Coyote Posted April 26, 2020 Share Posted April 26, 2020 It is not good to proc them out, in most cases. Usually you dont' get more damage than you would from just damage IOs, and while you could max them out on damage and then add damage procs, it's hard to max them out and get Accuracy and Endurance Red and still have proc slots left over. Some exceptions: auras that knockdown are good places for Force Feedback. +ToHit procs are good, because like Force Feedback they just have to trigger once on a single mob, so if you're fighting in a spawn when the 10-second proc timer goes off, you have a good chance to get the bonus. 1 Link to comment Share on other sites More sharing options...
Nightmarer 2 Posted May 7, 2020 Share Posted May 7, 2020 I'm kinda happy with mine Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation DominatorPrimary Power Set: Fire ControlSecondary Power Set: Earth AssaultPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Villain Profile:Level 1: Char -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Rchg/+Dmg%(11), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprAscoft-EndRdx/Rchg(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43)Level 1: Stone Spears -- Acc-I(A)Level 2: Fire Cages -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprDmnGrs-EndRdx/Rchg(17), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprDmnGrs-Rchg/Fiery Orb(27), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34)Level 4: Tremor -- FrcFdb-Rechg%(A), Acc-I(5), Arm-Dam%(5), Obl-%Dam(9), Erd-%Dam(9), ScrDrv-Dam%(31)Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), ShlWal-ResDam/Re TP(7), Rct-ResDam%(29)Level 8: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(11), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15)Level 10: Hurl Boulder -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48)Level 12: Super Speed -- HO:Micro(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)Level 16: Power Up -- RechRdx-I(A)Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21)Level 20: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Acc/Dmg/Rchg(29)Level 22: Kick -- Empty(A)Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), HO:Ribo(25), HO:Ribo(27)Level 26: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-End/Rech(50), OvrFrc-Acc/Dmg/End(50), OvrFrc-Dmg/End/Rech(50)Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), UnbCns-Dam%(34)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(37)Level 35: Mud Pots -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37)Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Dam%(39), PstBls-Acc/Dmg/EndRdx(40), FrcFdb-Rechg%(40)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)Level 44: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)Level 47: Tactics -- HO:Cyto(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Heal/EndRdx/Rchg(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Melee Core Embodiment Level 0: Born In Battle Level 0: Marshal ------------ Being chased by a wasp is the most complete sport practice! Link to comment Share on other sites More sharing options...
HornyBeast Posted May 26, 2020 Share Posted May 26, 2020 (edited) On 4/26/2020 at 5:24 AM, Coyote said: It is not good to proc them out, in most cases. Usually you dont' get more damage than you would from just damage IOs, and while you could max them out on damage and then add damage procs, it's hard to max them out and get Accuracy and Endurance Red and still have proc slots left over. Some exceptions: auras that knockdown are good places for Force Feedback. +ToHit procs are good, because like Force Feedback they just have to trigger once on a single mob, so if you're fighting in a spawn when the 10-second proc timer goes off, you have a good chance to get the bonus. When you have +90% acc from sets, you don't need to add much. Edit - after some advice from my SG I now have an achilles heel proc in sleet and ragnaroks in fissure instead of what's there at the moment. I'm interested in the choice of ice storm over fire imps in the original post. My version which I haven't made yet: (obviously I could switch imps for ice storm easily enough) Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Salamandrix: Level 50 Magic DominatorPrimary Power Set: Fire ControlSecondary Power Set: Earth AssaultPower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Ice Mastery Villain Profile:Level 1: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-End/Rchg(3), SprEnt-Hold/Rchg(3), SprEnt-Acc/Hold/End/Rchg(9), SprEnt-Acc/Hold/End(9), SprEnt-Acc/Hold(13)Level 1: Stone Spears -- Acc-I(A)Level 2: Stone Mallet -- FrcFdb-Rechg%(A), Mk'Bit-Acc/Dmg(40)Level 4: Tremor -- FuroftheG-Acc/Dmg(A), FuroftheG-ResDeb%(5), Obl-%Dam(5), Obl-Dmg(7), Arm-Dam%(7), FrcFdb-Rechg%(31)Level 6: Boxing -- Acc-I(A)Level 8: Hot Feet -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(27), Arm-Dmg(42)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 12: Flashfire -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprDmnGrs-EndRdx/Rchg(15), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(46)Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), Ags-Psi/Status(17), Ags-ResDam(36), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(40)Level 16: Power Up -- RechRdx-I(A)Level 18: Cinders -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprAscoft-EndRdx/Rchg(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)Level 20: Heavy Mallet -- FrcFdb-Rechg%(A), SprBlsCol-Rchg/HoldProc(21), SprBlsCol-Acc/Dmg(21), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), GldStr-%Dam(43)Level 22: Weave -- LucoftheG-Def/EndRdx(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(23), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/EndRdx(25), Rct-ResDam%(27)Level 24: Super Speed -- BlsoftheZ-ResKB(A)Level 26: Bonfire -- OvrFrc-Dam/KB(A)Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Acc/Rchg(31), UnbCns-Dam%(31), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33)Level 35: Mud Pots -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg(50)Level 38: Fissure -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun/Rchg(39), AbsAmz-Acc/Stun/Rchg(39), AbsAmz-Acc/Rchg(39), AbsAmz-ToHitDeb%(42)Level 41: Sleet -- Rgn-Acc/Dmg/Rchg(A)Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx(46)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50)Level 49: Fire Cages -- EnfOpr-Acc/EndRdx(A)Level 1: Brawl -- Acc-I(A)Level 1: DominationLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Run-I(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(29)Level 50: Support Core EmbodimentLevel 50: Ion Radial Final JudgementLevel 50: Diamagnetic Core Flawless InterfaceLevel 50: Cardiac Core Paragon------------ Edited May 26, 2020 by HornyBeast Link to comment Share on other sites More sharing options...
r0y Posted July 6, 2020 Share Posted July 6, 2020 (edited) I've been thinking to do a Fire/Earth proc-focused build since it's very tricky to pull off and keep enough survival (e.g. defense). I finally settled on the build herein, but I sacrificed defense. That said, most things should be locked down either disoriented, knocked down, or held outright. Couple that with (while soloing) many kills fairly quickly, and the insp tray fills, so I'll convert/use purples as necessary. Earth Assault procs out nicely, especially Seismic Smash. Proc'd out it is twice the damage output as a full set of Hectomb (purples) - I usually compare to 6-slotted purple, as a best-case scenario for damage slotting w/o proc-monstering it. Tremor and Fissure are not as great proc'd out (quick AoE's rarely are); however, it's enough to put a +rech in them and play the +rech lotto. The other thing with those two powers, and Bonfire (which also isn't great proc'ing as it's a pseudo-pet) is that they should have the KB-KD sudden acceleration IO, just to keep things in the damage aura/area. I normally go Scorpion Shield for the nice S/L/E defense, but it is hard to pass up on Sleet, and Frozen Armor is OK. I thought about taking Hibern00b instead of SS at 49, but if I have to hibernate, I'm likely not doing something right; plus SS allows full stealth when combined with Sprint/Stealth IO. Also SS allows for the slow resist proc, and SJ can then have a KB protection proc. So that's something. Heavy Mallet and Seismic Smash are proc-monsters. Probably some of the best single target attacks possible with Dominators. Mids shows 450dps and 673dps, respectively. By comparison, Heavy Mallet with 6 Mako's is 378 (vs. 450), and Seismic Smash with 6 Hecatomb's is 554 (vs. 673). So a decent bump. I had a nice proc'd out Hurl Boulder, but dropped it for Hot Feet. Endurance is fairly manageable, I use a lot of +Max End and +Recovery when I can. I was able to achieve a 3:1 ratio of Recovery:Consumption (toggles, etc) so that leaves a decent amount for the endurance-hungry sets of fire and earth. Incarnate will be easier (either Cardiac and/or Ageless). Spoiler r0y's Build by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology DominatorPrimary Power Set: Fire ControlSecondary Power Set: Earth AssaultPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: MedicineAncillary Pool: Ice Mastery Build Profile: Level 1: Char -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(36), GldJvl-Dam%(42), GldNet-Dam%(48), NrnSht-Dam%(50), GhsWdwEmb-Dam%(50)Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17)Level 2: Fire Cages -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), SprDmnGrs-Rchg/Fiery Orb(46)Level 4: Tremor -- Arm-Dmg(A), Arm-Dmg/Rchg(5), Arm-Acc/Dmg/Rchg(5), Arm-Dam%(7), Arm-Dmg/EndRdx(7), FrcFdb-Rechg%(9)Level 6: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(9)Level 8: Kick -- Empty(A)Level 10: Hot Feet -- Mlt-Dmg/EndRdx(A), Mlt-Acc/EndRdx(11), Mlt-Acc/Dmg/EndRdx(11), ScrDrv-Dmg/EndRdx(13), ScrDrv-Acc/Dmg/EndRdx(13), ScrDrv-Acc/Dmg(15)Level 12: Flashfire -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(15), AbsAmz-Acc/Stun/Rchg(17), AbsAmz-Acc/Rchg(43), AbsAmz-EndRdx/Stun(45), SprFrzBls-Rchg/ImmobProc(45)Level 14: Super Jump -- BlsoftheZ-ResKB(A)Level 16: Power Up -- RechRdx-I(A)Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19), UnbGrd-Max HP%(19)Level 20: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(25)Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(43)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43)Level 26: Bonfire -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(27), Ann-Acc/Dmg/EndRdx(27), Ann-ResDeb%(37), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(40)Level 28: Seismic Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31)Level 30: Smoke -- DmpSpr-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb/Rchg/EndRdx(33)Level 32: Fire Imps -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(34), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-EndRdx/Dmg/Rchg(34), SvrRgh-PetResDam(36), ExpRnf-+Res(Pets)(37)Level 35: Sleet -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/Rchg(36), AchHee-ResDeb%(48)Level 38: Fissure -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx(39), Rgn-Dmg/EndRdx(39), Rgn-Dmg(39), SuddAcc--KB/+KD(40), FrcFdb-Rechg%(40)Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(42)Level 44: Injection -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(45), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(50)Level 47: Aid Self -- Prv-Heal/EndRdx(A)Level 49: Super Speed -- WntGif-ResSlow(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(33)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(33) Edited July 6, 2020 by r0y Link to comment Share on other sites More sharing options...
Coyote Posted July 7, 2020 Share Posted July 7, 2020 16 hours ago, r0y said: Tremor and Fissure are not as great proc'd out (quick AoE's rarely are); however, it's enough to put a +rech in them and play the +rech lotto. The other thing with those two powers, and Bonfire (which also isn't great proc'ing as it's a pseudo-pet) is that they should have the KB-KD sudden acceleration IO, just to keep things in the damage aura/area. Bonfire does KB normally so you want an IO to change that, but both Tremor and Fissure do 0.67 scale KB, so they don't have to be changed to KD with an IO, allowing you to put something else instead for more damage. 1 Link to comment Share on other sites More sharing options...
r0y Posted July 7, 2020 Share Posted July 7, 2020 4 hours ago, Coyote said: Bonfire does KB normally so you want an IO to change that, but both Tremor and Fissure do 0.67 scale KB, so they don't have to be changed to KD with an IO, allowing you to put something else instead for more damage. Yeah, I knew about Bonfire (needing KB-KD) and Tremor (not needing it), but did not realize Fissure was also 0.67 mag KB. Thanks for the info! Link to comment Share on other sites More sharing options...
DarkPhoenix Posted July 8, 2020 Share Posted July 8, 2020 (edited) On 7/7/2020 at 1:57 AM, r0y said: Heavy Mallet and Seismic Smash are proc-monsters. Probably some of the best single target attacks possible with Dominators. Mids shows 450dps and 673dps, respectively. By comparison, Heavy Mallet with 6 Mako's is 378 (vs. 450), and Seismic Smash with 6 Hecatomb's is 554 (vs. 673). So a decent bump. How did you choose to proc these out? The posted build have Hecatombs for Seismic Smash and Mako's for Heavy Mallet. Edited July 8, 2020 by DarkPhoenix Link to comment Share on other sites More sharing options...
r0y Posted July 9, 2020 Share Posted July 9, 2020 10 hours ago, DarkPhoenix said: How did you choose to proc these out? The posted build have Hecatombs for Seismic Smash and Mako's for Heavy Mallet. Ooops, it's on the alternate (flipped) slotting in the build, but I should have caught that for the export! Level 20: Heavy Mallet -- TchofDth-Dam%(A), Mk'Bit-Acc/Dmg(21), Mk'Bit-Dam%(21), GldStr-%Dam(23), ExpStr-Dam%(23), FrcFdb-Rechg%(25) Level 28: Seismic Smash -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(29), TchofDth-Dam%(29), NrnSht-Dam%(31), GhsWdwEmb-Dam%(31), UnbCns-Dam%(31) Link to comment Share on other sites More sharing options...
Coyote Posted July 9, 2020 Share Posted July 9, 2020 Just to note... Seismic Smash does enough damage that a damage IO in it adds more to damage than a standard damage proc, until the damage slotting starts running into ED constraints. That's why I'm going with 3 Peroxisomes (makes the Hold duration amazing) plus 3 damage procs... but if you really wanted max damage, go with 4 damage procs, 1 Hecatomb Damage, and 1 level 50 damage IO if your global Accuracy is good enough, and replace the last with a Nucleolus if you need Accuracy slotting in it. The max damage setup shows as about 740 for me (without an Alpha slot activated). Link to comment Share on other sites More sharing options...
Golden Azrael Posted July 19, 2020 Share Posted July 19, 2020 (edited) I saw one fire/stone dominator at work. It certainly has damage throughput. Mobs melting in situ whist the stone attacks brutalise them with punishing rock melee. But that's fire for you. On anything. Azrael. Edited July 19, 2020 by Golden Azrael Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 25, 2020 Share Posted July 25, 2020 I hit 50 with my build posted earlier and it's a lot of fun, but you do have to watch your endurance carefully I'm a little tired of imps dying all the time (when playing +4 at least) so I'm thinking about respec'ing in the OP build and give it a try. I hadn't used Ice Mastery since live, I tend to use the patron pools a lot, so it was a nice change Link to comment Share on other sites More sharing options...
Avilister Posted November 16, 2020 Share Posted November 16, 2020 I wanted to bump this thread. I was away from the game for a month or two but came back and have been leveling a Fire/Earth Dom. It's been pretty great. I just hit 50, so I'm still having some endurance issues (IOs have helped a bit, but I still run dry if I don't throttle myself), so I'm looking forward to getting Destiny unlocked to help endurance recovery. The damage is great and the incoming damage, now that I've got some defense, is usually manageable. I went with the petless build. Mine's more or less the same as the build in the first post of this thread, though sans purple sets, which I've subbed out for nearest equivalent recharge bonuses. Still working on collecting a few sets (I don't have my ATOs yet and I need a few more procs to put in some empty slots), but its been really fun to play. I can't get enough of crunchy earth assault attacks. Link to comment Share on other sites More sharing options...
CerpinTaxt Posted November 28, 2020 Share Posted November 28, 2020 On 4/5/2020 at 10:14 AM, noogens2 said: Incarnates I used Alpha - T4 Intuition Radial (right side). Musculature is a good alternative Interface - T3 Reacitve Radial (right side) or T4 Degenerative Core (Left Side) Destiny - T4 Ageless Core (left side) Hybrid - T4 Assault Radial (Both sides are good though) In regards to the alpha. Why did you go with Intuition I mean Musculature or agility seems a better idea imo. This is not criticism I just want to see what your perspective is. Looking at your build I took Maneuvers out of leadership and replaces with Hoarfrost and added agility its basically the same buff. Any thoughts? Link to comment Share on other sites More sharing options...
... Posted November 29, 2020 Share Posted November 29, 2020 21 hours ago, CerpinTaxt said: In regards to the alpha. Why did you go with Intuition I mean Musculature or agility seems a better idea imo. This is not criticism I just want to see what your perspective is. Looking at your build I took Maneuvers out of leadership and replaces with Hoarfrost and added agility its basically the same buff. Any thoughts? Agility will kill your proc rates. Intuition has hold duration and damage. Musculature has only a little bit more damage to offer. Link to comment Share on other sites More sharing options...
captainstar Posted October 25, 2021 Share Posted October 25, 2021 On 5/26/2020 at 2:45 PM, HornyBeast said: When you have +90% acc from sets, you don't need to add much. Edit - after some advice from my SG I now have an achilles heel proc in sleet and ragnaroks in fissure instead of what's there at the moment. I'm interested in the choice of ice storm over fire imps in the original post. My version which I haven't made yet: (obviously I could switch imps for ice storm easily enough) Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Salamandrix: Level 50 Magic DominatorPrimary Power Set: Fire ControlSecondary Power Set: Earth AssaultPower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Ice Mastery Villain Profile:Level 1: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-End/Rchg(3), SprEnt-Hold/Rchg(3), SprEnt-Acc/Hold/End/Rchg(9), SprEnt-Acc/Hold/End(9), SprEnt-Acc/Hold(13)Level 1: Stone Spears -- Acc-I(A)Level 2: Stone Mallet -- FrcFdb-Rechg%(A), Mk'Bit-Acc/Dmg(40)Level 4: Tremor -- FuroftheG-Acc/Dmg(A), FuroftheG-ResDeb%(5), Obl-%Dam(5), Obl-Dmg(7), Arm-Dam%(7), FrcFdb-Rechg%(31)Level 6: Boxing -- Acc-I(A)Level 8: Hot Feet -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(27), Arm-Dmg(42)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 12: Flashfire -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprDmnGrs-EndRdx/Rchg(15), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(46)Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), Ags-Psi/Status(17), Ags-ResDam(36), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(40)Level 16: Power Up -- RechRdx-I(A)Level 18: Cinders -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprAscoft-EndRdx/Rchg(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)Level 20: Heavy Mallet -- FrcFdb-Rechg%(A), SprBlsCol-Rchg/HoldProc(21), SprBlsCol-Acc/Dmg(21), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), GldStr-%Dam(43)Level 22: Weave -- LucoftheG-Def/EndRdx(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(23), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/EndRdx(25), Rct-ResDam%(27)Level 24: Super Speed -- BlsoftheZ-ResKB(A)Level 26: Bonfire -- OvrFrc-Dam/KB(A)Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Acc/Rchg(31), UnbCns-Dam%(31), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33)Level 35: Mud Pots -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg(50)Level 38: Fissure -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun/Rchg(39), AbsAmz-Acc/Stun/Rchg(39), AbsAmz-Acc/Rchg(39), AbsAmz-ToHitDeb%(42)Level 41: Sleet -- Rgn-Acc/Dmg/Rchg(A)Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx(46)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50)Level 49: Fire Cages -- EnfOpr-Acc/EndRdx(A)Level 1: Brawl -- Acc-I(A)Level 1: DominationLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Run-I(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(29)Level 50: Support Core EmbodimentLevel 50: Ion Radial Final JudgementLevel 50: Diamagnetic Core Flawless InterfaceLevel 50: Cardiac Core Paragon------------ Hey Horny. Do you have this build updated for the last MIDs? Or this build still strong even with these last changes in powers? Link to comment Share on other sites More sharing options...
SoldierPrime Posted November 27, 2021 Share Posted November 27, 2021 I do not use this character often and is not set up for procs or even ideal defense as it is melee instead of ranged but the resistance is good and mobs still melt fairly quickly http://www.cohplanner.com/mids/download.php?uc=1481&c=663&a=1326&f=HEX&dc=78DA65945B4F13511485CF69A702A5A52DB7726B81026D69A550405F8DE116051294C4573281062641DAB435D1471F7CE766A289A0FE017F91D7279FBC246AA241187767ADB6C44E32F9E6ACD96BEF3D7BCECCEAC379DF9BA5C737940ECCED9AA5D2C67CFEBEB56796F345CFAAB96D6DBA951C4D72466B3736E6F27BE5627E37B3681573D5C560FDF6CD52C97CB05BCE2C98C5F24E75A5BC6B79B1AC1772B92DBF73B9686DEF94ADBD6D9FB35AC999055904AA8BAD5CB1B46315FA170AD6260AAD9AA572AEF8A8DE608F74959033E6F458396C8FDAD74A650DE53A200F41E3883C06AF3C059FF96B5EA59EB81C6D54F269E6D3D578E66D66DE66E6F532AF97F99E4B3EB463BBDD6B95E60C15BC43DE05DBD7C11119AB87B53D6F513B2EE6268DDA4D67D0BAFF92E760CF0569837D958A422DF95A98AFC59643758BD28A6CEED62E74E8FB8168DF32183D97DB1143B925D68F58973FAC1DAD6D1A316D59D0909800628C00F30D74924170A2836C0743E209D113A2274ACFD07F9E497A4E648A1D7812A363DF40EC0179080E1F91C76058EA74F1E9BB38CD986861D4D6E1B472B41152772BD5CBB7DCCB49F771D2514E36CE89C739E1494EFE54FAEB677FFD7168C3097024498E838934D79222424F641EDAE422985D2217C85B604A3C83F40CBE7339EF24F19EFC00A63E929FC097D25B8CF38EBDC06C465F9327E42B307E0A06424A8DB1CED8346BCF805767C96BE47530289E24F756F227E633FE8BFC4DFE01138234DF4D9AF36F137F865AE633E30553D4A69C1D3C605CFA3E1D255657ECE554FD3AD51039D5A0641B94990665B64159A9289ACA30BA5F336AFF08A59DA89660EDCBB7BF78E52E1D7A028E6F754DEBDB7291903FC13DECF7AF97E39388FF5ED75C7A085AE72166DF79049EC91ECE22C6FE07E475EA56 Link to comment Share on other sites More sharing options...
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