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Posted (edited)

No idea if this is good or feesable, just bashed together two sperate builds which used bio and savage respectively to create this as im not great at starting from scratch.

E/N weakness. Everything else is pretty much god mode with absorb/melle core/ shadow meld toggling.

 

Looking for critique or anyone else who's tried sav/bio's opinion (ive never played stalker before this is me attmepting to figure out what i wanna try 😛 )

mids_build-savbio.mxd

Edited by Sebastian
  • Thanks 1
Posted (edited)

Also interested 👌🏽

I was considering Bio/Shield, but the lack of self heal and the need to rely on the incarnate heal wa putting me off, im

torm between these two options myself. 

 

Im not sure about the slotting in genetic contamination with those fortuna’s but I’m guessing that’s just for the bonus as I’ve no idea how it works on stalker with sleep 🧐

Edited by Mistforged
Posted
Just now, Mistforged said:

Also interested 👌🏽

I was considering Bio/Shield, but the lack of self heal and the need to rely on the incarnate heal wa putting me off, im

torm between these two options myself. 

 

Im not sure about the slotting in genetic contamination with those fortuna’s but I’m guessing that’s just for the bonus as I’ve no idea how it works on stalker with sleep 🧐

ah, i ddint mean to put that sandman proc in there. Id either replace that with a 6th bonus, or move slots entirely to other places, but im not sure where.

Posted

Okay i made some changes.

cycling shadow meld ( 20 sec cooldown with savage stacks and ageless) the incarnate mellee power and absorb shields i feel this should be pretty strong.mids_build-savbio.mxd

With shadow meld and mellee active, all defences are 50% and higher, E/N are 65 (the weakness is E/N having only 20% resistance with the mellee incarnate power active, and 2 without)

Smash and lethal capped at 75% with the mellee incarnate toggled. Think im just going to go and test how it plays ingame.

  • Like 1
Posted

I ran tests on Svg/Bio a while back, and found it too squishy for my liking though you may not feel the same. I prefer pairing Ice with /Bio, and Svg/ with /Ice. Those combos feel more robust, though you won't do as much damage with a Svg/Ice as with a Svg/Bio.

Posted

Shadow Meld is a great Power but it has 3 seconds activation time and is not allways needed. With Bio you have allready 3 clicks and hasten and shadowmeld. Maybe just click on some attacks in the meantime? Also i try to make my builds without incarnates first. If it is not possible then i start looking at them.

 

Here is my take on SM/Bio:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Maiming Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Hide -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(5)
Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)
Level 4: Shred -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19)
Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(23)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Boundless Energy -- PrfShf-End%(A), PrfShf-EndMod(25)
Level 12: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(25), Rct-Def(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 16: Adaptation 
Level 18: Rending Flurry -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(31), SprAssMar-Acc/Dmg/Rchg(31), SprAssMar-Dmg/EndRdx/Rchg(31), SprAssMar-Acc/Dmg/EndRdx/Rchg(33), SprAssMar-Rchg/Rchg Build Up(33)
Level 20: Ablative Carapace -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(33)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)
Level 26: Hemorrhage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
Level 28: DNA Siphon -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FuroftheG-ResDeb%(46)
Level 35: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42)
Level 38: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(42)
Level 41: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(45)
Level 44: Ball Lightning -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-EndRdx/Rchg(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(50), RedFrt-Def/EndRdx(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Blood Frenzy 
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Reactive Core Flawless Interface 
Level 50: Warworks Core Superior Ally 
Level 1: Quick Form 
------------

 

Posted
6 hours ago, Sebastian said:

Okay i made some changes.

cycling shadow meld ( 20 sec cooldown with savage stacks and ageless) the incarnate mellee power and absorb shields i feel this should be pretty strong.mids_build-savbio.mxd

With shadow meld and mellee active, all defences are 50% and higher, E/N are 65 (the weakness is E/N having only 20% resistance with the mellee incarnate power active, and 2 without)

Smash and lethal capped at 75% with the mellee incarnate toggled. Think im just going to go and test how it plays ingame.

Having down time between Shadow Meld's is leaving you a bit open, none of your defenses actually hit the 45% Softcap without SM going, which isn't such a great thing. Shadow Meld is better served as a safety net than a driving force to your survival, it eats into your DPS while you're attacking something like an AV, and its animation time locks you down for a long time (9-15/s every minute, you're burning 19-25% of your play time activating one non-enemy-impacting power). Do you have stealth suppression turned on? Hide won't be giving 8+% defense while you attack, if I flip suppression on your build's defense plummets to 38% for F/C/E/N.

 

Same rule kind of goes for Melee Core, good for situational buffering, but that power is a 2 up 2 down (minutes) and is primarily impacting everything but S/L for what it can. I'd sooner scrap Melee Core on a Stalker and get Assault Core instead as it will add much more in the form of aggressive damage boosting.

 

The following build is Offensive 'On', 73% S/L Resist and 46% F/C/E/N Defense (with Hide suppressed), Assault Hybrid swapped in. Build doesn't really need Ageless but it does give a bit of extra recharge for perma-ing Hasten; maybe Rebirth Radial wouldn't be a bad alt option to keep constant high levels of Regen going. I find it intriguing that Rending Flurry looks to do more damage than Hemorrhage, not sure how the Frenzy consumption on either of those powers impacts their final values.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Maiming Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), ShlWal-ResDam/Re TP(9)
Level 2: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(19)
Level 4: Boundless Energy -- Prv-Absorb%(A), Prv-Heal(5), PwrTrns-+Heal(5)
Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(45), SprStlGl-Acc/Dmg/EndRdx/Rchg(45), SprStlGl-Rchg/Hide%(46)
Level 8: Build Up -- RechRdx-I(A), GssSynFr--Build%(17)
Level 10: Environmental Modification -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(11), Rct-Def/Rchg(11), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(15), Rct-Def(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- Empty(A)
Level 16: Adaptation
Level 18: Rending Flurry -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(34), Arm-Dam%(37), FuroftheG-ResDeb%(45)
Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(42)
Level 22: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(31)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(25), GldArm-Res/Rech/End(42), GldArm-3defTpProc(43)
Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(27), Hct-Dmg/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), SprAssMar-Rchg/Rchg Build Up(40)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx(50)
Level 32: Savage Leap -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(33), Erd-%Dam(33), SprAvl-Dmg/EndRdx(33), Obl-%Dam(34), ScrDrv-Dam%(34)
Level 35: Genetic Corruption -- EndRdx-I(A)
Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40), Apc-Dam%(40)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(42), RechRdx-I(43)
Level 44: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48), EffAdp-EndMod/EndRdx(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Parasitic Aura -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(50), PreOptmz-EndMod/End/Rech(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(21)
Level 1: Blood Frenzy
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 1: Quick Form
Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
Level 50: Assault Core Embodiment
Level 50: Ageless Core Epiphany
Level 50: Degenerative Radial Flawless Interface
Level 50: Musculature Core Paragon
------------

 

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  • Thanks 1
Posted
8 hours ago, Sir Myshkin said:

Having down time between Shadow Meld's is leaving you a bit open, none of your defenses actually hit the 45% Softcap without SM going, which isn't such a great thing. Shadow Meld is better served as a safety net than a driving force to your survival, it eats into your DPS while you're attacking something like an AV, and its animation time locks you down for a long time (9-15/s every minute, you're burning 19-25% of your play time activating one non-enemy-impacting power). Do you have stealth suppression turned on? Hide won't be giving 8+% defense while you attack, if I flip suppression on your build's defense plummets to 38% for F/C/E/N.

 

Same rule kind of goes for Melee Core, good for situational buffering, but that power is a 2 up 2 down (minutes) and is primarily impacting everything but S/L for what it can. I'd sooner scrap Melee Core on a Stalker and get Assault Core instead as it will add much more in the form of aggressive damage boosting.

 

The following build is Offensive 'On', 73% S/L Resist and 46% F/C/E/N Defense (with Hide suppressed), Assault Hybrid swapped in. Build doesn't really need Ageless but it does give a bit of extra recharge for perma-ing Hasten; maybe Rebirth Radial wouldn't be a bad alt option to keep constant high levels of Regen going. I find it intriguing that Rending Flurry looks to do more damage than Hemorrhage, not sure how the Frenzy consumption on either of those powers impacts their final values.

 

  Reveal hidden contents

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Maiming Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), ShlWal-ResDam/Re TP(9)
Level 2: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(19)
Level 4: Boundless Energy -- Prv-Absorb%(A), Prv-Heal(5), PwrTrns-+Heal(5)
Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(45), SprStlGl-Acc/Dmg/EndRdx/Rchg(45), SprStlGl-Rchg/Hide%(46)
Level 8: Build Up -- RechRdx-I(A), GssSynFr--Build%(17)
Level 10: Environmental Modification -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(11), Rct-Def/Rchg(11), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(15), Rct-Def(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- Empty(A)
Level 16: Adaptation
Level 18: Rending Flurry -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(34), Arm-Dam%(37), FuroftheG-ResDeb%(45)
Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(42)
Level 22: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(31)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(25), GldArm-Res/Rech/End(42), GldArm-3defTpProc(43)
Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(27), Hct-Dmg/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), SprAssMar-Rchg/Rchg Build Up(40)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx(50)
Level 32: Savage Leap -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(33), Erd-%Dam(33), SprAvl-Dmg/EndRdx(33), Obl-%Dam(34), ScrDrv-Dam%(34)
Level 35: Genetic Corruption -- EndRdx-I(A)
Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40), Apc-Dam%(40)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(42), RechRdx-I(43)
Level 44: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48), EffAdp-EndMod/EndRdx(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Parasitic Aura -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(50), PreOptmz-EndMod/End/Rech(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(21)
Level 1: Blood Frenzy
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 1: Quick Form
Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
Level 50: Assault Core Embodiment
Level 50: Ageless Core Epiphany
Level 50: Degenerative Radial Flawless Interface
Level 50: Musculature Core Paragon
------------

 

 



| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Cheers for this got both sav/shield and sav/bio at 50 will try both now 👌🏽

Posted
On 5/7/2020 at 8:52 AM, Sir Myshkin said:

Having down time between Shadow Meld's is leaving you a bit open, none of your defenses actually hit the 45% Softcap without SM going, which isn't such a great thing. Shadow Meld is better served as a safety net than a driving force to your survival, it eats into your DPS while you're attacking something like an AV, and its animation time locks you down for a long time (9-15/s every minute, you're burning 19-25% of your play time activating one non-enemy-impacting power). Do you have stealth suppression turned on? Hide won't be giving 8+% defense while you attack, if I flip suppression on your build's defense plummets to 38% for F/C/E/N.

 

Same rule kind of goes for Melee Core, good for situational buffering, but that power is a 2 up 2 down (minutes) and is primarily impacting everything but S/L for what it can. I'd sooner scrap Melee Core on a Stalker and get Assault Core instead as it will add much more in the form of aggressive damage boosting.

 

The following build is Offensive 'On', 73% S/L Resist and 46% F/C/E/N Defense (with Hide suppressed), Assault Hybrid swapped in. Build doesn't really need Ageless but it does give a bit of extra recharge for perma-ing Hasten; maybe Rebirth Radial wouldn't be a bad alt option to keep constant high levels of Regen going. I find it intriguing that Rending Flurry looks to do more damage than Hemorrhage, not sure how the Frenzy consumption on either of those powers impacts their final values.

 

  Reveal hidden contents

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Maiming Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), ShlWal-ResDam/Re TP(9)
Level 2: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(19)
Level 4: Boundless Energy -- Prv-Absorb%(A), Prv-Heal(5), PwrTrns-+Heal(5)
Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(45), SprStlGl-Acc/Dmg/EndRdx/Rchg(45), SprStlGl-Rchg/Hide%(46)
Level 8: Build Up -- RechRdx-I(A), GssSynFr--Build%(17)
Level 10: Environmental Modification -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(11), Rct-Def/Rchg(11), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(15), Rct-Def(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- Empty(A)
Level 16: Adaptation
Level 18: Rending Flurry -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(34), Arm-Dam%(37), FuroftheG-ResDeb%(45)
Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(42)
Level 22: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(31)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(25), GldArm-Res/Rech/End(42), GldArm-3defTpProc(43)
Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(27), Hct-Dmg/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), SprAssMar-Rchg/Rchg Build Up(40)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx(50)
Level 32: Savage Leap -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(33), Erd-%Dam(33), SprAvl-Dmg/EndRdx(33), Obl-%Dam(34), ScrDrv-Dam%(34)
Level 35: Genetic Corruption -- EndRdx-I(A)
Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40), Apc-Dam%(40)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(42), RechRdx-I(43)
Level 44: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48), EffAdp-EndMod/EndRdx(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Parasitic Aura -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(50), PreOptmz-EndMod/End/Rech(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(21)
Level 1: Blood Frenzy
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 1: Quick Form
Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
Level 50: Assault Core Embodiment
Level 50: Ageless Core Epiphany
Level 50: Degenerative Radial Flawless Interface
Level 50: Musculature Core Paragon
------------

 

 



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		|-------------------------------------------------------------------|

 

 

 

Damn, savage/ shield is one hell of an end hog 🥵

even with cardiac core, going to have to run ageless with it 

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