Hew Posted April 14, 2021 Share Posted April 14, 2021 I have never heard of someone swapping interfaces, or ask what im running for incarnates. This must be some alter-dimension stuff. 😄 2 Link to comment Share on other sites More sharing options...
Blackbird71 Posted April 14, 2021 Share Posted April 14, 2021 (edited) 4 hours ago, Apparition said: Yes, it is. Interface effects only stack up to four times, so having more than four of the same Interface type on a team is a waste. Being able to see what Interface abilities your teammates are using is helpful, so you can switch to a different one if need be. It would also let you see if your teammate(s) switched Interface abilities as everyone should at least have two. All with a quick glance without having to take the time to ask. All something that can be coordinated among the team before the mission starts. Seriously, who is going to be swapping interfaces on the fly? You want all of that sorted out and locked down before the fighting starts anyway. Besides, if you're just going off of a "quick glance" and not actually communicating, when you see that five of you have the same Interface, who's to say that four of you won't swap to something else, leaving you with only one of the original and likely bulking up somewhere else. Of course the simple solution is to add more settings to the Options menu. We already have some limited control for what icons get displayed in the personal, group, and pet status windows. More customization here would go a long way to making these more useful for everyone. Edited April 14, 2021 by Blackbird71 1 Link to comment Share on other sites More sharing options...
Wavicle Posted April 16, 2021 Share Posted April 16, 2021 I wonder if the fixes for the disappearing swords and bows also fixed the same problem when it impacts mobs, such as Rikti Soldier bosses? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted April 17, 2021 Share Posted April 17, 2021 Not sure if I should post this minor bug here, or in travel powers, but going invis causes a little bit of weirdness on Flying Carpet, allowing you to see through yourself and it sometimes, (not always). Link to comment Share on other sites More sharing options...
Blackbird71 Posted April 17, 2021 Share Posted April 17, 2021 (edited) 11 hours ago, twozerofoxtrot said: Not sure if I should post this minor bug here, or in travel powers, but going invis causes a little bit of weirdness on Flying Carpet, allowing you to see through yourself and it sometimes, (not always). This happens with a lot of objects in game. Some can be seen through an invisible character, and others cannot. I find it's very noticeable in an SG base; if you pan the camera around your character and look through it, you will see some things disappear as you pass over them while others remain. Edited April 17, 2021 by Blackbird71 typo fix Link to comment Share on other sites More sharing options...
Glacier Peak Posted April 17, 2021 Share Posted April 17, 2021 Wasn't sure where to put this. The fix to Siren's Call's geometry unfortunately created a bigger hole for interested euclidean pilgrims to venture through. And Pocket D's out of map hole is still wide open 😁 Quote Issue 27: Second Chances, Page 2 (Release Candidate 2) Map Fixes Various geometry fixes in the following zones: Kings' Row The Hive The Hollows Skyway City Terra Volta Eden Peregrine Island Pocket D Dark Astoria Siren's Call Grandville Dark Astoria (Echo) Rikti Crash Site (Echo) Storm Palace: Closed holes in the collision boundary of the zone Renamed a warehouse door in Kallisti Wharf to fix issues with CityZone Any Warehouse missions breaking co-op teams Spoiler Spoiler I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
Hew Posted April 19, 2021 Share Posted April 19, 2021 On 4/17/2021 at 4:58 PM, Glacier Peak said: Wasn't sure where to put this. The fix to Siren's Call's geometry unfortunately created a bigger hole for interested euclidean pilgrims to venture through. And Pocket D's out of map hole is still wide open 😁 Reveal hidden contents Reveal hidden contents There is no other way to see Manny Gas, which I think was intentional. 2 Link to comment Share on other sites More sharing options...
Glacier Peak Posted April 19, 2021 Share Posted April 19, 2021 16 minutes ago, Hew said: There is no other way to see Manny Gas, which I think was intentional. There's always other ways 😁 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
Hew Posted April 19, 2021 Share Posted April 19, 2021 1 hour ago, Glacier Peak said: There's always other ways 😁 Damnit. How?! I have been trying to get there for ages and have never succeeded. Link to comment Share on other sites More sharing options...
Glacier Peak Posted April 19, 2021 Share Posted April 19, 2021 (edited) 1 hour ago, Hew said: Damnit. How?! I have been trying to get there for ages and have never succeeded. Well for starters there are other geometry holes in the Tiki Lounge. You can also teleport through the tiniest of slivers between the ceiling and the archways between the main lobby where DJ Zero is at. I reported all the holes in Pocket D over in the Geometry Errors thread, and I included /loc and screenshots - I can't remember what page it's on though. Edit: I thought it would be worth mentioning that I role play a space explorer called Euclidian Pilgrim who goes across zones to find ways out of the map. I've amassed numerous locations found, some patched after I reported, others not yet so. Edited April 19, 2021 by Glacier Peak I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
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