Doc Infinitus Posted October 6, 2020 Share Posted October 6, 2020 Some powers have options available now that weren't in live days. (that I can remember at least). Illusion has PA being clones. Some weapons have no redraw or alt animations available. My suggestion is that Propel in Gravity power set be given options along the lines of "only rocks" or choice of "small medium or large" objects only, or possibly objects that disintegrate on impact so they don't clutter up the mission map. Thanks for your consideration. 3 Link to comment Share on other sites More sharing options...
Uun Posted October 6, 2020 Share Posted October 6, 2020 I like this idea, but I don't think it's possible. The objects are randomly selected client side, so everybody on the map sees something different. In other words, you might see a fork lift while your teammate sees a chair. 1 Uuniverse Link to comment Share on other sites More sharing options...
Doc Infinitus Posted October 6, 2020 Author Share Posted October 6, 2020 Maybe they could set them to disintegrate on impact or drop thru the floor? 2 Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted October 7, 2020 Share Posted October 7, 2020 But I like kicking around a discarded forklift like a beach ball, so no. 1 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
Six-Six Posted October 7, 2020 Share Posted October 7, 2020 While I am partial to the forklift myself, it might be too much to ask that the propelled objects match the current map: in caves, it's rocks; in regular buildings, it could be desks and plant boxes, safe, etc.; tech buildings... erm... tech things. Or I was just thinking a few hours ago while playing my Grav dom... it would be cool to mix up lift + propel + wormhole and have you pick up a foe and hurl him (or her or it) against the mob. I don't really care what the damage calculations would be. the act of doing it is good enough for me. 😃 3 My Toons Link to comment Share on other sites More sharing options...
Lines Posted October 7, 2020 Share Posted October 7, 2020 1 hour ago, Six Six said: Or I was just thinking a few hours ago while playing my Grav dom... it would be cool to mix up lift + propel + wormhole and have you pick up a foe and hurl him (or her or it) against the mob. I don't really care what the damage calculations would be. the act of doing it is good enough for me. 😃 This is the only power I would ever use. 2 Link to comment Share on other sites More sharing options...
Player2 Posted October 24, 2020 Share Posted October 24, 2020 On 10/6/2020 at 12:18 PM, Uun said: I like this idea, but I don't think it's possible. The objects are randomly selected client side, so everybody on the map sees something different. In other words, you might see a fork lift while your teammate sees a chair. The list of objects that the power randomly selects from on client side could be replaced... or added to... or maybe there could be more than one list and the player chooses which list is used in the power customization options. So have a rocks only list with a bunch of rocks, a large objects list with vehicles and statues, a small objects list for those tiny but devastating objects, and still keep the one big list of everything. Link to comment Share on other sites More sharing options...
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