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Posted

Anyone have a build for this? obv perma dom -- thinking of skipping

 

Crush, Propel, Crushing Field, Maiming Slash - POTENTIALLY  blood craze cuz I don't really solo.

Posted

Your skipping list is like a list of things you should take.

Half of them are not worth taking but the rest should be.

 

45% ranged def, 72% S/L 40% Nrg resist, 143% rech

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Savage Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lift -- Acc-I(A)
Level 1: Call Swarm -- Acc-I(A)
Level 2: Gravity Distortion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprAscoft-Rchg/+Dmg%(48)
Level 4: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(48)
Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(9), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(46)
Level 8: Super Jump -- Jump-I(A)
Level 10: Crushing Field -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprDmnGrs-EndRdx/Rchg(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprDmnGrs-Rchg/Fiery Orb(40)
Level 12: Unkindness -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Spot Prey -- GssSynFr--Build%(A)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 20: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(27), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(29), Stp-KB%(37)
Level 28: Blood Craze -- DctWnd-Heal/Rchg(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam(31), Ags-ResDam/EndRdx(46), Ags-ResDam/EndRdx/Rchg(46)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Call Hawk -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(36), Dcm-Acc/EndRdx/Rchg(36), Dcm-Acc/Dmg/Rchg(37)
Level 38: Feral Charge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)
Level 44: Charged Armor -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(45), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(45)
Level 47: Power Sink -- RechRdx-I(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25), PrfShf-End%(48)
Level 1: Blood Frenzy
Level 50: Agility Partial Core Revamp
------------

 

I bet you'll still complain i took propel and crushing field 😛

Posted
2 hours ago, Chelsea Rorec said:

Your skipping list is like a list of things you should take.

Half of them are not worth taking but the rest should be.

 

45% ranged def, 72% S/L 40% Nrg resist, 143% rech

 

 

 

I bet you'll still complain i took propel and crushing field 😛

Haha

 

I'm okay with Crushing Field. even after all the cast time buffs of propel tho, It just feels so clunky. Maybe i'll give it a go again at your behest... 😛

 

Still not 100% sold on blood craze, but I'll still do it. Just for you.

 

Not sure I understand the efficiency here tho:

Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25), PrfShf-End%(48)

 

 

Thanks for the build overall tho! 🙂 🙂

Posted (edited)
18 minutes ago, seresibyl2 said:

Not sure I understand the efficiency here tho:

Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25), PrfShf-End%(48)

My personal preference is to do this:

 

Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance: Level 10
 (17) Miracle - +Recovery: Level 20
 (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30

 

Level 2:    Stamina    
 (A) Endurance Modification IO: Level 50+5
 (7) Performance Shifter - EndMod: Level 27
 (19) Performance Shifter - Chance for +End: Level 21

Edited by Redlynne

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted (edited)
2 hours ago, seresibyl2 said:

Not sure I understand the efficiency here tho:

Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25), PrfShf-End%(48)

With tough/weave and manueuvers you'll need all the end you can so 3 end 1 P shift for the chance for end.

The slotting levels might be a bit wonky so i'll leave the slot level up to you.

Edited by Chelsea Rorec
Posted

This class combo is incredibly fun . Teleporting mobs teleporting to mobs bouncing mobs etc. 

 

gravs always been my favorite but this is a blast 

  • 2 months later
Posted
On 4/6/2020 at 6:17 PM, Tux said:

Hope you don't mind me hijacking.. Is Call Swarm worth proc'ing/slotting?

I added one slot to it and put two pieces of the Entropic Chaos set.  One Acc/Damage the other Chance to Heal.  That gives me a 10% Regeneration Stat bonus and I get the occasional minor healing proc.  I also have the full Entropic Chaos set in lift.  So, while using those two in my attack chain I get a good chance of minor healing as I go.  

Posted (edited)

This is how I'd do it although I'd probably pick Maiming Slash instead of, well something. Sofctapped to S/L and Energy which is probably the most common dmg type at high lvls, permadom and Ageless will take care of any end issues you might havem even just T3 Ageless should do the trick:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Lift -- Empty(A)
Level 1: Call Swarm -- Empty(A)
Level 2: Gravity Distortion -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(5), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(17), NrnSht-Dam%(46), GldJvl-Dam%(48)
Level 4: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(40), Hct-Dam%(46)
Level 6: Propel -- Apc-Dam%(A), Apc-Dmg/EndRdx(9), Apc-Dmg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(46)
Level 8: Crushing Field -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprAscoft-Rchg/+Dmg%(43)
Level 10: Unkindness -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(11), PstBls-Acc/Dmg(11), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), Bmbdmt-+FireDmg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Spot Prey -- GssSynFr--Build%(A), RechRdx-I(17)
Level 18: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(21)
Level 20: Rending Flurry -- Arm-Dam%(A), Obl-%Dam(21), Erd-%Dam(23), FuroftheG-ResDeb%(23), Obl-Acc/Dmg/Rchg(34), HO:Nucle(48)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), RctArm-ResDam(25), RctArm-ResDam/EndRdx(27), RctArm-ResDam/EndRdx/Rchg(31)
Level 26: Wormhole -- SuddAcc--KB/+KD(A), Stp-Acc/Stun/Rchg(27), Stp-Acc/EndRdx(34)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Singularity -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), SuddAcc--KB/+KD(34)
Level 35: Call Hawk -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(36), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37)
Level 38: Feral Charge -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), FrcFdb-Rechg%(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(48)
Level 44: Tactics -- HO:Cyto(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Blood Frenzy 
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
------------

Edited by Nightmarer
Typos, typos everywhere

Being chased by a wasp is the most complete sport practice!

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