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Psi/Inv Stalker - Looking for build help and/or advice


Zepp
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I haven't played stalker in a while, but I do find them fun. Anyway, I finally came up with a concept for a Praetorian Loyalist, and he is a Psi/Inv Stalker. I put together a quick build, but I am looking for some feedback. My planned chain is: Concentration -> Assassin's Psi Blade -> Greater Psi Blade -> [Concentration or Psi Blade] -> Telekinetic Blow -> Assassin's Psi Blade ->->-> (throwing in Mass Levitate when I need some AoE)

 

Anyway, I haven't played a Stalker  for an extended period since live, but I was hoping that I could find out any hints or paths I'm missing. Also, if there is a way to free up slots for either improving Boggle or slipping some Impervious Skin +Regen/Status Protection IOs into the mix, that would be greatly appreciated.

Wisakedjak.mxd

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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On 5/6/2021 at 6:25 PM, Zepp said:

I haven't played stalker in a while, but I do find them fun. Anyway, I finally came up with a concept for a Praetorian Loyalist, and he is a Psi/Inv Stalker. I put together a quick build, but I am looking for some feedback. My planned chain is: Concentration -> Assassin's Psi Blade -> Greater Psi Blade -> [Concentration or Psi Blade] -> Telekinetic Blow -> Assassin's Psi Blade ->->-> (throwing in Mass Levitate when I need some AoE)

 

Anyway, I haven't played a Stalker  for an extended period since live, but I was hoping that I could find out any hints or paths I'm missing. Also, if there is a way to free up slots for either improving Boggle or slipping some Impervious Skin +Regen/Status Protection IOs into the mix, that would be greatly appreciated.

Wisakedjak.mxd 4.9 kB · 2 downloads

Stalker - Psionic Melee - Invulnerability.mxd

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I would strongly advice to put the Hide Proc of Stalkers Guile into Assassin's Psi Blade and use a Gauss-Build Up Proc in Concentration. 

 

I copied this from my Guide to explain why:

Spoiler

The ATO Synergy

 

The Two Stalker Archetype Origin Enhancement Sets are called Assassin's Mark and Stalker's Guile. The Enhancement sets can be sloted with lvl 10 and i recommend doing so, if you have the inf for it. If you don't want to invest that much at least get the Proc from each set. The Stalker's Guile: Recharge/Chance to Hide should be sloted into Assassin's Strike. Doing this gives your Assassin's Strike a good Chance to give you the “Hidden“ effect, which will grant you a guaranteed critical hit. Assassin's Strike immediately followed up by a hard hitter that will crit for 100% is a very powerful move, you get for only one Enhancement. You don't want to slot it into other Powers than Assassin's Strike because of Assassin's focus stacks and how Assassin's Strike work while Hidden. To guarantee yourself not to loose all Assassin's Focus stacks in the middle of a fight and suddenly casting a lenghty version of Assassin's Strike, you have no other option but to slot Stalker's Guile Chance to Hide into Assassin's Strike.

 

The Assassin's Mark: Recharge/Chance to Recharge Build Up Enhancement gives every Power of you Primary Powerset a chance to reset the Cooldown of Build Up, making it available again. As you know Build Up is in every Primary Powerset of Stalkers and enhances Damage and to-hit for a short time. The short time is enough for a well placed Assassin's Strike followed up by a few attacks. the only downside of build up is it's lengthy cooldown. With the Assassin's Mark proc you get the chance for immediate resets, giving you the oppurtunity to have it ready for the next enemy group as opener or even to stack build up for the double bonus. The ATO does not need to be sloted in a specific Attack. It will work regardless of the Attack or Power it has been sloted.

 

If you spend a few millions on the two ATO's then i strongly recommend to just get the Gaussian's Synchronized Fire-Control: Chance for Build Up enhancement as well. If you slot it into Build Up you will have a 90% Chance for the Proc to go off. Making double Build Ups a regular buff. And if the stars align well you can even get a quadruple Build Up. Just make sure to never slot more than 70% recharge reduction into Build Up besides the Gauss Procc or else the Chance for the Proc will be lowered.

 

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3 hours ago, JJDrakken said:

Try this out:

Thanks for the suggestion. I'm looking at it for possible improvements I can learn from it.

1 hour ago, Croax said:

I would strongly advice to put the Hide Proc of Stalkers Guile into Assassin's Psi Blade and use a Gauss-Build Up Proc in Concentration. 

 

I copied this from my Guide to explain why:

  Hide contents

The ATO Synergy

 

The Two Stalker Archetype Origin Enhancement Sets are called Assassin's Mark and Stalker's Guile. The Enhancement sets can be sloted with lvl 10 and i recommend doing so, if you have the inf for it. If you don't want to invest that much at least get the Proc from each set. The Stalker's Guile: Recharge/Chance to Hide should be sloted into Assassin's Strike. Doing this gives your Assassin's Strike a good Chance to give you the “Hidden“ effect, which will grant you a guaranteed critical hit. Assassin's Strike immediately followed up by a hard hitter that will crit for 100% is a very powerful move, you get for only one Enhancement. You don't want to slot it into other Powers than Assassin's Strike because of Assassin's focus stacks and how Assassin's Strike work while Hidden. To guarantee yourself not to loose all Assassin's Focus stacks in the middle of a fight and suddenly casting a lenghty version of Assassin's Strike, you have no other option but to slot Stalker's Guile Chance to Hide into Assassin's Strike.

 

The Assassin's Mark: Recharge/Chance to Recharge Build Up Enhancement gives every Power of you Primary Powerset a chance to reset the Cooldown of Build Up, making it available again. As you know Build Up is in every Primary Powerset of Stalkers and enhances Damage and to-hit for a short time. The short time is enough for a well placed Assassin's Strike followed up by a few attacks. the only downside of build up is it's lengthy cooldown. With the Assassin's Mark proc you get the chance for immediate resets, giving you the oppurtunity to have it ready for the next enemy group as opener or even to stack build up for the double bonus. The ATO does not need to be sloted in a specific Attack. It will work regardless of the Attack or Power it has been sloted.

 

If you spend a few millions on the two ATO's then i strongly recommend to just get the Gaussian's Synchronized Fire-Control: Chance for Build Up enhancement as well. If you slot it into Build Up you will have a 90% Chance for the Proc to go off. Making double Build Ups a regular buff. And if the stars align well you can even get a quadruple Build Up. Just make sure to never slot more than 70% recharge reduction into Build Up besides the Gauss Procc or else the Chance for the Proc will be lowered.

 

Chance for build-up proc was already in Concentration. I shifted the Stalker's Guile to Assassin's Psi Blade and shuffled around some other IOs to optimize performance among the main three powers.

Alright, I found that I could remove an Unbreakable Guard enhancement from Environmental Resistance (losing only 0.42 from E/N, F/C, resists and 1.56 from S/L defense (still above 45)). I then get the choice:

  • I can improve my stealth by adding a stealth proc to Hover,
  • I can improve my stealth by replacing Combat Jumping with Stealth and having the +7.5 Gl. Recharge and a Def/End LotG.
  • I can add an Impervious Skin for the +25% Regen.
  • I can add another enhancement to Boggle (Contagious Confusion or Confused/Endurance).


Thoughts?
Wisakedjak.mxd

Edited by Zepp

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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On 5/9/2021 at 10:23 PM, Elia87 said:

How does psy/bio do in endgame content? I am scared cause i hear psy is resisted alot

I haven't had much of an issue on other toons that do Psi damage.

On 5/9/2021 at 11:58 PM, Hyperstrike said:

 

Thanks for the resource. I am currently working on another version and I am looking at a ground-based concept.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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2 hours ago, Zepp said:

I haven't had much of an issue on other toons that do Psi damage.

Thanks for the resource. I am currently working on another version and I am looking at a ground-based concept.


Uh.  The concept *IS* ground-based.  No flight, no super-jump.

Here's a build of your originally stated build combo as Proof of Concept.
 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Brain Brick: Level 50 Technology Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Mental Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9)
Level 2: Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(11), SprStlGl-Acc/Dmg/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(15)
Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(23), ImpArm-ResPsi(23)
Level 6: Telekinetic Blow -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(25), OvrFrc-Acc/Dmg/End(25), OvrFrc-Dmg/End/Rech(27), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Dam/KB(29)
Level 8: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(33)
Level 10: Assassin's Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 12: Dull Pain -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(36), DctWnd-Heal/Rchg(36)
Level 14: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), ImpArm-ResPsi(37)
Level 18: Placate -- RechRdx-I(A), RechRdx-I(39)
Level 20: Environmental Resistance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(40), ImpArm-ResPsi(40), Ags-Psi/Status(40)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), ImpArm-ResPsi(43)
Level 26: Boggle -- MlsIll-Dam%(A)
Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 32: Greater Psi Blade -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-End/Rchg(45), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(46)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Super Speed -- Clr-Stlth(A)
Level 47: Mass Levitate -- Arm-Dam%(A), Arm-Dmg/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50)
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 1: Assassination
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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13 hours ago, Hyperstrike said:


Uh.  The concept *IS* ground-based.  No flight, no super-jump.

Here's a build of your originally stated build combo as Proof of Concept.
 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Brain Brick: Level 50 Technology Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Mental Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9)
Level 2: Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(11), SprStlGl-Acc/Dmg/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(15)
Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(23), ImpArm-ResPsi(23)
Level 6: Telekinetic Blow -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(25), OvrFrc-Acc/Dmg/End(25), OvrFrc-Dmg/End/Rech(27), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Dam/KB(29)
Level 8: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(33)
Level 10: Assassin's Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 12: Dull Pain -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(36), DctWnd-Heal/Rchg(36)
Level 14: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), ImpArm-ResPsi(37)
Level 18: Placate -- RechRdx-I(A), RechRdx-I(39)
Level 20: Environmental Resistance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(40), ImpArm-ResPsi(40), Ags-Psi/Status(40)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), ImpArm-ResPsi(43)
Level 26: Boggle -- MlsIll-Dam%(A)
Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 32: Greater Psi Blade -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-End/Rchg(45), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(46)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Super Speed -- Clr-Stlth(A)
Level 47: Mass Levitate -- Arm-Dam%(A), Arm-Dmg/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50)
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 1: Assassination
------------

 

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Thanks for that. I am currently looking at two ground-based alternatives:

Normal

Wisakedjak.mxd

Regen-heavy

Wisakedjak Regen.mxd

 

I am not sure which I prefer, I also have to test whether Impervious Skin +Regen works when a power is off.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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51 minutes ago, Zepp said:

Thanks for that. I am currently looking at two ground-based alternatives:

Normal

Wisakedjak.mxd 4.93 kB · 0 downloads

Regen-heavy

Wisakedjak Regen.mxd 4.92 kB · 0 downloads

 

I am not sure which I prefer, I also have to test whether Impervious Skin +Regen works when a power is off.


+Regen should be Global.  So on/off is irrelevant.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 1 year later
On 5/12/2021 at 1:12 AM, Hyperstrike said:


+Regen should be Global.  So on/off is irrelevant.

btw, I tested this. The +Regen does require activation.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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