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Scrapper rad/ice concept


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Hi all, before to read this, you must know... IM FRENCH!

 

ok, let s go!

 

I had a toon s concept : a sort of mix of nitrogen,  and ice, Saniol was born in my head! i like the melee, mly mlain is a PB, and i made lot of brute or tank( on live, my main was a tank)

 

I never played a srapper, so i jumped in this at, bought 2 sets AT IO, and all single IO (regen, recovery, def...).

 

I have lot of fun with, but it s true the leveling cost lot of end, there is lot of toggle! but it xas fix because of energy absorption and stuff, and alpha since yesterday!

 

i made a build, i translate 50% of this build on my toon (2 ATO, all single IO, and LoTG sets) ans i need some advice before crafting all this sets!

 

Thank you for reading my poor english!

 

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

ICE: Level 50 Magic Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Radioactive Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11)
Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(34)
Level 2: Hoarfrost -- Prv-Absorb%(A), Prv-Heal(7), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/Rchg(39)
Level 4: Proton Sweep -- Erd-Dmg(A), Erd-Acc/Rchg(5), Erd-Dmg/Rchg(5), Erd-Acc/Dmg/Rchg(7), Erd-Acc/Dmg/EndRdx/Rchg(9), Erd-%Dam(13)
Level 6: Chilling Embrace -- EndRdx-I(A), EndRdx-I(46)
Level 8: Radiation Siphon -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(17)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Fusion -- GssSynFr--Build%(A)
Level 16: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Rchg+(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), OvrFrc-Acc/Dmg(19), OvrFrc-Acc/Dmg/End/Rech(19), OvrFrc-Dam/KB(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Acc/Dmg/EndRdx(36)
Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-Max HP%(21), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 22: Energy Absorption -- LucoftheG-Def/Rchg(A), LucoftheG-Def(23)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(43), LucoftheG-Rchg+(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45)
Level 26: Devastating Blow -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(27), CrtStr-Acc/Dmg/Rchg(27), CrtStr-Dmg/EndRdx/Rchg(29), CrtStr-Acc/Dmg/EndRdx/Rchg(29), CrtStr-Rchg/+50% Crit(31)
Level 28: Permafrost -- GldArm-3defTpProc(A), ImpSki-Status(40), StdPrt-ResDam/Def+(42)
Level 30: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(46)
Level 32: Atom Smasher -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(33), ScrStr-Acc/Dmg/Rchg(33), ScrStr-Dmg/EndRdx/Rchg(33), ScrStr-Acc/Dmg/EndRdx/Rchg(34), ScrStr-Rchg/+Crit(34)
Level 35: Icicles -- EndRdx-I(A), EndRdx-I(37)
Level 38: Icy Bastion -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 41: Water Spout -- JvlVll-Acc/End/Rech(A), JvlVll-Acc/Dmg/End/Rech(46), JvlVll-Acc/Dmg(48), JvlVll-Dam/Rech(50), JvlVll-Dam/End/Rech(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Super Jump -- WntGif-ResSlow(A)
Level 49: Hibernate -- RgnTss-Regen+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 50: Agility Radial Paragon 
------------

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Salut mon ami! Je 

 

To make reduce toggles, in Radioactive Smash and Radiation Siphon you can replace Touch of Death with Kinetic Combat and then don't turn on Tough or Weave.

 

Or just move one slot from Chilling Embrace to Energy Absorption and put three Recharge Redux in there. Then it recharges within 20 seconds - that's about 10 attacks then EA to get all your endurance back.

Tu peut lutter a jamais!

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Hi!

Since my 2 ato sets are attuned

I have not issues with end, energy absorption IS up so quickly!

I tried to solo itf in +2x6,its ok, but i havent my lore pet, thanks to Venom dagger!+4 us really if a mob debuff m'y def... I die really Quick , but if hivernage IS up, im waiting, and click on icy bastion when i go out if hibernate! 

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  • 2 weeks later

Farmed my rad/ice up last night, the build is going to take alot of fiddling but I think it's potential top tier.

 

Having rads self heal gives the opportunity to skip aid self between that, icy bastion, and hibernate.

 

I think the trickiest part will be figuring out how to slot procs given that rad/ice/Levi has so many options available to it.

Edited by Bronana16969
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Also: I've heard putting the scrapper critical chance proc ATO in Icicles is good.

 

The only concern is should you be fighting a single target - would it proc as reliably as it would on Rad's long animation time (higher proc chance) abilities.

 

Another thing of note - I skipped proton sweep since I had a reliable attack chain between my four main abilities ( smash, siphon, blow, smasher). This was with about 165% global recharge, not counting ageless' additional +20%.

 

Im going to use this additional power slot to either go for the -res cone out of Levi, or to go the manuevers + tactics route out of leadership.

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Ok so I think I can help you out with  your build  it will cost you......

 

Double because your French!

 

Just kidding

 

But really the build cost like a billion influence, but its so worth it.

 

 

I just completed my Spine/Ice/leviathan scrapper. It should port over to a Rad/Ice  almost perfectly and it will cap all def except psi. It also has cool extra immobilize and holds and the best part is the procs are all Ice so for theme character its amazing. The build allows you to go full damage on Incarnates and when you run Musculature Alpha and  Assault radial  Hybrid you start just doing stupid stuff. 

 

Spine/Ice/lev build

 

Spoiler

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Penitentes: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 2: Spine Burst -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11), SprScrStr-Dmg/Rchg(48)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(50)
Level 8: Assault -- EndRdx-I(A)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Hoarfrost -- ImpArm-ResPsi(A), Prv-Heal(13), Prv-Heal/Rchg(13), Ags-ResDam/Rchg(23), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(40)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(40), ShlWal-ResDam/Re TP(43), Ksm-ToHit+(43), Rct-ResDam%(46)
Level 16: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Energy Absorption -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc/Rchg(21), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(31)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 26: Ripper -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(45)
Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 35: Icicles -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37)
Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(39)
Level 41: Water Spout -- PstBls-Dam%(A), JvlVll-Dam%(42), ExpStr-Dam%(42), JvlVll-Acc/Dmg(42), JvlVll-Dam/Rech(43), JvlVll-Dam/End/Rech(46)
Level 44: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Rchg/SlowProc(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48)
Level 47: Hibernate -- Prv-Absorb%(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 50: Musculature Core Paragon 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Cryonic Core Final Judgement 
Level 50: Banished Pantheon Radial Superior Ally 
Level 0: Elusive Mind 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Vanguard Medal 
Level 0: Geas of the Kind Ones 
Level 0: Freedom Phalanx Reserve 
Level 0: Eye of the Magus 
------------

 

 

 

 

 

 

 

Before Energy absorb you have 44.8 def across the board 1 enemy will take you 46+. Now since its spine you will have to adjust some things but Spine and Rad are very close to the same amount of aoe, cone and damage aura. The only thing I have rad does not is a range attack in impale so I would suggest to pick up a range attack in leviathan to get the proper sets in. The extra perk to this set is the proc match the concept. 

 

 

How to pay for it all.

Turn merit into converters, find cheap lvl 30 recipes  make them. Then convert them into orange ones and bam  millions and millions but it does take a lot of time. In the end it is well worth it.

Also you can farm a ice exemplar farm  set it to +4x8 and turn on xp and exemplar turn  off xp to  influence in options and bam 3x the influence. Oh wait no Ice exemplar farms =(  Just kidding made one last week 😃 number is 21522 or just type in Frosties in search and it pulls up. Its not perfect but it get you 6-7 million a run. I have all T3  incarnates and my best was 5:50 its no fire farm but still not bad if I can get in to the 4 mins with T4  I will be ecstatic because Ice is so much better than fire in the rest of the game but fire is still king of the farms. FYI  you can zombie it usually in 8-10 min.

 

Best of luck 

 

 

 

Edit::: I ported over and adjusted the build for Rad  what hurt the port was no range cone with rad like spins so I switched out assault for maneuvers and Its close to 44.4 Def before energy abortion.  I did this quickly with out thinking of procs and rotation ill leave that to the user you can switch a lot of set  around to get the proc in better rotation with out effecting the def cap. Me personally I put the critical strike proc in a power not a aura so I can control it but everyone has there different playstyle..

 

Rad/Ice/lev build

 

Spoiler

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Penitentes: Level 50 Natural Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Ice Armor
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 2: Proton Sweep -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11), SprScrStr-Dmg/Rchg(48)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Fusion -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(50)
Level 8: Maneuvers -- DefBuff-I(A), DefBuff-I(19)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Hoarfrost -- ImpArm-ResPsi(A), Prv-Heal(13), Prv-Heal/Rchg(13), Ags-ResDam/Rchg(23), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(40)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(40), ShlWal-ResDam/Re TP(43), Ksm-ToHit+(43), Rct-ResDam%(46)
Level 16: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 18: Irradiated Ground -- HO:Nucle(A), HO:Nucle(19)
Level 20: Energy Absorption -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc/Rchg(21), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(31), PrfShf-Acc/Rchg(36)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 26: Devastating Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(45)
Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Atom Smasher -- SprAvl-Dmg/EndRdx(A), SprAvl-Rchg/KDProc(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34)
Level 35: Icicles -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37)
Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(39)
Level 41: Water Spout -- PstBls-Dam%(A), JvlVll-Dam%(42), ExpStr-Dam%(42), JvlVll-Acc/Dmg(42), JvlVll-Dam/Rech(43), JvlVll-Dam/End/Rech(46)
Level 44: Spirit Shark Jaws -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48)
Level 47: Hibernate -- Prv-Absorb%(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 50: Musculature Core Paragon 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Cryonic Core Final Judgement 
Level 50: Banished Pantheon Radial Superior Ally 
Level 0: Elusive Mind 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Vanguard Medal 
Level 0: Geas of the Kind Ones 
Level 0: Freedom Phalanx Reserve 
Level 0: Eye of the Magus 
------------

 

 

 

2 post Below I fixed a error that occurred when I ported my spine/Ice where combat jump was not calculated into def.

 

Ps:: I ported it over with Bastion, Hibernate and energy absorb off so you can see the real numbers and its close to def cap without those power on.

Edited by Ironscarlet
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Thanks a lot, i crafted lot of sets, and i have 3500 merits in my pocket.

I lol try to follow your build because he looks great! 😁

And i lol jump into tout ICE farm ! And thank you yo link my thread!

This combo IS really under estimate

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On 1/26/2020 at 7:30 PM, Ironscarlet said:

Ok so I think I can help you out with  your build  it will cost you......

 

Double because your French!

 

Just kidding

 

But really the build cost like a billion influence, but its so worth it.

 

 

I just completed my Spine/Ice/leviathan scrapper. It should port over to a Rad/Ice  almost perfectly and it will cap all def except psi. It also has cool extra immobilize and holds and the best part is the procs are all Ice so for theme character its amazing. The build allows you to go full damage on Incarnates and when you run Musculature Alpha and  Assault radial  Hybrid you start just doing stupid stuff. 

 

Spine/Ice/lev build

 

  Reveal hidden contents

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Penitentes: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 2: Spine Burst -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11), SprScrStr-Dmg/Rchg(48)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(50)
Level 8: Assault -- EndRdx-I(A)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Hoarfrost -- ImpArm-ResPsi(A), Prv-Heal(13), Prv-Heal/Rchg(13), Ags-ResDam/Rchg(23), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(40)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(40), ShlWal-ResDam/Re TP(43), Ksm-ToHit+(43), Rct-ResDam%(46)
Level 16: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Energy Absorption -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc/Rchg(21), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(31)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 26: Ripper -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(45)
Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 35: Icicles -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37)
Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(39)
Level 41: Water Spout -- PstBls-Dam%(A), JvlVll-Dam%(42), ExpStr-Dam%(42), JvlVll-Acc/Dmg(42), JvlVll-Dam/Rech(43), JvlVll-Dam/End/Rech(46)
Level 44: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Rchg/SlowProc(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48)
Level 47: Hibernate -- Prv-Absorb%(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 50: Musculature Core Paragon 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Cryonic Core Final Judgement 
Level 50: Banished Pantheon Radial Superior Ally 
Level 0: Elusive Mind 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Vanguard Medal 
Level 0: Geas of the Kind Ones 
Level 0: Freedom Phalanx Reserve 
Level 0: Eye of the Magus 
------------

 

 

 

 

 

 

 

Before Energy absorb you have 44.8 def across the board 1 enemy will take you 46+. Now since its spine you will have to adjust some things but Spine and Rad are very close to the same amount of aoe, cone and damage aura. The only thing I have rad does not is a range attack in impale so I would suggest to pick up a range attack in leviathan to get the proper sets in. The extra perk to this set is the proc match the concept. 

 

 

How to pay for it all.

Turn merit into converters, find cheap lvl 30 recipes  make them. Then convert them into orange ones and bam  millions and millions but it does take a lot of time. In the end it is well worth it.

Also you can farm a ice exemplar farm  set it to +4x8 and turn on xp and exemplar turn  off xp to  influence in options and bam 3x the influence. Oh wait no Ice exemplar farms =(  Just kidding made one last week 😃 number is 21522 or just type in Frosties in search and it pulls up. Its not perfect but it get you 6-7 million a run. I have all T3  incarnates and my best was 5:50 its no fire farm but still not bad if I can get in to the 4 mins with T4  I will be ecstatic because Ice is so much better than fire in the rest of the game but fire is still king of the farms. FYI  you can zombie it usually in 8-10 min.

 

Best of luck 

 

 

 

Edit::: I ported over and adjusted the build for Rad what hurt the port was no rang cone with rad like spins so I switched out assault for maneuvers and Its close to 44.4 Def before energy abortion.  Now with procs  ill leave that to the user you can switch a lot of set  around to get the proc better. Me personally I put the critical strike proc in a power not a aura so I can control it but everyone has there different playstyle..

 

Rad/Ice/lev build

 

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Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Penitentes: Level 50 Natural Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Ice Armor
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 2: Proton Sweep -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11), SprScrStr-Dmg/Rchg(48)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Fusion -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(50)
Level 8: Maneuvers -- DefBuff-I(A), DefBuff-I(19)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Hoarfrost -- ImpArm-ResPsi(A), Prv-Heal(13), Prv-Heal/Rchg(13), Ags-ResDam/Rchg(23), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(40)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(40), ShlWal-ResDam/Re TP(43), Ksm-ToHit+(43), Rct-ResDam%(46)
Level 16: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 18: Irradiated Ground -- HO:Nucle(A), HO:Nucle(19)
Level 20: Energy Absorption -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc/Rchg(21), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(31), PrfShf-Acc/Rchg(36)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 26: Devastating Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(45)
Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Atom Smasher -- SprAvl-Dmg/EndRdx(A), SprAvl-Rchg/KDProc(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34)
Level 35: Icicles -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37)
Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(39)
Level 41: Water Spout -- PstBls-Dam%(A), JvlVll-Dam%(42), ExpStr-Dam%(42), JvlVll-Acc/Dmg(42), JvlVll-Dam/Rech(43), JvlVll-Dam/End/Rech(46)
Level 44: Spirit Shark Jaws -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48)
Level 47: Hibernate -- Prv-Absorb%(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 50: Musculature Core Paragon 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Cryonic Core Final Judgement 
Level 50: Banished Pantheon Radial Superior Ally 
Level 0: Elusive Mind 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Vanguard Medal 
Level 0: Geas of the Kind Ones 
Level 0: Freedom Phalanx Reserve 
Level 0: Eye of the Magus 
------------

 

 

 

No radiation siphon, ggnore for this build.

 

I'll post my two builds once I get home 

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9 hours ago, Bronana16969 said:

No radiation siphon, ggnore for this build.

 

I'll post my two builds once I get home 

 Again I was just trying to port over my Spine/Ice and show Dinatar using the winter sets he can cap all def (except psi) and keep a theme proc character. I also did not take the time to study a proc rotation and so forth it  was more a template than a build sheet which I even explained. To help people who use Radiation Siphon I switched out proton sweep for it. If someone wants to switch another one out that is fine this is more a template on what sets to use to hit def cap with Ice armor without relying on energy absorption.

 

Also I found a error on the first port where combat jump was not  active so that is why I thought I lost def on the port.  I removed Maneuvers which I added to compensate and put back assault. Also allowing me to add more damage and S/L res in set on irradiate ground so this one should have 13% more damage. With 45% + S/L/E/N cap def with 43.8 on fire and Ice without energy absorption. Allowing you to use energy absorption for end and to help against def de buff incarnates.

 

Rad/Ice/Lev 2.0

 

Spoiler

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Penitentes: Level 50 Natural Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Ice Armor
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 2: Hoarfrost -- ImpArm-ResPsi(A), Prv-Heal/EndRdx(3), Prv-Heal(9), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam/Rchg(11), Ags-ResDam/EndRdx(48)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Fusion -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(50)
Level 8: Assault -- EndRdx-I(A)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Radiation Siphon -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(13), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(40)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(40), ShlWal-ResDam/Re TP(43), Ksm-ToHit+(43), Rct-ResDam%(46)
Level 16: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 18: Irradiated Ground -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(19), Obl-Acc/Dmg/Rchg(19)
Level 20: Energy Absorption -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc/Rchg(21), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(31), PrfShf-Acc/Rchg(36)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 26: Devastating Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(45)
Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Atom Smasher -- SprAvl-Dmg/EndRdx(A), SprAvl-Rchg/KDProc(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34)
Level 35: Icicles -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37)
Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(39)
Level 41: Water Spout -- PstBls-Dam%(A), JvlVll-Dam%(42), ExpStr-Dam%(42), JvlVll-Acc/Dmg(42), JvlVll-Dam/Rech(43), JvlVll-Dam/End/Rech(46)
Level 44: Spirit Shark Jaws -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48)
Level 47: Hibernate -- Prv-Absorb%(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 50: Musculature Core Paragon 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Cryonic Core Final Judgement 
Level 50: Banished Pantheon Radial Superior Ally 
Level 0: Elusive Mind 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Vanguard Medal 
Level 0: Geas of the Kind Ones 
Level 0: Freedom Phalanx Reserve 
Level 0: Eye of the Magus 
------------

 

 

 

Edited by Ironscarlet
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21 minutes ago, Bronana16969 said:

2.0 was better, but personally I'd drop the assault for super duper speed.

 

My guess is this was likely just an oversight.

On live I would but with free ninja run and  few travel enhancement in swift I am usually fine with it but everyone plays differently. 10% damage boost is more important to me than a travel power but your right assault can be switched out to what ever someone wants.  If you pvp, you always get SS and SJ but for my Ice/spine its a pure PVE toon I leave pvp up to my stalker.  Also if you are referring to super speeding missions to end because SS is like invisible the stealth ench in sprint with ninja speed does close to the same thing. Not as good but close.

 

Edited by Ironscarlet
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Hi there!

 

News gère! I made 1/2 modif on the build, but it s the same in general, this toon IS really powerfull,  i knew that but After test lot of at from lot of at, i Can Say il in love, he IS efficient, and its a combo very rare!

I tested you re ae farm and thank you !

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  • 1 year later

I'm enjoying this build so far (currently at 40). It hits like a sledge hammer, and is a little slower in animation than I like (more akin to BS or Lightening over Claws / Savage which 'flows' a lot faster). It also uses *alot* of end - enough that I can't currently keep all my toggles up and actually attack. Looking to slot out Energy Absorption and try and get it perma as quickly as possible. 

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