: Prestige Power Surge -- EndRdx-I(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja Run Level 2: Swift -- Flight-I(A)Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(19), Mrc-Heal(21)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(23)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Mighty Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Radial Embodiment ------------ Edited October 30, 2019 by admiralnorman - You guys are the real heroes!
admiralnorman Posted October 30, 2019 Author Posted October 30, 2019 And if you haven't already watched The Boys you are severely missing out. - You guys are the real heroes!
oldskool Posted October 30, 2019 Posted October 30, 2019 A Homelander build is really easy. Steps: 1) Make a character 2) Flag RP to "on" 3) Be a horrible person Step #3 maybe better off with RP flagged in the Rogue Isles where being a jerk may be seen more as tongue-in-cheek.
Rathulfr Posted October 30, 2019 Posted October 30, 2019 (edited) 2 hours ago, admiralnorman said: l'd also prefer to not use stealth, as it'll effect appearance. If you prefer not to use Stealth, then why is it in your build, instead of Combat Jumping, which offers the exact same defense values at significantly less endurance cost? Edited October 30, 2019 by Rathulfr @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Omega-202 Posted October 30, 2019 Posted October 30, 2019 (edited) 4 minutes ago, Rathulfr said: If you prefer not to use Stealth, then why is it in your build, instead of Combat Jumping, which offers the exact same defense values at significantly less endurance cost? He may not run it in combat/standard play, but pocket full stealth (when combined with the io) is awesome to have in any build. None of my characters ever run without it. It can turn a 90 min Manticore run into a 50 min run. You can't always rely on someone else in the team to do the stealthing. Also, kind of fits Homelander. He is shown to have a penchant for moving so quickly that he pops up behind people without them knowing he's there. Edited October 30, 2019 by Omega-202
Hyperstrike Posted October 30, 2019 Posted October 30, 2019 Here ya go. About as close to Granite as you can get an Invuln. Please note that you can actually turn Tough OFF, as you're so far over Resist Cap on S/L.Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Super StrengthPower Pool: FightingPower Pool: LeapingPower Pool: FlightPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-3defTpProc:50(5), StdPrt-ResDam/Def+:30(7)Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15)Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(21), SprGntFis-Rchg/+Absorb:50(23)Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(23)Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27)Level 10: Taunt -- PrfZng-Dam%:50(A)Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(29)Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31)Level 16: Kick -- FrcFdb-Rechg%:50(A)Level 18: Invincibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(33), ShlWal-Def/EndRdx/Rchg:50(33), ShlWal-ResDam/Re TP:50(33), Rct-ResDam%:50(34)Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36), SprBlsCol-Rchg/HoldProc:50(36)Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)Level 24: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39)Level 26: Tough Hide -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/Rchg:50(40), ShlWal-Def/EndRdx/Rchg:50(40)Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42)Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(43)Level 32: Hover -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(43), ShlWal-Def/Rchg:50(43), ShlWal-Def/EndRdx/Rchg:50(45)Level 35: Fly -- WntGif-ResSlow:50(A)Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(46)Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)Level 44: Conserve Power -- RechRdx-I:50(A)Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50)Level 49: Physical Perfection -- RgnTss-Regen+:30(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)Level 50: Cardiac Core ParagonLevel 50: Mighty Core Final JudgementLevel 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;668;1336;HEX;| |78DA6594594F13511886CFB483B59B142B14286D6D2DB4537068916BB9902520352| 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|9EC7D22CCDA24F5318C7D1C7EC2FB33F6147CC63CB9013E07379909CA97E6DA4A1A| |BD8F831B947E14B546A16D92A6A396FE82738CBF04B798B957E06BF00D73CB2F449| |66B89EC693EA343AAC0D5A21F5D4253F74F6D2B63B3666D4ACEA69CB229933665D1| |A62CA9284B8A6229EEC0FEB96E7DF3EC7F0F60FDD1511C4A1C5F840B7C72030B7C5| |2BEDBA27E76144579CC6727B0CE9CA2C390C3E425ADB37E7F40FF0F4AA3EEA9| |-------------------------------------------------------------------| 2 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Rathulfr Posted October 30, 2019 Posted October 30, 2019 41 minutes ago, Omega-202 said: He may not run it in combat/standard play, but pocket full stealth (when combined with the io) is awesome to have in any build. None of my characters ever run without it. It can turn a 90 min Manticore run into a 50 min run. You can't always rely on someone else in the team to do the stealthing. Also, kind of fits Homelander. He is shown to have a penchant for moving so quickly that he pops up behind people without them knowing he's there. I should think that a Celerity +Stealth IO in Sprint is sufficient for situational stealth when needed, but then again, to each their own, I suppose. @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
admiralnorman Posted October 30, 2019 Author Posted October 30, 2019 43 minutes ago, Hyperstrike said: Here ya go. About as close to Granite as you can get an Invuln. Please note that you can actually turn Tough OFF, as you're so far over Resist Cap on S/L.Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Super StrengthPower Pool: FightingPower Pool: LeapingPower Pool: FlightPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-3defTpProc:50(5), StdPrt-ResDam/Def+:30(7)Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15)Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(21), SprGntFis-Rchg/+Absorb:50(23)Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(23)Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27)Level 10: Taunt -- PrfZng-Dam%:50(A)Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(29)Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31)Level 16: Kick -- FrcFdb-Rechg%:50(A)Level 18: Invincibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(33), ShlWal-Def/EndRdx/Rchg:50(33), ShlWal-ResDam/Re TP:50(33), Rct-ResDam%:50(34)Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36), SprBlsCol-Rchg/HoldProc:50(36)Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)Level 24: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39)Level 26: Tough Hide -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/Rchg:50(40), ShlWal-Def/EndRdx/Rchg:50(40)Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42)Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(43)Level 32: Hover -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(43), ShlWal-Def/Rchg:50(43), ShlWal-Def/EndRdx/Rchg:50(45)Level 35: Fly -- WntGif-ResSlow:50(A)Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(46)Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)Level 44: Conserve Power -- RechRdx-I:50(A)Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50)Level 49: Physical Perfection -- RgnTss-Regen+:30(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)Level 50: Cardiac Core ParagonLevel 50: Mighty Core Final JudgementLevel 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;668;1336;HEX;| |78DA6594594F13511886CFB483B59B142B14286D6D2DB4537068916BB9902520352| |435DE36A31E4BE3A4345D8C5C9A88CB9DA2C61B15B9535CFE80FE0A37167F834BA2| |46EFEAD7F9DE50929974FA9C79BFFD64CEE4AF4FFBDECEDD98128AEF8C69D4EBC5F| |346E5AAACB9CE198D66CD3045FB72D11D65BD382DAFC84A5DEAF3956B4DB3226BC6| |C5B2596EAC8661CE4B534ABDD0ACD2BAD0A8C94AA9B12CFC4B2B2BA63E5B2E2D37C| |A9592CF7A5A9446951EBC6C32DB368FB52E54A5BC1C9CA9962FE93394BFB45ACC1B| |F586ACADF6531769BA3FB8E94F69F7D5EA12095AA454E1888231A61A07279C42E45| |4712844CF11558C790EC47E816D9B797807DC657AF6C0AFCC8F5457E158A7F29B35| |DF1FF02FF3C83FA64E759C82EB386FAA9676740DBCC53C761BBCC3ECBBCBFC4475B| |A3856E9CA2B6C2B303F93CD851E5C98BD1FB3F763F641CC3E4E3DB8398F70D71D56| |FC3B4D082FE2BD986110330C618621CCB04DC17EF8FA512B8A5A51D48AA296835E9| |16ED4EA5EE35A3B14DFC3F16ACF02E73C3E0BCE836799F15FCC1CF51CC4BE05EFF1| |7EC4EF83EBCC130FC087E023A6937AE845BFBD982D89D992982D89D954F20DC1378| |4DE46D0DBC81C881E77698E01F80EC03705DF147C53F09DA0FEC3D60BD652C2A3C2| |D234B08F6A469027823C1AF268C893411E37F9C6E01B836F06BE19F88EC1D74BBE0| |9EC7D22CCDA24F5318C7D1C7EC2FB33F6147CC63CB9013E07379909CA97E6DA4A1A| |BD8F831B947E14B546A16D92A6A396FE82738CBF04B798B957E06BF00D73CB2F449| |66B89EC693EA343AAC0D5A21F5D4253F74F6D2B63B3666D4ACEA69CB229933665D1| |A62CA9284B8A6229EEC0FEB96E7DF3EC7F0F60FDD1511C4A1C5F840B7C72030B7C5| |2BEDBA27E76144579CC6727B0CE9CA2C390C3E425ADB37E7F40FF0F4AA3EEA9| |-------------------------------------------------------------------| Lately some of you have been a little out of sorts... Erratic... Unreliable. Downright sloppy. Not you Hyperstrike. You've been great. But the rest of you, fair to say, I'm... disappointed. 4 - You guys are the real heroes!
admiralnorman Posted October 30, 2019 Author Posted October 30, 2019 2 hours ago, Rathulfr said: If you prefer not to use Stealth, then why is it in your build, instead of Combat Jumping, which offers the exact same defense values at significantly less endurance cost? Yes. This makes more sense. Also, duh to me. - You guys are the real heroes!
StoneColdJoker Posted November 17, 2019 Posted November 17, 2019 I’ve been wanting to build an Inv/SS lately. Would it be fair to say that @Hyperstrikethat this build could be used on a Brute as well? Even though I’m honestly not sure which I want to build. Tank or Brute. Virtue-Vet Now on Everlasting
Hyperstrike Posted November 17, 2019 Posted November 17, 2019 Probably, you might want to squeeze Maneuvers in there though. And slotting will be TIGHT. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
markofantares Posted November 18, 2019 Posted November 18, 2019 Bloody Diabolical! Virtueverse Instagram
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