TrueBornTyrant Posted January 21, 2021 Posted January 21, 2021 Ive just noticed that the soldiers of Arachnos passive (+recovery, +regeneration) isnt reflected in the combat attributes. Is this deliberate? Is it actually working?
NihilXAOS Posted January 21, 2021 Posted January 21, 2021 I believe it is reflected in the baseline regeneration and recovery, not as an additional number applied to it. Which supposedly makes any other enhancements on those values stronger, but honestly, I've never had a VEAT that didn't have massive endurance problems in the mid levels so I wouldn't be surprised if it wasn't quite working.
arcane Posted January 21, 2021 Posted January 21, 2021 Maybe I was reading it wrong but the values in the inherent always seemed pitifully negligible. Don’t think it’s much help.
CrudeVileTerror Posted January 21, 2021 Posted January 21, 2021 Arachnos Soldier, (note, the Threat Level has a display error due to switching Builds) Combat Level 20, no Stamina, no Health Arachnos Soldier, Combat Level 20, with Stamina and Health Unenhanced Arachnos Soldier, Combat Level 23, with some Set and Accolade Bonuses to Regeneration and Recovery, and Max HP and Max End Corruptor, (reminder, the Threat Level has a display error due to switching Builds) Combat Level 20, no Stamina, no Health Corruptor, Combat Level 20, with Stamina and Health Unenhanced Corruptor, Combat Level 23, with some Set and Accolade Bonuses to Regeneration and Recovery, and Max HP and Max End 1
Vanden Posted January 21, 2021 Posted January 21, 2021 The VEATs' inherent is reflected in the numbers; the base Regeneration and Recovery is higher. Normal base regen is 0.42% (actually 0.41666... repeating), while VEAT base regen is 0.5% (20% higher). Normal base recovery is 1.67% (actually 1.666... repeating), while VEAT base recovery is 1.75% (5% higher). There is a bug with the display of the Recovery, base, however. After training to level 2 and gaining Stamina, the base Recovery buff will display in the combat attributes as 1.84%. The actual recovery base is still 1.75%, though. It's just a display bug. 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now