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Posted

I've been playing two different Spines brutes as baby farmers, one /Bio and one /Fire.  They both work pretty well, even though I haven't geared up with purples etc.

 

In my travels, I have become very underwhelmed with Spine Burst.  The animation is glacial for nominal payoff.  I'm very tempted to respec out of it and rely on Throw Spines, Ball Lightning, etc. for AoE damage.

 

Is that nuts?  I see various high-end builds include it, but can't see how it ever fits into a rotation.  What am I missing here?

 

Posted

mule'd, or some may use it w/o knowing how sub-optimal it is to do so on the really high-end builds they copy off the forums w/o good understanding of the game mechanics ...would be my guesses. some of the farmers i see in-game have it, but no Fences/Ball... which is the real shame, imo.

Posted

I had the same reaction. Spine Burst and Combustion from Fire Melee in Tankers is something that animates for much too long for the damage it produces.

Posted (edited)

My Spines/Fire Farmer's attack chain is Ball Lightning - Spine Burst - Burn - Electrifying Fences.

In comic con, you're usually surrounded and messing with cones is not very different from single target. 

My clear times are usually about 5:30.

There is a farming thread with several builds advantages/disadvantages of power sets. Really, anything you want to know about farming. I found it very helpful. 

 

Here's the link to the thread: 

 

Edited by StoneKarma
Posted

If you want decent times with a spines character, you will need to learn to use Throw spines and hit as many targets as possible every time.  Outside of that power, Rad is way better for farming.

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Posted
  On 8/29/2020 at 4:23 AM, HelenCarnate said:

If you want decent times with a spines character, you will need to learn to use Throw spines and hit as many targets as possible every time.  Outside of that power, Rad is way better for farming.

Expand  

I like the other powers in Spines, it's just Spine Burst that fall flat IMO.   My rotation for big mobs is a mix of Burn, Throw Spines, Ball Lightning and Elec Cages.  Throw in an ion judgment from time to time, and Spine Burst never fits in.  It's basically a parking spot for 5 Scirocco slots.

Posted
  On 8/30/2020 at 4:38 AM, MitchEvans said:

I like the other powers in Spines, it's just Spine Burst that fall flat IMO.   My rotation for big mobs is a mix of Burn, Throw Spines, Ball Lightning and Elec Cages.  Throw in an ion judgment from time to time, and Spine Burst never fits in.  It's basically a parking spot for 5 Scirocco slots.

Expand  

If you are using it as a mule and never actually activate it, I would try to fit 1 more slot in and toss in Mocking Beratement.  For those that have cones down, this seems to work rather well.

 

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