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Posted (edited)

EDIT: at least got the build into shape for common IOs, next stop is Set Pieces. Also, pay no mind to the choice of Agility for Alpha sliding. That's left over the character in this Mids file was Shield Defense.

 

Hey there,

 

I figured it was time to just jump in and play a Bio Armor character, but I didn't have a build laid out for one.  I just opened up an old Stone/Shield Brute's build from 2011 in Mids, unselected Shield Defense and selected Bio Armor for her instead. The result is a mess.  I need to reallocate slots, and figure out how to enhance the powers.  If someone could help me just set her up with a "common IOs/levelling" setup, that'd be awesome.  I just need something that gets me started.  Sets and purples and all that can come later.

 

Thanks,

Generator

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Sapphire Wrath: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Fist -- Acc-I(A), EndRdx-I(3), RechRdx-I(3), Dmg-I(5), Dmg-I(5)
Level 1: Hardened Carapace -- EndRdx-I(A), ResDam-I(7), ResDam-I(7), ResDam-I(9), StdPrt-ResDam/Def+(9)
Level 2: Stone Mallet -- Acc-I(A), EndRdx-I(11), RechRdx-I(11), Dmg-I(13), Dmg-I(13), RechRdx-I(15)
Level 4: Inexhaustible -- Heal-I(A), Heal-I(19), Heal-I(21)
Level 6: Super Jump -- Empty(A)
Level 8: Heavy Mallet -- Acc-I(A), EndRdx-I(21), RechRdx-I(23), Dmg-I(23), Dmg-I(25), EndRdx-I(25)
Level 10: Environmental Modification -- EndRdx-I(A), DefBuff-I(27), DefBuff-I(27), DefBuff-I(29), Rct-ResDam%(29)
Level 12: Adaptation
Level 14: Combat Jumping -- Empty(A)
Level 16: Ablative Carapace -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31), Heal-I(31), Heal-I(33)
Level 18: Boxing -- Acc-I(A)
Level 20: Tough -- EndRdx-I(A), ResDam-I(33), ResDam-I(33)
Level 22: Seismic Smash -- Acc-I(A), EndRdx-I(34), RechRdx-I(34), Dmg-I(34), Dmg-I(36), EndRdx-I(36)
Level 24: Weave -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(37)
Level 26: Hurl Boulder -- Acc-I(A), EndRdx-I(37), Dmg-I(37), Dmg-I(39)
Level 28: Evolving Armor -- EndRdx-I(A)
Level 30: DNA Siphon -- Acc-I(A), EndRdx-I(39), Dmg-I(39), Dmg-I(40)
Level 32: Tremor -- Acc-I(A), EndRdx-I(40), RechRdx-I(40), Dmg-I(42), Dmg-I(42), EndRdx-I(42)
Level 35: Genetic Contamination -- Acc-I(A), EndRdx-I(43), Dmg-I(43), Dmg-I(43)
Level 38: Parasitic Aura -- RechRdx-I(A), RechRdx-I(45), EndMod-I(45), Heal-I(45), Heal-I(46)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46), EndRdx-I(46), ToHit-I(48), ToHit-I(48), ToHit-I(48)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(50)
Level 47: Fault -- Acc-I(A), RechRdx-I(50), Dsrnt-I(50)
Level 49: Taunt -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(15), Heal-I(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(19)
Level 50: Agility Partial Core Revamp
Level 12: Defensive Adaptation
Level 12: Efficient Adaptation
Level 12: Offensive Adaptation
------------

 

 

Edited by Generator
Posted

I started tuning it up and at least got the slots into a shape that (hopefully) makes a lick of sense.  I'm hoping this'll help give an idea of where I'm going and maybe spur some feedback. Thanks!

Posted

I am not familiar with Stone Melee but I do have a few /Bio builds you could try to use as a template (try to reach 40% defense, use Barrier for the last 5%). Simply pick what stone powers you want and replace the slotting.

Posted
7 minutes ago, Sovera said:

I am not familiar with Stone Melee but I do have a few /Bio builds you could try to use as a template (try to reach 40% defense, use Barrier for the last 5%). Simply pick what stone powers you want and replace the slotting.

I'm all ears.  Or I guess eyes, this being a visual medium.  😄  Have you got links or should I just start burrowing through your post history?

 

Thanks!

Posted
10 minutes ago, Sovera said:

I am not familiar with Stone Melee but I do have a few /Bio builds you could try to use as a template (try to reach 40% defense, use Barrier for the last 5%). Simply pick what stone powers you want and replace the slotting.

Stone Melee is very similar to Super Strength with buildup instead of rage.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
28 minutes ago, Generator said:

I'm all ears.  Or I guess eyes, this being a visual medium.  😄  Have you got links or should I just start burrowing through your post history?

 

Thanks!

Alright, the /Bio side is somewhat solid with defense to 40% and Barrier providing the last 5%. For content lower than level 45 it does not really matter since things are usually ran at +0. You get extra AoEs to help and I tried to maximize endurance recovery but it might still be a bit short if you solo since Stone Melee is hungry. In groups it hardly matters since Ageless is so common someone is going to pop it and you'll get its benefit.

 

Just try to put the same slotting in the stone powers to keep the 40% defense. And then perhaps google a bit what are the good powers of Stone Melee you want.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: Slash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), AchHee-ResDeb%(11)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(17)
Level 6: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Acc/Dmg(23)
Level 8: Follow Up -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Acc/Dmg/Rchg(25), Hct-Dam%(27), GssSynFr--Build%(27)
Level 10: Adaptation
Level 12: Fly -- Flight-I(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 18: Focus -- Apc-Dam%(A), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), FrcFdb-Rechg%(36)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 22: Inexhaustible -- PrfShf-EndMod(A), PrfShf-End%(36)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(37), RctArm-EndRdx/Rchg(37)
Level 28: DNA Siphon -- EffAdp-EndMod/Rchg(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 32: Shockwave -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40), SuddAcc--KB/+KD(40), JvlVll-Acc/Dmg/End/Rech(42)
Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(42), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Rchg/+Regen/+End(43)
Level 38: Electrifying Fences -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(43), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(45)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48)
Level 44: Kick -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: Invader
Level 0: Marshal
Level 0: High Pain Threshold
Level 26: Defensive Adaptation
Level 26: Efficient Adaptation
Level 26: Offensive Adaptation
Level 50: Musculature Radial Paragon
------------

 

 

 

  • Thanks 1
Posted
1 minute ago, Sovera said:

And then perhaps google a bit what are the good powers of Stone Melee you want.

Heh, the short answer is "As many as I can get!"  😄 As I mentioned in my OP, this is an adaptation of a character from my Live-era gameplay, and on live she got to 50 handily.  Hell, I even use Hurl Boulder for my ranged attack instead of Laser Beam Eyes, because nothing says fun like pulling a big blue crystal out of the ground and flinging it at an enemy!

 

In all seriousness, thanks for your help.

 

Have a great day.

Posted

Hey @Sovera, I want to thank you for the build suggestion.  Using yours as a template, I put a build of my own together.  Not as tough as yours, Defense on mine only gets to mid/high-30s, but that's enough for my purposes.

 

Again, I really appreciate the peek behind the curtain.

 

Later on.

  • Like 2

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