VV Posted March 3, 2020 Posted March 3, 2020 Looking to build something that will be for Rikti pulling during MSRs. Would also like it to be good in normal play, but does not need to be Hami-ready (unless that is also possible). What powerset combos would you recommend for that? Something that can gather aggro-cap herds and bring them back quickly.
Apparition Posted March 3, 2020 Posted March 3, 2020 Radiation Armor would be great for that, between the damage and taunt aura and energy damage resistance. Just use IOs to shore up the psionic damage hole.
Infinitum Posted March 3, 2020 Posted March 3, 2020 2 hours ago, VV said: Looking to build something that will be for Rikti pulling during MSRs. Would also like it to be good in normal play, but does not need to be Hami-ready (unless that is also possible). What powerset combos would you recommend for that? Something that can gather aggro-cap herds and bring them back quickly. Electric Armor, I've found to be most effective at dealing with Rikti. The only thing its weak against is hydra and vazhilok - toxic damage.
Redlynne Posted March 4, 2020 Posted March 4, 2020 If I could grab and hold the aggro of FIVE RIKTI MAGUS with a mere Martial Arts/Super Reflexes Scrapper(!) back on Virtue ... you ought to be able to do the same with almost any kind of Tanker here on Homecoming. Just take the Taunt power in your secondary if you're having trouble figuring out how to do that. 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Generator Posted March 4, 2020 Posted March 4, 2020 I'm going to second @Infinitum's call for Electric Armor. It feels almost tailor-made to stomp Rikti into the ground. 1
S33k3r Posted March 5, 2020 Posted March 5, 2020 Electric Armor works really well. That said, what is the suggestion for a secondary? I took Dark Melee, with the thought that the -To Hit would be like extra defense. Not sure it is working out as well as I intended...
Generator Posted March 7, 2020 Posted March 7, 2020 On 3/5/2020 at 11:30 AM, S33k3r said: I took Dark Melee, with the thought that the -To Hit would be like extra defense. Not sure it is working out as well as I intended... Let me ask, why do you think it isn't working? And as far as your Secondary, is there something specific you want from it? Most of them can at least put something on the table...
S33k3r Posted March 9, 2020 Posted March 9, 2020 (edited) On 3/7/2020 at 3:37 PM, Generator said: Let me ask, why do you think it isn't working? And as far as your Secondary, is there something specific you want from it? Most of them can at least put something on the table... It just doesn't seem like the 5% -to hit is actually mattering. I have since achieved a better understanding of how everything works together, so it doesn't suck. I just wonder if there isn't abetter melee set with which to smack things. Fire is supposed to be more damage, but I like riders, myself -- like -to hit. So, if I were looking elsewhere, more damage, or an interesting rider is what I am seeking. Edited March 10, 2020 by S33k3r
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