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Super Reflex Ice Melee, Thematic Tank... can it be min/maxed?


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Posted (edited)

My better half who I duo with has set me a bit of a challenge. She would like a min/maxed thematic tank for the winter. The aims to be able to solo and duo flashbacks have great survivability and damage (54x8 mish for us). For her Ice Fairy theme, she has asked that the toon has SR, Ice Melee, can fly and has the Arctic Mastery to allow for Ice blast and more importantly  Ice Storm. 
The build I have come up with has everything she has asked for (I think), some resistance S/L/F/C, OP Defence (thank you SR) the requested powers and a fly. But as I have never used SR or Ice Melee, I thought I would check in with the boards and see if the build is viable. I know we have some SR tanks aficionados here (the Tank Gods test is crazy) who might be able to help me improve the build no end. Any advice would be super welcome.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Lady DeWinter: Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Focused Fighting 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (3) Luck of the Gambler - Defense: Level 50
*  (9) Luck of the Gambler - Defense/Endurance: Level 50


Level 1: Frozen Fists 
*  (A) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50
*  (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50
*  (9) Superior Gauntleted Fist - Accuracy/Damage: Level 50
*  (19) Superior Gauntleted Fist - Damage/RechargeTime: Level 50
*  (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50
*  (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50


Level 2: Focused Senses 
*  (A) Reactive Defenses - Defense: Level 50
*  (5) Reactive Defenses - Defense/Endurance: Level 50
*  (13) Reactive Defenses - Endurance/RechargeTime: Level 50
*  (42) Reactive Defenses - Defense/RechargeTime: Level 50
*  (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
*  (43) Reactive Defenses - Scaling Resist Damage: Level 50


Level 4: Agile 
*  (A) Red Fortune - Endurance/Recharge: Level 50
*  (5) Red Fortune - Defense/Endurance: Level 50
*  (11) Red Fortune - Defense: Level 50
*  (11) Red Fortune - Defense/Recharge: Level 50
*  (46) Red Fortune - Defense/Endurance/Recharge: Level 50
*  (48) Red Fortune - Endurance: Level 50


Level 6: Ice Sword 
*  (A) Gladiator's Strike - Chance for Smashing Damage: Level 50
*  (7) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
*  (7) Gladiator's Strike - Accuracy/Damage: Level 50
*  (21) Gladiator's Strike - Damage/Recharge: Level 50
*  (33) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
*  (33) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50


Level 8: Practiced Brawler 
*  (A) Recharge Reduction IO: Level 50


Level 10: Hasten 
*  (A) Recharge Reduction IO: Level 50
*  (42) Recharge Reduction IO: Level 50


Level 12: Dodge 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (13) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
*  (15) Shield Wall - Defense: Level 50
*  (29) Luck of the Gambler - Defense/Endurance: Level 50
*  (29) Shield Wall - Defense/Endurance/Recharge: Level 50
*  (45) Shield Wall - Defense/Endurance: Level 50


Level 14: Evasion 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (15) Luck of the Gambler - Defense: Level 30
*  (19) Luck of the Gambler - Defense/Endurance: Level 30
*  (42) Luck of the Gambler - Defense/Recharge: Level 30


Level 16: Build Up 
*  (A) Adjusted Targeting - Recharge: Level 50
*  (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
*  (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50


Level 18: Fly 
*  (A) Flight Speed IO: Level 50


Level 20: Ice Patch 
*  (A) Recharge Reduction IO: Level 50


Level 22: Lucky 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (23) Gift of the Ancients - Defense/Endurance: Level 40
*  (23) Gift of the Ancients - Defense: Level 40


Level 24: Kick 
*  (A) Empty


Level 26: Tough 
*  (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
*  (27) Aegis - Psionic/Status Resistance: Level 50
*  (27) Unbreakable Guard - +Max HP: Level 50
*  (31) Unbreakable Guard - Resistance: Level 50
*  (31) Steadfast Protection - Resistance/+Def 3%: Level 30
*  (31) Impervium Armor - Psionic Resistance: Level 40


Level 28: Combat Jumping 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 30: Quickness 
*  (A) Run Speed IO: Level 50


Level 32: Weave 
*  (A) Shield Wall - Defense: Level 40
*  (34) Shield Wall - Defense/Endurance: Level 50
*  (36) Shield Wall - Defense/Endurance/Recharge: Level 40
*  (37) Shield Wall - Defense/Recharge: Level 40


Level 35: Greater Ice Sword 
*  (A) Hecatomb - Chance of Damage(Negative): Level 50
*  (36) Hecatomb - Damage/Endurance: Level 50
*  (36) Hecatomb - Damage/Recharge: Level 50
*  (37) Hecatomb - Accuracy/Damage/Recharge: Level 50
*  (37) Hecatomb - Accuracy/Recharge: Level 50
*  (40) Hecatomb - Damage: Level 50


Level 38: Frozen Aura 
*  (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
*  (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
*  (39) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
*  (39) Superior Avalanche - Damage/Endurance: Level 50
*  (40) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
*  (43) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50


Level 41: Chilblain 
*  (A) HamiO:Endoplasm Exposure


Level 44: Ice Blast 
*  (A) Superior Winter's Bite - Accuracy/Damage: Level 50
*  (45) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50
*  (45) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50
*  (46) Superior Winter's Bite - Damage/RechargeTime: Level 50
*  (46) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50


Level 47: Ice Storm 
*  (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50
*  (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50
*  (48) Superior Frozen Blast - Accuracy/Damage: Level 50
*  (50) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50
*  (50) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50
*  (50) Bombardment - Chance for Fire Damage: Level 50


Level 49: Elude 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 1: Brawl 
*  (A) Empty


Level 1: Gauntlet 
Level 1: Prestige Power Dash 
*  (A) Empty


Level 1: Prestige Power Slide 
*  (A) Empty


Level 1: Prestige Power Quick 
*  (A) Empty


Level 1: Prestige Power Rush 
*  (A) Empty


Level 1: Prestige Power Surge 
*  (A) Empty


Level 1: Sprint 
*  (A) Empty


Level 2: Rest 
*  (A) Empty


Level 4: Ninja Run 
Level 2: Swift 
*  (A) Empty


Level 2: Health 
*  (A) Panacea - +Hit Points/Endurance: Level 50
*  (21) Preventive Medicine - Chance for +Absorb: Level 50
*  (33) Miracle - +Recovery: Level 40
*  (34) Numina's Convalesence - +Regeneration/+Recovery: Level 50
*  (40) Miracle - Heal: Level 40


Level 2: Hurdle 
*  (A) Empty


Level 2: Stamina 
*  (A) Performance Shifter - Chance for +End: Level 50
*  (34) Performance Shifter - EndMod: Level 50


Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Freedom Phalanx Reserve 
Level 50: Melee Partial Core Graft 
Level 50: Ageless Partial Radial Invocation 
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:
* 6.5% DamageBuff(Smashing)
* 6.5% DamageBuff(Lethal)
* 6.5% DamageBuff(Fire)
* 6.5% DamageBuff(Cold)
* 6.5% DamageBuff(Energy)
* 6.5% DamageBuff(Negative)
* 6.5% DamageBuff(Toxic)
* 6.5% DamageBuff(Psionic)
* 11% Defense(Smashing)
* 11% Defense(Lethal)
* 8.5% Defense(Fire)
* 8.5% Defense(Cold)
* 12.25% Defense(Energy)
* 12.25% Defense(Negative)
* 6% Defense(Psionic)
* 16% Defense(Melee)
* 11% Defense(Ranged)
* 11% Defense(AoE)
* 3.6% Max End
* 31% Enhancement(Accuracy)
* 6.25% Enhancement(Max EnduranceDiscount)
* 61.25% Enhancement(RechargeTime)
* 7.5% SpeedFlying
* GrantPower Preventive Medicine (10% chance, if Scourge)
* 323.3 HP (17.25%) HitPoints
* 7.5% JumpHeight
* 7.5% SpeedJumping
* MezResist(Confused) 118.8%
* MezResist(Held) 118.8%
* MezResist(Immobilized) 118.8%
* MezResist(Sleep) 118.8%
* MezResist(Stunned) 118.8%
* MezResist(Terrorized) 118.8%
* MezResist(Teleport) 100% (20% chance)
* 23% (0.38 End/sec) Recovery
* 66% (5.15 HP/sec) Regeneration
* 45% ResEffect(SpeedFlying)
* 45% ResEffect(RechargeTime)
* 45% ResEffect(SpeedRunning)
* 20.75% Resistance(Smashing)
* 20.75% Resistance(Lethal)
* 42.5% Resistance(Fire)
* 42.5% Resistance(Cold)
* 26% Resistance(Energy)
* 26% Resistance(Negative)
* 14% Resistance(Toxic)
* 25% Resistance(Psionic)
* 7.5% SpeedRunning

------------
Set Bonuses:
Luck of the Gambler
(Focused Fighting)
*   10% (0.78 HP/sec) Regeneration
*   21.08 HP (1.13%) HitPoints
*  7.5% Enhancement(RechargeTime)


Superior Gauntleted Fist
(Frozen Fists)
*   3.6% Max End
*   6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   16% (1.25 HP/sec) Regeneration
*   5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
*   6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Reactive Defenses
(Focused Senses)
*   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
*   35.14 HP (1.88%) HitPoints
*   3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
*   3.75% Enhancement(EnduranceDiscount)
*   8.75% Enhancement(RechargeTime)
*  3% Resistance(All)


Red Fortune
(Agile)
*   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
*   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
*   2% DamageBuff(All)
*   5% Enhancement(RechargeTime)
*   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Gladiator's Strike
(Ice Sword)
*   2.5% (0.04 End/sec) Recovery
*   2.25% Max End
*   21.08 HP (1.13%) HitPoints
*   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
*   2.5% DamageBuff(All)


Luck of the Gambler
(Dodge)
*   10% (0.78 HP/sec) Regeneration
*  7.5% Enhancement(RechargeTime)


Shield Wall
(Dodge)
*   10% (0.78 HP/sec) Regeneration
*   2.5% (0.04 End/sec) Recovery
*   42.17 HP (2.25%) HitPoints
*  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Luck of the Gambler
(Evasion)
*   10% (0.78 HP/sec) Regeneration
*   21.08 HP (1.13%) HitPoints
*   9% Enhancement(Accuracy)
*  7.5% Enhancement(RechargeTime)


Adjusted Targeting
(Build Up)
*   2% DamageBuff(All)
*   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


Luck of the Gambler
(Lucky)
*  7.5% Enhancement(RechargeTime)


Gift of the Ancients
(Lucky)
*   2% (0.03 End/sec) Recovery


Gladiator's Armor
(Tough)
*  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Aegis
(Tough)
*  5% Resistance(Psionic)


Unbreakable Guard
(Tough)
*   2.5% Enhancement(EnduranceDiscount)
*  140.6 HP (7.5%) HitPoints


Steadfast Protection
(Tough)
*  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Impervium Armor
(Tough)
*  6% Resistance(Psionic)


Luck of the Gambler
(Combat Jumping)
*  7.5% Enhancement(RechargeTime)


Shield Wall
(Weave)
*   10% (0.78 HP/sec) Regeneration
*   2.5% (0.04 End/sec) Recovery
*   42.17 HP (2.25%) HitPoints


Hecatomb
(Greater Ice Sword)
*   4% (0.07 End/sec) Recovery
*   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   15% Enhancement(Accuracy)
*   10% Enhancement(RechargeTime)
*   6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Superior Avalanche
(Frozen Aura)
*   15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
*   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   4% (0.07 End/sec) Recovery
*   5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)


Superior Winter's Bite
(Ice Blast)
*   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
*   4% (0.07 End/sec) Recovery
*   5% Defense(Energy,Negative), 2.5% Defense(Ranged)


Superior Frozen Blast
(Ice Storm)
*   15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
*   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   4% (0.07 End/sec) Recovery
*   5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)


Luck of the Gambler
(Elude)
*  7.5% Enhancement(RechargeTime)


Preventive Medicine
(Health)
*  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Miracle
(Health)
*   2.5% (0.04 End/sec) Recovery


Performance Shifter
(Stamina)
*   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


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Edited by MrWallace
Posted

One extra question I also had was around "Freezing Touch"? I have note included it the current build, but as the Ice Melee's hard hitting single target attack I am not sure if I should work it in? What do people think is it a must have power?

 

Cheers 

 

Mr W

Posted
2 hours ago, MrWallace said:

One extra question I also had was around "Freezing Touch"? I have note included it the current build, but as the Ice Melee's hard hitting single target attack I am not sure if I should work it in? What do people think is it a must have power?

 

Cheers 

 

Mr W

Freezing touch is absolutely must-have.  I consider it the best power in ice melee.  It does take a few seconds to deal it's full damage though, so it's best used against higher HP targets

Posted

Thanks Josh. I will take a look the build and workout a way to squeeze it in :)...Not sure how give the demand for Ice rain, but I will figure it out .

Posted

Reworked the build to include Freezing Touch. What do peeps think?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Lady DeWinter: Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Focused Fighting 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (3) Luck of the Gambler - Defense: Level 50
*  (9) Luck of the Gambler - Defense/Endurance: Level 50


Level 1: Frozen Fists 
*  (A) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50
*  (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50
*  (9) Superior Gauntleted Fist - Accuracy/Damage: Level 50
*  (19) Superior Gauntleted Fist - Damage/RechargeTime: Level 50
*  (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50
*  (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50


Level 2: Focused Senses 
*  (A) Reactive Defenses - Defense: Level 50
*  (5) Reactive Defenses - Defense/Endurance: Level 50
*  (13) Reactive Defenses - Endurance/RechargeTime: Level 50
*  (42) Reactive Defenses - Defense/RechargeTime: Level 50
*  (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
*  (43) Reactive Defenses - Scaling Resist Damage: Level 50


Level 4: Agile 
*  (A) Red Fortune - Endurance/Recharge: Level 50
*  (5) Red Fortune - Defense/Endurance: Level 50
*  (11) Red Fortune - Defense: Level 50
*  (11) Red Fortune - Defense/Recharge: Level 50
*  (46) Red Fortune - Defense/Endurance/Recharge: Level 50
*  (48) Red Fortune - Endurance: Level 50


Level 6: Ice Sword 
*  (A) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50
*  (7) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
*  (7) Gladiator's Strike - Accuracy/Damage: Level 50
*  (21) Gladiator's Strike - Damage/Recharge: Level 50
*  (33) Gladiator's Strike - Damage/Endurance/Recharge: Level 50


Level 8: Practiced Brawler 
*  (A) Recharge Reduction IO: Level 50


Level 10: Hasten 
*  (A) Recharge Reduction IO: Level 50
*  (42) Recharge Reduction IO: Level 50


Level 12: Dodge 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (13) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
*  (15) Shield Wall - Defense: Level 50
*  (29) Luck of the Gambler - Defense/Endurance: Level 50
*  (29) Shield Wall - Defense/Endurance/Recharge: Level 50
*  (45) Shield Wall - Defense/Endurance: Level 50


Level 14: Evasion 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (15) Luck of the Gambler - Defense: Level 30
*  (19) Luck of the Gambler - Defense/Endurance: Level 30
*  (42) Luck of the Gambler - Defense/Recharge: Level 30


Level 16: Build Up 
*  (A) Adjusted Targeting - Recharge: Level 50
*  (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
*  (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50


Level 18: Fly 
*  (A) Flight Speed IO: Level 50


Level 20: Ice Patch 
*  (A) Recharge Reduction IO: Level 50


Level 22: Lucky 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (23) Gift of the Ancients - Defense/Endurance: Level 40
*  (23) Gift of the Ancients - Defense: Level 40


Level 24: Kick 
*  (A) Empty


Level 26: Tough 
*  (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
*  (27) Aegis - Psionic/Status Resistance: Level 50
*  (27) Unbreakable Guard - +Max HP: Level 50
*  (31) Unbreakable Guard - Resistance: Level 50
*  (31) Steadfast Protection - Resistance/+Def 3%: Level 30
*  (31) Impervium Armor - Psionic Resistance: Level 40


Level 28: Combat Jumping 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 30: Freezing Touch 
*  (A) Gladiator's Strike - Chance for Smashing Damage: Level 50
*  (33) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
*  (45) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
*  (45) Gladiator's Strike - Damage/Recharge: Level 50
*  (46) Gladiator's Strike - Accuracy/Endurance/Recharge: Level 50
*  (46) Gladiator's Strike - Accuracy/Damage: Level 50


Level 32: Weave 
*  (A) Shield Wall - Defense: Level 40
*  (34) Shield Wall - Defense/Endurance: Level 50
*  (36) Shield Wall - Defense/Endurance/Recharge: Level 40
*  (37) Shield Wall - Defense/Recharge: Level 40


Level 35: Greater Ice Sword 
*  (A) Hecatomb - Chance of Damage(Negative): Level 50
*  (36) Hecatomb - Damage/Endurance: Level 50
*  (36) Hecatomb - Damage/Recharge: Level 50
*  (37) Hecatomb - Accuracy/Damage/Recharge: Level 50
*  (37) Hecatomb - Accuracy/Recharge: Level 50
*  (40) Hecatomb - Damage: Level 50


Level 38: Frozen Aura 
*  (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
*  (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
*  (39) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
*  (39) Superior Avalanche - Damage/Endurance: Level 50
*  (40) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
*  (43) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50


Level 41: Chilblain 
*  (A) HamiO:Endoplasm Exposure


Level 44: Ice Blast 
*  (A) HamiO:Nucleolus Exposure


Level 47: Ice Storm 
*  (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50
*  (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50
*  (48) Superior Frozen Blast - Accuracy/Damage: Level 50
*  (50) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50
*  (50) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50
*  (50) Bombardment - Chance for Fire Damage: Level 50


Level 49: Quickness 
*  (A) Run Speed IO: Level 50


Level 1: Brawl 
*  (A) Empty


Level 1: Gauntlet 
Level 1: Prestige Power Dash 
*  (A) Empty


Level 1: Prestige Power Slide 
*  (A) Empty


Level 1: Prestige Power Quick 
*  (A) Empty


Level 1: Prestige Power Rush 
*  (A) Empty


Level 1: Prestige Power Surge 
*  (A) Empty


Level 1: Sprint 
*  (A) Empty


Level 2: Rest 
*  (A) Empty


Level 4: Ninja Run 
Level 2: Swift 
*  (A) Empty


Level 2: Health 
*  (A) Panacea - +Hit Points/Endurance: Level 50
*  (21) Preventive Medicine - Chance for +Absorb: Level 50
*  (33) Miracle - +Recovery: Level 40
*  (34) Numina's Convalesence - +Regeneration/+Recovery: Level 50
*  (40) Miracle - Heal: Level 40


Level 2: Hurdle 
*  (A) Empty


Level 2: Stamina 
*  (A) Performance Shifter - Chance for +End: Level 50
*  (34) Performance Shifter - EndMod: Level 50


Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Freedom Phalanx Reserve 
Level 50: Melee Partial Core Graft 
Level 50: Ageless Partial Radial Invocation 
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:
* 9% DamageBuff(Smashing)
* 9% DamageBuff(Lethal)
* 9% DamageBuff(Fire)
* 9% DamageBuff(Cold)
* 9% DamageBuff(Energy)
* 9% DamageBuff(Negative)
* 9% DamageBuff(Toxic)
* 9% DamageBuff(Psionic)
* 11% Defense(Smashing)
* 11% Defense(Lethal)
* 8.5% Defense(Fire)
* 8.5% Defense(Cold)
* 7.25% Defense(Energy)
* 7.25% Defense(Negative)
* 6% Defense(Psionic)
* 16% Defense(Melee)
* 8.5% Defense(Ranged)
* 11% Defense(AoE)
* 3.6% Max End
* 31% Enhancement(Accuracy)
* 6.25% Enhancement(Max EnduranceDiscount)
* 61.25% Enhancement(RechargeTime)
* 7.5% SpeedFlying
* GrantPower Preventive Medicine (10% chance, if Scourge)
* 344.4 HP (18.38%) HitPoints
* 7.5% JumpHeight
* 7.5% SpeedJumping
* MezResist(Confused) 115%
* MezResist(Held) 115%
* MezResist(Immobilized) 115%
* MezResist(Sleep) 115%
* MezResist(Stunned) 115%
* MezResist(Terrorized) 115%
* MezResist(Teleport) 100% (20% chance)
* 21.5% (0.36 End/sec) Recovery
* 66% (5.15 HP/sec) Regeneration
* 30% ResEffect(SpeedFlying)
* 30% ResEffect(RechargeTime)
* 30% ResEffect(SpeedRunning)
* 24.5% Resistance(Smashing)
* 24.5% Resistance(Lethal)
* 36.5% Resistance(Fire)
* 36.5% Resistance(Cold)
* 26% Resistance(Energy)
* 26% Resistance(Negative)
* 14% Resistance(Toxic)
* 25% Resistance(Psionic)
* 7.5% SpeedRunning

------------
Set Bonuses:
Luck of the Gambler
(Focused Fighting)
*   10% (0.78 HP/sec) Regeneration
*   21.08 HP (1.13%) HitPoints
*  7.5% Enhancement(RechargeTime)


Superior Gauntleted Fist
(Frozen Fists)
*   3.6% Max End
*   6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   16% (1.25 HP/sec) Regeneration
*   5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
*   6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Reactive Defenses
(Focused Senses)
*   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
*   35.14 HP (1.88%) HitPoints
*   3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
*   3.75% Enhancement(EnduranceDiscount)
*   8.75% Enhancement(RechargeTime)
*  3% Resistance(All)


Red Fortune
(Agile)
*   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
*   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
*   2% DamageBuff(All)
*   5% Enhancement(RechargeTime)
*   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Gladiator's Strike
(Ice Sword)
*   2.5% (0.04 End/sec) Recovery
*   2.25% Max End
*   21.08 HP (1.13%) HitPoints
*   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%


Luck of the Gambler
(Dodge)
*   10% (0.78 HP/sec) Regeneration
*  7.5% Enhancement(RechargeTime)


Shield Wall
(Dodge)
*   10% (0.78 HP/sec) Regeneration
*   2.5% (0.04 End/sec) Recovery
*   42.17 HP (2.25%) HitPoints
*  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Luck of the Gambler
(Evasion)
*   10% (0.78 HP/sec) Regeneration
*   21.08 HP (1.13%) HitPoints
*   9% Enhancement(Accuracy)
*  7.5% Enhancement(RechargeTime)


Adjusted Targeting
(Build Up)
*   2% DamageBuff(All)
*   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


Luck of the Gambler
(Lucky)
*  7.5% Enhancement(RechargeTime)


Gift of the Ancients
(Lucky)
*   2% (0.03 End/sec) Recovery


Gladiator's Armor
(Tough)
*  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Aegis
(Tough)
*  5% Resistance(Psionic)


Unbreakable Guard
(Tough)
*   2.5% Enhancement(EnduranceDiscount)
*  140.6 HP (7.5%) HitPoints


Steadfast Protection
(Tough)
*  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Impervium Armor
(Tough)
*  6% Resistance(Psionic)


Luck of the Gambler
(Combat Jumping)
*  7.5% Enhancement(RechargeTime)


Gladiator's Strike
(Freezing Touch)
*   2.5% (0.04 End/sec) Recovery
*   2.25% Max End
*   21.08 HP (1.13%) HitPoints
*   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
*   2.5% DamageBuff(All)


Shield Wall
(Weave)
*   10% (0.78 HP/sec) Regeneration
*   2.5% (0.04 End/sec) Recovery
*   42.17 HP (2.25%) HitPoints


Hecatomb
(Greater Ice Sword)
*   4% (0.07 End/sec) Recovery
*   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   15% Enhancement(Accuracy)
*   10% Enhancement(RechargeTime)
*   6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Superior Avalanche
(Frozen Aura)
*   15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
*   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   4% (0.07 End/sec) Recovery
*   5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)


Superior Frozen Blast
(Ice Storm)
*   15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
*   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   4% (0.07 End/sec) Recovery
*   5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)


Preventive Medicine
(Health)
*  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Miracle
(Health)
*   2.5% (0.04 End/sec) Recovery


Performance Shifter
(Stamina)
*   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


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Posted (edited)

It's difficult to mess Super Reflexes, but what are your goals? If just what you've mentioned then you've exceeded the defensive parameters by a metric ton. Even Incarnate content (which is not mentioned in your original post) only requires as much as 59% defense and you have as high as 72%. Anything more 'casual' and 45% is the goal. Once you go down to 45% (or even 59%, but tbh I run Incarnate content at 45% and don't really notice the difference since despite being a defense hole it is also content we run all Incarnated and buff like demi gods) your slotting is a lot more free. Again, more damage = more damage procs.

 

Your better half might notice the lack of a heal (or not), but green inspirations and Rebirth are always there if needed.

 

Now despite SR not increasing damage it does allow to cap defense so easily that a lot of slots can be dedicated to adding procs to attacks. You are not doing this.

 

Frost is excellent and you're missing out in not taking it. As a bonus despite not being ideal it also can be as a ghetto ST power (it's not really made for it, but it is really wide and long and so it 'cleaves' damn well. Plus it takes a -res proc that helps with the damage). You're making the poor woman level without an AoE to 38 and never flashback lower or be back at killing things one at a time.

 

You have the +res proc in the level 38 AoE attack. AoEs are never used in single target chains. It is better off added in something like Frozen Touch (or even Ice Sword so it is available much sooner). Frozen Touch is so good and does so much damage I would not recommend proccing it to hell and back. Instead five Hectacomb and the purple damage proc from the Hold sets will give a fast recharge to spam it and two purple damage procs to enhance its damage further. Basically FT is the only real power worth using and everything is a filler until it comes back online, so recharge it for what it is worth.

 

You have Fly but not Hover or Afterburner. That is almost a waste. Might as well use the P2W jetpack though I understand Fly is being taken for theme, but Fly without Afterburner is a waste...

 

...which leads me to how you have two useless powers in Chilblain and Ice Blast just to reach Ice Storm. Again, theme, I understand, but, the build will be hurting for endurance. Ageless is a good fix for it but you did mention flashbacks and that means it will not be available all the time. Pushing back things you could take Conserve Power and Physical Perfection at 35 and 38 if you switched to the epic Energy pool. Ice Storm is pretty darn gosh thematic though so I would excuse the drop from a min max approach (do tell your better half to stock up Recovery Serums. They are super cheap and can be used straight from level 1 on).

 

Greater Ice Sword is pretty crap and honestly you don't even need it. FT recharges in 4.4 seconds. Ice Sword recharges in 1.6 seconds with 1.6 animation. Frost is a 2.5 second animation. That means you can do Freezing Touch, Ice Sword, Frost, Ice Sword, Freezing Touch and just repeat. Frozen Fists is also crap but if exemplaring I guess it has a use to help with filling the attack chain gaps. GIS can be thematic, but you did mention min-max and so that's my advice.

 

You took Agility for the Alpha, but why? Does the build look like it needs more defense?

 

 

Now that said I was messing with the build but I did not have enough room for everything. It was either remove Afterburner or remove the Artic epic pool. We -do- only spend 5% of the time moving between missions so removing Afterburner is acceptable. That said you had Ice Storm as an extra AoE which Frost now replaces so the need for Ice Storm is lessened. So with that said this is what I would do:

 

- Take Frost. Leveling up to 38 without an AoE and not having it once flashbacking is torture for me.

- Drop out of the Artic epic pool and take the Energy pool instead. Conserve Power and Physical Perfection (and liberal use of the Recovery Serum) will help with the endurance which...

- ..allows to drop out of Ageless for endurance purposes letting her use Rebirth instead for a heal (the build's sole heal really). Possibly Barrier (not that she needs more defense, but it would boost her resistances. If you're duoing one can have Barrier and the other Rebirth so you're buffing each other).

- Frozen Fists is taken as a mule and for Flashbacking purposes. As a rule it is not really needed though using it instead of Frost is an option as well.

- Weave is a mule and for Incarnate content. Outside of Dark Astoria or Incarnate content that toggle can stay off.

 

 

This is not gospel, just see what ideas you can or want to incorporate in your own build:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3)
Level 1: Frozen Fists -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(3), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(7), GldStr-%Dam(7)
Level 2: Ice Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(11), GldStr-%Dam(11), TchofDth-Dam%(13)
Level 4: Frost -- Ann-ResDeb%(A), Bmbdmt-Acc/Rech/End(23), Bmbdmt-Dam/Rech(23), Bmbdmt-Acc/Dam/Rech(25), Bmbdmt-Acc/Dam/Rech/End(25), Bmbdmt-+FireDmg(27)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Evasion -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29)
Level 14: Dodge -- ShlWal-ResDam/Re TP(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31)
Level 16: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 18: Focused Senses -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(34), Rct-Def(36)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Agile -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
Level 28: Freezing Touch -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39), UnbCns-Dam%(39)
Level 30: Lucky -- Rct-EndRdx/Rchg(A), Rct-Def(39), Rct-Def/EndRdx(40), Rct-Def/Rchg(40), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(42)
Level 32: Quickness -- Flight-I(A)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 38: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), FuroftheG-ResDeb%(45)
Level 41: Physical Perfection -- PrfShf-End%(A), SynSck-EndMod/Rech(45), SynSck-EndMod(45), SynSck-Dam/Rech(46)
Level 44: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(46)
Level 47: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), TtnCtn-ResDam/EndRdx(48), TtnCtn-ResDam/Rchg(48), TtnCtn-ResDam(50), TtnCtn-ResDam/EndRdx/Rchg(50)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(50), ShlWal-Def(51), ShlWal-Def/EndRdx/Rchg(51)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15), Prv-Absorb%(15), Prv-Heal(17), Mrc-Heal(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod(19), SynSck-EndMod/+RunSpeed(19), SynSck-EndMod/Rech(21)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ageless Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------

 

Edited by Sovera
  • Like 2
Posted

Thanks Sovera, your post was a huge help, also showed how little I knew about both power sets.  Ice storm is a deal breaker so I have tweaked your build to include it, while not 100% as effective, its what she wants. I have now proc'ed it so it does decent damage at least. We will have to live with Rebirth from my tank to keep us both alive lol.

 

The updated build now looks like this.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Winter Moon: Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Focused Fighting 
*  (A) Reactive Defenses - Defense: Level 50
*  (3) Reactive Defenses - Defense/Endurance: Level 50
*  (39) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 1: Frozen Fists 
*  (A) Touch of Death - Chance of Damage(Negative): Level 40
*  (3) Touch of Death - Accuracy/Damage: Level 40
*  (5) Touch of Death - Damage/Recharge: Level 40
*  (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
*  (7) Touch of Death - Damage/Endurance/Recharge: Level 40
*  (7) Gladiator's Strike - Chance for Smashing Damage: Level 50


Level 2: Ice Sword 
*  (A) Superior Might of the Tanker - Accuracy/Damage: Level 50
*  (9) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50
*  (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50
*  (11) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
*  (11) Gladiator's Strike - Chance for Smashing Damage: Level 50
*  (13) Touch of Death - Chance of Damage(Negative): Level 40


Level 4: Frost 
*  (A) Annihilation - Chance for Res Debuff: Level 50
*  (23) Bombardment - Accuracy/Recharge/Endurance: Level 50
*  (23) Bombardment - Damage/Recharge: Level 50
*  (25) Bombardment - Accuracy/Damage/Recharge: Level 50
*  (25) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50
*  (27) Bombardment - Chance for Fire Damage: Level 50


Level 6: Hover 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 8: Hasten 
*  (A) Recharge Reduction IO: Level 50
*  (27) Recharge Reduction IO: Level 50


Level 10: Practiced Brawler 
*  (A) Endurance Reduction IO: Level 50


Level 12: Evasion 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (29) Reactive Defenses - Defense: Level 50
*  (29) Reactive Defenses - Defense/Endurance: Level 50


Level 14: Dodge 
*  (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
*  (31) Shield Wall - Defense: Level 50
*  (31) Shield Wall - Defense/Endurance: Level 50
*  (31) Shield Wall - Defense/Endurance/Recharge: Level 50


Level 16: Build Up 
*  (A) Adjusted Targeting - To Hit Buff: Level 50
*  (21) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
*  (33) Adjusted Targeting - To Hit Buff/Recharge: Level 50
*  (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
*  (33) Adjusted Targeting - Endurance/Recharge: Level 50
*  (34) Adjusted Targeting - To Hit Buff/Endurance: Level 50


Level 18: Focused Senses 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (34) Reactive Defenses - Defense/Endurance: Level 50
*  (36) Reactive Defenses - Defense: Level 50


Level 20: Ice Patch 
*  (A) Recharge Reduction IO: Level 50


Level 22: Fly 
*  (A) Winter's Gift - Slow Resistance (20%): Level 50


Level 24: Boxing 
*  (A) Mako's Bite - Chance of Damage(Lethal): Level 50


Level 26: Agile 
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (36) Reactive Defenses - Defense: Level 50
*  (36) Reactive Defenses - Defense/Endurance: Level 50
*  (42) Luck of the Gambler - Defense: Level 50


Level 28: Freezing Touch 
*  (A) Hecatomb - Chance of Damage(Negative): Level 50
*  (34) Gladiator's Net - Chance of Damage(Lethal): Level 50
*  (37) Hecatomb - Accuracy/Damage/Recharge: Level 50
*  (37) Hecatomb - Damage/Recharge: Level 50
*  (37) Hecatomb - Accuracy/Recharge: Level 50
*  (39) Hecatomb - Damage/Endurance: Level 50


Level 30: Lucky 
*  (A) Reactive Defenses - Endurance/RechargeTime: Level 50
*  (39) Reactive Defenses - Defense: Level 50
*  (40) Reactive Defenses - Defense/Endurance: Level 50
*  (40) Reactive Defenses - Defense/RechargeTime: Level 50
*  (40) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
*  (42) Reactive Defenses - Scaling Resist Damage: Level 50


Level 32: Quickness 
*  (A) Flight Speed IO: Level 50


Level 35: Chilblain 
*  (A) HamiO:Nucleolus Exposure


Level 38: Frozen Aura 
*  (A) Armageddon - Chance for Fire Damage: Level 50
*  (42) Armageddon - Damage/Recharge: Level 50
*  (43) Armageddon - Accuracy/Damage/Recharge: Level 50
*  (43) Armageddon - Accuracy/Recharge: Level 50
*  (43) Armageddon - Damage/Endurance: Level 50
*  (45) Fury of the Gladiator - Chance for Res Debuff: Level 50


Level 41: Block of Ice 
*  (A) HamiO:Nucleolus Exposure


Level 44: Ice Storm 
*  (A) Bombardment - Chance for Fire Damage: Level 50
*  (45) Impeded Swiftness - Chance of Damage(Smashing): Level 30
*  (45) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50
*  (46) Positron's Blast - Chance of Damage(Energy): Level 50
*  (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50
*  (46) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50


Level 47: Tough 
*  (A) Steadfast Protection - Resistance/+Def 3%: Level 30
*  (48) Gladiator's Armor - TP Protection +3% Def (All): Level 50
*  (48) Titanium Coating - Resistance/Endurance: Level 50
*  (48) Titanium Coating - Resistance/Recharge: Level 50


Level 49: Weave 
*  (A) Shield Wall - Defense/Endurance: Level 50
*  (50) Shield Wall - Defense/Recharge: Level 50
*  (50) Shield Wall - Endurance/Recharge: Level 50
*  (50) Shield Wall - Defense: Level 50


Level 1: Brawl 
*  (A) Empty


Level 1: Gauntlet 
Level 1: Prestige Power Dash 
*  (A) Empty


Level 1: Prestige Power Slide 
*  (A) Empty


Level 1: Prestige Power Quick 
*  (A) Empty


Level 1: Prestige Power Rush 
*  (A) Empty


Level 1: Prestige Power Surge 
*  (A) Empty


Level 1: Sprint 
*  (A) Empty


Level 2: Rest 
*  (A) Empty


Level 4: Ninja Run 
Level 2: Swift 
*  (A) Flight Speed IO: Level 50


Level 2: Health 
*  (A) Panacea - +Hit Points/Endurance: Level 50
*  (13) Numina's Convalesence - +Regeneration/+Recovery: Level 50
*  (15) Miracle - +Recovery: Level 40
*  (15) Preventive Medicine - Chance for +Absorb: Level 50
*  (17) Preventive Medicine - Heal: Level 50
*  (17) Miracle - Heal: Level 40


Level 2: Hurdle 
*  (A) Empty


Level 2: Stamina 
*  (A) Performance Shifter - Chance for +End: Level 50
*  (19) Synapse's Shock - EndMod: Level 50
*  (19) Synapse's Shock - EndMod/Increased Run Speed: Level 50
*  (21) Synapse's Shock - EndMod/Recharge: Level 50


Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Ageless Core Epiphany 
Level 0: Freedom Phalanx Reserve 
Level 50: Musculature Core Paragon 
------------
------------
Set Bonus Totals:
* 8.5% DamageBuff(Smashing)
* 8.5% DamageBuff(Lethal)
* 8.5% DamageBuff(Fire)
* 8.5% DamageBuff(Cold)
* 8.5% DamageBuff(Energy)
* 8.5% DamageBuff(Negative)
* 8.5% DamageBuff(Toxic)
* 8.5% DamageBuff(Psionic)
* 6% Defense(Melee)
* 6% Defense(Smashing)
* 6% Defense(Lethal)
* 6% Defense(Fire)
* 6% Defense(Cold)
* 6% Defense(Energy)
* 6% Defense(Negative)
* 6% Defense(Psionic)
* 6% Defense(Ranged)
* 6% Defense(AoE)
* 3.75% Enhancement(Max EnduranceDiscount)
* 46% Enhancement(Accuracy)
* 5% Enhancement(Range)
* 86.25% Enhancement(RechargeTime)
* 7.5% SpeedFlying
* GrantPower Preventive Medicine (10% chance, if Scourge)
* 203.8 HP (10.88%) HitPoints
* 7.5% JumpHeight
* 7.5% SpeedJumping
* MezResist(Confused) 86.25%
* MezResist(Held) 86.25%
* MezResist(Immobilized) 86.25%
* MezResist(Sleep) 86.25%
* MezResist(Stunned) 86.25%
* MezResist(Terrorized) 86.25%
* MezResist(Teleport) 100% (20% chance)
* 10.5% (0.18 End/sec) Recovery
* 30% (2.34 HP/sec) Regeneration
* 45% ResEffect(SpeedFlying)
* 45% ResEffect(RechargeTime)
* 45% ResEffect(SpeedRunning)
* 23.75% Resistance(Smashing)
* 23.75% Resistance(Lethal)
* 29% Resistance(Fire)
* 29% Resistance(Cold)
* 23% Resistance(Energy)
* 23% Resistance(Negative)
* 8% Resistance(Toxic)
* 8% Resistance(Psionic)
* 22.5% SpeedRunning

------------
Set Bonuses:
Reactive Defenses
(Focused Fighting)
*   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Luck of the Gambler
(Focused Fighting)
*  7.5% Enhancement(RechargeTime)


Touch of Death
(Frozen Fists)
*   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
*   28.11 HP (1.5%) HitPoints
*   2.5% DamageBuff(All)
*   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%


Superior Might of the Tanker
(Ice Sword)
*   4% DamageBuff(All)
*   56.22 HP (3%) HitPoints
*   10% Enhancement(RechargeTime)


Bombardment
(Frost)
*   5% Enhancement(Range)
*   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
*   7% Enhancement(Accuracy)
*   5% Enhancement(RechargeTime)


Luck of the Gambler
(Hover)
*  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Evasion)
*  7.5% Enhancement(RechargeTime)


Reactive Defenses
(Evasion)
*   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Shield Wall
(Dodge)
*   10% (0.78 HP/sec) Regeneration
*   2.5% (0.04 End/sec) Recovery
*   42.17 HP (2.25%) HitPoints
*  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Adjusted Targeting
(Build Up)
*   2% DamageBuff(All)
*   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
*   9% Enhancement(Accuracy)
*   5% Enhancement(RechargeTime)


Luck of the Gambler
(Focused Senses)
*  7.5% Enhancement(RechargeTime)


Reactive Defenses
(Focused Senses)
*   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Winter's Gift
(Fly)
*  20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)


Luck of the Gambler
(Agile)
*   10% (0.78 HP/sec) Regeneration
*  7.5% Enhancement(RechargeTime)


Reactive Defenses
(Agile)
*   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Hecatomb
(Freezing Touch)
*   4% (0.07 End/sec) Recovery
*   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   15% Enhancement(Accuracy)
*   10% Enhancement(RechargeTime)


Reactive Defenses
(Lucky)
*   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
*   35.14 HP (1.88%) HitPoints
*   3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
*   3.75% Enhancement(EnduranceDiscount)
*   8.75% Enhancement(RechargeTime)
*  3% Resistance(All)


Armageddon
(Frozen Aura)
*   4% (0.07 End/sec) Recovery
*   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
*   15% Enhancement(Accuracy)
*   10% Enhancement(RechargeTime)


Superior Frozen Blast
(Ice Storm)
*   15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
*   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Steadfast Protection
(Tough)
*  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Gladiator's Armor
(Tough)
*  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Titanium Coating
(Tough)
*   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Shield Wall
(Weave)
*   10% (0.78 HP/sec) Regeneration
*   2.5% (0.04 End/sec) Recovery
*   42.17 HP (2.25%) HitPoints


Miracle
(Health)
*   2.5% (0.04 End/sec) Recovery


Preventive Medicine
(Health)
*   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
*  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Synapse's Shock
(Stamina)
*   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
*   10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
*  15% SpeedRunning


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Posted (edited)
3 hours ago, MrWallace said:

Thanks Sovera, your post was a huge help, also showed how little I knew about both power sets.  Ice storm is a deal breaker so I have tweaked your build to include it, while not 100% as effective, its what she wants. I have now proc'ed it so it does decent damage at least. We will have to live with Rebirth from my tank to keep us both alive lol.

 

The updated build now looks like this.

 

Looking much better. Everything is nicely in place. I personally mourn dropping Afterburner. I suggest taking Combat Jumping and Superjump instead but that's theme.

 

One last note is that rain powers like Ice Storm take real badly to procs. I mean, really really badly. Waste-of-slots badly. I suggest a full Bombardment set instead for a bit more recharge, accuracy and S/L/E/N resistances. You might as well also change the Titanium resistance/recharge from Tough for a Titanium resistance.

 

 

Something that you can also do is dismantle Ice Sword, Frozen Fists and Frost to add more damage procs (do try to keep the damage and accuracy up, but not adding recharge) because global recharge chasing is not bringing particular benefits. The build has no worthwhile clickies other than Build-up after all, so more global recharge for perma Hasten is not really adding much. Chasing perma Hasten is usually a goal, but builds tend to have important clickies that benefit from it such as endurance clickies like Consume or heals like Healing Flame or even nukes.

 

 

For example. This build loses 7 seconds off Hasten, but increases the damage by a fair bit:

 

- Frozen Fists goes from 152 to 189.

- Ice Sword goes from 211 to 232 (the smallest change and hinting we might as well keep the 4 Might of the Tanker in the original slotting).

- Frost goes from 211 to 310.

- Frozen Touch goes from 476 to a mini nuke of 658. It does go from 4.4 recharge to 6.3 though.

 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Winter Moon: Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), LucoftheG-Def/Rchg+(39)
Level 1: Frozen Fists -- HO:Nucle(A), HO:Nucle(3), ImpSwf-Dam%(5), Mk'Bit-Dam%(5), TchofDth-Dam%(7), GldStr-%Dam(7)
Level 2: Ice Sword -- HO:Nucle(A), HO:Nucle(9), ImpSwf-Dam%(9), GldStr-%Dam(11), TchofDth-Dam%(11), SprMghoft-Rchg/Res%(13)
Level 4: Frost -- HO:Nucle(A), HO:Nucle(23), ImpSwf-Dam%(23), PstBls-Dam%(25), Ann-ResDeb%(25), Bmbdmt-+FireDmg(27)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Evasion -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29)
Level 14: Dodge -- ShlWal-ResDam/Re TP(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31)
Level 16: Build Up -- AdjTrg-ToHit(A), GssSynFr--Build%(21), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(34)
Level 18: Focused Senses -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(34), Rct-Def(36)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Boxing -- Mk'Bit-Dam%(A)
Level 26: Agile -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), LucoftheG-Def(42)
Level 28: Freezing Touch -- HO:Nucle(A), HO:Nucle(34), TchofDth-Dam%(37), Mk'Bit-Dam%(37), Hct-Dam%(37), UnbCns-Dam%(39)
Level 30: Lucky -- Rct-EndRdx/Rchg(A), Rct-Def(39), Rct-Def/EndRdx(40), Rct-Def/Rchg(40), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(42)
Level 32: Quickness -- Flight-I(A)
Level 35: Chilblain -- HO:Nucle(A)
Level 38: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), FuroftheG-ResDeb%(45)
Level 41: Block of Ice -- HO:Nucle(A)
Level 44: Ice Storm -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 47: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), TtnCtn-ResDam/EndRdx(48), TtnCtn-ResDam(48)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(50), ShlWal-EndRdx/Rchg(50), ShlWal-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15), Prv-Absorb%(15), Prv-Heal(17), Mrc-Heal(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod(19), SynSck-EndMod/+RunSpeed(19), SynSck-EndMod/Rech(21)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ageless Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------

 

Edited by Sovera
Posted

If its a magic ice tank and it has to have fly and you arent taking afterburner/hover you may as well have mystic flight and the free tp. Are you stuck on greater ice sword cos tbh it sucks despite looking cool you can change ice sword animation to the larger sword. No way should you skip frost its one of the best and most fun powers in the set and all you need to do is hop occasionally click it and it will hit almost everything below you. Build looks great numberswise but as Sovera said above-take frost.

Posted

Ok this is looking great...then I showed her Mystic Flight (thanks Mek lol) which she loved. So minor tweak. Mystic flight added and CJ in place of hover. 🙂 And one very happy wife... now to raid my alts for all the IOs lol!

 

  • Like 1

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