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Posted (edited)

Hey all,

Reached out to the community before and was answered with great advice and help. So going to give it a shot again!

On live, and a great deal on Homecoming, I pretty much stayed with Electric Armor for majority of my melee characters. Amazing set. But I am kind of getting burnt out on it. Then I branched over to Rad Armor. Again, love that set, and honestly I would have to say it is now my new favourite hands down.  I reached out awhile back and got some absolutely stellar feedback on my Fire/Rad Brute build (thank you again @Frostweaver, @Darkir and @Hyperstrike) fully leveled and incarnated him up and he is a dream. Damn near unstoppable. How can you A) really go wrong ever with Fire? and B) Radiation Armor is incredible...holy shit, the icing on the cake is an actual decent and useful T9!

Alright sorry I am going way off topic now....................seriously if u haven't tried Fire/Rad (the sentinel version is amazing too...k done)

My next project has been two power sets I have almost never used on live or Homecoming. Dark Armor (especially) and Super Strength. Ya I know, what the hell. Its taken me awhile lol.

 

Dark Armor -  I hear and read a lot of really great things about this set. That it is the most rounded set. It can become super tanky (even on a brute). That it is a late bloomer (extreme endurance issues). Etc etc. I have actually seen quite a few posts in the tank section about it. Not so much here in the brute section though? Why is that? I must be missing something?

 

Super Strength - Footstomp, Knockout Blow, and endless Rage (my builds on Beta). The set does not disappoint lol...

 

I present you the build I have made, tested and currently altering and changing to try and make it better (on Beta). I only test on +4/x8 with anything I try or build. I think many would disagree with this. And although I may die every time with some builds I probably messed up, I still feel like I push them to the absolute extreme to really get a good vibe on how strong they play. Btw, one last plug for the Fire/Rad - it crushed everything, all enemy types and a good portion of solo'able AV's with ease. Some enemy groups just took longer then others (carnies...) to defeat. 

I am finding with my Dark build my health is REALLY yoyo'ing. I can stay up, but damn do I need to really really hit that heal as soon as its up. Footstomps constantly, endless Rage, Tons of damage (I like that dark has the damage aura), but just mediocre in the survive-ability department. Surprisingly enough even with my not so amazing building skills, no major issues with Endurance. 

So I am reaching out again, to find out if anyone can suggest some good changes, or suggestions. Maybe some insight into Dark Armor a bit. Should I just roll Super Strength with another more powerful armor and stop dreaming that Dark is going to perform better? Literally any suggestions and criticisms are always welcome. Thank you all in advance

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), SprUnrFur-Acc/Dmg(7), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(50)
Level 1: Dark Embrace -- GldArm-3defTpProc(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(5)
Level 2: Death Shroud -- Arm-Dam%(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Dmg/EndRdx(17), Arm-Dmg(17)
Level 4: Murky Cloud -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(21)
Level 6: Haymaker -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dmg/Rchg(23), Hct-Acc/Rchg(25)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-EndRdx/Rchg(13), StdPrt-ResDam/Def+(50)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- TtnCtn-ResDam(A), TtnCtn-EndRdx(29), TtnCtn-ResDam/EndRdx(31), TtnCtn-ResDam/EndRdx/Rchg(31)
Level 16: Dark Regeneration -- Prv-Absorb%(A), Prv-Heal(31), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34)
Level 18: Rage -- RechRdx-I(A)
Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-EndRdx/Rchg(34)
Level 22: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-EndRdx/Rchg(36)
Level 24: Kick -- Empty(A)
Level 26: Cross Punch -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(40), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(48), CldSns-ToHitDeb(48)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), Rct-ResDam%(46)
Level 32: Foot Stomp -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg(37), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 38: Soul Tentacles -- Rgn-Knock%(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)
Level 41: Dark Obliteration -- Ann-ResDeb%(A), Ann-Acc/Dmg(42), Ann-Acc/Dmg/Rchg(43), Ann-Acc/Dmg/EndRdx(43), Ann-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(42)
------------

 

 

Edited by Gaffan
Forgot to add that I am totally fine getting rid of Cross Punch, I barely use it
Posted

Not quite to your build.
But you might find it more durable...

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(3), SprBrtFur-Rech/Fury:50(3), CrsImp-Acc/Dmg/Rchg:50(5), CrsImp-Acc/Dmg/EndRdx:50(5), CrsImp-Dmg/EndRdx/Rchg:50(7)
Level 1: Dark Embrace -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(7), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11)
Level 2: Haymaker -- SprBrtFur-Acc/Dmg/Rchg:50(A), SprBrtFur-Dmg/EndRdx/Rchg:50(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(13), CrsImp-Acc/Dmg/Rchg:50(15), CrsImp-Acc/Dmg/EndRdx:50(15), CrsImp-Dmg/EndRdx/Rchg:50(17)
Level 4: Death Shroud -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(21), SprUnrFur-Acc/Dmg/Rchg:50(21), SprUnrFur-Dmg/EndRdx/Rchg:50(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(23), SprUnrFur-Rchg/+Regen/+End:50(25)
Level 6: Murky Cloud -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(27), RctArm-ResDam/EndRdx/Rchg:40(27)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/Rchg:50(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(31), SprBlsCol-Rchg/HoldProc:50(31)
Level 10: Obsidian Shield -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(33), RctArm-ResDam/Rchg:40(33), RctArm-ResDam/EndRdx/Rchg:40(33)
Level 12: Taunt -- PrfZng-Dam%:50(A)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Dark Regeneration -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(34), Erd-Acc/Dmg/EndRdx/Rchg:30(34), ClvBlo-Acc/Dmg:50(34), ClvBlo-Dmg/EndRdx:50(36), ClvBlo-Dmg/Rchg:50(36)
Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 20: Cloak of Darkness -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37), ShlWal-ResDam/Re TP:50(37), Rct-ResDam%:50(37)
Level 22: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(39), RctArm-ResDam/Rchg:40(39), RctArm-EndRdx:40(39)
Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40)
Level 26: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(42)
Level 28: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 30: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(46)
Level 35: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(46), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(48), SprEnt-Rchg/AbsorbProc:50(48)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 41: Fire Blast -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/Rchg:50(50), Thn-Acc/Dmg/EndRdx:50(50)
Level 44: Soul Transfer -- RgnTss-Regen+:30(A)
Level 47: Oppressive Gloom -- AbsAmz-ToHitDeb%:50(A)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)
Level 50: Agility Core Paragon
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

Alright, this is what I have worked out. I made this from scratch, so it isn't min/maxed or anything. You'll be at the melee softcap with cloak of fear and you are essentially at the ranged softcap. If you want to trade the reactive defenses in weave to put it in super speed to get ranged to the full softcap thats fine, but I'd leave it as is. I wish I could get a lot more recharge and resists....but it doesn't seem possible with the set choices. Maybe if I played with it for hours, but this is what I have for you for now. Anyway, here ya go.

 

Edit: Nice job on tagging us btw. You'll probably have 3 versions of a build by tomorrow night. 🙂

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Jab -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx/Rchg(21), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(42)
Level 2: Haymaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(17)
Level 4: Death Shroud -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Acc/Dmg/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7), SprBrtFur-Rech/Fury(9)
Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(15)
Level 8: Knockout Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(37)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(13)
Level 12: Kick -- Empty(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-EndRdx/Rchg(43)
Level 16: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(34), Rct-ResDam%(42), Ksm-ToHit+(50)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(33)
Level 20: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(33)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23)
Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(29), CldSns-Acc/Rchg(29), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-Acc/EndRdx/Rchg(31), CldSns-%Dam(31)
Level 30: Super Speed -- BlsoftheZ-ResKB(A)
Level 32: Foot Stomp -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46), FuroftheG-ResDeb%(46)
Level 35: Tactics -- HO:Cyto(A)
Level 38: Dark Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
Level 41: Char -- Empty(A)
Level 44: Melt Armor -- RechRdx-I(A), AchHee-ResDeb%(50)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Soul Transfer -- Mrc-Rcvry+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25)
Level 50: Agility Core Paragon 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
------------

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|FC1D24C0D1558F53C1E32B35637D2DD404AED58CFF02F405FA7C|
|-------------------------------------------------------------------|
Edited by Darkir
Posted

Thank you both, both builds look awesome! Going to try both on Beta as soon as I get off work late tonight.

So, in your honest opinion,

 

Would another pairing with Super Strength be more viable/durable? Honestly.

Would electric be a better option (I still get a damage aura)? I know willpower and invulnerability are typical pairings but the two sets are extremely boring to me.

Should I just pair it with Radiation (no damage aura though 😞 ). Or is their an armor set that performs great with Super Strength I am not realizing? Oh....bio armor, forgot about that one. Although I was kind of avoiding Bio only because Ive had plans in the future to finally make a Titan/Bio scrapper. But I would be fine with Bio on the brute if you guys suggested it, and thought it would be a better pairing.

Sort of bummed out, I really like the thematic aspect of Dark armor, and I really like the visual changes u can get with it now. 50% of my gameplay is making characters looks.

I can definitely see that it seems difficult to squeeze recharge into the build, make it durable, and make it sustainable all in one shot. And Darkir made a comment about with the set choices it being difficult.

Anyways, I really appreciate your guys help, really gives me a lot to think about and work towards

Posted

A Dark Brute would be great. 

 

One thing that can ruin your day is  - recharge. If you are locked down and cant heal you will die. I rectified  that and have 100% recharge resistance, bit overkill maybe. They barely get through my defences now and the full heal (2 mobs) is there every 7-8 seconds or so if they do.

Posted

Made a few changes with all of your great advice, and looking over both Hyperstrike and Darkir's builds forsure tried to incorporate some of those ideas with still trying to keep Soul Mastery (I like the -tohit and the AoE's). Again I can't stress how much I appreciate the help from you guys

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7), SprBrtFur-Rech/Fury(7), CrsImp-Acc/Dmg(9), CrsImp-Dmg/EndRdx(9)
Level 1: Dark Embrace -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam(3), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam/Rchg(5), StdPrt-ResDam/Def+(34)
Level 2: Death Shroud -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg(15), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(42)
Level 4: Murky Cloud -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam(21)
Level 6: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(21), SprBrtFur-Acc/Dmg/Rchg(23), CrsImp-Dmg/EndRdx/Rchg(23), CrsImp-Acc/Dmg/EndRdx(25), CrsImp-Dmg/Rchg(48)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Rchg/HoldProc(37)
Level 10: Obsidian Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(11), RctArm-EndRdx(11), RctArm-ResDam/EndRdx/Rchg(13)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 16: Dark Regeneration -- ClvBlo-Acc/Rchg(A), ClvBlo-Dmg/EndRdx(31), ClvBlo-Acc/Dmg(33), Erd-Acc/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-%Dam(34)
Level 18: Rage -- RechRdx-I(A)
Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34)
Level 22: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(36), LucoftheG-Def/Rchg+(36), LucoftheG-Def(36)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 32: Foot Stomp -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg(37), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39)
Level 35: Oppressive Gloom -- AbsAmz-ToHitDeb%(A)
Level 38: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(50), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)
Level 41: Dark Obliteration -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(42), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43)
Level 44: Hurl -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg(48)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Darkest Night -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(42)
Level 50: Agility Core Paragon
------------

 

 

 

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