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Dark/Martial Tanker slotting? A build attempt.


Kaja Rainbow

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So I'm not exactly a pro at doing IO slotting, but here has been my attempt to make a Dark/Martial Arts Tanker that is softcapped to all positions (with the help of Storm Kick) and has capped resists except Energy which's 75% and Toxic. I suspect there're better ways to do this, but one of the things I wanted was a build that wouldn't reply on Incarnates to reach those build targets, because I like being somewhat exemplar friendly. With Incarnates the resist will be a little higher, I guess. I like the flavor of Teleportation with this character's roleplay background, but I'm fine with using another travel pool. One of the issues with this build is the low recharge, but I don't plan to go chasing high recharge. Moderate recharge would be nice, but not if it means sacrificing sturdiness.

 

Martial Arts was chosen because of Storm Kick and because of having a reliable stun to stack with Oppressive Gloom, but I'm open to alternative suggestions too, even if it means having to settle for only softcapping Smash/Lethal or something. I considered /Claws and /Dark, for example.

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Oops, forgot to enclose the build.

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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I have a Dark/MA tank. I'm at work, but I'll try to hop on my pc tonight and take a look. And you're right...Storm Kick will push your defense to the cap, and you can also hit resist caps to most everything.  With all the stuns,  you almost feel like an indestructible troller.

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| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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 This is how I built mine. Those stats are NOT with any Incarnates/Accolades/etc etc.

 

With Storm Kick and the Superior Might Of The Tanker Proc, this gives you:

 

image.png.53cc952647b3c2a875eeb22920683c26.png

 

 

 

 I think in your build you would be good. However, here's a few thoughts:

- I didn't see the Panacea Proc (maybe I overlooked it?). 

- Dark Regen really doesn't need that many slots (unless you are just chasing a set bonus)

- I feel like Oppressive Gloom needs Absolute Amazement...maybe the chance for to hit debuff, accy/stun/recharge, and end/stun. I used to run it on mine, but I got tired of the baddies stumbling away from me (if my Cloak of Fear didn't keep them in place). So I dropped it and picked up Focus Chi for a bit more damage output.

 

 There's a few Alphas that could be useful....Agility for the end, more defense buffs and recharge. Or Cardiac for reducing end cost,increase range, damage resistance, and Fear. Then there's always Musc for damage output and end mod.

 

 I've found mine to be fun and pretty much unkillable. Hope you enjoy the set!

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This is something I cooked up but never really played. There are sacrifices made (nearly no -recharge protection) in order to push defense and above all energy resistance. I don't necessarily agree with my own choices 😄 Such as having more AoE in the form of Fences and Lightning Ball instead of Focused Accuracy for the -toHit debuff protection and Physical Perfection.

 

But you get the gist of the idea with the 40% defense to melee, ranged, and AoE, as well as capped resistances to everything except toxic and fire/cold with two stacks of the ATO (14%) plus Barrier's 5% resistance and defense (making 45% to defense). You can pick things apart for your own build and see what ideas you wish to keep.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Death Shroud -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg(3), FuroftheG-ResDeb%(5), EndRdx-I(7)
Level 1: Thunder Kick -- Empty(A)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), TchofDth-Dam%(11), GldStr-%Dam(11)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), Rct-ResDam%(17), ShlWal-ResDam/Re TP(19)
Level 6: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50)
Level 8: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(19), ThfofEss-Acc/Heal(21), ThfofEss-Acc/EndRdx/Heal(21), ThfofEss-Acc/EndRdx/Rchg(23), ThfofEss-+End%(23)
Level 10: Murky Cloud -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 12: Dark Embrace -- GldArm-3defTpProc(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Crane Kick -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), FrcFdb-Rechg%(33), OvrFrc-Dam/KB(33), TchofDth-Dam%(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), FrcFdb-Rechg%(36)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 30: Boxing -- Empty(A)
Level 32: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-Rchg(40), AdjTrg-ToHit(47)
Level 35: Electrifying Fences -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(42), Bmbdmt-Dam/Rech(42), Bmbdmt-Acc/Dam/Rech(42), Bmbdmt-Acc/Dam/Rech/End(43), Bmbdmt-+FireDmg(43)
Level 38: Eagles Claw -- Hct-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), TchofDth-Dam%(46)
Level 41: Ball Lightning -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(46), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-+FireDmg(48)
Level 44: Tough -- EndRdx-I(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod/+RunSpeed(15), SynSck-EndMod(15), SynSck-EndMod/Rech(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

 

 

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But wait!  Act now, and you can have THREE Dark/MA tank builds for the price for one!   Act now, operators are standing by!

 

Dark tank with presence pool for da Fear meh!

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Presence
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Dark Embrace -- GldArm-ResDam(A), GldArm-End/Res(3), GldArm-3defTpProc(3), StdPrt-ResDam/Def+(9)
Level 1: Thunder Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 2: Murky Cloud -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15)
Level 4: Storm Kick -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/Rchg(5), PlvFst-Acc/Dmg/EndRdx/Rchg(5), PndSlg-Dmg/Rchg(9), PndSlg-Acc/Dmg(11), PndSlg-Dmg/EndRdx(17)
Level 6: Obsidian Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(7), RctArm-ResDam/Rchg(7)
Level 8: Kick -- Dmg-I(A)
Level 10: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 12: Cloak of Darkness -- ShlWal-Def(A), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(13), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33), Ksm-ToHit+(34)
Level 14: Provoke -- Acc-I(A)
Level 16: Crane Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/EndRdx/Rchg(21)
Level 18: Cloak of Fear -- HO:Endo(A), HO:Endo(19)
Level 20: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Rchg(21), TchoftheN-Heal(27), TchoftheN-Heal/HP/Regen/Rchg(27), RechRdx-I(29)
Level 22: Intimidate -- GlmoftheA-Acc/Fear/Rchg(A), Ngh-Acc/Fear/Rchg(23), UnsTrr-Acc/Fear/Rchg(23)
Level 24: Invoke Panic -- UnsTrr-Acc/Fear/Rchg(A), Ngh-Acc/Fear/Rchg(25), GlmoftheA-Acc/Fear/Rchg(25), EndRdx-I(37)
Level 26: Dragon's Tail -- FuroftheG-ResDeb%(A), Arm-Dmg(34), Arm-Dmg/EndRdx(34), SprMghoft-Rchg/Res%(40), SprGntFis-Rchg/+Absorb(50)
Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(40), GssSynFr--Build%(40)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31)
Level 32: Weave -- GifoftheA-Def(A), GifoftheA-Run+(33), GifoftheA-Def/EndRdx(33)
Level 35: Crippling Axe Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(50)
Level 38: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)
Level 41: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Acc/Hold(42), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(43), SprEnt-Acc/Hold/End(43)
Level 44: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50)
Level 47: Cobra Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48)
Level 49: Death Shroud -- OvrFrc-Dam/KB(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(29), Mrc-Rcvry+(37)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|F692EE512AAE95A665E04938EF5330E25EB50B63A946D0EC5DB44FF24506A7F0149|
|29E65D|
|-------------------------------------------------------------------|

 

 

Edited by tellania
pasted wrong build
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