AustinSmith Posted April 16, 2020 Share Posted April 16, 2020 Hi all, I've been wanting to come up with a decent stalker concept for the longest time, and I finally settled with a good concept for a savage/dark stalker, but I'm unfamiliar with the arch, and looking to see if I can improve the build in any way. Taking inspiration from another Savage/Invuln stalker post, I came up with the following: 45% melee defense softcap, 75% smashing/lethal cap, most other resistances at least in the mid-40s. However, Mids clocks in at 1.51 end/sec even with a global endurance reduction value of 13.8% (ouch). Only restrictions I have are no purple or winter sets. Not picking Hasten was a personal choice. Any improvement suggestions? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer William Afton: Level 50 Magic Stalker Primary Power Set: Savage Melee Secondary Power Set: Dark Armor Power Pool: zn_Experimentation Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Villain Profile: ------------ Level 1: Maiming Slash (A) Mako's Bite - Accuracy/Damage (3) Mako's Bite - Damage/Endurance (3) Mako's Bite - Damage/Recharge (5) Mako's Bite - Accuracy/Endurance/Recharge (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge (7) Mako's Bite - Chance of Damage(Lethal) Level 1: Hide (A) Luck of the Gambler - Defense (29) Reactive Defenses - Scaling Resist Damage (29) Kismet - Accuracy +6% (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Shred (A) Obliteration - Damage (9) Obliteration - Accuracy/Recharge (11) Obliteration - Damage/Recharge (11) Obliteration - Accuracy/Damage/Recharge (13) Obliteration - Accuracy/Damage/Endurance/Recharge (13) Achilles' Heel - Chance for Res Debuff Level 4: Dark Embrace (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - RechargeTime/Resistance (17) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% Level 6: Assassin's Frenzy (A) Superior Stalker's Guile - Accuracy/Damage (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (9) Superior Stalker's Guile - Recharge/Chance to Hide (19) Superior Stalker's Guile - Damage/Recharge (19) Superior Stalker's Guile - Accuracy/Damage/Recharge (21) Superior Stalker's Guile - Damage/Endurance/Recharge Level 8: Murky Cloud (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - Endurance/RechargeTime (25) Unbreakable Guard - RechargeTime/Resistance Level 10: Speed of Sound (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Build Up (A) Recharge Reduction IO Level 14: Shadow Dweller (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense Level 16: Obsidian Shield (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (27) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Rending Flurry (A) Obliteration - Damage (45) Obliteration - Accuracy/Recharge (45) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 20: Dark Regeneration (A) Theft of Essence - Healing (31) Theft of Essence - Healing/Recharge (31) Theft of Essence - Accuracy/Healing (33) Theft of Essence - Accuracy/Endurance/Healing (33) Theft of Essence - Accuracy/Endurance/Recharge (33) Theft of Essence - Chance for +Endurance Level 22: Kick (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - +Max HP Level 26: Hemorrhage (A) Superior Assassin's Mark - Accuracy/Damage (39) Superior Assassin's Mark - Damage/Endurance/RechargeTime (40) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (42) Superior Assassin's Mark - Damage/RechargeTime (42) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (50) Superior Assassin's Mark - RechargeTime/Rchg Build Up Level 28: Weave (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Combat Jumping (A) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Savage Leap (A) Eradication - Chance for Energy Damage (36) Scirocco's Dervish - Chance of Damage(Lethal) (37) Obliteration - Chance for Smashing Damage (39) Fury of the Gladiator - Chance for Res Debuff (42) Obliteration - Damage (48) Armageddon - Chance for Fire Damage Level 35: Cloak of Fear (A) Unspeakable Terror - Endurance/Fear (36) Unspeakable Terror - Accuracy/Endurance (36) Unspeakable Terror - Accuracy/Fear/Recharge Level 38: Soul Transfer (A) Regenerative Tissue - +Regeneration Level 41: Experimental Injection (A) Preventive Medicine - Heal (43) Preventive Medicine - Heal/Endurance (43) Preventive Medicine - Endurance/RechargeTime (43) Preventive Medicine - Heal/RechargeTime (48) Preventive Medicine - Heal/RechargeTime/Endurance (48) Preventive Medicine - Chance for +Absorb Level 44: Superior Conditioning (A) Performance Shifter - Chance for +End Level 47: Physical Perfection (A) Performance Shifter - Chance for +End Level 49: Maneuvers (A) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance Level 1: Assassination Level 1: Brawl (A) Accuracy IO Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (34) Numina's Convalesence - +Regeneration/+Recovery (34) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (34) Performance Shifter - Chance for +End Level 1: Blood Frenzy Level 1: Quick Form ------------ ------------ Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 19.13% Defense(Smashing) 19.13% Defense(Lethal) 8.5% Defense(Fire) 8.5% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 24.75% Defense(Melee) 9.75% Defense(Ranged) 11% Defense(AoE) 1.8% Max End 13.75% Enhancement(Max EnduranceDiscount) 5% Enhancement(Heal) 2.2% Enhancement(Terrorized) 61.25% Enhancement(RechargeTime) 48% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 144.6 HP (12.01%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 68.75% MezResist(Held) 68.75% MezResist(Immobilized) 68.75% MezResist(Sleep) 68.75% MezResist(Stunned) 68.75% MezResist(Terrorized) 68.75% MezResist(Teleport) 100% (20% chance) 4% (0.07 End/sec) Recovery 40% (2.01 HP/sec) Regeneration 28.25% Resistance(Smashing) 28.25% Resistance(Lethal) 9.5% Resistance(Toxic) 9.5% Resistance(Psionic) 11% Resistance(Fire) 11% Resistance(Cold) 24.5% Resistance(Energy) 24.5% Resistance(Negative) 7.5% SpeedRunning Behold my altitis Webmistress Shelob - Crab Spider Soldier (50) Bulldog Palmieri - AR/Devices Blaster (50) Queen I - Elec/FF Controller (50) Sir Bedrock - Fire/Stone Brute (50) Link to comment Share on other sites More sharing options...
StrikerFox Posted April 16, 2020 Share Posted April 16, 2020 Post the data chunk. It will make your build easier to look at. Link to comment Share on other sites More sharing options...
oldskool Posted April 16, 2020 Share Posted April 16, 2020 If your end use with all toggles is 1.51 then that isn't as bad as it sounds with having 3x Performance Shifters. I say that from experience. 😉 The Theft of Essence in Dark Regen will also be pretty noticeable when fighting groups of enemies. You should be fine. If you really feel you need more end management, then Cardiac Alpha and/or Ageless in the Incarnate options can eliminate that worry for any content upto level 45 (lower level exemplar stuff not so much). So are your 45% defenses truly that in game while Hide is combat suppressed or what Mid's is reporting with it turned on? Mid's shows Hide's full stealth defense. Hide's combat defense is more like Shadow Dweller's and that single LoTG should enhance Hide to 2~% defense. So turn off Hide and add 2% back to get an idea of what the real defense is. As the post above notes, without a data chunk it is hard to say as one would have to rebuild everything just to see what you've done. Even if your true defense is a bit lower, Cloak of Fear will slow down incoming minion damage while you deal with them. Dark Regeneration's cooldown is also another factor to keep in mind for staying up right. The quicker it is available, the more often you can drain health and potentially get endurance back. These two things both help offset some lower defenses if that is the case. Stalker DA really doesn't need to be constructed like a brick house as you aren't tanking damage. You have no Death Shroud to generate aggro and Cloak of Fear will terrify enemies. The more defense and resistance you can build the better, don't get me wrong, but it isn't necessarily as important as it is on say a Scrapper due to how all the mechanics work. Also, how does this build handle knockback? I don't notice any of the anti-KB IOs like Karma, Steadfast, or even the travel power ones. It'd be nice to have at least 1 of the 4 KB protection IOs for PvE (I personally try to go for a bit more). Link to comment Share on other sites More sharing options...
Sovera Posted April 19, 2020 Share Posted April 19, 2020 Go to options, Configuration. Effects&Maths. And over Suppression check 'hit by foe', 'attacked', and probably 'damaged'. This will give the real defense values while in combat, - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Frostweaver Posted April 27, 2020 Share Posted April 27, 2020 (edited) I play Ice, who's cloaks similarly mitigate or repair damage, and I will tell you that they are almost irrelevant... not because they are not powerful (CE is incredibly powerful!) but simply because the cloak alone often renders our primary defenses almost unneccessary. They are that good. Edited April 27, 2020 by Frostweaver Link to comment Share on other sites More sharing options...
SoggySoup Posted August 18, 2020 Share Posted August 18, 2020 If you don't mind posting your mids I am currently trying to fit the build into a scrapper 🙂 Link to comment Share on other sites More sharing options...
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