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Posted (edited)

Hey everyone just wanted to get some reviews on this build I made?

Has 44 % defense to range

42% resist to cold

30% resist to S/L

 

But Its still a work in progress not something im set on.

I think the health, regen, and endurance are good for blasters, but i haven't played a blaster since live! 

So Any advice welcomed.

This toon will mainly be used in teams and duo's.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Erky: Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Chilblain -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/EndRdx(9), TraoftheH-Immob/Acc(9), TraoftheH-Acc/Immob/Rchg(11), TraoftheH-Dam%(11)
Level 2: Frozen Fists -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17)
Level 4: Frost Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), PstBls-Dam%(40)
Level 6: Aim -- RechRdx-I(A), RechRdx-I(17)
Level 8: Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(45), Lck-%Hold(45)
Level 10: Frigid Protection -- PcnoftheT--Rchg%(A), Prv-Absorb%(21), Mrc-Rcvry+(43), Slow-I(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 14: Super Speed -- Run(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(23)
Level 18: Ice Storm -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/Rchg(23), SprDfnBrr-Acc/Dmg(29)
Level 20: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
Level 22: Ice Patch -- RechRdx-I(A)
Level 24: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(46)
Level 26: Bitter Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33), Lck-%Hold(33), Lck-Acc/EndRdx/Rchg/Hold(34)
Level 28: Shiver -- PcnoftheT--Rchg%(A), RechRdx-I(34)
Level 30: Kick -- FrcFdb-Rechg%(A)
Level 32: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(34), GldArm-ResDam(36), GldArm-End/Res(43)
Level 35: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(42), ShlWal-EndRdx/Rchg(42)
Level 38: Blizzard -- PstBls-Dam%(A)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Flash Freeze -- Acc-I(A)
Level 47: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(50), RedFrt-Def(50)
Level 49: Hoarfrost -- StdPrt-ResDam/Def+(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), RgnTss-Regen+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(39)
Level 1: Quick Form 
------------

Edited by PhillyPhil26
  • 2 weeks later
Posted

I am considering an Ice/Energy/Cold or Ice/Ice/Cold right now, out of curiosity, so I want information on this.

 

Thus far from what I can tell there are downsides:
There's no snipe attack, which kind of sucks.
Blizzard is not a nuke.
And Freeze Ray is rather redundant with Bitter Freeze Ray.

 

I kind of wanted an ice blaster to contrast against my fire blaster, but maybe it's better to make an ice sentinel instead?

  • 2 weeks later
Posted

Surprised you haven't had more response to this so here goes. Freeze ray is a great attack that happens to hold and should be slotted and used as such. Bitter freeze ray is a terrible attack (low dpa) and is often dropped. You have three endmods in stamina and none in frigid protection. Frigid protection gives twice the recovery that stamina does so slot that first.

 

I would try to get more enhancement into ice storm and definitely into blizzard. Blizzard is a fantastic nuke with good secondary effects and a technically higher mob cap than any other nuke (due to being a rain it can kill mobs and then start effecting others). Frost breath is the more skippable of the aoes if something has to give. If you do take frost breath I like to get range enhancement into it. 5 posi's including the dam/range and a pure range io is my default cone slotting.

 

Try to add the guassian's proc to build up, it makes a big difference. I would lose the regen tissue proc to free up a slot. Actually if you get a couple of endmods into frigid protection you might find you don't need the extra health and stamina slots at all. Leave the panacea in health and a single endmod in stamina and you should be good.

  • Thanks 1
  • 2 months later
Posted

I'm working on a triple Ice blaster of my own and this is the build I've put together based on comments in this and other threads. I'm also curious what other people might think, since I'm pretty new to theorycrafting in this game.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Blast

  • (A) Decimation - Accuracy/Damage
  • (5) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (7) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
  • (9) Decimation - Chance of Build Up

Level 1: Chilblain

  • (A) Enfeebled Operation - Accuracy/Endurance
  • (3) Enfeebled Operation - Accuracy/Immobilize
  • (3) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (5) Enfeebled Operation - Endurance/Immobilize

Level 2: Frost Breath

  • (A) Annihilation - Accuracy/Damage
  • (31) Annihilation - Damage/RechargeTime
  • (34) Annihilation - Accuracy/Damage/RechargeTime
  • (36) Annihilation - Accuracy/Damage/Endurance
  • (36) Annihilation - Chance for Res Debuff
  • (36) Annihilation - Accuracy/Damage/Endurance/RechargeTime

Level 4: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Aim

  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 8: Freeze Ray

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (11) Superior Defiant Barrage - Damage/RechargeTime
  • (11) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (13) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (13) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (15) Superior Defiant Barrage - RechargeTime/+Status

Level 10: Frigid Protection

  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod
  • (27) Endurance Modification IO

Level 12: Ice Storm

  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Damage/Range
  • (19) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Chance of Damage(Energy)

Level 14: Boxing

  • (A) Empty

Level 16: Tough

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - Endurance/RechargeTime
  • (29) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - +Max HP

Level 18: Bitter Ice Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (21) Superior Blaster's Wrath - Damage/Recharge
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 20: Weave

  • (A) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Endurance

Level 22: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Rectified Reticle - To Hit Buff
  • (50) Rectified Reticle - To Hit Buff/Recharge

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge

Level 26: Ice Patch

  • (A) Recharge Reduction IO

Level 28: Bitter Freeze Ray

  • (A) Apocalypse - Damage
  • (43) Apocalypse - Damage/Recharge
  • (46) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Chance of Damage(Negative)

Level 30: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (40) Kismet - Defense/Endurance
  • (40) Kismet - Defense/Endurance/Recharge

Level 32: Blizzard

  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown

Level 35: Flash Freeze

  • (A) Recharge Reduction IO

Level 38: Freezing Touch

  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge

Level 41: Frozen Armor

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (42) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance
  • (48) Gladiator's Armor - TP Protection +3% Def (All)

Level 44: Hoarfrost

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (45) Numina's Convalesence - Heal/Endurance/Recharge
  • (45) Numina's Convalesence - Heal/Recharge
  • (45) Steadfast Protection - Resistance/+Def 3%

Level 47: Hibernate

  • (A) Recharge Reduction IO

Level 49: Shiver

  • (A) Pacing of the Turtle - Chance of -Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Quick Form 
Level 1: Prestige Power Dash

 

Maybe this'll help and maybe it won't. I am building with an eye towards higher surviveability where possible since I hate making hospital runs. I know a lot of people recommend to avoid B. Freeze Ray but I just love that attack- I find it's useful as an opener at the very least.

 

Posted

I think Freezing Touch is more worthwhile to slot up as a hold than as an attack; the damage isn’t terrible, but it’s no Freeze Ray, and it can easily perma-hold a boss once slotted up. */Ice excels in melee range thanks to Ice Patch and Frigid Protection, so it’s not as hard to leverage Freezing Touch as, day, Shocking Grasp from */Elec. Frozen Aura is also not terrible for melee-range control, although I probably wouldn’t recommend it unless they change it to do damage like the Ice Melee version.

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