Galaxy Brain Posted February 16, 2021 Share Posted February 16, 2021 7 hours ago, aethereal said: I am told that CoH currently has no concept of "triggered" effects on getting attacked or hit. That is, there's nothing in code that examines a character that you just attacked to see if they should trigger some power of that character. Obviously, it would not be impossible to add such a thing, but it'd be a big change. There are conditionals such as Brute's Fury that check if attacked (not hit, just somebody swings at you) that you get X (fury meter) Link to comment Share on other sites More sharing options...
aethereal Posted February 16, 2021 Share Posted February 16, 2021 41 minutes ago, Galaxy Brain said: There are conditionals such as Brute's Fury that check if attacked (not hit, just somebody swings at you) that you get X (fury meter) You're right, Fury does do that. I wonder if it's some kind of hardcoded exception or if my info is wrong. So I looked into Ruby's Power API, and it suggests that there is some kind of hook set up for this: "requires": [ "target.EventCount>AttackedByOtherClick > 0" ], So that seems like it's a hook you could use for other powers. Link to comment Share on other sites More sharing options...
SwitchFade Posted February 16, 2021 Share Posted February 16, 2021 Sorry, no vote. Scraps are fine in my view, as is. 1 Link to comment Share on other sites More sharing options...
Doc_Scorpion Posted February 16, 2021 Share Posted February 16, 2021 (edited) IMO, to retain "Scrapperlike" behavior... Any new/changed inherent should be designed with the following considerations: = No Fury bar. The key difference between Scrappers and Brutes is that a Scrapper is "always on" (or "instant on" if you prefer). I lean mildly towards no stacking for the same reason. = Little to no direct control over use or effects. What differentiates a Scrapper from a Stalker is that a Scrapper simply is. My thoughts run closer to something like Against All Odds from the Shield Defense set. Rather than a damage boost, I'm thinking more along the lines of a Accuracy or To Hit boost... Mostly because I think of scrapperlock as being more a product of intense focus than becoming an out-of-control berserker. (The latter, rushing heedlessly from target to target equates to Fury in my head canon.) Edited February 17, 2021 by Doc_Scorpion 1 Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.) Link to comment Share on other sites More sharing options...
Doomguide2005 Posted February 16, 2021 Share Posted February 16, 2021 My feel for Scrapperlock is pretty much aligned with @Doc_Scorpion's view. Fury more equates with mindless rage, berserk behavior. Scrapperlock is more a zen-like focus on your immediate foes where everything else fades into the background with just a hint of cold rage behind it. And no I don't really think controlled crits belongs on a scrapper, that's someone else's schtick. Link to comment Share on other sites More sharing options...
RCU7115 Posted February 17, 2021 Share Posted February 17, 2021 I would rather see scrappers get physical perfection in the body mastery power set. Link to comment Share on other sites More sharing options...
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