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Posted

Hear me out.  I'm coming at this from the angle that some people don't like to do certain things, like use the AE or use the AH.  Tickets are one of the ways you can buy specific items (or random rolls), but the only way you can get tickets are through the AE.  It's difficult to find quality non-farm missions on the AE, and you don't get merit rewards like you do for TFs or story arcs.

 

Personally, I find that random drops through regular content are a lot more profitable than selections through AE tickets, and that is almost certainly by design.  But I am an avid and active user of the AH, and if people don't want to use the AH, I'm all for giving them an alternative, even if that alternative is a small fraction as efficient.

 

On a related note, how about the option to select specific common salvage items rather than random rolls?  Again, it's all fungible in the AH, but if someone doesn't want to use the AH and they need a luck charm, why not let them buy one for 10 tickets rather than roll randomly for 8 tickets?

Who run Bartertown?

 

Posted

This seems like the kind of idea that, like AE itself, could end up having massive unintended consequences for the game's economy, especially on the supply side.  I'm not saying it's necessarily a bad idea, not at all, but I think would need a lot of consideration.

Reunion player, ex-Defiant.

AE SFMA: Zombie Ninja Pirates! (#18051)

 

Regeneratio delenda est!

Posted
40 minutes ago, Grouchybeast said:

This seems like the kind of idea that, like AE itself, could end up having massive unintended consequences for the game's economy, especially on the supply side.  I'm not saying it's necessarily a bad idea, not at all, but I think would need a lot of consideration.

Yeah, I've spent some time thinking about that as well, but I think so long as the mechanism is set such that the exchange rate for tickets/items is high enough then it should be ok.  I don't think most farmers even now use tickets rather than regular drops, and extending the ticket system to non-AE play probably would reduce supply, since AE farms result in a lot more defeats/sec than non-AE play.

 

My objective is definitely not to make supply easier to get.  But I could support a mechanism that would allow people to avoid the AH if they so chose, understanding that their chosen method is suboptimal.

Who run Bartertown?

 

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