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Help with my Sonic/Fire AOE blapper


Jawbreaker

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So I played this charater on live and she was a ton of fun. Basically stealth up to a mob, sleep/-res them with Siren's song, jump in the middle and pop the AOE's ( Consume, Fire Sword Circle, Combustion, Dreadful Wail, Bonfire) and watch the puddles form. I remember building her for rech and melee defense back in the day, but I wonder if I need a different approach in the new Paragon City.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Madwoman: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Force of Will
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Scream

  • (A) Empty
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Endurance
  • (48) Enfeebled Operation - Endurance/Immobilize
  • (48) Enfeebled Operation - Accuracy/Recharge
Level 2: Fire Sword
  • (A) Touch of Death - Chance of Damage(Negative)
  • (31) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Recharge
  • (36) Touch of Death - Damage/Endurance
  • (36) Touch of Death - Accuracy/Damage
  • (36) Touch of Death - Damage/Endurance/Recharge
Level 4: Combustion
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (5) Obliteration - Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (7) Obliteration - Chance for Smashing Damage
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 8: Shockwave
  • (A) Ragnarok - Chance for Knockdown
  • (9) Sudden Acceleration - Knockback to Knockdown
  • (15) Ragnarok - Damage
  • (17) Ragnarok - Damage/Recharge
  • (17) Ragnarok - Accuracy/Damage/Recharge
  • (19) Ragnarok - Accuracy/Recharge
Level 10: Fire Sword Circle
  • (A) Superior Avalanche - Accuracy/Damage
  • (11) Superior Avalanche - Damage/Endurance
  • (11) Superior Avalanche - Accuracy/Damage/Endurance
  • (13) Superior Avalanche - Accuracy/Damage/Recharge
  • (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Avalanche - Recharge/Chance for Knockdown
Level 12: Stealth
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 14: Amplify
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (31) Rectified Reticle - To Hit Buff
Level 16: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (31) Rectified Reticle - To Hit Buff/Recharge
Level 18: Sirens Song
  • (A) Lethargic Repose - Accuracy/Recharge
  • (25) Lethargic Repose - Endurance/Sleep
  • (27) Lethargic Repose - Accuracy/Endurance
  • (27) Lethargic Repose - Sleep/Range
  • (29) Lethargic Repose - Accuracy/Sleep/Recharge
  • (29) Fortunata Hypnosis - Chance for Placate
Level 20: Cauterizing Aura
  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (21) Superior Blaster's Wrath - Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
Level 22: Invisibility
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Shout
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Recharge
Level 28: Howl
  • (A) Empty
Level 30: Consume
  • (A) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Recharge
  • (37) Fury of the Gladiator - Chance for Res Debuff
  • (39) Energy Manipulator - Chance to Stun
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 32: Dreadful Wail
  • (A) Superior Defiant Barrage - RechargeTime/+Status
  • (33) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (33) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (34) Superior Defiant Barrage - Damage/RechargeTime
  • (34) Superior Defiant Barrage - Accuracy/Damage
Level 35: Mighty Leap
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 38: Weaken Resolve
  • (A) Siphon Insight - Accuracy/ToHit Debuff
Level 41: Unleash Potential
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 44: Bonfire
  • (A) Detonation - Damage/Endurance/Range
  • (45) Detonation - Damage/Endurance
  • (45) Detonation - Damage/Recharge
  • (45) Detonation - Damage/Range
  • (46) Detonation - Accuracy/Damage
  • (46) Detonation - Accuracy/Damage/Endurance
Level 47: Melt Armor
  • (A) Shield Breaker - Chance for Lethal Damage
  • (48) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (50) Shield Breaker - Accuracy/Recharge
  • (50) Shield Breaker - Accuracy/Defense Debuff
  • (50) Shield Breaker - Defense Debuff
Level 49: Rise of the Phoenix
  • (A) Recharge Reduction IO
Level 1: Brawl
  • (A) Empty
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash
  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

 

Edited by Jawbreaker

Ask me about my City Of Heroes patch problem https://levelzeroems.com/search?q=City of Heroes

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5 minutes ago, Jawbreaker said:

sleep/-res them with Siren's song,

Siren's Song does not do -Res. Howl is the only cone you have that does -Res (unless blasters have something defenders don't) 

 

Personally, I always wondered how a proc'd out Sonic/Energy blaster would do, using Boost range and a chain of Howl, Shockwave, and Sirens Song.


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12 minutes ago, Jawbreaker said:

Oh that's right! Howl with the KB to KD enhancement will have to be the first attack then, maybe. 

Howl doesnt do KB. Shockwave does


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7 minutes ago, Jawbreaker said:

I'm gonna go back to bed and try again lol

 

While you're considering new info, I dont think you need to slot Siren's Song with Lethargic Response. The sleep already has a 30 second duration, slotting it for more is overkill for your purposes. I would swap those out for a 5 piece Positron Blast (leave out the Dam/Rch to keep your procs at a high % to fire). The damage proc wont wake them, and since the power does damage you can't stack sleep magnitudes anyways, so no need for longer sleep enhancements. 

Edited by Bopper

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19 minutes ago, Bopper said:

While you're considering new info, I dont think you need to slot Siren's Song with Lethargic Response. The sleep already has a 30 second duration, slotting it for more is overkill for your purposes. I would swap those out for a 5 piece Positron Blast (leave out the Dam/Rch to keep your procs at a high % to fire). The damage proc wont wake them, and since the power does damage you can't stack sleep magnitudes anyways, so no need for longer sleep enhancements. 

Oh thank you, that's definitely going change

Ask me about my City Of Heroes patch problem https://levelzeroems.com/search?q=City of Heroes

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  • 1 month later
On 2/19/2020 at 2:12 PM, Bopper said:

Siren's Song does not do -Res. Howl is the only cone you have that does -Res (unless blasters have something defenders don't) 

 

Personally, I always wondered how a proc'd out Sonic/Energy blaster would do, using Boost range and a chain of Howl, Shockwave, and Sirens Song.

I'm actually leveling a Sonic/EM right now. Any way you could help me out with a build, procs included? It's my first blaster!

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Just now, Nether said:

I'm actually leveling a Sonic/EM right now. Any way you could help me out with a build, procs included? It's my first blaster!

Sure, send me what you have. What do you want to do with the build, exactly?


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16 hours ago, Nether said:

I'm level 24 I have nothing but an idea that I like this toon lol, I'm sorry 

I took a quick stab at it. My concept was to have increased range for two reasons, stay out of reach of your enemy (defense), and to maximize coverage of your proc'd out cones (offense). For defense, I went with Scorpion Shield and got your S/L/E defense all above 38%. When power boost is active (which you don't really need in the build), you will increase to 47% and more.

 

You are not perma'hasten, but your recharge is ok. It could definitely be improved if you wanted to skip on one of the cones (Siren's Song or MBV). That would re-allocate 5 slots elsewhere for focusing on balance/recharge.

 

I envision an AoE attack chain that starts off with Howl (for the res debuff), followed by MBV (hits like a truck), then a rotation of Shockwave (knock them down) - Howl (debuff some more) - Siren's Song (put them to sleep) - repeat (sprinkle in MBV whenever it's up). The fun thing with this, SS has a 94.59 ft range, while the others reach 102.3 ft, so you are at a safe distance while providing soft control. If you're in an open map, feel free to fly above the enemies and just smack them with essentially a giant AoE (100 ft * tan(30/2) = 26 ft radius). Since I went proc heavy, you will need to rely on Build Up and Aim for your accuracy. 

 

For Single Target, you can go with the traditional Shout-Shriek-Scream-Shriek, sprinkle in screech for heavy resistance debuffs. All of these attacks have a range of 163.7 ft.

 

For extra survivability, I went with Rune of Protection to provide you a break free that last 90 seconds plus offers excellent resistance. 

 

Overall, this is a somewhat meh build. Sorry, I just don't play blasters so it's not natural for me to find efficiencies/inefficiencies. This is much easier for me if it was a defender, because I know the optimal attack chain used Screech. That's the only reason why I have it in your build, but honestly it can probably go. Anyways, I hope it gives you some ideas, but feel free to tweak things as needed.

 

 

Blaster - Sonic Attack - Energy Manipulation.mxd

Edited by Bopper
  • Like 1

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I run a Son/Fire myself.  However I am more blunt about her attack method.

Toss bonfire then jump in with FSC and Combustion and then Consume slotted for damage if needed.

Hotfeet and Bonfire slotted for KD.

Melee def foremost then Range Def.

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Darksiders GM

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8 hours ago, Bopper said:

I took a quick stab at it. My concept was to have increased range for two reasons, stay out of reach of your enemy (defense), and to maximize coverage of your proc'd out cones (offense). For defense, I went with Scorpion Shield and got your S/L/E defense all above 38%. When power boost is active (which you don't really need in the build), you will increase to 47% and more.

 

You are not perma'hasten, but your recharge is ok. It could definitely be improved if you wanted to skip on one of the cones (Siren's Song or MBV). That would re-allocate 5 slots elsewhere for focusing on balance/recharge.

 

I envision an AoE attack chain that starts off with Howl (for the res debuff), followed by MBV (hits like a truck), then a rotation of Shockwave (knock them down) - Howl (debuff some more) - Siren's Song (put them to sleep) - repeat (sprinkle in MBV whenever it's up). The fun thing with this, SS has a 94.59 ft range, while the others reach 102.3 ft, so you are at a safe distance while providing soft control. If you're in an open map, feel free to fly above the enemies and just smack them with essentially a giant AoE (100 ft * tan(30/2) = 26 ft radius). Since I went proc heavy, you will need to rely on Build Up and Aim for your accuracy. 

 

For Single Target, you can go with the traditional Shout-Shriek-Scream-Shriek, sprinkle in screech for heavy resistance debuffs. All of these attacks have a range of 163.7 ft.

 

For extra survivability, I went with Rune of Protection to provide you a break free that last 90 seconds plus offers excellent resistance. 

 

Overall, this is a somewhat meh build. Sorry, I just don't play blasters so it's not natural for me to find efficiencies/inefficiencies. This is much easier for me if it was a defender, because I know the optimal attack chain used Screech. That's the only reason why I have it in your build, but honestly it can probably go. Anyways, I hope it gives you some ideas, but feel free to tweak things as needed.

 

 

Blaster - Sonic Attack - Energy Manipulation.mxd 5.14 kB · 2 downloads

Looks good enough to me!!! Thank you!

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