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Street Justice/Bio Scrapper Build


StriderIV

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Hi all,

 

I rolled a StJ/Bio scrapper today. Only at lv 16, but REALLY enjoying it so far.

 

However, I’m kind of flying by the seat of my pants with the build. Does anyone have a build they can share with me so I can have some guidance?

 

Full disclosure: I’m playing on my Mac (I know, I know), and Mids currently isn’t cooperating with it. If you do have any sample builds you could paste here, it would be greatly appreciated!

 

I’m also open to any tips or advice you may just have on the builds/powersets =]
 

Thanks all!

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I think this is mine but it maybe someone else's, theres at least 1 more stj/bio build in scrapper forums. Pretty sure i ended up dropping caltrops for superspeed but its been a while since i played it:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

STJ BIO : Level 50 Mutation Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Hero Profile:
------------
Level 1:    Heavy Blow            SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/EndRdx:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(7), SprBlsCol-Rchg/HoldProc:50(7), FrcFdb-Rechg%:50(9)
Level 1:    Hardened Carapace        UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(11), StdPrt-ResDam/Def+:30(13), GldArm-3defTpProc:50(13)
Level 2:    Sweeping Cross            SprCrtStr-Rchg/+50% Crit:50(A), SprCrtStr-Dmg/EndRdx/Rchg:50(15), SprCrtStr-Acc/Dmg/Rchg:50(15), SprCrtStr-Dmg/Rchg:50(17), SprCrtStr-Acc/Dmg:50(17), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(19)
Level 4:    Inexhaustible            NmnCnv-Regen/Rcvry+:50(A), PrfShf-End%:50(19)
Level 6:    Combat Readiness        RctRtc-ToHit/Rchg:20(A), RctRtc-ToHit:20(50)
Level 8:    Rib Cracker            KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(21), KntCmb-Dmg/Rchg:35(21), KntCmb-Dmg/EndRdx/Rchg:35(23), GldStr-%Dam:50(23), GldStr-Acc/Dmg:40(25)
Level 10:    Environmental Modification        LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(25), ShlWal-Def:50(27), ShlWal-Def/EndRdx:50(27)
Level 12:    Adaptation    
Level 14:    Kick                Empty(A)
Level 16:    Ablative Carapace        Prv-Heal/Rchg:50(A), Prv-Heal:50(29), Prv-Heal/Rchg/EndRdx:50(29)
Level 18:    Spinning Strike            FrcFdb-Rechg%:50(A), PstBls-Dam%:50(31), PstBls-Acc/Dmg/EndRdx:50(31), PstBls-Dmg/Rchg:50(31), PstBls-Dmg/EndRdx:50(33), PstBls-Acc/Dmg:50(33)
Level 20:    Evolving Armor            UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34)
Level 22:    Tough                UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)
Level 24:    Weave                LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(36), Rct-Def/EndRdx:50(37), Rct-Def:50(37)
Level 26:    Shin Breaker            AchHee-ResDeb%:20(A), Hct-Dam%:50(37), Hct-Dmg/EndRdx:50(39), Hct-Acc/Rchg:50(39), Hct-Acc/Dmg/Rchg:50(39), Hct-Dmg:50(40)
Level 28:    DNA Siphon            SprScrStr-Dmg/Rchg:50(A), SprScrStr-Acc/Dmg/Rchg:50(40), SprScrStr-Rchg/+Crit:50(40), ThfofEss-+End%:30(42)
Level 30:    Hasten                RechRdx-I:50(A), RechRdx-I:50(42)
Level 32:    Crushing Uppercut        SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/EndRdx/Rchg:50(42), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(43), UnbCns-Dam%:50(43), GhsWdwEmb-Dam%:50(43), FrcFdb-Rechg%:30(45)
Level 35:    Genetic Contamination        SprAvl-Acc/Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Acc/Dmg:50(45), SprAvl-Rchg/KDProc:50(46), SprAvl-Dmg/EndRdx:50(46), FuroftheG-ResDeb%:50(50)
Level 38:    Parasitic Aura            RechRdx-I:50(A)
Level 41:    Maneuvers            LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(46), LucoftheG-Def:50(48)
Level 44:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(48)
Level 47:    Caltrops            ImpSwf-EndRdx/Rchg/Slow:30(A), ImpSwf-Dam%:30(48), Ann-ResDeb%:50(50)
Level 49:    Super Jump            WntGif-ResSlow:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3)
Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 12:    Defensive Adaptation    
Level 12:    Efficient Adaptation    
Level 12:    Offensive Adaptation    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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On 2/7/2021 at 6:33 AM, Meknomancer said:

I think this is mine but it maybe someone else's, theres at least 1 more stj/bio build in scrapper forums. Pretty sure i ended up dropping caltrops for superspeed but its been a while since i played it:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

STJ BIO : Level 50 Mutation Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Hero Profile:
------------
Level 1:    Heavy Blow            SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/EndRdx:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(7), SprBlsCol-Rchg/HoldProc:50(7), FrcFdb-Rechg%:50(9)
Level 1:    Hardened Carapace        UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(11), StdPrt-ResDam/Def+:30(13), GldArm-3defTpProc:50(13)
Level 2:    Sweeping Cross            SprCrtStr-Rchg/+50% Crit:50(A), SprCrtStr-Dmg/EndRdx/Rchg:50(15), SprCrtStr-Acc/Dmg/Rchg:50(15), SprCrtStr-Dmg/Rchg:50(17), SprCrtStr-Acc/Dmg:50(17), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(19)
Level 4:    Inexhaustible            NmnCnv-Regen/Rcvry+:50(A), PrfShf-End%:50(19)
Level 6:    Combat Readiness        RctRtc-ToHit/Rchg:20(A), RctRtc-ToHit:20(50)
Level 8:    Rib Cracker            KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(21), KntCmb-Dmg/Rchg:35(21), KntCmb-Dmg/EndRdx/Rchg:35(23), GldStr-%Dam:50(23), GldStr-Acc/Dmg:40(25)
Level 10:    Environmental Modification        LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(25), ShlWal-Def:50(27), ShlWal-Def/EndRdx:50(27)
Level 12:    Adaptation    
Level 14:    Kick                Empty(A)
Level 16:    Ablative Carapace        Prv-Heal/Rchg:50(A), Prv-Heal:50(29), Prv-Heal/Rchg/EndRdx:50(29)
Level 18:    Spinning Strike            FrcFdb-Rechg%:50(A), PstBls-Dam%:50(31), PstBls-Acc/Dmg/EndRdx:50(31), PstBls-Dmg/Rchg:50(31), PstBls-Dmg/EndRdx:50(33), PstBls-Acc/Dmg:50(33)
Level 20:    Evolving Armor            UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34)
Level 22:    Tough                UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)
Level 24:    Weave                LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(36), Rct-Def/EndRdx:50(37), Rct-Def:50(37)
Level 26:    Shin Breaker            AchHee-ResDeb%:20(A), Hct-Dam%:50(37), Hct-Dmg/EndRdx:50(39), Hct-Acc/Rchg:50(39), Hct-Acc/Dmg/Rchg:50(39), Hct-Dmg:50(40)
Level 28:    DNA Siphon            SprScrStr-Dmg/Rchg:50(A), SprScrStr-Acc/Dmg/Rchg:50(40), SprScrStr-Rchg/+Crit:50(40), ThfofEss-+End%:30(42)
Level 30:    Hasten                RechRdx-I:50(A), RechRdx-I:50(42)
Level 32:    Crushing Uppercut        SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/EndRdx/Rchg:50(42), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(43), UnbCns-Dam%:50(43), GhsWdwEmb-Dam%:50(43), FrcFdb-Rechg%:30(45)
Level 35:    Genetic Contamination        SprAvl-Acc/Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Acc/Dmg:50(45), SprAvl-Rchg/KDProc:50(46), SprAvl-Dmg/EndRdx:50(46), FuroftheG-ResDeb%:50(50)
Level 38:    Parasitic Aura            RechRdx-I:50(A)
Level 41:    Maneuvers            LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(46), LucoftheG-Def:50(48)
Level 44:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(48)
Level 47:    Caltrops            ImpSwf-EndRdx/Rchg/Slow:30(A), ImpSwf-Dam%:30(48), Ann-ResDeb%:50(50)
Level 49:    Super Jump            WntGif-ResSlow:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3)
Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 12:    Defensive Adaptation    
Level 12:    Efficient Adaptation    
Level 12:    Offensive Adaptation    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Appreciate you sharing this!

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i run this highly enjoyable scrapper

 

This Hero build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Heavy Blow -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5), FrcFdb-Rechg%(45)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), ShlWal-ResDam/Re TP(39), Rct-Def(40)
Level 8: Rib Cracker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(15), SprCrtStr-Rchg/+50% Crit(15)
Level 10: Adaptation
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/Rchg(36)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg(19), PstBls-Dam%(19), Bmbdmt-+FireDmg(21), ExpStr-Dam%(21), FrcFdb-Rechg%(42)
Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(27)
Level 22: Cross Punch -- Arm-Dmg(A), Arm-Dmg/EndRdx(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dam%(43), FrcFdb-Rechg%(45)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 26: Combat Readiness -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(39), RctRtc-Pcptn(39)
Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(29), SprScrStr-Acc/Dmg/Rchg(29), ThfofEss-Heal(31), ThfofEss-+End%(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34), UnbCns-Dam%(34)
Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg(36)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 41: Tactics -- HO:Cyto(A)
Level 44: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
Level 47: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(9)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Musculature Core Paragon
------------

 

 

 

 

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  • 1 year later

Of all my bio scraps (and i have about 10) its the least played. ST is great, aoe is pretty much non existent. Energy melee put an end to my StJ days. If your going to play a set with no aoe in it energy is just way superior in pretty much every aspect. For an all rounder i'd still recommend ice or claws or dual blades or war mace.

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4 hours ago, Meknomancer said:

Of all my bio scraps (and i have about 10) its the least played. ST is great, aoe is pretty much non existent. Energy melee put an end to my StJ days. If your going to play a set with no aoe in it energy is just way superior in pretty much every aspect. For an all rounder i'd still recommend ice or claws or dual blades or war mace.

 

ah, that’s good to know

 

back on live i solo’d a katana/invul to 50, enjoyed it so much i did it twice

 

have found it a challenge to find a melee AT i really bond with, psi intrigues me as boggle is a fun mechanic, however it’s a clunky set to play

 

ice melee is very effective and a great allrounder, however it does feel like my life is spent rotating between frost and freezing touch over and over

 

mace is very tempting, it’s a powerhouse of a set, not sure if it’s too plain though

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7 hours ago, Meknomancer said:

Of all my bio scraps (and i have about 10) its the least played. ST is great, aoe is pretty much non existent. Energy melee put an end to my StJ days. If your going to play a set with no aoe in it energy is just way superior in pretty much every aspect. For an all rounder i'd still recommend ice or claws or dual blades or war mace.

 

Don't both have a cone and both have an AoE? Looks like the radius is bigger for both on Energy Melee (and wider cone) and StJ hits harder with Combo levels.

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6 hours ago, MoonSheep said:

 

ah, that’s good to know

 

back on live i solo’d a katana/invul to 50, enjoyed it so much i did it twice

 

have found it a challenge to find a melee AT i really bond with, psi intrigues me as boggle is a fun mechanic, however it’s a clunky set to play

 

ice melee is very effective and a great allrounder, however it does feel like my life is spent rotating between frost and freezing touch over and over

 

mace is very tempting, it’s a powerhouse of a set, not sure if it’s too plain though

 

I might suggest Kinetic Melee/Bio

 

I've been enjoying mine.  

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1480;706;1412;HEX;|
|78DA6593594F13511480EF2CA550DA42412808A5402D5DA843EB9371891B3611682|
|421312ED13AD60126D44E331D12F91BBEF81B7CD49FE1FA07DC97041716B7441FCC|
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|7FE303EA0D10189078F95F18C63E78873C8F1794CFE0692F788E09E4D548E7F247E|
|424E7C267E216E21AFC1C0622238F61095A947C4C7C427C8034F89CF906FA172BFC|
|46FD655FA0F9191EE758AEE35F30BA9C01907A8923CF09FD31439A9E014179B12A7|
|016442C4083217450E82F33039B361727E073D8DD074A5915E858F32D787BC02A74|
|D88D127EEE1CD5E07651237CE0D2469C172B460795AB03C2D589E16B2403BF31ECA|
|4D52C6C0E409742A1CC6052B1C411E3C4A3C463C8E953F40705AF49AA65E67A857E|
|F22B3E266B29B321A0B986146439666884562093377C168A6C541A769347DA0D4C4|
|BCB409C623BC3D290ACF22DFC6A4DAFE5CDD519589C7F564B02FEC552DAA2202541|
|2576D85DA59C86B7BAF6AC7A792D904CE4F9E93F890E50BD8F8AECF4962F461AAF4|
|61CEE7DB077017C1B3245ABFEA1774BF70C32FDCF73E4E91E0B55F78E017FE02758|
|4EF3B|
|-------------------------------------------------------------------|

 

No idea why I can never seem to export the IOs and levels as well, but only data chunk.

 

My AOE is Burst and Bio abilities.

 

As I mentioned in the Pylon Soloing Thread the ST is up there.  Nice part of it, I'm hitting under 2:30 pylon times with no need of Hasten (and trying to perma it)  using CS > SB > BB > QB > Moonbeam > Repeat

 

Yes, CS needs a cut in animation time.  I'd say at least down to Total Focus time.  It doesn't crit damage, it's crit resets Power Siphon.

 

Lastly, while I LOVE LOVE LOVE the animation of Focused Burst, it needs work.  😞  For a ranged attack, I'm better off with Moonbeam.  Could be usable as a KD, but then that's all it'd be and you might be better off with Repulsing Torrent with a KB to KD IO for a defensive attack.

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