JayboH Posted May 3, 2020 Posted May 3, 2020 Any value in having Spirit Tree and Triage Beacon constantly providing 300%-600% regen rates constantly/sometimes? Procs everywhere like 5 in Acid Mortar alone? Anyone try it? Flint Eastwood
Peacemoon Posted May 3, 2020 Posted May 3, 2020 There is some value in those regen tools, but unfortunately in teams there is generally a lot of movement. If there is a long fight in one area it can make a good impact. Otherwise regen is great, but generally better as a buff people can take with them... Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
JayboH Posted May 3, 2020 Author Posted May 3, 2020 Yes, and you would be able to alternate between the two and have a buff like that up more often (which IMO they should have much shorter base cd anyway.) Flint Eastwood
Redlynne Posted May 3, 2020 Posted May 3, 2020 3 hours ago, JayboH said: Any value in having Spirit Tree and Triage Beacon constantly providing 300%-600% regen rates constantly/sometimes? Main Tank of a Hamidon Raid might appreciate the effort. Plop them in the bowl of the Rikti Mothership during a raid. But since both buffs are of the Plant The Flag™ and stay put variety, the combo will only be meaningful on fights that "last" for awhile before moving on ... such as the TPN Incarnate trial, once you're inside the buildings and everyone gathers up. Everything else would be AV/GM applications where you aren't moving around much while delivering the beatdown (and taking damage at the same time). 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
JayboH Posted May 3, 2020 Author Posted May 3, 2020 So basically everyone thinks the cooldowns on these abilities should be vastly lower, yes? That's part of why I am asking about the combo, as they are the exact same power with different graphics so you can alternate casts and have a buff like that up more often Flint Eastwood
Coyote Posted May 3, 2020 Posted May 3, 2020 44 minutes ago, JayboH said: So basically everyone thinks the cooldowns on these abilities should be vastly lower, yes? That's part of why I am asking about the combo, as they are the exact same power with different graphics so you can alternate casts and have a buff like that up more often Does Triage Beacon stack? I know that Tree of Life does. For that reason, BTW, if it had its cooldown lowered it would also have its duration shortened so as not to be able to stack 3 or them. Either that, or it would be converted to be a one-at-a-time summons.
Doomguide2005 Posted May 4, 2020 Posted May 4, 2020 IIRC from Live Triage Beacon did stack with itself.
JayboH Posted May 4, 2020 Author Posted May 4, 2020 2 hours ago, Coyote said: Does Triage Beacon stack? I know that Tree of Life does. For that reason, BTW, if it had its cooldown lowered it would also have its duration shortened so as not to be able to stack 3 or them. Either that, or it would be converted to be a one-at-a-time summons. One at a time, yes. With this combo of course you could double stack even with that in place. Flint Eastwood
Psyonico Posted May 4, 2020 Posted May 4, 2020 Hmm, I have been tooling around with a plant/traps for a while. I always looked at stacking tree with triage, but never thought about getting enough recharge to stack them with themselves. What this team needs is more Defenders
JayboH Posted May 4, 2020 Author Posted May 4, 2020 At least, I think it's about 600% regen if stacked and fully loaded - but I meant having the ability to at least have one of them up every group or so Flint Eastwood
Psyonico Posted May 4, 2020 Posted May 4, 2020 yeah, it's right around 600% bonus regen (for a total of 700% regen) if you have both of them up. That's IO'd out WP level of regen. What this team needs is more Defenders
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