Yomo Kimyata Posted April 2, 2020 Posted April 2, 2020 Hear me out. I'm coming at this from the angle that some people don't like to do certain things, like use the AE or use the AH. Tickets are one of the ways you can buy specific items (or random rolls), but the only way you can get tickets are through the AE. It's difficult to find quality non-farm missions on the AE, and you don't get merit rewards like you do for TFs or story arcs. Personally, I find that random drops through regular content are a lot more profitable than selections through AE tickets, and that is almost certainly by design. But I am an avid and active user of the AH, and if people don't want to use the AH, I'm all for giving them an alternative, even if that alternative is a small fraction as efficient. On a related note, how about the option to select specific common salvage items rather than random rolls? Again, it's all fungible in the AH, but if someone doesn't want to use the AH and they need a luck charm, why not let them buy one for 10 tickets rather than roll randomly for 8 tickets? Who run Bartertown?
Rathulfr Posted April 2, 2020 Posted April 2, 2020 https://paragonwiki.com/wiki//jranger 1 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Grouchybeast Posted April 2, 2020 Posted April 2, 2020 This seems like the kind of idea that, like AE itself, could end up having massive unintended consequences for the game's economy, especially on the supply side. I'm not saying it's necessarily a bad idea, not at all, but I think would need a lot of consideration. Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
Yomo Kimyata Posted April 2, 2020 Author Posted April 2, 2020 40 minutes ago, Grouchybeast said: This seems like the kind of idea that, like AE itself, could end up having massive unintended consequences for the game's economy, especially on the supply side. I'm not saying it's necessarily a bad idea, not at all, but I think would need a lot of consideration. Yeah, I've spent some time thinking about that as well, but I think so long as the mechanism is set such that the exchange rate for tickets/items is high enough then it should be ok. I don't think most farmers even now use tickets rather than regular drops, and extending the ticket system to non-AE play probably would reduce supply, since AE farms result in a lot more defeats/sec than non-AE play. My objective is definitely not to make supply easier to get. But I could support a mechanism that would allow people to avoid the AH if they so chose, understanding that their chosen method is suboptimal. Who run Bartertown?
Oubliette_Red Posted April 2, 2020 Posted April 2, 2020 Yeah... no. Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
MunkiLord Posted April 2, 2020 Posted April 2, 2020 I like the idea simply for the fact it would change things up and could have some interesting results, no idea if good or bad, but interesting. I'd like to see this. The Trevor Project
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