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Savage Melee/Dark Armor looking for suggestions


AustinSmith

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Hi all, I've been wanting to come up with a decent stalker concept for the longest time, and I finally settled with a good concept for a savage/dark stalker, but I'm unfamiliar with the arch, and looking to see if I can improve the build in any way.

 

Taking inspiration from another Savage/Invuln stalker post, I came up with the following: 45% melee defense softcap, 75% smashing/lethal cap, most other resistances at least in the mid-40s. However, Mids clocks in at 1.51 end/sec even with a global endurance reduction value of 13.8% (ouch).

 

Only restrictions I have are no purple or winter sets. Not picking Hasten was a personal choice. Any improvement suggestions?

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

William Afton: Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Dark Armor
Power Pool: zn_Experimentation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
------------
Level 1:    Maiming Slash    
 (A) Mako's Bite - Accuracy/Damage
 (3) Mako's Bite - Damage/Endurance
 (3) Mako's Bite - Damage/Recharge
 (5) Mako's Bite - Accuracy/Endurance/Recharge
 (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (7) Mako's Bite - Chance of Damage(Lethal)


Level 1:    Hide    
 (A) Luck of the Gambler - Defense
 (29) Reactive Defenses - Scaling Resist Damage
 (29) Kismet - Accuracy +6%
 (31) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 2:    Shred    
 (A) Obliteration - Damage
 (9) Obliteration - Accuracy/Recharge
 (11) Obliteration - Damage/Recharge
 (11) Obliteration - Accuracy/Damage/Recharge
 (13) Obliteration - Accuracy/Damage/Endurance/Recharge
 (13) Achilles' Heel - Chance for Res Debuff


Level 4:    Dark Embrace    
 (A) Unbreakable Guard - Resistance
 (15) Unbreakable Guard - Resistance/Endurance
 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (17) Unbreakable Guard - RechargeTime/Resistance
 (17) Gladiator's Armor - TP Protection +3% Def (All)
 (45) Steadfast Protection - Resistance/+Def 3%


Level 6:    Assassin's Frenzy    
 (A) Superior Stalker's Guile - Accuracy/Damage
 (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
 (9) Superior Stalker's Guile - Recharge/Chance to Hide
 (19) Superior Stalker's Guile - Damage/Recharge
 (19) Superior Stalker's Guile - Accuracy/Damage/Recharge
 (21) Superior Stalker's Guile - Damage/Endurance/Recharge


Level 8:    Murky Cloud    
 (A) Unbreakable Guard - Resistance
 (23) Unbreakable Guard - Resistance/Endurance
 (23) Unbreakable Guard - Endurance/RechargeTime
 (25) Unbreakable Guard - RechargeTime/Resistance


Level 10:    Speed of Sound    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 12:    Build Up    
 (A) Recharge Reduction IO


Level 14:    Shadow Dweller    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Luck of the Gambler - Defense


Level 16:    Obsidian Shield    
 (A) Unbreakable Guard - Resistance
 (25) Unbreakable Guard - Resistance/Endurance
 (27) Unbreakable Guard - RechargeTime/Resistance
 (27) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 18:    Rending Flurry    
 (A) Obliteration - Damage
 (45) Obliteration - Accuracy/Recharge
 (45) Obliteration - Damage/Recharge
 (46) Obliteration - Accuracy/Damage/Recharge
 (46) Obliteration - Accuracy/Damage/Endurance/Recharge
 (46) Obliteration - Chance for Smashing Damage


Level 20:    Dark Regeneration    
 (A) Theft of Essence - Healing
 (31) Theft of Essence - Healing/Recharge
 (31) Theft of Essence - Accuracy/Healing
 (33) Theft of Essence - Accuracy/Endurance/Healing
 (33) Theft of Essence - Accuracy/Endurance/Recharge
 (33) Theft of Essence - Chance for +Endurance


Level 22:    Kick    
 (A) Empty


Level 24:    Tough    
 (A) Unbreakable Guard - Resistance
 (37) Unbreakable Guard - Resistance/Endurance
 (39) Unbreakable Guard - RechargeTime/Resistance
 (50) Unbreakable Guard - +Max HP


Level 26:    Hemorrhage    
 (A) Superior Assassin's Mark - Accuracy/Damage
 (39) Superior Assassin's Mark - Damage/Endurance/RechargeTime
 (40) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
 (42) Superior Assassin's Mark - Damage/RechargeTime
 (42) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
 (50) Superior Assassin's Mark - RechargeTime/Rchg Build Up


Level 28:    Weave    
 (A) Luck of the Gambler - Defense/Endurance
 (40) Luck of the Gambler - Defense
 (40) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense
 (37) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Savage Leap    
 (A) Eradication - Chance for Energy Damage
 (36) Scirocco's Dervish - Chance of Damage(Lethal)
 (37) Obliteration - Chance for Smashing Damage
 (39) Fury of the Gladiator - Chance for Res Debuff
 (42) Obliteration - Damage
 (48) Armageddon - Chance for Fire Damage


Level 35:    Cloak of Fear    
 (A) Unspeakable Terror - Endurance/Fear
 (36) Unspeakable Terror - Accuracy/Endurance
 (36) Unspeakable Terror - Accuracy/Fear/Recharge


Level 38:    Soul Transfer    
 (A) Regenerative Tissue - +Regeneration


Level 41:    Experimental Injection    
 (A) Preventive Medicine - Heal
 (43) Preventive Medicine - Heal/Endurance
 (43) Preventive Medicine - Endurance/RechargeTime
 (43) Preventive Medicine - Heal/RechargeTime
 (48) Preventive Medicine - Heal/RechargeTime/Endurance
 (48) Preventive Medicine - Chance for +Absorb


Level 44:    Superior Conditioning    
 (A) Performance Shifter - Chance for +End


Level 47:    Physical Perfection    
 (A) Performance Shifter - Chance for +End


Level 49:    Maneuvers    
 (A) Reactive Defenses - Defense
 (50) Reactive Defenses - Defense/Endurance


Level 1:    Assassination    
Level 1:    Brawl    
 (A) Accuracy IO


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 2:    Rest    
 (A) Recharge Reduction IO


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Miracle - +Recovery
 (34) Numina's Convalesence - +Regeneration/+Recovery
 (34) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (34) Performance Shifter - Chance for +End


Level 1:    Blood Frenzy    
Level 1:    Quick Form    
------------
------------
Set Bonus Totals:
20% DamageBuff(Smashing)
20% DamageBuff(Lethal)
20% DamageBuff(Fire)
20% DamageBuff(Cold)
20% DamageBuff(Energy)
20% DamageBuff(Negative)
20% DamageBuff(Toxic)
20% DamageBuff(Psionic)
19.13% Defense(Smashing)
19.13% Defense(Lethal)
8.5% Defense(Fire)
8.5% Defense(Cold)
7.88% Defense(Energy)
7.88% Defense(Negative)
6% Defense(Psionic)
24.75% Defense(Melee)
9.75% Defense(Ranged)
11% Defense(AoE)
1.8% Max End
13.75% Enhancement(Max EnduranceDiscount)
5% Enhancement(Heal)
2.2% Enhancement(Terrorized)
61.25% Enhancement(RechargeTime)
48% Enhancement(Accuracy)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
144.6 HP (12.01%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 68.75%
MezResist(Held) 68.75%
MezResist(Immobilized) 68.75%
MezResist(Sleep) 68.75%
MezResist(Stunned) 68.75%
MezResist(Terrorized) 68.75%
MezResist(Teleport) 100% (20% chance)
4% (0.07 End/sec) Recovery
40% (2.01 HP/sec) Regeneration
28.25% Resistance(Smashing)
28.25% Resistance(Lethal)
9.5% Resistance(Toxic)
9.5% Resistance(Psionic)
11% Resistance(Fire)
11% Resistance(Cold)
24.5% Resistance(Energy)
24.5% Resistance(Negative)
7.5% SpeedRunning

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If your end use with all toggles is 1.51 then that isn't as bad as it sounds with having 3x Performance Shifters.  I say that from experience. 😉

 

The Theft of Essence in Dark Regen will also be pretty noticeable when fighting groups of enemies.  You should be fine.  If you really feel you need more end management, then Cardiac Alpha and/or Ageless in the Incarnate options can eliminate that worry for any content upto level 45 (lower level exemplar stuff not so much).  

So are your 45% defenses truly that in game while Hide is combat suppressed or what Mid's is reporting with it turned on?  Mid's shows Hide's full stealth defense.  Hide's combat defense is more like Shadow Dweller's and that single LoTG should enhance Hide to 2~% defense.  So turn off Hide and add 2% back to get an idea of what the real defense is.  As the post above notes, without a data chunk it is hard to say as one would have to rebuild everything just to see what you've done. 

 

Even if your true defense is a bit lower, Cloak of Fear will slow down incoming minion damage while you deal with them.  Dark Regeneration's cooldown is also another factor to keep in mind for staying up right.  The quicker it is available, the more often you can drain health and potentially get endurance back.  These two things both help offset some lower defenses if that is the case.  Stalker DA really doesn't need to be constructed like a brick house as you aren't tanking damage.  You have no Death Shroud to generate aggro and Cloak of Fear will terrify enemies.  The more defense and resistance you can build the better, don't get me wrong, but it isn't necessarily as important as it is on say a Scrapper due to how all the mechanics work. 

Also, how does this build handle knockback?  I don't notice any of the anti-KB IOs like Karma, Steadfast, or even the travel power ones.  It'd be nice to have at least 1 of the 4 KB protection IOs for PvE (I personally try to go for a bit more).  

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Go to options, Configuration. Effects&Maths. And over Suppression check 'hit by foe', 'attacked', and probably 'damaged'. This will give the real defense values while in combat,

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I play Ice, who's cloaks similarly mitigate or repair damage, and I will tell you that they are almost irrelevant... not because they are not powerful (CE is incredibly powerful!) but simply because the cloak alone often renders our primary defenses almost unneccessary. They are that good.

Edited by Frostweaver
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  • 3 months later

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