Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted

So, I've decided to make a WM/SD scrapper. I'll be pulling out all the financial stops and should get to soft cap on all 3 positionals "fairly" easy. I usually take the same 4 power pools and it gets a little boring:

Speed for hasten, fighting for tough and weave(plus boxing sigh) leaping for CJ and super jump, and leadership for anything I have the slots for. I'd like to try on of the newOrigin pools but the classics are classics for a reason. What can I take to shake things up but still be just as good if not better?

Posted

I like the new pools. They are exciting and fun and have neat tricks. 🙂 I never liked sorcery, but the other two are great. 🙂

Posted (edited)

I often work to achieve softcaps without maneuvers or incarnates. This helps with overall endurance consumption. Then I pick up rune of protection to supplement resists.  Makes you pretty darned tough with 50% uptime. I can’t remember if I did this on my WM/SD, but I’m pretty sure I did. 

Edited by Saikochoro
Posted (edited)

Haven't tried it myself yet, but I agree.  Rune of protection with either shield or willpower isn't a bad plan as you could then alternate that with your tier 9 to have pretty consistent extra resistance.  Biggest issue probably fitting in all those power picks somehow, but sounds like it'd be very nice.

2 hours ago, Saikochoro said:

I often work to achieve softcaps without maneuvers or incarnates. This helps with overall endurance consumption. Then I pick up rune of protection to supplement resists.  Makes you pretty darned tough with 50% uptime. I can’t remember if I did this on my WM/SD, but I’m pretty sure I did. 

 

Edited by Riverdusk
Posted
16 minutes ago, Riverdusk said:

Haven't tried it myself yet, but I agree.  Rune of protection with either shield or willpower isn't a bad plan as you could then alternate that with your tier 9 to have pretty consistent extra resistance.  Biggest issue probably fitting in all those power picks somehow, but sounds like it'd be very nice.

 

Yeah. I like to pick up rune of protection whenever I can. It is especially nice on energy aura and SR as well. I tend to skip the shield T9 since it doesn’t scale with global recharge and use rune of protection in place of that.  I’ll have to look back at my WM/SD build to see what I did when I get a chance. 

Posted

Here is a WM/SD build that makes use of rune of protection to supplement resists.  

 

A couple things to note:

- The high resists will have 50% uptime, which I think is more than sufficient given you will have softcapped defenses as your primary mitigation.

- There was a free power slot that I couldn't allocate additional slots to.  I put One with the Shield in as a place holder, but you could pick up grant cover or some other power if you like.

- All totals are without incarnates.  So you can pick whatever incarnates you like.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed

Hero Profile:
Level 1: Pulverize -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(9)
Level 2: Jawbreaker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13), SprCrtStr-Rchg/+50% Crit(13)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(19)
Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-Max HP%(21), Prv-Heal(23)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Clobber -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27), TchofDth-Dam%(27)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-Def(29), Rct-ResDam%(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/Rchg(31), ClvBlo-Dmg/EndRdx(31), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-%Dam(33)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(34), Ags-EndRdx/Rchg(36), GldArm-3defTpProc(36)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(37)
Level 28: Shatter -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FuroftheG-ResDeb%(39)
Level 30: Spirit Ward -- Prv-Absorb%(A)
Level 32: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(50)
Level 35: Rune of Protection -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(43), RctArm-EndRdx/Rchg(43), StdPrt-ResDam/Def+(43)
Level 38: Crowd Control -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(46)
Level 41: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50)
Level 44: One with the Shield -- TtnCtn-ResDam(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Super Jump -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
------------

 

Totals with Rune active:

image.png.eaf454ec9a36cb5eb55b2a10fc21dc97.png

 

Totals with rune inactive:

image.png.905969dd001bb883dae099b8a378dc9b.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...