plainguy Posted April 18, 2020 Posted April 18, 2020 Just wondering if anyone has found any value using power boost with Electric Affinity ? Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
macskull Posted April 18, 2020 Posted April 18, 2020 Most of Elec Affinity's powers get some benefit out of PB - it boosts +/- end, heals, absorbs, and tohit. It's just a matter of whether it's worth it over anything other epic/patron pool you could take and unless you're set on Soul Mastery or Power Mastery I wouldn't go with those just for PB. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
Ironscarlet Posted April 18, 2020 Posted April 18, 2020 (edited) Power boost on my build buffs The chain heal from 178 to 232 on 3rd + chain (team aplication not 1&2 values) now with Siren buff from lore I have got the chain heal to 290 3rd+ chain targets. T3 Running max recharge IO you can have power boost 15 out of 30sec. Also power boost buffs cage a extra 10% res which is not normal. Now you have to reapply every time power boost gets up because the bonus wears off when power boost where's out. Usefulness meh I would gladly trade this bug for them to fix Amp up on pets. Thought powerboost and cage were bugged retested cage when reapplied gives 5 secs of double value. I would argue usefulness on build. I believe it's alittle over-the-top. Even without it u can just spam chain heals and absorbs if you have your end fixed. If your curious if it works good it does you just have to use it. The question for you is a extra 120 hp in your chain worth it to spec out lore and power boost or 55+ hp for just powerboost. . That's what you have to figure out? After retesting here are the exact values for my character Chain heal % Regular no outside buffs 344-217-172----------> Powerboost 465-348-232 ----------------> Powerboost + Siren lore 580-436-290---------------------------> Absorb chain % Regular no outside buffs 423-317-211-----------> Powerboost 563-423-282----------------------> End chain % Regular value no external buffs 49-37-24---------> Powerboost 65-49-32----------------> Powerboost + Adrenal Booster 77-58-38-----------------------------> To hit chain % Regular no outside buffs 12-9-6------> Powerboost 18-13-9------------> Powerboost+ Adrenal Booster 22-16-11-----------------------> Power boost is nice but its not the only reason I went with /mace. I needed to go with a def armor base epic pool to def soft cap some damage types and mace gave me that also needed a KB attack for force feedback proc and mace gave me that. So for me powerboost was just the cherry on top. Edited April 18, 2020 by Ironscarlet 1
plainguy Posted April 18, 2020 Author Posted April 18, 2020 11 hours ago, Ironscarlet said: Power boost on my build buffs The chain heal from 178 to 232 on 3rd + chain (team aplication not 1&2 values) now with Siren buff from lore I have got the chain heal to 290 3rd+ chain targets. T3 Running max recharge IO you can have power boost 15 out of 30sec. Also power boost buffs cage a extra 10% res which is not normal. Now you have to reapply every time power boost gets up because the bonus wears off when power boost where's out. Usefulness meh I would gladly trade this bug for them to fix Amp up on pets. Thought powerboost and cage were bugged retested cage when reapplied gives 5 secs of double value. I would argue usefulness on build. I believe it's alittle over-the-top. Even without it u can just spam chain heals and absorbs if you have your end fixed. If your curious if it works good it does you just have to use it. The question for you is a extra 120 hp in your chain worth it to spec out lore and power boost or 55+ hp for just powerboost. . That's what you have to figure out? After retesting here are the exact values for my character Chain heal % Regular no outside buffs 344-217-172----------> Powerboost 465-348-232 ----------------> Powerboost + Siren lore 580-436-290---------------------------> Absorb chain % Regular no outside buffs 423-317-211-----------> Powerboost 563-423-282----------------------> End chain % Regular value no external buffs 49-37-24---------> Powerboost 65-49-32----------------> Powerboost + Adrenalin Rush 77-58-38-----------------------------> To hit chain % Regular no outside buffs 12-9-6------> Powerboost 18-13-9------------> Powerboost+ Adrenalin Rush 22-16-11-----------------------> Power boost is nice but its not the only reason I went with /mace. I needed to go with a def armor base epic pool to def soft cap some damage types and mace gave me that also needed a KB attack for force feedback proc and mace gave me that. So for me powerboost was just the cherry on top. Wow GREAT INFO.. I also picked up Scorpion Shield. I have Range and S/L defense cap. I could pickup 2 Mastermind attacks. Photon Grenade does more damage slotted then Mace Beam Volley. I could drop Power Boost for Pulse Rifle Burst. I was thinking along the same lines with incarnates. What I did do is remove the six slots and in Shock and put them in endurance. I just didn't like the endurance numbers at all. Again not a big fan of six slotting endurance or health either but not much of a choice atm. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Ironscarlet Posted April 18, 2020 Posted April 18, 2020 (edited) 1 hour ago, plainguy said: Wow GREAT INFO.. I also picked up Scorpion Shield. I have Range and S/L defense cap. I could pickup 2 Mastermind attacks. Photon Grenade does more damage slotted then Mace Beam Volley. I could drop Power Boost for Pulse Rifle Burst. I was thinking along the same lines with incarnates. What I did do is remove the six slots and in Shock and put them in endurance. I just didn't like the endurance numbers at all. Again not a big fan of six slotting endurance or health either but not much of a choice atm. Mace Volley when slotted for proc returns around 326ish DPA vs photon grenade 150ish DPA also Mace volley can slot force feedback for extra recharge and proc more often than photon grenade. With a decent amount of recharge its up very often. I also use Toxic dart for my 2nd attack just as a mule for a sets and a way to get adrenal booster. For concept reason if you want to slot a pulse gun go for it. Pulse gun burst proc' d out with force feedback can help you up your recharge. Also fixing endurance does not mean 6 slotting stamina there is diminishing return ( there is a hard cap). I 3 slot stamina with shifter IO and shifter +end and energize circuit is sloted with 5 shifter and power transfer heal. The heal will proc off each link in the chain to keep your HP filled. My end is not perfect its like a yoyo but I spam absorb shields a lot. Since you play Robot/EA if your not sold on power boost you might want to pick up Ice epic pool with HP booster and Ice armor you can soft cap S/L def and boost your hp ALOT. You will also get a saving grace power in hibernate. Ill post my Thug/EA below so you can get a idea and get a template for your robots. Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural MastermindPrimary Power Set: ThugsSecondary Power Set: Electrical AffinityPower Pool: SpeedPower Pool: ExperimentationPower Pool: LeadershipAncillary Pool: Mace Mastery Villain Profile:Level 1: Call Thugs -- SprMarofS-Dmg/EndRdx(A), ExpRnf-+Res(Pets)(3), ExpRnf-Acc/Dmg(5), CaltoArm-+Def(Pets)(5), SvrRgh-PetResDam(7), SprMarofS-Acc/Dmg/EndRdx(7)Level 1: Shock -- PrfShf-End%(A)Level 2: Rejuvenating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(13), DctWnd-Rchg(15), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal/Rchg(17)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)Level 6: Equip Thugs -- EndRdx-I(A)Level 8: Toxic Dart -- Apc-Dam%(A), Apc-Dmg(9), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Acc/Rchg(13)Level 10: Energizing Circuit -- PwrTrns-+Heal(A), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Acc/Rchg(25), PrfShf-EndMod/Rchg(29), PrfShf-EndMod(31), PrfShf-End%(31)Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(19), TchofLadG-%Dam(19), ShlBrk-%Dam(21), AchHee-ResDeb%(21), GssSynFr--Build%(23)Level 14: Super Speed -- WntGif-ResSlow(A)Level 16: Faraday Cage -- GldArm-RechRes(A), GldArm-End/Res(33), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(33), GldArm-ResDam(34), GldArm-Res/Rech/End(34)Level 18: Gang War -- SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(37), SprCmmoft-Rchg/PetAoEDef(37), SprCmmoft-Acc/Dmg/EndRdx/Rchg(39), SprMarofS-EndRdx/+Resist/+Regen(39), SprMarofS-Acc/EndRdx(39)Level 20: Empowering Circuit -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(43)Level 22: Burnout -- RechRdx-I(A), RechRdx-I(36)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(34)Level 26: Call Bruiser -- SlbAll-Build%(A), ExpStr-Dam%(27), EdcoftheM-PetDef(27), SprCmmoft-Dmg/EndRdx(29), SprCmmoft-Acc/Dmg(31), SlbAll-Dmg(40)Level 28: Assault -- EndRdx-I(A)Level 30: Experimental Injection -- PrfShf-End%(A)Level 32: Upgrade Equipment -- EndRdx-I(A)Level 35: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/+End(40), Pnc-Heal(43)Level 38: Amp Up -- RechRdx-I(A), RechRdx-I(40)Level 41: Adrenal Booster -- RechRdx-I(A), RechRdx-I(42)Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46)Level 47: Mace Beam Volley -- FrcFdb-Rechg%(A), Ann-ResDeb%(48), PstBls-Dam%(48), Bmbdmt-+FireDmg(48), ExpStr-Dam%(50), JvlVll-Dam%(50)Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Clr-Stlth(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Supremacy Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- RgnTss-Regen+(A), Prv-Absorb%(45), Mrc-Rcvry+(46), NmnCnv-Regen/Rcvry+(46)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(3), PrfShf-End%(45)Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser Level 50: Support Core Embodiment Level 50: Barrier Radial Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Pyronic Core Final Judgement Level 50: Musculature Core Paragon ------------ Edited April 18, 2020 by Ironscarlet
Coyote Posted April 18, 2020 Posted April 18, 2020 2 hours ago, Ironscarlet said: Since you play Robot/EA if your not sold on power boost you might want to pick up Ice epic pool Personally, I wouldn't take any Epic pool with either Robots or Thugs that doesn't have an AoE Immob (but moreso with Robots because the Arsonist is only a Tier 1). I'm going with Mu both for concept and because the AoE Immob works well with procs (downside is a smaller radius, upside is that the smaller radius increases the proc chance), because Robots don't do good AoE damage except by leveraging mobs in the ISM patches.
Crysis Posted April 19, 2020 Posted April 19, 2020 Skip Amp Up and Defib, you can easily fit in Photon and Pulse Rifle and 5-6 slot both and then take Power Boost. It’s much better on a MM than either of the other two. 1
Ironscarlet Posted April 19, 2020 Posted April 19, 2020 (edited) 37 minutes ago, Crysis said: Skip Amp Up and Defib, you can easily fit in Photon and Pulse Rifle and 5-6 slot both and then take Power Boost. It’s much better on a MM than either of the other two. Is it skippable heck yes it is but to add a counter. I have tested amp up alot and was about to drop it but I run alot of teams. So I asked players for feedback. Some AT and combos I've seen huge success I would not really have known without feedback the 2 I have seen amp up help the most was with Fire and Plant controllers. For solo pretty useless. If the build can fit it your team will love it visa versa no benfit for you. When I tested it on pets and lore I saw nothing. The only thing I've seen it do is buff healing on lore pet that is it. Has anyone seen amp up effect pets? I wish they added healing received to amp up that would solve everything. It would add a anchor in your healing chain. So that one pet or player would get extra healing in your chain. Edited April 19, 2020 by Ironscarlet 1
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