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Stone/Regen Advice


Spaghetti Betty

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I've tried multiple times to try Stone Melee, but the downtime and end cost has always driven me away from the set. I had the idea to pair it with Regen and so far I'm liking it a lot. Very crunchy, and even at level 18 it takes a while before I have to stop and pop a blue. But I do have a couple of questions about the eventual lategame build. Not trying to be finicky; I don't exactly want a build thrown at me. I've been enjoying trying to figure out how to build characters on my own.

 

Is it possible to get a main attack chain of Seismic Smash, Stone Mallet, Heavy Mallet as a /Regen?

 

Is Fault still useful as a click in end game? I'm getting pretty good mileage out of it in progression, but I'm not gonna be real upset if I have to respec out of it since Tremor is a thing.

 

How hard is it going to be to build slow/-rech resistance for this toon?

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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  • 3 weeks later

I can confirm that you can get an attack chain of Seismic Smash, Stone Mallet, and Heavy Mallet - regardless of the AT, but you will need a ridiculous amount of recharge for that to be the case. I would recommend deciding some other action to use so that you can do
Seismic Smash -> Stone. Mallet -> Heavy Mallet -> Stone Mallet -> Other Action (Reconstruction or Fault as examples).

Fault to me was extremely valuable only because Tremor takes forever to cast (a whopping 3.3s)...and regen loves having sets that mitigate damage so stone is a valuable pairing. 

Building slow/-rech is difficult because it's going to disrupt full set bonuses. You will need to slot the unique winters gift and also have 6 15% slow resist bonuses from the winter sets. Splitting up blistering cold by sets of 2 is a fairly easy way to get some. But it will be a super tough time in getting a full build that have the def/res/hp/rech and -rech resistance that'll be good. Not impossible, but most likely very tough. Main priorities are probably going to be Max HP/Rech/-Rech Resist. Defense and resist are great to squeeze in whenever possible.

Something I've done on my claws/fire brute is shaving off some recharge and relying on Force Feedback procs for +recharge as well. Getting to ~150% global recharge and getting FF +rech will let you perma hasten. Gives the build some more room for other bonuses such as the amazing -rech resistance

Edited by Ratch_
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High speed, low drag Regen to put some pep in the step of Stone?

Bibbity!
Bobbity!
BUU!
300px-Majin_Buu.png

Ah crap...
Wrong one!

Here's my take on it.
 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Tis But A Flesh Wound: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership

Villain Profile:
Level 1: Stone Mallet -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(3), SprBrtFur-Acc/Dmg/Rchg:50(3), SprBrtFur-Dmg/EndRdx/Rchg:50(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(5), SprBrtFur-Rech/Fury:50(7)
Level 1: Fast Healing -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(7), Prv-EndRdx/Rchg:50(9), Prv-Heal/Rchg:50(9), Prv-Heal/Rchg/EndRdx:50(11), Prv-Absorb%:50(11)
Level 2: Heavy Mallet -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(13), SprUnrFur-Acc/Dmg/Rchg:50(13), SprUnrFur-Dmg/EndRdx/Rchg:50(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(15), SprUnrFur-Rchg/+Regen/+End:50(17)
Level 4: Reconstruction -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(23), Pnc-Heal/EndRedux/Rchg:50(25), Pnc-Heal:50(25)
Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 8: Quick Recovery -- PrfShf-End%:50(A), PrfShf-EndMod:50(27)
Level 10: Fault -- PrfZng-Dam%:50(A), ExpStr-Dam%:20(29), SuddAcc-KB/Dmg/End:50(29), SuddAcc-KB/Acc/Dmg:50(31), SuddAcc-KB/Acc:50(31), SuddAcc--KB/+KD:50(31)
Level 12: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(33), Pnc-Heal/Rchg:50(33), Pnc-Heal/EndRedux/Rchg:50(33), Pnc-Heal:50(34)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Integration -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(34), Pnc-Heal/Rchg:50(34), Pnc-Heal/EndRedux/Rchg:50(36), Pnc-Heal:50(36)
Level 18: Seismic Smash -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(37), Hct-Dmg/EndRdx:50(37), Hct-Dam%:50(37)
Level 20: Resilience -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)
Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(40)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(40), Rct-ResDam%:50(40)
Level 26: Hurl Boulder -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(42), Apc-Acc/Rchg:50(42), Apc-Dmg/EndRdx:50(42), Apc-Dam%:50(43), Apc-Dmg:50(43)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 30: Instant Healing -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(43), Pnc-Heal/Rchg:50(45), Pnc-Heal/EndRedux/Rchg:50(45), Pnc-Heal:50(45)
Level 32: Tremor -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(48)
Level 35: Revive -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(48), Pnc-Heal/Rchg:50(48), Pnc-Heal/EndRedux/Rchg:50(50), Pnc-Heal:50(50)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+:50(A)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PwrTrns-+Heal:50(21), PwrTrns-EndMod:50(21)
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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On 11/13/2020 at 11:16 PM, Ratch_ said:

I can confirm that you can get an attack chain of Seismic Smash, Stone Mallet, and Heavy Mallet... but you will need a ridiculous amount of recharge for that to be the case. 

I have a fully incarnated Stone/Regen and he's a blast to play. Heavy hitter and doesn't get winded. I would argue with @Ratch_ that a ridiculous amount of recharge is exactly what you need for this build. I have perma-hasten by chasing recharge and choosing Spiritual as my Alpha slot (it's secondaries of improvement to Heal and Stun make it a perfect match). I went Energy Mastery for the extra stamina (can also slot absorb and heal procs in there). 

 

Agree with @Ratch_ that Fault is clutch for this build.  I went with a purple set there. Instead of chasing defense/resistance on top of recharge, which can be fool's errand, I just keep enemies on their butts. Not saying there isn't a layer of defense/resistance, but I focused on recharge first as it benefits all of the clicks in Regen. 

 

I have a regular rotation of Smash and the two Mallets, although I'm usually throwing the AOE and/or Fault in the mix. 

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I still find it odd (in a good way) that the week I decide to roll a Stone/Regen Brute; there erupt a bevy of such posts on the Forums! I'll take random luck for 1,000, Alec (R.I.P). 

He just hit 50 last night so when I get home I'm going to start the IO'ing process. Put in some low-ball bids last week. At the time of this post, I've been successful with 43 bids. I really wanted high recharge of 100%+ but couldn't find a good way to get there and wound up with 98% Recharge (168 w/Hasten), 32% Defense to S/L & 58% Resistance to S/L and around 20%-ish defense to other types save psi/toxic. Not at all sure if it'll be enough for end game, incarnate stuff but I guess that's why we have teammates. Stone's Fault and Tremor are some great, active mitigation in my test runs. 

It probably doesn't need to be rehashed here but I'd absolutely kill for +Absorb to be added to Regen. I am trying to purchase the Preventitive Medicine IO that grants a chance of +Absorb but Regen could use a Native source of such things in my opinion. My previous use of Stone Melee has me convinced that the Winter IO melee set is the very best fit for Seismic Smash possible. From lowering its massive End & Recharge and adding a chance to stack Hold Mag on a Boss Level mob is that rare perfect fit that I've come to adore in CoX.

So I'll get back here in the following days when he's fully IO'd and report on my in game experience with the set in post-50 level content. Here's hoping the -Regen out there doesn't just crush me into a green hued paste.   

Edited by ThrillMill
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I wouldn't ditch fault, I think it's a much underestimated power, especially if you like to exemp where it's available all the way down to level 15. Throw in the force feedback +recharge and a couple of damage procs and it offers good mitigation, utility and becomes an AoE damage power on top. The only draw back really is its low accuracy, which you need to account for when slotting.

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Bopper: "resistance resists resistible resistance debuffs"

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  • 2 weeks later

Oh wow, I had given up on this getting responses! Thanks for the feedback, guys.

 

I ended up starting my own. I gotta say, I'm really glad Fault ended up being really good throughout my entire experience with the character.

 

@Hyperstrike, I'll probably end up using that build over the one I drafted up myself. I got to about 130% recharge before hasten but ended up sacrificing a lot of other bonuses in the process, so thanks.

  • Thanks 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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6 hours ago, Leetdeth said:

@Hyperstrike, I'll probably end up using that build over the one I drafted up myself. I got to about 130% recharge before hasten but ended up sacrificing a lot of other bonuses in the process, so thanks.



Cool!  Hope it works out well for you!

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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On 11/17/2020 at 1:31 PM, CaptainLupis said:

I wouldn't ditch fault, I think it's a much underestimated power, especially if you like to exemp where it's available all the way down to level 15. Throw in the force feedback +recharge and a couple of damage procs and it offers good mitigation, utility and becomes an AoE damage power on top. The only draw back really is its low accuracy, which you need to account for when slotting.



With Fault, enemies that are flying through the air are NOT hitting you, and thus, doing no damage.
Damage mitigation through soft-controls like this are boring.  But don't overlook them.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I attempted a non-MoITF the other day and was sadly unable to complete it. This may have more to do with my own lack of skill as a player than the set themselves. The first mission to rescue the Oracle gals went smoothly enough and I was able to protect Sister Solaris from the rampaging mobs that attempt to defile her whilst she consults with the Well. Fault and Tremor were huge here (as they have been throughout). The 2nd mission was a little more dicey. I died twice after squishing some Cysts. The ambush mobs starting piling up and caught me. Was able to revive, run past them and escape successfully. 

But I ran out of gas on Mission 3. The General section stopped me and rather soundly. I killed off a few but the ambush mobs and native groups were able to overcome my regen/defense. I attempted to kite , evade and run away but I couldn't power through the EBs. I don't know if I just didnt have the DPS or what but I gave up after dying well over 10 times. I'd like to give it another go soon and get back to y'all.   

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20 minutes ago, Hyperstrike said:



With Fault, enemies that are flying through the air are NOT hitting you, and thus, doing no damage.
Damage mitigation through soft-controls like this are boring.  But don't overlook them.

I disagree, mitigation through hard controls, when they are all locked down solid, is where it gets boring for me. Soft controls at least keeps you on your toes. Which is why I have created a new energy/sonic blaster today, and I don't plan on using any kb to kd IOs... should be interesting!

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Bopper: "resistance resists resistible resistance debuffs"

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