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Posted

I doubt its a bug, its a function of how double hit works and the fact Lightning Rod is a pseudopet. I'll need to find the formula, I posted it somewhere, but basically the double hit damage uses the 10 second activate period baked into Lightning Rod's pseudopet. Combine that with an AoE and the damage won't be strong.

 

If you like, I can double check this, but I'll need you to tell me which DoubleHit you have (T4? T3?). 

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Posted
2 minutes ago, Bopper said:

I doubt its a bug, its a function of how double hit works and the fact Lightning Rod is a pseudopet. I'll need to find the formula, I posted it somewhere, but basically the double hit damage uses the 10 second activate period baked into Lightning Rod's pseudopet. Combine that with an AoE and the damage won't be strong.

 

If you like, I can double check this, but I'll need you to tell me which DoubleHit you have (T4? T3?). 

Yeah t4 one.

Posted

OK, I think the formula is this

 

DMG=0.4×0.2×[0.8×(Recharge)+1.8]×107.09/Areafactor

 

So we get

107.09x.08x[0.8x10+1.8]/(1+.15x20) = 20.99

 

So it appears you might be onto something as your damage is exactly 1/10th. Even if the recharge was clamped to 1s, that would be 5.6 damage.

 

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PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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