Monos King Posted May 2, 2020 Posted May 2, 2020 (edited) Visible Below Edited May 2, 2020 by Monos King Reference of Real Damage The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Monos King Posted May 2, 2020 Author Posted May 2, 2020 (edited) Seems to be a consequence of how Double Hit Operates, perhaps an AoE and rech formula actually so might be intended. Edited May 2, 2020 by Monos King The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Bopper Posted May 2, 2020 Posted May 2, 2020 I doubt its a bug, its a function of how double hit works and the fact Lightning Rod is a pseudopet. I'll need to find the formula, I posted it somewhere, but basically the double hit damage uses the 10 second activate period baked into Lightning Rod's pseudopet. Combine that with an AoE and the damage won't be strong. If you like, I can double check this, but I'll need you to tell me which DoubleHit you have (T4? T3?). 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Monos King Posted May 2, 2020 Author Posted May 2, 2020 2 minutes ago, Bopper said: I doubt its a bug, its a function of how double hit works and the fact Lightning Rod is a pseudopet. I'll need to find the formula, I posted it somewhere, but basically the double hit damage uses the 10 second activate period baked into Lightning Rod's pseudopet. Combine that with an AoE and the damage won't be strong. If you like, I can double check this, but I'll need you to tell me which DoubleHit you have (T4? T3?). Yeah t4 one. The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
Bopper Posted May 2, 2020 Posted May 2, 2020 OK, I think the formula is this DMG=0.4×0.2×[0.8×(Recharge)+1.8]×107.09/Areafactor So we get 107.09x.08x[0.8x10+1.8]/(1+.15x20) = 20.99 So it appears you might be onto something as your damage is exactly 1/10th. Even if the recharge was clamped to 1s, that would be 5.6 damage. 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
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