Jump to content
The Character Copy service for Beta is currently unavailable ×

Recommended Posts

Posted (edited)

I've already played a Kinetic Melee Stalker and Scrapper in the past but paired with Bio.

 

The problem with KM is that it has low damage hits. Yes, I know, I can't ugh at long animations (implied: who do biggo damage) and then ugh at short animations who are light on damage. But using the T1, T2 and T3 means it's low individual hits.

 

Bio being slot hungry to reach defense caps did not allow for frankenslotting, but this time I've decided to try a KM with minimum of three damage procs per attack (Smashing Blow has four, AS has only one since, lets face, it hits hard enough on its own and needs a lot of endurance and recharge since it is the linchpin of ST damage). This while still having enough accuracy and maxed damage, no recharge to maximize proc chance, some endurance reduction.

 

This is all aimed at countering the low damage of the early attacks.

 

 

According to HD this shows as a small progressive improvement the higher the tier:

 

- T1 goes from 133 to 166. 22.3% chance for each proc.

- T2 from 186 to 229. 35.4% chance for each proc.

- T3 from 262 to 371. 47.8% for the two regular procs, 61.5% for the purple proc.

 

Plenty decent I must say. But it's not all big improvements since the base damage is what gets multiplied by crits, not the proc damage. But since the base damage is maxed anyway it was not a matter of choosing one or the other but rather to have both.

 

 

I am not a fan of  Energy Aura despite the praises it gets. It feels squishy, the heal is slow thanks to the endurance recovery tax. But using Energy Aura allowed to softcap without touching the primary, nets free recharge (I'm still peeved that Rad Armor simply had the recharge ditched unlike EA and Elec Armor) and the two endurance recovery tools will help though three out of four attacks have endurance discount over 40% (the T1 has zero endurance discount, but it's purposeful since it's also the cheapest costing only 4.17 and I wanted a fourth proc as a FF despite the low odds). Burst only has 22% endurance discount though.

 

 

On the subject of Burst it's already well documented how it auto-crits from hide and it's a pleasure to revisit the set and engage in Hide fishing, BU, Burst and see things explode. Depending on how clumped enemies are even if there is a boss I usually start with Burst from Hide. This works particularly well when having someone to take point and enemies flocking to that someone. I remember this weans off around Citadel where even BU + Gaussian + auto-crit no longer kills minions. Still, the fact it has the exact same recharge as AS allows to pair the two during AoE moments and keep on focusing the harder targets while religiously throwing Burst after each AS. Especially with its FF proc.

 

 

Zapp is a mule, but hey, nab those "#$&/ runners on the back

 

 

Hasten went from perma to down to 127 seconds the more I frankenslotted things. It can be made to go higher if people don't care about raising slow debuff resistance (currently at 95%) or adding more procs to things like Burst. It relies on FF procs to chase the perma status.

 

 

The build has not been completely refined so there is still room for playing around with it.

 

 

If there is a desire for it I can whip a leveling build.

 

  Reveal hidden contents

 

Edited by Sovera
Posted

QS, BB, and SB are at ~69% (+4) and ~83.8% (+3) outside of build up.

Burst is at ~77% (+4) and ~92.7% (+3), so probably good enough.

BL and AS look fine as is.

 

So, while BU will be up a lot, it would probably be good for your ST dps if you had a bit more accuracy.

 

That is the only complaint I can find.  Else, it looks solid.

Posted

This is pretty much the philosophy I used on my Kinetic Melee/Energy Aura, and it's one of my favorite builds. 

We all know by now that Concentrated Strike is bad, but if you find yourself wanting to use it and really enjoying the build up mechanic, it's also an excellent place for damage procs (ez 90% proc rate) which at least helps you feel better about it not getting critical hits. 

  Reveal hidden contents

 

Posted (edited)
  On 4/23/2020 at 12:51 AM, Caulderone said:

QS, BB, and SB are at ~69% (+4) and ~83.8% (+3) outside of build up.

Burst is at ~77% (+4) and ~92.7% (+3), so probably good enough.

BL and AS look fine as is.

 

So, while BU will be up a lot, it would probably be good for your ST dps if you had a bit more accuracy.

 

That is the only complaint I can find.  Else, it looks solid.

Expand  

Damn, you're right, it was at 93% for +3 and then I messed with slotting and lost accuracy and didn't notice. I'll work on it.

 

Edit: Fixed. 93% is good enough for +3 and I don't fight +4 under level 50.

Edited by Sovera
  • 3 weeks later
Posted

I've been looking around for a fiery aura build, for Stalkers and haven't had much luck yet.  I've taken a stab at a skeleton of a build, and this is what I've got so far.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Body Blow -- Empty(A), Empty(11), Empty(13), Empty(13), Empty(15), Empty(17)
Level 1: Hide -- Empty(A), Empty(5)
Level 2: Smashing Blow -- Empty(A), Empty(17), Empty(19), Empty(19), Empty(21)
Level 4: Super Jump -- Empty(A), Empty(21)
Level 6: Assassin's Strike -- Empty(A), Empty(7), Empty(7), Empty(9), Empty(9), Empty(11)
Level 8: Build Up -- Empty(A)
Level 10: Fire Shield -- Empty(A), Empty(23), Empty(23), Empty(25), Empty(25), Empty(27)
Level 12: Healing Flames -- Empty(A), Empty(27), Empty(29), Empty(29), Empty(33), Empty(33)
Level 14: Hasten -- Empty(A), Empty(15)
Level 16: Temperature Protection -- Empty(A)
Level 18: Plasma Shield -- Empty(A), Empty(37), Empty(39), Empty(39), Empty(39)
Level 20: Consume -- Empty(A), Empty(33), Empty(34), Empty(34), Empty(34), Empty(40)
Level 22: Burst -- Empty(A), Empty(40), Empty(40), Empty(42), Empty(42)
Level 24: Combat Jumping -- Empty(A)
Level 26: Kick -- Empty(A)
Level 28: Burn -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 30: Tough -- Empty(A), Empty(31), Empty(31), Empty(31)
Level 32: Concentrated Strike -- Empty(A), Empty(42), Empty(43), Empty(43), Empty(43), Empty(45)
Level 35: Cauterizing Blaze -- Empty(A), Empty(45), Empty(45), Empty(46), Empty(46)
Level 38: Weave -- Empty(A), Empty(46), Empty(50), Empty(50), Empty(50)
Level 41: Rise of the Phoenix -- Empty(A)
Level 44: Superior Conditioning -- Empty(A)
Level 47: Maneuvers -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Assault -- Empty(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(3), Empty(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(5)
------------

 

Any advice or ideas would be welcome.

I'll make you a MASTER of LLAP-Goch

 

Bad Luck on Youtube https://www.youtube.com/channel/UCc6dFlaOiWyyHdRGRHtpigQ

Posted
  On 5/11/2020 at 10:28 AM, Bad Luck said:

I've been looking around for a fiery aura build, for Stalkers and haven't had much luck yet.  I've taken a stab at a skeleton of a build, and this is what I've got so far.

 

Any advice or ideas would be welcome.

Expand  

Not sure it this is the right thread for that.

 

The thing is Burn. It's not the heal or the midling resistances or the lack of any debuff resistances. Burn is why Fire Armor is taken, and Burn makes the enemies flee, which means only an AT with an agro aura manages to leverage burn... which means Brute or Tanker.

 

And this is why you don't see many (or any) Fire Armor builds for Stalker/Scrappers.

Posted (edited)

Alright, after a detour leveling my little beast of a Rad/MA Tanker I returned to this build and finished leveling it.

 

 

Thoughts:

 

  Reveal hidden contents

 

 

I changed the original build in some small ways. Added more endurance discount where it would fit, added more recovery where I could (second Sup Assassin's Mark in AS, third Sup Blistering Cold in Body Blow, another slot in Stamina, etc), decided that with my endurance woes I did *not* want another toggle in the form of Assault and since Fireball would be thematic for me I exchanged Ball Lightning for it and nabbed Melt Armor while at it. Someone who decides to just take Ageless can tweak this accordingly.

 

 

Revised build:

 

  Reveal hidden contents

 

Edited by Sovera
Posted

My KM/EA's standard rotation is BB, SB and AS. Sprinkle in as many Moonbeams and BU as possible. Open up with Burst or CS. CS may not be efficient but i do like using it when hidden on AV/EB, allows for nice BU stacking for either MB or AS.

 

While my build does have some End issues, Energy Drain helps deal with it. But overall, aside from Burst and CS, the attacks are fast and has very fast feeling to it. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...