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Posted

Not worried on travel powers but Combat Jump is always nice.  I'm just loving this toon Blood Brother on reunion and am now 46.  I'm looking for help to make this guy as tough as possible so he can tank anything in game but I suck on sets and still new to incarnate system.  Been using a dark/staff build as reference but I want to hit caps as best as possible.  Thanks in advance if someone could help me here.

  • 2 weeks later
Posted

I have 0 experience with Staff. Maybe I need to change that...🤔

 Bio...pretty much every power is important and you'll want to take. I have a bio/rad tank and he's nigh indestructible. I took tough/weave and Maneuvers to bump everything up just a wee bit more.

 I'm not at my PC, but I can post my build if you want. (I use Mids reborn and it never posts powers/slots/IOs...just a link. Wish I could figure out why)

Posted (edited)
5 hours ago, Xandyr said:

I have 0 experience with Staff. Maybe I need to change that...🤔

 Bio...pretty much every power is important and you'll want to take. I have a bio/rad tank and he's nigh indestructible. I took tough/weave and Maneuvers to bump everything up just a wee bit more.

 I'm not at my PC, but I can post my build if you want. (I use Mids reborn and it never posts powers/slots/IOs...just a link. Wish I could figure out why)

I'd appreciate it.  Leveling I referenced in mids a Dark/staff tank and a Bio/Spines tank and ended up taking all powers, although the ranged Serpent's Reach one I see as a power just for slotting and thus not as important. The DA/Staff one used it for 6 slot Superior Winter's Bite, so seems good anyways.   Staff has 7 attacks and I find in end I use 6 of them (current Serpent's being kept off in a corner) and then taunt and it works well even if a bit of a spread of 1-7 keys.  I attached the DA/Staff build for reference for you.  I'd attach the other but you know Bio well it seems.  Bio is the bomb!  New favorite defensive set even over Shield and WP which were my old gotos on live.

I'm open to any epic pool as long as it helps either for aggro or hitting caps.  I just really love this combo and want him to be his best but I'm so new back I am lost on making a final build.  If you could tweak your build for staff, I'd love ya forever.

DA-Staff Tank.mxd

Edited by Stormangel
added thoughts
Posted

Hope fully you can see this. Here's my build on my Bio/Rad Tank.

In OFFENSIVE stance, here's his stats:

DEFENSE:

Smash/Lethal 39.2

Fire/Cold 51.3

Energy/N. Energy 47.8

Psi 32.9

Melee 38.6

Ranged 22.6

AoE: 26.7

 

RESISTS

Smash/Lethal 76

Fire/Cold 24.5

Energy/N. Energy 26

Toxic 56.8

Psi 13.8

 

Regenerating 96.3 hp/sec and has 2734 HP

 

In DEFENSIVE Stance:

DEFENSE:

Smash/Lethal 49.2

Fire/Cold 59.9

Energy/N Energy 56.5

Psi 38.1

Melee 38.6

Ranged 22.6

AoE 26.7

 

RESISTS:

Capped Smash/Lethal (93.08)

Fire/Cold 33.6

Energy/N Energy 35.1

Toxic 73.9

Psi 22.6

Regenerating 96.3 HP/Sec and has 2902 HP.

 

 

I went for set bonuses that increase Regeneration and HP mainly, then added in some defense/resist. It may not be the absolute best, or a "Proc Monster", but I don't die. I hold aggro, and live...which is what tankers do. Damage isn't bad either 😜

Capture.JPG

Capture1.JPG

Posted

I think this was something I was working towards, but I got distracted:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Mister Binx: Level 50 Science Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
------------
Level 1:    Hardened Carapace    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (43) Steadfast Protection - Resistance/+Def 3%
 (43) Unbreakable Guard - Resistance
 (43) Unbreakable Guard - Resistance/Endurance
 (45) Unbreakable Guard - RechargeTime/Resistance
 (46) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 1:    Mercurial Blow    
 (A) Achilles' Heel - Chance for Res Debuff


Level 2:    Precise Strike    
 (A) Superior Gauntleted Fist - Accuracy/Damage
 (3) Superior Gauntleted Fist - Damage/RechargeTime
 (3) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (42) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (42) Superior Gauntleted Fist - RechargeTime/+Absorb


Level 4:    Guarded Spin    
 (A) Obliteration - Damage
 (5) Obliteration - Accuracy/Recharge
 (5) Obliteration - Damage/Recharge
 (7) Obliteration - Accuracy/Damage/Recharge
 (7) Obliteration - Accuracy/Damage/Endurance/Recharge
 (9) Obliteration - Chance for Smashing Damage


Level 6:    Adaptation    
Level 8:    Inexhaustible    
 (A) Performance Shifter - EndMod


Level 10:    Environmental Modification    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (11) Luck of the Gambler - Defense
 (11) Luck of the Gambler - Defense/Endurance
 (40) Luck of the Gambler - Defense/Recharge


Level 12:    Evolving Armor    
 (A) Unbreakable Guard - Resistance
 (13) Unbreakable Guard - Resistance/Endurance
 (13) Unbreakable Guard - RechargeTime/Resistance
 (37) Unbreakable Guard - +Max HP


Level 14:    Ablative Carapace    
 (A) Preventive Medicine - Heal
 (15) Preventive Medicine - Heal/Endurance
 (15) Preventive Medicine - Endurance/RechargeTime
 (34) Preventive Medicine - Heal/RechargeTime
 (34) Preventive Medicine - Heal/RechargeTime/Endurance
 (34) Preventive Medicine - Chance for +Absorb


Level 16:    Eye of the Storm    
 (A) Armageddon - Damage
 (17) Armageddon - Damage/Recharge
 (17) Armageddon - Accuracy/Damage/Recharge
 (23) Armageddon - Accuracy/Recharge
 (27) Armageddon - Damage/Endurance
 (33) Force Feedback - Chance for +Recharge


Level 18:    DNA Siphon    
 (A) Performance Shifter - EndMod/Accuracy/Recharge
 (19) Touch of the Nictus - Chance for Negative Energy Damage
 (19) Eradication - Chance for Energy Damage
 (21) Obliteration - Chance for Smashing Damage
 (21) Armageddon - Chance for Fire Damage
 (23) Fury of the Gladiator - Chance for Res Debuff


Level 20:    Staff Mastery    
Level 22:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 24:    Tough    
 (A) Unbreakable Guard - Resistance
 (25) Unbreakable Guard - Resistance/Endurance
 (25) Unbreakable Guard - RechargeTime/Resistance
 (27) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 26:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Luck of the Gambler - Defense
 (46) Luck of the Gambler - Defense/Endurance
 (50) Luck of the Gambler - Defense/Recharge


Level 28:    Serpent's Reach    
 (A) Apocalypse - Damage
 (29) Apocalypse - Damage/Recharge
 (29) Apocalypse - Accuracy/Damage/Recharge
 (31) Apocalypse - Accuracy/Recharge
 (31) Apocalypse - Damage/Endurance
 (31) Force Feedback - Chance for +Recharge


Level 30:    Taunt    
 (A) Perfect Zinger - Chance for Psi Damage


Level 32:    Parasitic Aura    
 (A) Preventive Medicine - Heal/RechargeTime
 (33) Numina's Convalesence - Heal/Recharge
 (33) Doctored Wounds - Heal/Recharge


Level 35:    Innocuous Strikes    
 (A) Superior Avalanche - Accuracy/Damage
 (36) Superior Avalanche - Damage/Endurance
 (36) Superior Avalanche - Accuracy/Damage/Endurance
 (36) Superior Avalanche - Accuracy/Damage/Recharge
 (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (37) Superior Avalanche - Recharge/Chance for Knockdown


Level 38:    Sky Splitter    
 (A) Hecatomb - Damage
 (39) Hecatomb - Damage/Recharge
 (39) Hecatomb - Accuracy/Damage/Recharge
 (39) Hecatomb - Accuracy/Recharge
 (40) Hecatomb - Damage/Endurance
 (40) Force Feedback - Chance for +Recharge


Level 41:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 44:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Shield Wall - +Res (Teleportation), +5% Res (All)
 (45) Reactive Defenses - Scaling Resist Damage


Level 47:    Genetic Contamination    
 (A) Superior Might of the Tanker - Accuracy/Damage
 (48) Superior Might of the Tanker - Damage/Recharge
 (48) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (48) Superior Might of the Tanker - Damage/Endurance/Recharge
 (50) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (50) Superior Might of the Tanker - Recharge/Chance for +Res(All)


Level 49:    Super Jump    
 (A) Winter's Gift - Slow Resistance (20%)


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 6:    Defensive Adaptation    
Level 6:    Efficient Adaptation    
Level 6:    Offensive Adaptation    
Level 20:    Form of the Body    
Level 20:    Form of the Mind    
Level 20:    Form of the Soul    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Who run Bartertown?

 

Posted
6 hours ago, Xandyr said:

How is staff anyway? Haven't tried it out yet.

I love it!  Like Bio it has 3 forms, so together u have a lot of flexibility.  Every move builds up a counter that feeds into an aoe (Eye of the Storm) and a single attack (Sky Splitter) at 3 for additional damage and effect based on what Staff Form u are using.  Together I found leveling really easy, although I attribute that more to the amazing power of Bio Armor.  Staff has 3 aoes, which means I need to taunt less optimally thanks to gauntlet.  Eye of the Storm has a great animation that is a bit long but fun to watch as it is very cappoeira style, so I call it my Disco Spin.

Thank you for taking the time to help me.  This is exactly what I was looking for.  I like how DNA Siphon is a proc monster. 

What Alpha did you go for?  Musculature, Vigor and Resilent all seem viable.  I want to be tank first, so figuring musculature is the least useful since damage is less important than survivability.

  • 1 year later
Posted (edited)
8 hours ago, FatherCronos said:

Xandyr, i tried to copy your build in Mids reborn, but i only got to 400% regen...do you have a mids link i could check out?  Thinking its just a bug.

 

Do you have Parasitic Aura active when looking at totals? And/or set at a number of targets in the Info window? Parasitic Aura adds massive regen per target hit so that is likely it. Also DNA Siphon adds regen per target hit, so you'd need to a set a target number on that, though its a smaller effect per.

Edited by Oysterhead

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

Posted
On 2/13/2020 at 12:37 AM, Stormangel said:

Not worried on travel powers but Combat Jump is always nice.  I'm just loving this toon Blood Brother on reunion and am now 46.  I'm looking for help to make this guy as tough as possible so he can tank anything in game but I suck on sets and still new to incarnate system.  Been using a dark/staff build as reference but I want to hit caps as best as possible.  Thanks in advance if someone could help me here.

 

Just go here and Request:

 

 

Posted
On 5/27/2021 at 11:20 PM, FatherCronos said:

Xandyr, i tried to copy your build in Mids reborn, but i only got to 400% regen...do you have a mids link i could check out?  Thinking its just a bug.

Check and see if you have DNA Siphon and Parasitic Aura clicked on. As was stated, Parasitic can add a LOT of regen based on # of targets hit. 

 I also think some of my enhancements are boosted.

 

And I now have like 5 Staffers...Staff may not be considered the "best" or the most damaging,  but it is just FUN. And with the Tanker's added ranges/targets, you hit everything. I think my favorite Staffer is my Staff/Bio brute (although Fire/Staff tank has DOTs for DAYS).

  • Thumbs Up 1
  • 4 months later
Posted (edited)

 

 

On 6/1/2021 at 5:24 PM, Xandyr said:

I think my favorite Staffer is my Staff/Bio brute (although Fire/Staff tank has DOTs for DAYS).

 

@Xandyr I recently got a Staff/Bio Brute to 50 and am trying to pull together a build from what was shared above. Would you be willing to share yours?

 

I'm loving the combo - thematically I so want to keep spirit Shark instead of Serpent's reach, but not sure its worth it. 🙂

 

Edited by Ankylosaur

AE Arcs: Search for @Ankylosaur    * denotes Dev's Choice

  • Adventures in Lit:  Adventures in Wonderland - 25-54*  |  Adventures in Oz - 40-54  |  Adventures in Neverland - 45-54
  • Notable One-offs: Rularularian - 41-54*  |  The Serpent Beyond the Horizon - 46-52*   |  Robolution - 25-34*  |  The Genesis & Geneticists of The Coming Hamiggedon -  41-54*   |  Spycraft and Spidermen - 40-47  |  Return to Faultline - 40-54 
  • Post-Praetoria Series: All That Glitters: Gold Brickers & Mooks 9 Arcs  |   All That Glimmers:  First Warders & Mu - 9 Arcs  | All That Glints: The Awakened & Council - 3 Arcs  |  All That Glows: Nictus & 5th Column - 3 Arcs*   |  All That Gleams: Epilogue (Neo Tokyo) - 1 Arc
Posted
13 hours ago, Ankylosaur said:

 

 

 

@Xandyr I recently got a Staff/Bio Brute to 50 and am trying to pull together a build from what was shared above. Would you be willing to share yours?

 

I'm loving the combo - thematically I so want to keep spirit Shark instead of Serpent's reach, but not sure its worth it. 🙂

 

Here ya go. With Bio, keep in mind that your Resistances will kinda stink, but you can soft cap most of your typed defenses. Plus, with Ablative, DNA Siphon, and Parasitic Aura, you can stand up to most anything thrown at you.

 I've really gotten into my WP/Staff Tank. I like the extra range and # of targets that Tanks can hit. Plus, it's a welcome change of pace not having to click on your heals...WP is a nice "set and forget" powerset.

 

This Villain build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Precise Strike -- PndSlg-Dmg/EndRdx:30(A), PndSlg-Acc/Dmg:30(21), PndSlg-Dmg/Rchg:30(34)
Level 1: Hardened Carapace -- GldArm-3defTpProc:50(A), GldArm-ResDam:50(19), GldArm-End/Res:50(19), ImpSki-Status:30(21), ImpSki-ResDam/EndRdx:30(50)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+:50(A), RgnTss-Regen+:30(3)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(5), LucoftheG-Def/EndRdx:50(5), LucoftheG-Def/Rchg:50(17)
Level 6: Guarded Spin -- SprUnrFur-Dmg/EndRdx/Rchg:50(A), SprUnrFur-Acc/Dmg/Rchg:50(7), SprUnrFur-Dmg/Rchg:50(7), SprUnrFur-Acc/Dmg:50(13), SprUnrFur-Rchg/+Regen/+End:50(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(15)
Level 8: Eye of the Storm -- SprBrtFur-Dmg/Rchg:50(A), SprBrtFur-Acc/Dmg/Rchg:50(9), SprBrtFur-Acc/Dmg:50(9), SprBrtFur-Rech/Fury%:50(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(11), SprBrtFur-Dmg/EndRdx/Rchg:50(13)
Level 10: Staff Mastery 
Level 12: Adaptation 
Level 14: Kick -- Empty(A)
Level 16: Ablative Carapace -- NmnCnv-Heal/Rchg:50(A), Mrc-Heal/EndRdx/Rchg:40(17), NmnCnv-Heal/EndRdx/Rchg:50(23), Mrc-Heal/Rchg:40(50)
Level 18: Tough -- StdPrt-ResDam/Def+:30(A), StdPrt-ResDam/EndRdx:30(23)
Level 20: Evolving Armor -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(25), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(27)
Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(27), ShlWal-Def:50(29), ShlWal-Def/Rchg:50(29), Rct-Def:40(31), Rct-ResDam%:40(31)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(31), ShlWal-Def:50(33), ShlWal-Def/EndRdx:50(33), Ksm-ToHit+:30(33)
Level 26: Innocuous Strikes -- SprAvl-Acc/Dmg/EndRdx/Rchg:50(A), SprAvl-Acc/Dmg:50(34), SprAvl-Rchg/KDProc:50(34), SprAvl-Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36)
Level 28: DNA Siphon -- Erd-%Dam:30(A), Erd-Acc/Rchg:30(37), Erd-Acc/Dmg/Rchg:30(37), Erd-Acc/Dmg/EndRdx/Rchg:30(37), Erd-Dmg:30(39), Erd-Dmg/Rchg:30(50)
Level 30: Hasten -- RechRdx-I:50(A)
Level 32: Sky Splitter -- SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(A), SprBlsCol-Rchg/HoldProc:50(43), SprBlsCol-Acc/Dmg:50(46), SprBlsCol-Dmg/EndRdx:50(48), SprBlsCol-Acc/Dmg/EndRdx:50(48), SprBlsCol-Acc/Dmg/Rchg:50(48)
Level 35: Genetic Contamination -- FuroftheG-ResDeb%:50(A), Arm-Dam%:50(42), Arm-Dmg/EndRdx:50(42), Erd-%Dam:30(42), Erd-Acc/Rchg:30(43), Erd-Acc/Dmg/Rchg:30(43)
Level 38: Parasitic Aura -- TchoftheN-Acc/EndRdx/Heal/HP/Regen:30(A), TchoftheN-Acc/EndRdx/Rchg:30(39), TchoftheN-Acc/Heal:30(39), NmnCnv-Heal/Rchg:50(40), NmnCnv-Heal/EndRdx/Rchg:50(40), NmnCnv-EndRdx/Rchg:50(40)
Level 41: Superior Conditioning -- PwrTrns-+Heal:50(A)
Level 44: Serpent's Reach -- SprWntBit-Dmg/EndRdx/Acc/Rchg:50(A), SprWntBit-Acc/Dmg:50(45), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 10: Form of the Body 
Level 10: Form of the Mind 
Level 10: Form of the Soul 
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
Level 49: Double Jump 
------------

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Posted (edited)

@Xandyr

 

Thanks! I have a WP/Titan tank stalled at around lvl 40 - the animations are just SO SLOWWW. Have seen an Invuln/Staff in action and she seems pretty strong too (in that it is also set and forget).

 

Maybe I will dust him off my old tank again too. 

 

On my first respec experimenting with this, I don't have maneuvers, or an epic pool. I ended up working in Spring Attack for fun and a proc. With that and the 3 staff KB powers I have 4 Force Feedback recharge procs going which helps a little to keep those healing powers up and available.

Edited by Ankylosaur

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Posted
On 2/22/2020 at 8:18 PM, Stormangel said:

Every move builds up a counter that feeds into an aoe (Eye of the Storm) and a single attack (Sky Splitter) at 3 for additional damage and effect based on what Staff Form u are using.

 

On my Rad/Staffer I used the other stances a bit while leveling but I hardly ever am out of Form of Body these days now that my build is complete.

 

Form of Body's Sky Splitter bonus gives +13.3% res(ALL) to a Tanker for 15s making the "damage" stance for Staff, ironically, the most defensive.  And it's easy to keep that rolling if you want.  I put MoT in Eye of the Storm and use it as a builder instead of a finisher.  So MoT procs two or three times reliably for 12 to 18% res(All).   That's a whopping 25.3 to 31.3% +res between them.  On my Rad/Staffer this caps everything but Cold resist and makes it that much harder for anything to eat my Absorb shield before it refreshes.   Gauntleted Fist went in Guarded Spin, so it too has a decent chance to add a bit of absorb to what I already have in Particle Shielding.  

 

Staff's AoEs were generously sized to begin with so the Tanker inherent just makes them huge (for melee anyway).  Eye of the Storm is as big as Foot Stomp, a little faster to recharge, and available at 16 instead of 38 which I love because I exemplar a ton.  Easily gets and keeps the attention of an entire spawn just by itself.  And if used as the finisher it deals -10% res, so while I leave my Staff Mastery set on Form of Body all the time, I kind of switch between offensive and defensive "mode" just by deciding which one to use as the finisher.  Sky Splitter if I want to be tougher.  Eye of the Storm if I want to deal more damage.

 

I think what keeps a lot of people from trying Staff is it just doesn't "feel" like it's doing a lot of damage.  It's not a slow set that deals big orange numbers.  It's fast and tends to deal it's damage as short duration DoTs.   It's decent damage.  Maybe middle of the pack.   But it feels like less.

  • Thumbs Up 1
Posted
On 10/11/2021 at 8:10 AM, Ankylosaur said:

@Xandyr

 

Thanks! I have a WP/Titan tank stalled at around lvl 40 - the animations are just SO SLOWWW. Have seen an Invuln/Staff in action and she seems pretty strong too (in that it is also set and forget).

 

Maybe I will dust him off my old tank again too. 

 

On my first respec experimenting with this, I don't have maneuvers, or an epic pool. I ended up working in Spring Attack for fun and a proc. With that and the 3 staff KB powers I have 4 Force Feedback recharge procs going which helps a little to keep those healing powers up and available.

I simply can NOT get into Titan Weapons. It's just so freakin slow.

 I'm sure Invuln is great, but I can't get into it either.  As far as tank primaries, I love WP, Rad, Bio, and Dark. 

 And you're welcome. Hope my build gave you some ideas.

  • Thumbs Up 1

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