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Elec Willpower or Invulnerability?


Snarky

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I am trying to decide on Willpower or Invulnerability as a secondary.  I love Invul on Brutes. 

 

My goal for the build is a ranged platform to put Incarnate +Dam boosts on, exclusively.  I want to resolve sturdiness, and specifically END problems without needing to resort to Incarnate choices to fix.  

 

To make this more pointed I want to take Leadership toggles to get a jump on that goal.  THe build is just the platform.  I want the Manuevers, Tactics, and Assault. Def, Acc, Perc, +Dam are all in this toons future.  So I need a lot of juice up front.

 

I had decided to go Willpower. Then I read posts that led me to believe Sentinel Invulnerability has Endurance bonuses that are substantial and Sentinel specific.

 

Any thoughts are appreciated.  THanks.

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Indeed, Invul is beastly on Sentinels. You get all the normal goodness of Invul, + passive absorption, + max end. Mmm.

You can definitely get Sentinel Invul to be end stable without Incarnates. For that purpose, make sure you slot Perf Shifter procs in both Stamina and Durability, and the Panacea proc in Health.

 

This is because +end from procs is multiplied by your own maximum endurance. You will have above 130 endurance if you fully slot everything and get your accolades, which makes those procs much more effective than they would be on a regular character.

The end result is ridiculously sturdy. It's robust if you want to melee; but even better, as a Sentinel, you're more likely to be at range, where enemies deal significantly less damage. So in practice it often feels tougher than your average Scrapper or Brute.

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As above.  Max end makes improvements to recovery more effective.  My own Beam/Invul has a 4 end per second recovery because of a high amount of overall endurance.  That end recovery rate is on par with what Willpower is capable of.  

The advantage Willpower has is innate psionic resistance and higher passive regeneration.  That's really about it.  Invulnerability doesn't need 700% regeneration.  Sentinel Invul not only has Dull Pain, which can work as a direct heal, but also has a passive absorb barrier in Durability.  

Invulnerability has an easier time hitting 75% smashing/lethal resistance vs Willpower.  Not saying you can't cap with Willpower.  I'm saying it is easier with Invulnerability.  The +defense coverage is also uniform on Invulnerability vs the lopsided variance of Willpower.  It makes hitting at least 32% defense to all but Psi much easier.  (btw, F psi.  Worrying about it isn't worth the time.)

Invulnerability does come with some passive to-hit.  Tactics will pile on more.  You're going to be well over the accuracy cap with both.  You can have plenty of room to load some damage procs and still hit +4 enemies before Incarnates.  

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2 hours ago, underfyre said:

The only time I've had issues with Psi was trying to solo Countess Crey.

THis is specifically a team toon.  !) I enjoy Bruting solo 2) I am really a noob on Sentinels.  3) I enjoy TFs and Trials.  Which is where I see this guy working.  I find myself a little crazy on Brutes.  Sentinel work will make me more team conscious I believe.  That is part of my 3 Leadership Toggle strategy as well, dovetailing with my need for DEF, Dam, and percieved need for Acc and Perception.  (THis might be a skewed perspective :-))

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46 minutes ago, Snarky said:

THis is specifically a team toon.  !) I enjoy Bruting solo 2) I am really a noob on Sentinels.  3) I enjoy TFs and Trials.  Which is where I see this guy working.  I find myself a little crazy on Brutes.  Sentinel work will make me more team conscious I believe.  That is part of my 3 Leadership Toggle strategy as well, dovetailing with my need for DEF, Dam, and percieved need for Acc and Perception.  (THis might be a skewed perspective :-))

Sentinel as a team character for the sake of being more team conscious is an odd choice, but you do you.  

Maybe this will kick off some training wheels and you will see the might of the Defender later on. 😏

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Here is the build I have been argoiung with.  It mostly won, but I made a pyrrhic victory at least.  I have achieved softcap Def to all but Psi without incarnating.  

 

As I incarnate I will be going for Alpha and Hybrid that add Damage, and the ranged chain AoE for judgement.

 

Doubt I will be visiting Defender anytime soon.  This is the lazy man's Blaster.  No jousting.  Just hover someplace and start throwing electricity at crap until the team moves on.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Snarkzebub: Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(15), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(21), SprSntWar-Rchg/+Absorb(21)
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(39)
Level 4: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9)
Level 6: Zapping Bolt -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(23), SprOppStr-Acc/Dmg/Rchg(23), SprOppStr-Acc/Dmg/EndRdx(27), SprOppStr-Acc/Dmg/EndRdx/Rchg(29), SprOppStr-Rchg/+Opportunity(29)
Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 10: Durability -- PrfShf-End%(A)
Level 12: Dull Pain -- Prv-Heal/Rchg(A), NmnCnv-Heal/Rchg(46)
Level 14: Tesla Cage -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(42)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 20: Environmental Resistance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34), Ksm-ToHit+(34), DefBuff-I(48)
Level 28: Invincible -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43)
Level 30: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42), Rgn-Knock%(42)
Level 35: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36)
Level 38: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(43), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Acc/Immob(45), Bmbdmt-Dam(46), Bmbdmt-Dam/Rech(46)
Level 41: Fly -- Frb-Stlth(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- RctRtc-Pcptn(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(13)
------------

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48 minutes ago, Snarky said:

This is the lazy man's Blaster.  No jousting.  Just hover someplace and start throwing electricity at crap until the team moves on.

 

This is the way.

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@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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8 hours ago, Snarky said:

This is the lazy man's Blaster.  No jousting.  Just hover someplace and start throwing electricity at crap until the team moves on.

Which sounds like a lot of Blasters in general.  Many already play as "lazy" and try to hang back at range.  

All the time just blasting in to the horizon.  Never their mind on where they were.  Hmm?  What they were doing. 

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Here's mine.  I tend to be the first or second in melee.  I take a hit or two before most of a mob is sapped completely.  My recharge is such that the big 3 single target powers cycle almost seamlessly.  There is a slight delay between ball lightning and short circuit, but a quick zapping bolt usually fills the gap.

 

Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Strikes Twice-3: Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Rchg/SlowProc(25)
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5)
Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(5), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Rchg/+Opportunity(9)
Level 4: Resist Physical Damage -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 6: Zapping Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(13), Apc-Dam%(13)
Level 8: Durability -- GldArm-3defTpProc(A), Heal-I(43), Heal-I(50)
Level 10: Aim -- RechRdx-I(A), GssSynFr--Build%(15)
Level 12: Tesla Cage -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21)
Level 14: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 18: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39)
Level 20: Environmental Resistance -- StdPrt-ResDam/Def+(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(31)
Level 26: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(31), SynSck-EndMod/Rech(33), SynSck-Dam/Rech/Acc(33), SynSck-Dam/Acc/End(33), SynSck-EndMod/+RunSpeed(34)
Level 28: Invincible -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34), RctRtc-ToHit(36), RctRtc-Pcptn(36), Rct-ResDam%(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 35: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 41: Assault -- EndRdx-I(A)
Level 44: Tactics -- HO:Cyto(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Unstoppable -- Ags-Psi/Status(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(42), PrfShf-EndMod/Acc(43)
Level 50: Musculature Radial Paragon 
Level 50: Support Radial Embodiment 
Level 50: Preemptive Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Knives of Vengeance Radial Superior Ally 
Level 1: Momentum 
------------

 

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  • 3 weeks later

I have a 50+ elec/elec...

 

While I think elec on sentinels is the best ranged elec version, it's still slightly underwhelming, slowish cast times, lower damage vs water, fire etc.

 

Elec secondary is.... Ok. The 75% cap hurts.

 

Other than that it's fun, when I want to play elec blast. I don't recommend elec secondary.

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