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Posted

Most of Elec Affinity's powers get some benefit out of PB - it boosts +/- end, heals, absorbs, and tohit. It's just a matter of whether it's worth it over anything other epic/patron pool you could take and unless you're set on Soul Mastery or Power Mastery I wouldn't go with those just for PB.

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Posted (edited)

 

 

Power boost on my build buffs The chain heal from 178 to 232 on 3rd + chain (team aplication not 1&2 values) now with Siren buff from lore I have got the chain heal to 290 3rd+ chain targets. T3 

 

Running max recharge IO you can have power boost 15 out of 30sec.

 

Also power boost buffs cage a extra 10% res which is not  normal. Now you have to reapply  every time power boost gets up because the bonus wears off when power boost where's out. Usefulness meh I would gladly trade this bug for them to fix Amp up on pets.      Thought powerboost and cage were bugged retested cage when reapplied gives 5 secs of double value.

 

I would argue usefulness  on build. I believe it's alittle over-the-top. Even without it u can just spam chain heals and absorbs if you have your end fixed. If your curious if it works good it does you just have to use it. 

 

The question for you is a extra 120 hp in your chain worth it to spec out lore and power boost or 55+ hp for just powerboost. . That's what you have to figure out?

 

After retesting here are the exact values for my character

 

Chain heal

%

Regular no outside buffs

 

344-217-172---------->

 

Powerboost

 

465-348-232 ---------------->

 

Powerboost + Siren lore

 

580-436-290--------------------------->

 

Absorb chain

%

Regular no outside buffs

423-317-211----------->

 

Powerboost

563-423-282---------------------->

 

End chain

%

Regular value no external buffs

 

49-37-24--------->

 

Powerboost

 

65-49-32---------------->

 

Powerboost + Adrenal Booster

 

77-58-38----------------------------->

 

To hit chain

%

Regular no outside buffs

 

12-9-6------>

 

Powerboost

 

18-13-9------------>

 

Powerboost+ Adrenal Booster

 

22-16-11----------------------->

 

 

Power boost is nice but its not the only reason I went with /mace. I needed to go with a def armor base epic pool to def soft cap some damage types and mace gave me that also needed a KB attack for force feedback proc and mace gave me that. So for me powerboost was just the cherry on top. 

 

 

 

Edited by Ironscarlet
  • Like 1
Posted
11 hours ago, Ironscarlet said:

 

 

Power boost on my build buffs The chain heal from 178 to 232 on 3rd + chain (team aplication not 1&2 values) now with Siren buff from lore I have got the chain heal to 290 3rd+ chain targets. T3 

 

Running max recharge IO you can have power boost 15 out of 30sec.

 

Also power boost buffs cage a extra 10% res which is not  normal. Now you have to reapply  every time power boost gets up because the bonus wears off when power boost where's out. Usefulness meh I would gladly trade this bug for them to fix Amp up on pets.      Thought powerboost and cage were bugged retested cage when reapplied gives 5 secs of double value.

 

I would argue usefulness  on build. I believe it's alittle over-the-top. Even without it u can just spam chain heals and absorbs if you have your end fixed. If your curious if it works good it does you just have to use it. 

 

The question for you is a extra 120 hp in your chain worth it to spec out lore and power boost or 55+ hp for just powerboost. . That's what you have to figure out?

 

After retesting here are the exact values for my character

 

Chain heal

%

Regular no outside buffs

 

344-217-172---------->

 

Powerboost

 

465-348-232 ---------------->

 

Powerboost + Siren lore

 

580-436-290--------------------------->

 

Absorb chain

%

Regular no outside buffs

423-317-211----------->

 

Powerboost

563-423-282---------------------->

 

End chain

%

Regular value no external buffs

 

49-37-24--------->

 

Powerboost

 

65-49-32---------------->

 

Powerboost + Adrenalin Rush

 

77-58-38----------------------------->

 

To hit chain

%

Regular no outside buffs

 

12-9-6------>

 

Powerboost

 

18-13-9------------>

 

Powerboost+ Adrenalin Rush

 

22-16-11----------------------->

 

 

Power boost is nice but its not the only reason I went with /mace. I needed to go with a def armor base epic pool to def soft cap some damage types and mace gave me that also needed a KB attack for force feedback proc and mace gave me that. So for me powerboost was just the cherry on top. 

 

 

 

Wow GREAT INFO..

 

I also picked up Scorpion Shield. 

I have Range and S/L defense cap. 

 

I could pickup 2 Mastermind attacks.

Photon Grenade does more damage slotted then Mace Beam Volley. 

I could drop Power Boost for Pulse Rifle Burst.

 

I was thinking along the same lines with incarnates. 

What I did do is remove the six slots and in Shock and put them in endurance. 

I just didn't like the endurance numbers at all. 

Again not a big fan of six slotting endurance or health either but not much of a choice atm.

 

 

 

Posted (edited)
1 hour ago, plainguy said:

Wow GREAT INFO..

 

I also picked up Scorpion Shield. 

I have Range and S/L defense cap. 

 

I could pickup 2 Mastermind attacks.

Photon Grenade does more damage slotted then Mace Beam Volley. 

I could drop Power Boost for Pulse Rifle Burst.

 

I was thinking along the same lines with incarnates. 

What I did do is remove the six slots and in Shock and put them in endurance. 

I just didn't like the endurance numbers at all. 

Again not a big fan of six slotting endurance or health either but not much of a choice atm.

 

 

 

Mace Volley when slotted for proc returns around 326ish DPA vs photon grenade 150ish DPA also Mace volley can slot force feedback for extra recharge and proc more often than photon grenade. With a decent amount of recharge its up very often. I also use Toxic dart for my 2nd attack just as a mule for a sets and a way to get adrenal booster. For concept reason if you want to slot a pulse gun go for it. Pulse gun burst proc' d out  with force feedback can help you up your recharge.

 

Also fixing endurance does not mean 6 slotting stamina there is diminishing return ( there is a hard cap). I 3 slot stamina with shifter IO and shifter +end and energize circuit is sloted with 5 shifter and power transfer heal. The heal will proc off each link in the chain to keep your HP filled. My end is not perfect its like a yoyo but I spam absorb shields a lot.

 

Since you play Robot/EA if your not sold on power boost you might want to pick up Ice epic pool with HP booster and Ice armor you can soft cap S/L def and boost your hp ALOT. You will also get a saving grace power in hibernate. Ill post my Thug/EA below so you can get a idea and get a template for your robots.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Electrical Affinity
Power Pool: Speed
Power Pool: Experimentation
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SprMarofS-Dmg/EndRdx(A), ExpRnf-+Res(Pets)(3), ExpRnf-Acc/Dmg(5), CaltoArm-+Def(Pets)(5), SvrRgh-PetResDam(7), SprMarofS-Acc/Dmg/EndRdx(7)
Level 1: Shock -- PrfShf-End%(A)
Level 2: Rejuvenating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(13), DctWnd-Rchg(15), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal/Rchg(17)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Toxic Dart -- Apc-Dam%(A), Apc-Dmg(9), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Acc/Rchg(13)
Level 10: Energizing Circuit -- PwrTrns-+Heal(A), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Acc/Rchg(25), PrfShf-EndMod/Rchg(29), PrfShf-EndMod(31), PrfShf-End%(31)
Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(19), TchofLadG-%Dam(19), ShlBrk-%Dam(21), AchHee-ResDeb%(21), GssSynFr--Build%(23)
Level 14: Super Speed -- WntGif-ResSlow(A)
Level 16: Faraday Cage -- GldArm-RechRes(A), GldArm-End/Res(33), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(33), GldArm-ResDam(34), GldArm-Res/Rech/End(34)
Level 18: Gang War -- SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(37), SprCmmoft-Rchg/PetAoEDef(37), SprCmmoft-Acc/Dmg/EndRdx/Rchg(39), SprMarofS-EndRdx/+Resist/+Regen(39), SprMarofS-Acc/EndRdx(39)
Level 20: Empowering Circuit -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(43)
Level 22: Burnout -- RechRdx-I(A), RechRdx-I(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(34)
Level 26: Call Bruiser -- SlbAll-Build%(A), ExpStr-Dam%(27), EdcoftheM-PetDef(27), SprCmmoft-Dmg/EndRdx(29), SprCmmoft-Acc/Dmg(31), SlbAll-Dmg(40)
Level 28: Assault -- EndRdx-I(A)
Level 30: Experimental Injection -- PrfShf-End%(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/+End(40), Pnc-Heal(43)
Level 38: Amp Up -- RechRdx-I(A), RechRdx-I(40)
Level 41: Adrenal Booster -- RechRdx-I(A), RechRdx-I(42)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46)
Level 47: Mace Beam Volley -- FrcFdb-Rechg%(A), Ann-ResDeb%(48), PstBls-Dam%(48), Bmbdmt-+FireDmg(48), ExpStr-Dam%(50), JvlVll-Dam%(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Prv-Absorb%(45), Mrc-Rcvry+(46), NmnCnv-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(3), PrfShf-End%(45)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
Level 50: Support Core Embodiment 
Level 50: Barrier Radial Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Pyronic Core Final Judgement 
Level 50: Musculature Core Paragon 
------------

 

 

 

Edited by Ironscarlet
Posted
2 hours ago, Ironscarlet said:

Since you play Robot/EA if your not sold on power boost you might want to pick up Ice epic pool

 

Personally, I wouldn't take any Epic pool with either Robots or Thugs that doesn't have an AoE Immob (but moreso with Robots because the Arsonist is only a Tier 1). I'm going with Mu both for concept and because the AoE Immob works well with procs (downside is a smaller radius, upside is that the smaller radius increases the proc chance), because Robots don't do good AoE damage except by leveraging mobs in the ISM patches.

Posted

Skip Amp Up and Defib, you can easily fit in Photon and Pulse Rifle and 5-6 slot both and then take Power Boost.  It’s much better on a MM than either of the other two.

 

 

  • Like 1
Posted (edited)
37 minutes ago, Crysis said:

Skip Amp Up and Defib, you can easily fit in Photon and Pulse Rifle and 5-6 slot both and then take Power Boost.  It’s much better on a MM than either of the other two.

 

 

Is it skippable heck yes it is but to add a counter.  I have tested amp up alot and was about to drop it but I run alot of teams. So I asked players for feedback.  Some AT and combos I've seen huge success I would not really have known without feedback the 2 I have seen amp up help the most was with Fire and Plant controllers.  For solo pretty useless. If the build can fit it your team will love it visa versa no benfit for you.

 

 When I tested it on pets and lore I saw nothing. The only thing I've seen it do is buff healing on lore pet that is it. Has anyone seen amp up effect pets?

 

I wish they added healing received  to amp up that would solve everything. It would add a anchor in your healing chain. So that one pet or player would get extra healing in your chain.

Edited by Ironscarlet
  • Like 1

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