Galaxy Brain Posted February 16, 2021 Posted February 16, 2021 7 hours ago, aethereal said: I am told that CoH currently has no concept of "triggered" effects on getting attacked or hit. That is, there's nothing in code that examines a character that you just attacked to see if they should trigger some power of that character. Obviously, it would not be impossible to add such a thing, but it'd be a big change. There are conditionals such as Brute's Fury that check if attacked (not hit, just somebody swings at you) that you get X (fury meter)
aethereal Posted February 16, 2021 Posted February 16, 2021 41 minutes ago, Galaxy Brain said: There are conditionals such as Brute's Fury that check if attacked (not hit, just somebody swings at you) that you get X (fury meter) You're right, Fury does do that. I wonder if it's some kind of hardcoded exception or if my info is wrong. So I looked into Ruby's Power API, and it suggests that there is some kind of hook set up for this: "requires": [ "target.EventCount>AttackedByOtherClick > 0" ], So that seems like it's a hook you could use for other powers.
SwitchFade Posted February 16, 2021 Posted February 16, 2021 Sorry, no vote. Scraps are fine in my view, as is. 1
Doc_Scorpion Posted February 16, 2021 Posted February 16, 2021 (edited) IMO, to retain "Scrapperlike" behavior... Any new/changed inherent should be designed with the following considerations: = No Fury bar. The key difference between Scrappers and Brutes is that a Scrapper is "always on" (or "instant on" if you prefer). I lean mildly towards no stacking for the same reason. = Little to no direct control over use or effects. What differentiates a Scrapper from a Stalker is that a Scrapper simply is. My thoughts run closer to something like Against All Odds from the Shield Defense set. Rather than a damage boost, I'm thinking more along the lines of a Accuracy or To Hit boost... Mostly because I think of scrapperlock as being more a product of intense focus than becoming an out-of-control berserker. (The latter, rushing heedlessly from target to target equates to Fury in my head canon.) Edited February 17, 2021 by Doc_Scorpion 1 Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Doomguide2005 Posted February 16, 2021 Posted February 16, 2021 My feel for Scrapperlock is pretty much aligned with @Doc_Scorpion's view. Fury more equates with mindless rage, berserk behavior. Scrapperlock is more a zen-like focus on your immediate foes where everything else fades into the background with just a hint of cold rage behind it. And no I don't really think controlled crits belongs on a scrapper, that's someone else's schtick.
RCU7115 Posted February 17, 2021 Posted February 17, 2021 I would rather see scrappers get physical perfection in the body mastery power set.
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