Jump to content

Recommended Posts

Posted (edited)

Hello all! I have always loved superheroes and never got the chance to play city of heroes when it first came out. I liked the idea of making a kind of toxic poison beast kind of character so spines and Bio fit the bill! I am hoping the build can become a bit of a workhorse to just tackle a whole bunch of things. Tanking with friends, solo farming/bossing, questing etc. It does not need to be great at any of those things it just needs to be able to do em' to some extent! I have downloaded Mid's and did a good deal of reading around the forums. Here is the build I came up with. ( Thematically I like the idea of regenerating health quite fast! and I purposefully didn't include any of the Brute IOs as they are crazy expensive on the AH.) My character is level 4 atm lol but I always like to plan ahead in games like this so please critique away as I have litteraly no idea what I'm doing.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
------------
Level 1:    Barb Swipe    
 (A) Kinetic Combat - Accuracy/Damage
 (3) Kinetic Combat - Damage/Recharge
 (3) Kinetic Combat - Damage/Endurance/Recharge
 (5) Kinetic Combat - Damage/Endurance
 (5) Crushing Impact - Damage/Endurance
 (7) Crushing Impact - Accuracy/Damage/Endurance


Level 1:    Hardened Carapace    
 (A) Aegis - Resistance
 (7) Aegis - Psionic/Status Resistance
 (9) Aegis - Resistance/Endurance
 (11) Aegis - Resistance/Recharge
 (11) Aegis - Resistance/Endurance/Recharge


Level 2:    Spine Burst    
 (A) Obliteration - Damage
 (13) Obliteration - Accuracy/Recharge
 (15) Obliteration - Damage/Recharge
 (15) Obliteration - Accuracy/Damage/Recharge
 (17) Obliteration - Accuracy/Damage/Endurance/Recharge
 (17) Obliteration - Chance for Smashing Damage


Level 4:    Inexhaustible    
 (A) Healing IO
 (25) Healing IO
 (27) Endurance Modification IO


Level 6:    Environmental Modification    
 (A) Red Fortune - Endurance


Level 8:    Lunge    
 (A) Kinetic Combat - Accuracy/Damage
 (9) Kinetic Combat - Damage/Endurance
 (46) Kinetic Combat - Damage/Recharge
 (46) Kinetic Combat - Damage/Endurance/Recharge
 (46) Crushing Impact - Accuracy/Damage/Endurance
 (50) Crushing Impact - Damage/Endurance/Recharge


Level 10:    Hasten    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 12:    Hover    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 14:    Kick    
 (A) Kinetic Combat - Accuracy/Damage
 (13) Kinetic Combat - Damage/Endurance
 (19) Kinetic Combat - Damage/Recharge
 (23) Kinetic Combat - Damage/Endurance/Recharge


Level 16:    Ablative Carapace    
 (A) Doctored Wounds - Heal
 (21) Doctored Wounds - Heal/Recharge
 (21) Doctored Wounds - Recharge
 (23) Doctored Wounds - Endurance/Recharge
 (33) Doctored Wounds - Heal/Endurance/Recharge


Level 18:    Quills    
 (A) Obliteration - Damage
 (25) Obliteration - Accuracy/Damage/Endurance/Recharge
 (29) Obliteration - Accuracy/Recharge
 (31) Obliteration - Chance for Smashing Damage
 (31) Obliteration - Damage/Recharge
 (33) Obliteration - Accuracy/Damage/Recharge


Level 20:    Evolving Armor    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (19) Unbreakable Guard - RechargeTime/Resistance
 (43) Unbreakable Guard - Resistance
 (43) Unbreakable Guard - +Max HP
 (45) Unbreakable Guard - Resistance/Endurance
 (50) Unbreakable Guard - Endurance/RechargeTime


Level 22:    Tough    
 (A) Unbreakable Guard - Resistance
 (27) Unbreakable Guard - Resistance/Endurance
 (29) Steadfast Protection - Resistance/+Def 3%
 (33) Gladiator's Armor - TP Protection +3% Def (All)
 (36) Unbreakable Guard - RechargeTime/Resistance
 (42) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 24:    Adaptation    
Level 26:    Taunt    
 (A) Mocking Beratement - Taunt
 (37) Mocking Beratement - Recharge
 (39) Mocking Beratement - Taunt/Recharge
 (39) Mocking Beratement - Taunt/Recharge/Range
 (39) Mocking Beratement - Accuracy/Recharge
 (40) Mocking Beratement - Taunt/Range


Level 28:    DNA Siphon    
 (A) Doctored Wounds - Heal/Recharge
 (34) Doctored Wounds - Heal/Endurance/Recharge
 (34) Doctored Wounds - Endurance/Recharge
 (34) Doctored Wounds - Recharge
 (36) Doctored Wounds - Heal


Level 30:    Fly    
 (A) Flight Speed IO


Level 32:    Weave    
 (A) Reactive Defenses - Scaling Resist Damage
 (45) Reactive Defenses - Defense/Endurance


Level 35:    Genetic Contamination    
 (A) Obliteration - Damage
 (36) Obliteration - Accuracy/Recharge
 (37) Obliteration - Damage/Recharge
 (40) Obliteration - Accuracy/Damage/Recharge
 (42) Obliteration - Accuracy/Damage/Endurance/Recharge
 (42) Obliteration - Chance for Smashing Damage


Level 38:    Parasitic Aura    
 (A) Preventive Medicine - Heal
 (40) Preventive Medicine - Chance for +Absorb
 (43) Preventive Medicine - Heal/RechargeTime/Endurance
 (48) Preventive Medicine - Heal/Endurance
 (48) Preventive Medicine - Endurance/RechargeTime
 (48) Preventive Medicine - Heal/RechargeTime


Level 41:    Maneuvers    
 (A) Gift of the Ancients - Defense/Endurance
 (50) Gift of the Ancients - Defense/Endurance/Recharge
 (31) Gift of the Ancients - Defense


Level 44:    Superior Conditioning    
 (A) Empty


Level 47:    Focused Accuracy    
 (A) Empty


Level 49:    Physical Perfection    
 (A) Regenerative Tissue - Endurance/Recharge


Level 1:    Brawl    
 (A) Empty
 (37) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Fury    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Endurance Modification IO


Level 10:    Defensive Adaptation    
Level 10:    Efficient Adaptation    
Level 10:    Offensive Adaptation    
------------
------------
Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
28.5% Defense(Smashing)
28.5% Defense(Lethal)
13.81% Defense(Fire)
13.81% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
30.38% Defense(Melee)
6% Defense(Ranged)
12.25% Defense(AoE)
1.8% Max End
8% Enhancement(Heal)
8.75% Enhancement(Max EnduranceDiscount)
41.25% Enhancement(RechargeTime)
27% Enhancement(Accuracy)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
208 HP (13.88%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 80%
MezResist(Held) 80%
MezResist(Immobilized) 80%
MezResist(Sleep) 80%
MezResist(Stunned) 80%
MezResist(Terrorized) 80%
MezResist(Teleport) 100% (20% chance)
2% (0.03 End/sec) Recovery
29.75% Resistance(Smashing)
29.75% Resistance(Lethal)
26% Resistance(Fire)
26% Resistance(Cold)
12.5% Resistance(Energy)
12.5% Resistance(Negative)
11.75% Resistance(Toxic)
16.75% Resistance(Psionic)
7.5% SpeedRunning

------------
Set Bonuses:
Kinetic Combat
(Barb Swipe)
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  22.49 HP (1.5%) HitPoints
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Crushing Impact
(Barb Swipe)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Aegis
(Hardened Carapace)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  5% Resistance(Psionic)


Obliteration
(Spine Burst)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3% DamageBuff(All)
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)
  3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Kinetic Combat
(Lunge)
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  22.49 HP (1.5%) HitPoints
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Crushing Impact
(Lunge)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Shield Wall
(Hover)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Kinetic Combat
(Kick)
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  22.49 HP (1.5%) HitPoints
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Doctored Wounds
(Ablative Carapace)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)


Obliteration
(Quills)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3% DamageBuff(All)
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)
  3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Unbreakable Guard
(Evolving Armor)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%
  112.4 HP (7.5%) HitPoints


Unbreakable Guard
(Tough)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Steadfast Protection
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Gladiator's Armor
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Mocking Beratement
(Taunt)
  1.8% Max End
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  7.5% Enhancement(RechargeTime)


Doctored Wounds
(DNA Siphon)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)


Reactive Defenses
(Weave)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  3% Resistance(All)


Obliteration
(Genetic Contamination)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3% DamageBuff(All)
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)
  3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Preventive Medicine
(Parasitic Aura)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  28.11 HP (1.88%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  8.75% Enhancement(RechargeTime)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Gift of the Ancients
(Maneuvers)
  2% (0.03 End/sec) Recovery
  2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1461;674;1348;HEX;|
|78DA6594D96F125114C6EFC06019A0D2C52EB47461294B17045B9F7C30D6B63E142|
|CDAC45742DA2B8C52203334B18FFE43BEB8AFCF6AA27F875BAD897B5CC63373BE20|
|C990C0EFF2DD73E73BE71B98D28DB5D0AD0B37CF0A2578BE5135CDCAAAB1DF91FED|
|27EA7DAD15B4DAFA0571FBD871CBD52920D2973DB6DBD29CD1996D6E455D934656E|
|556F55B68C5AB5A9EF54CE197B2D4304CAAD56838AA5DC0D3ACB8D865EAB77FA796|
|D2FF5662DEC7C2BCAEAAE34CCBADE8EACB7F59DDC7A531AB5834AA96A76A471C04D|
|8D531B197A3F4F09BC2C9F2813E2AAF05C06B799EA25B04A2CA8E2D82EF37682A83|
|86755B1A2F0DE69A63FCF0C14C065E6CB148E909FF2CBE368A1DFCCE37FC0BFCC01|
|0B145E8777C8CFCB7E1E6FD2EE4113E3E0C42CF32ED5F8B846F8C2ECF922C5B1DB9|
|E7D98D18F999630EB12665DC26C05C98CD3418DAFA7680BECB1086AB41784577093|
|7BF490D6CF5EDE7E7885E03504AF51783DA25EC3C82FBCC5BD9E288165E66891397|
|B91F99A6619C42C83C86F1C394591E334F29A469EB3C8F331F90DB39F6FF807D70C|
|7D67CE7F017F3217BF320BDF985E9A6B046747503B819AE8186D4C91CF29FE9EC03|
|5B3F0B847BE637CD67A45FD47D07FA4CE7D25F798291DBC065E67A61BCC27749D49|
|C5E7E435899C62C825869C62C82D813C83D4F714FB89A904DF5395B419DCD399CF9|
|8F788F9946AE298338E7C13C835893CD3C8338BDCB3C8FB199D9DB3D77476EE0D6B|
|E943E4FA8179F22DF80E7CCF1CA49E32F86D67545AA429FB3EE6B49FA9D18D5FC02|
|C0B16BD4480941C949CA38448C9E337993FC3F725AA76FFE38A70AA92CEE7FC7F5D|
|B09E77290597B2EC52565CCA86DA7D325845D76E59ED3E0384E228DA807072B30B0|
|E03B4ABF4EE1EF52A5778A68FAEAA4FBD0A9E060F12DD7FAF75DF5EC3E361CFFA1F|
|7621FEFB|
|-------------------------------------------------------------------|

 

made some edits to increase res!*

Edited by gnew95
Posted

I do not feel that you "ought" to need the Body pool as a /bio Brute.  It's got several endurance tools, and as a Spines brute, you'll be wanting more hard-hitting ST attacks unless you only care about AoE.  As a result, I took Soul Mastery for Gloom with my spines/bio.

  • 3 months later
Posted (edited)

Sorry for the very late post, but I just started playing my Ice/Bio Brute again and was looking for ideas.

 

Since you're a Brute and going to be on the ground in the middle of the enemy, I'm not sure Hover/Fly servers you all that well (I get it if it's themed, or if you just like those powers). I'd go for Combat Jumping and Super Jump (Slotting the Winter's Gift 20% Slow Resist), and I'd look at swapping out 2 Common Heal and 1 Common End for 3 Numina's (Heal, Heal/End, Proc). I also swapped out the Numina's in Health for Panacea Proc.

Edited by Warboss
Because I forget stuff...

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

Posted

I made one of these first week i got to play again so the build is ancient but something to go on. I don't like slotting kinetic combat sets the accuracy is horrible although i see you added some with crushing impacts i think you'd be better off with winter sets where you can. I'll post it, not sure you'll be able to open it now but you can see whats slotted. Its not s/l capped def or res but that never mattered and i agree with aethereal the single target damage is poor even with barb swipe getting a little update but i also couldn't fit in another single target attack so i lived with it:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

SPINES BIO: Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
------------
Level 1:    Barb Swipe            SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7)
Level 1:    Hardened Carapace        UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(48)
Level 2:    Spine Burst            Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-Acc/Dmg/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Rchg(48), Obl-Dmg(50)
Level 4:    Super Speed            Run-I(A)
Level 6:    Build Up            RechRdx-I(A)
Level 8:    Inexhaustible            Pnc-Heal/+End(A), Pnc-Heal(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux(45)
Level 10:    Environmental Modification        LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), ShlWal-Def(11), ShlWal-Def/EndRdx(13), ShlWal-Def/EndRdx/Rchg(13)
Level 12:    Adaptation    
Level 14:    Combat Jumping            LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15)
Level 16:    Ablative Carapace        Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-Heal/EndRdx(31), Prv-Heal(34), Prv-EndRdx/Rchg(42)
Level 18:    Quills                SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/Rchg(42), SprBrtFur-Acc/Dmg(42)
Level 20:    Evolving Armor            UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam(23)
Level 22:    Boxing                Empty(A)
Level 24:    Tough                UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(40)
Level 26:    Ripper                Arm-Dam%(A), Arm-Dmg/EndRdx(27), Arm-Acc/Rchg(27), Arm-Acc/Dmg/Rchg(34), Arm-Dmg(37), FrcFdb-Rechg%(40)
Level 28:    DNA Siphon            Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32:    Throw Spines            SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg(50)
Level 35:    Genetic Contamination        SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg(37)
Level 38:    Parasitic Aura            Pnc-Heal(A), Pnc-Heal/EndRedux(39), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43)
Level 41:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 44:    Hasten                RechRdx-I(A), RechRdx-I(45)
Level 47:    Tactics                HO:Cyto(A)
Level 49:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(3)
Level 2:    Swift                Empty(A)
Level 12:    Defensive Adaptation    
Level 12:    Efficient Adaptation    
Level 12:    Offensive Adaptation    
Level 50:    Agility Core Paragon    
Level 4:    Ninja Run    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1479;698;1396;HEX;|
|78DA6594D94F135114C6EF74A6564A4B5B5A0A484B294BD90B75498C4B0C0835452|
|A2424BE364DB996499092694DF4D107DF154D7C710197575FDCD767A389FA67B8A1|
|3E685C713CCCF9AC9869D2FCEEFDEEFDEE9C73CF99C91E1FF3DC3870729F506AF7C|
|FE7CBE5DCA871AC229DD97C512FA84208F7CC74E6D0F84CDB6866CA45D37A6B3997|
|95F352266716F505598EB134268FC885B24C8EEAA5DC9451CC2FE885DC8871B4640|
|8F774A9344F9BA59CF558C349992767D16B4DD27A71AE4233DFDFA5596994E7F4C5|
|E0F8A25E488E18850A1D94CD972BD238D14411F4D2FF6942E0676AE2B426444A13D|
|A197089B9E92C788E79B383B62B96C729BEA99636F09539F819FC0236D2C6A82686|
|B6F2FC590256F22A82B53AD36131F19BD9BDC61CFAC54CFD6476D0B5A9EC15EAA0B|
|0B4E7749E139AB39FB55B149F8BE3D35C717EC6E63630C6EC6B45DC11E66DF2D4C0|
|53D3A0589AFB20AFB927989E349861DE214F2D7BCC30C5E6E5B1E285BF6E4D58B93|
|FA07D3EDC976F95BDFEF7E03B66EB1B66FC35B3F72DF305E5178037709DB5FA6BE0|
|5566F80A3C2BE032F3213D37C85E35883A8550A710EA1346BD148ABF01F7D860D24|
|FA8A434C2DDF89D7735E19426B8BBE17E495136A3AACD7BB95A5BF680BB99F15DCC|
|CE9DA8F229E6238AB285BD8E16641DC1AD44704B1AC512E5581C51DC6E6B08F4335|
|F510C31DC542CC09DDAE6077D601D33EE65A63CCCC714433BBCED2BAC752C8397C1|
|4BCCCE8BE005E613F276A173BAD06509745522FA7FB7F5A1FB02944F0FF2E9413E4|
|3C827857CDA694F3F3AAA1F9D3D0006692DC96B22B983A0A92244DA302A388C3323|
|5AF5ED5E6F52AA6A9F4D19B629299BB2CDA66CB72969ADFA5530276DABD35AF5BD1|
|78AA57C749382FCC4618ED73141ECD6C4877F6BF07FDAB8FB3C778E6389B96ADB7D|
|6FFDCDE4A79977378CEF6F18FF089319F1D6F8AB5F16F30F1CADFA08|
|-------------------------------------------------------------------|

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...