Replacement Posted May 19, 2019 Share Posted May 19, 2019 Ditto Beast Run. Is it at all in the cards to turn these into Prestige Sprints, ditching all the mechanical benefits of the -Runs? -Most Heroes aren't ninjas or beasts, but we typically end up giving in to the amazing early-game mobility and run around like ninjas anyway. -For characters where Ninja Run/Beast Run make sense, the unenhanceable endurance cost is crippling, typically forcing us to disable during combat. Ditto characters running Combat Jumping, etc, that are mutually exclusive to Ninja Run. -This was a necessary evil when Ninja Run came as part of a purchased add-on. Now? not-so-much. Could leave a full-statted version at the p2w, of course. But I'd rather it didn't have any animation overrides. Link to comment Share on other sites More sharing options...
Zolgar Posted May 19, 2019 Share Posted May 19, 2019 It should* be possible to at least do the following: Create a power with the Sprint animation that is mechanically the same as ninja/beast run. Make it mutually exclusive with the other two and available in the P2W. Create 2 additional Prestige Sprints, that are mechanically identical to Sprint, but use the Ninja/Beast run animation. This would sold both problems you posed. It would also allow ninja/beast run animations to be used with SS and SJ, which would be really nice. *I am not a coder. I know that calling the code for this game a mess is polite though, and sometimes things which should be simple will make the game explode. So I say it should be possible, but I could be absolutely dead wrong on that. Always happy to answer questions in game, typically hanging around Help. Global is @Zolgar, and tends to be tagged in Help. Link to comment Share on other sites More sharing options...
Replacement Posted May 20, 2019 Author Share Posted May 20, 2019 Yes, thank you, that's precisely what I'm after but worded better. It would be so nice on both sides (Ninja/beasts who don't want to exit stance, and Heroes who feel compelled to run around like a Damned Fool for ~15 levels). Link to comment Share on other sites More sharing options...
Crysta Clear Posted May 21, 2019 Share Posted May 21, 2019 Adding my vote for this, yes please! I love the Ninja Run animations and would love to make it my actual, in-build slotted travel power if possible! Attaching the animations to a new Prestige Sprint would be amazing! Link to comment Share on other sites More sharing options...
Sniktch Posted May 21, 2019 Share Posted May 21, 2019 One thing this does lose you is the ability to stack Sprint and Ninja/Beast - the effect is bigger than it looks. However, I can definitely see the benefit of more choices. Link to comment Share on other sites More sharing options...
Crysta Clear Posted June 11, 2019 Share Posted June 11, 2019 No it doesn't, as presumably, the current Ninja Run would be retained. Just we'd have extra "Prestige Sprint: Ninja" and "Prestige Sprint: Beast" Link to comment Share on other sites More sharing options...
Chance Jackson Posted June 11, 2019 Share Posted June 11, 2019 Ditto Beast Run. Is it at all in the cards to turn these into Prestige Sprints, ditching all the mechanical benefits of the -Runs? -Most Heroes aren't ninjas or beasts, but we typically end up giving in to the amazing early-game mobility and run around like ninjas anyway. -For characters where Ninja Run/Beast Run make sense, the unenhanceable endurance cost is crippling, typically forcing us to disable during combat. Ditto characters running Combat Jumping, etc, that are mutually exclusive to Ninja Run. -This was a necessary evil when Ninja Run came as part of a purchased add-on. Now? not-so-much. Could leave a full-statted version at the p2w, of course. But I'd rather it didn't have any animation overrides. I don't use sprints in combat but I would love a no end cost ninja/beast stance toggle (or costume setting) Link to comment Share on other sites More sharing options...
_NOPE_ Posted June 11, 2019 Share Posted June 11, 2019 +1 I'm out. Link to comment Share on other sites More sharing options...
HelenCarnate Posted June 11, 2019 Share Posted June 11, 2019 Yes please. Allow it to be used with jump powers and have no speed or jump benefit and no endurance cost. Link to comment Share on other sites More sharing options...
jack_nomind Posted June 11, 2019 Share Posted June 11, 2019 Or just make all Travel Powers inherent. No-Set Builds: Tanker Scrapper Brute Stalker Link to comment Share on other sites More sharing options...
zarzu Posted July 6, 2019 Share Posted July 6, 2019 This would be amazing. Link to comment Share on other sites More sharing options...
retiarius Posted July 6, 2019 Share Posted July 6, 2019 (paraphrased) Make all Sprints inherent But this would disrupt the at least two-minute routine I have perusing & obtaining the Outbreak P2W vendor's wares every time I roll an alt! Kidding aside, I don't have a problem with an option to remove the NR animation from the benefit for the rare occasion I make a non-ninja character. Link to comment Share on other sites More sharing options...
Coyote Posted July 6, 2019 Share Posted July 6, 2019 (paraphrased) Make all Sprints inherent But this would disrupt the at least two-minute routine I have perusing & obtaining the Outbreak P2W vendor's wares every time I roll an alt! Kidding aside, I don't have a problem with an option to remove the NR animation from the benefit for the rare occasion I make a non-ninja character. Do you really have to make non-ninja characters? I mean, the options are almost infinite: Ninjas Real Ninjas Ninja Wannabes Pirate Ninjas Ninja Pirates Zombie Ninjas Ninja Zombies Space Ninjas Space Corsair Ninjas Wulfen Space Corsair Ninjas Kittens Link to comment Share on other sites More sharing options...
Replacement Posted July 6, 2019 Author Share Posted July 6, 2019 Glad to see this is still going! The suggestions that everyone agrees on are the ones that sink to the bottom and have low visibility, so I appreciate seeing people +1ing this. Kidding aside, I don't have a problem with an option to remove the NR animation from the benefit for the rare occasion I make a non-ninja character. I also want to mention the flip side of this: Ninja characters who feel compelled to disable Ninja Run in combat, which is super lame when you're, say, a /ninjutsu blaster who does a lot of combat repositioning. I'm literally playing my titan/ninjutsu scrapper on my other monitor right now (Ghost-faced killer, basically), and he needs all of his end for that giant sword, and nothing left over for his aesthetic. Link to comment Share on other sites More sharing options...
EggKookoo Posted July 6, 2019 Share Posted July 6, 2019 I was so bummed to see Ninja Run turn off when I activated Combat Jumping. +1 from me. Link to comment Share on other sites More sharing options...
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