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Any tipps for my Fire/Atomic Blaster?


Chakykia

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She hits the 50 now and is really fun to play, so i want to spend some more inf to push her a little bit more.

This is the plan by now. Hitting the 45% ranged defense was the first goal. 

Any other finetuning? 🙂

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Nitrowave: Level 49 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Electron Shackles

  • (A) Empty

Level 2: Fire Blast

  • (A) Apocalypse - Damage
  • (7) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (11) Apocalypse - Damage/Endurance
  • (11) Apocalypse - Chance of Damage(Negative)

Level 4: Fire Ball

  • (A) Artillery - Accuracy/Damage
  • (13) Artillery - Damage/Endurance
  • (13) Artillery - Damage/Recharge
  • (15) Artillery - Accuracy/Damage/Recharge
  • (15) Artillery - Accuracy/Recharge/Range
  • (17) Artillery - Endurance/Recharge/Range

Level 6: Boxing

  • (A) Empty

Level 8: Positron Cell

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (17) Basilisk's Gaze - Recharge/Hold

Level 10: Ionize

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 12: Aim

  • (A) Recharge Reduction IO
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (47) Recharge Reduction IO

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Beta Decay

  • (A) Siphon Insight - Accuracy/ToHit Debuff
  • (48) Siphon Insight - ToHit Debuff

Level 18: Blaze

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (21) Superior Blaster's Wrath - Damage/Recharge
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 20: Metabolic Acceleration

  • (A) Performance Shifter - Chance for +End
  • (27) Performance Shifter - EndMod
  • (48) Numina's Convalesence - Heal
  • (48) Numina's Convalesence - Heal/Endurance

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance

Level 24: Fire Breath

  • (A) Artillery - Accuracy/Damage
  • (29) Artillery - Damage/Endurance
  • (31) Artillery - Damage/Recharge
  • (31) Artillery - Accuracy/Damage/Recharge
  • (31) Artillery - Accuracy/Recharge/Range
  • (33) Artillery - Endurance/Recharge/Range

Level 26: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (33) Sting of the Manticore - Damage/Endurance
  • (33) Sting of the Manticore - Accuracy/Interrupt/Range
  • (34) Sting of the Manticore - Damage/Interrupt/Recharge
  • (34) Sting of the Manticore - Damage/Endurance/Recharge
  • (43) Thunderstrike - Damage/Recharge

Level 28: Atom Smasher

  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Inferno

  • (A) Eradication - Damage
  • (34) Eradication - Accuracy/Recharge
  • (37) Eradication - Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Multi-Strike - Damage/Recharge

Level 35: Negatron Slam

  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
  • (42) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)

Level 38: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance
  • (40) Aegis - Psionic/Status Resistance
  • (43) Aegis - Resistance/Recharge

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (49) Recharge Reduction IO

Level 44: Rain of Fire

  • (A) Artillery - Accuracy/Damage
  • (45) Artillery - Damage/Endurance
  • (45) Artillery - Damage/Recharge
  • (45) Artillery - Accuracy/Damage/Recharge
  • (46) Artillery - Accuracy/Recharge/Range
  • (46) Artillery - Endurance/Recharge/Range

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (47) Luck of the Gambler - Defense/Endurance

Level 49: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (49) Winter's Gift - Slow Resistance (20%)

Level 1: Defiance 


Level 1: Brawl

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|-------------------------------------------------------------------|
Edited by Chakykia
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  • Chakykia changed the title to Any tipps for my Fire/Atomic Blaster?

What's your game plan with this build? Shoot from range? How do you plan to use your melee stuff? Are those just mules for set bonuses or do you actually intend to use them?

  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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45 minutes ago, Nemu said:

What's your game plan with this build? Shoot from range? How do you plan to use your melee stuff? Are those just mules for set bonuses or do you actually intend to use them?

 

I'm shooting mainly from range. The melee stuff is for set muling and if somebody comes closer. Atom Smasher is a nice combination with inferno.  But first of all they are set mules. 

Edited by Chakykia
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28 minutes ago, Crystal87 said:

Question: i see rain of fire with Artillery..noob qiestion: is it not better to slot procs in rain powers? 

 

This would be also a very good idea, but i need artillery for the ranged defense. 

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Beta decay is not doing much for you then and I doubt taking it that early give you any benefit when you exemp down

Hasten has 3 slots, 2 50+5 IO is enough

You don't need fire blast and flares, pick one and dump the other

Posi cell can be proc monstered.

Put a Kismet ACC in combat jumping or another defense toggle that's always on so you have 95% chance to hit vs +4s

Super speed instead of super jump for full invis with a stealth IO in sprint

If you plan to exemp down at all your power selection can be tuned a little better with more attacks, there's no need to grab weave by level 22

There is no reason not to find ways to fit in both +res uniques from reactive defense and shield wall

You have the blasters wrath ATO but no defiant barrage. Both Blaster ATOS are very good and you should find ways to 6 sloth both

 

I'd try to fit the -res procs in, there are ways to get range softcap and still fit those in and proc monster posi cell.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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3 hours ago, Nemu said:

Beta decay is not doing much for you then and I doubt taking it that early give you any benefit when you exemp down

Hasten has 3 slots, 2 50+5 IO is enough

You don't need fire blast and flares, pick one and dump the other

Posi cell can be proc monstered.

Put a Kismet ACC in combat jumping or another defense toggle that's always on so you have 95% chance to hit vs +4s

Super speed instead of super jump for full invis with a stealth IO in sprint

If you plan to exemp down at all your power selection can be tuned a little better with more attacks, there's no need to grab weave by level 22

There is no reason not to find ways to fit in both +res uniques from reactive defense and shield wall

You have the blasters wrath ATO but no defiant barrage. Both Blaster ATOS are very good and you should find ways to 6 sloth both

 

I'd try to fit the -res procs in, there are ways to get range softcap and still fit those in and proc monster posi cell.

 

Wow! So much info and input! Thank you so much. 🙂

 

Flares is first of all a set mule and also  usable while mezzed. 

Beta Decay is only for the moments, when i'm in melee range, like running into the mob for inferno. But not really necessary.

Which other powers would be a good choice instead of flares and Beta Decay? 

 

I don't like super speed that much. No vertical movement. I'm thinking about hoover and fly. 😛 

 

I will play a little bit more with mid's.

More input and tips are welcome. 😎

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You have to choose between flares and fire blast and typically people take flares because it has a better DPA than fire blast.

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Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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You can get temp jetpacks from the P2W vendor, they are quite cheap and will last you a long time.

 

I consider the ability to stealth through mobs more important and practical than having to turn on fly every once in a while to get some vertical.

 

I wouldn't ditch beta decay, but I would defer the pick until much later.

 

Here is the real tip I'm going to give you. This has nothing to do with builds.

 

Learn to embrace the strengths of blaster secondaries, in this case the fact that /atomic encourages you to melee. Learn how and when to use those powers. You can hide behind range blasting/hover and play a sentinel wannabe with 1/4 the protection or you can learn to really play a blaster and be a force to be reckoned with.

 

If you can play a hyper aggressive melee blaster successfully, then chances are you would have more mastery of this game and fundamentals than 90% of people that play it.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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13 hours ago, TygerDarkstorm said:

You have to choose between flares and fire blast and typically people take flares because it has a better DPA than fire blast.

 

Thanx for this tip! 🙂 

I've got to do some testing on this, because fire blast feels faster in the animation. 

 

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11 hours ago, Nemu said:

You can get temp jetpacks from the P2W vendor, they are quite cheap and will last you a long time.

 

I consider the ability to stealth through mobs more important and practical than having to turn on fly every once in a while to get some vertical.

 

I wouldn't ditch beta decay, but I would defer the pick until much later.

 

Here is the real tip I'm going to give you. This has nothing to do with builds.

 

Learn to embrace the strengths of blaster secondaries, in this case the fact that /atomic encourages you to melee. Learn how and when to use those powers. You can hide behind range blasting/hover and play a sentinel wannabe with 1/4 the protection or you can learn to really play a blaster and be a force to be reckoned with.

 

If you can play a hyper aggressive melee blaster successfully, then chances are you would have more mastery of this game and fundamentals than 90% of people that play it.

 

Okay, i will give super speed a try. 🙂 

 

I've had two blappers on live and they where very fun to play and i was very successful with both of them. 

An energy/energy blapper long before sets where a thing. In a team she was hunting the bosses and avoided the aoe knockbacks. Imo only a few enemies can floor the whole damage output of a team like scattering the mobs around by uncontrolled knockback. 

 

The other one was a fire/elec and this girl was such a devastating force! 😻

 

Both of them have only seen single origin enhencemants, but haven't been floored very often 🙂 

 

Here is a new plan for a more blappery style. I've avoided the positronic fist, because the damage seems not good enough for such a long animation. 😞 

45% ranged def; both resistence enhancer; lots of recharge, Posi cell with procs and also some in the radioactive cloud. I haven't tryed the cloud, so i don't know, if it is worth. 

Instead of charged armor i'm thinking about the scorpion shield. Having some defense in melee seems to be a good idea? 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Praimfaya: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Electron Shackles

  • (A) Empty

Level 2: Fire Ball

  • (A) Artillery - Accuracy/Damage
  • (7) Artillery - Damage/Endurance
  • (9) Artillery - Damage/Recharge
  • (9) Artillery - Accuracy/Damage/Recharge
  • (11) Artillery - Accuracy/Recharge/Range
  • (11) Artillery - Endurance/Recharge/Range

Level 4: Negatron Slam

  • (A) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Endurance
  • (13) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Chance of Damage(Lethal)

Level 6: Positron Cell

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (17) Basilisk's Gaze - Accuracy/Recharge
  • (19) Gladiator's Javelin - Chance of Damage(Toxic)
  • (19) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (21) Neuronic Shutdown - Chance of Damage(Psionic)
  • (21) Apocalypse - Chance of Damage(Negative)

Level 8: Fire Breath

  • (A) Artillery - Accuracy/Damage
  • (23) Artillery - Damage/Endurance
  • (23) Artillery - Damage/Recharge
  • (25) Artillery - Accuracy/Damage/Recharge
  • (25) Artillery - Accuracy/Recharge/Range
  • (27) Artillery - Endurance/Recharge/Range

Level 10: Ionize

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 12: Aim

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 16: Boxing

  • (A) Empty

Level 18: Blaze

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (31) Superior Blaster's Wrath - Damage/Recharge
  • (31) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 20: Metabolic Acceleration

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Steadfast Protection - Resistance/+Def 3%
  • (34) Steadfast Protection - Knockback Protection

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Kismet - Accuracy +6%

Level 26: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
  • (37) Sting of the Manticore - Accuracy/Interrupt/Range
  • (37) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Sting of the Manticore - Chance of Damage(Toxic)

Level 28: Atom Smasher

  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Reactive Defenses - Scaling Resist Damage

Level 32: Inferno

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense

Level 38: Radioactive Cloud

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (45) Gladiator's Net - Chance of Damage(Lethal)
  • (45) Lockdown - Chance for +2 Mag Hold

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 44: Rain of Fire

  • (A) Artillery - Accuracy/Damage
  • (46) Artillery - Damage/Endurance
  • (48) Artillery - Damage/Recharge
  • (48) Artillery - Accuracy/Damage/Recharge
  • (48) Artillery - Accuracy/Recharge/Range
  • (50) Artillery - Endurance/Recharge/Range

Level 47: Beta Decay

  • (A) Siphon Insight - Accuracy/Recharge
  • (50) Siphon Insight - Accuracy/ToHit Debuff

Level 49: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 1: Defiance 


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
Level 49: Quick Form 

Level 50: Musculature Total Core Revamp 
Level 50: Degenerative Total Radial Conversion 
Level 50: Portal Jockey 
Level 50: The Atlas Medallion 
------------

 

Edited by Chakykia
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It does not need accuracy, but I think you will find the need to constantly re-toggle it back on bothersome enough that the power doesn't need additional slotting

 

I tend to priority on range defense first still on melee blasters. reasoning is highlighted here:

 

water blast/energy manipulation expensive build help - Blaster - Homecoming (homecomingservers.com)

 

My typical setup for melee blasters focuses on 

Range defense

S/L defense with Scorpion Shield

Recharge

Slow resist

HP

Everything else

 

S/L defense will cover most of the melee range stuff, range defense covers everything else. Slow resist is important because a slowed/immobile melee blaster is a dead blaster, and also recharge debuffs suck.

 

For /atomic you don't necessarily have to get S/L to softcap, beta decay can off set a few percentage points of S/L defense. But if you do go the S/L/R defense route slots will be really tight and you'll miss out on some proc opportunities.

 

This is my sketch of the build based on your power pick decisions. 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(19)
Level 1: Electron Shackles -- HO:Nucle(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(7), Artl-End/Rech/Rng(7)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5), WntGif-ResSlow(47)
Level 6: Positron Cell -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), Apc-Dam%(48), UnbCns-Dam%(48), Dcm-Build%(49)
Level 8: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11)
Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13), GssSynFr--Build%(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 16: Boxing -- Empty(A)
Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(39)
Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/End/Rech(33)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(33)
Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37), FuroftheG-ResDeb%(47)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(46)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 38: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(40)
Level 41: Rain of Fire -- Artl-Dam/End(A), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Ann-Dmg/Rchg(42), Ann-ResDeb%(43)
Level 44: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(46), FrcFdb-Rechg%(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Beta Decay -- AchHee-ResDeb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
------------

 

If you have mastered movement you can absolutely take advantage of your melee attacks without needing S/L defense. I built a dark/atomic this way and picked up leviathan so I can use both POSI fist and Knockout blow. The knockdown in Dark's umbral Torrent helps with setting up opportunities to go in, you could potentially use rain of fire to a similar effect.

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Wow! This looks amazing! (and very expensive 😁) Thank you so much. 

 

Question 1:  the recharge seems to be so high, isn't one slot in hasten enough? 

Question 2: there is so much accuracy from all those sets, isn't tactics unnecessary) 

 

 

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3 hours ago, Chakykia said:

Wow! This looks amazing! (and very expensive 😁) Thank you so much. 

 

Question 1:  the recharge seems to be so high, isn't one slot in hasten enough? 

Question 2: there is so much accuracy from all those sets, isn't tactics unnecessary) 

 

 

You may have the force feedback proc enabled. click the yellow dot next to negatron slam to turn it off. You are close to perma-hasten, but not quite there, a few FF procs will get you closeer.

Tactics isn't for acc, tactics is for blind and a personal preference. I tried to fit in answers to common and annoying status effects and I absolutely detest being blinded. For this build, tactics provides +to Hit which helps your snipe as well. So win/win there.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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1 hour ago, Nemu said:

You may have the force feedback proc enabled. click the yellow dot next to negatron slam to turn it off. You are close to perma-hasten, but not quite there, a few FF procs will get you closeer.

Tactics isn't for acc, tactics is for blind and a personal preference. I tried to fit in answers to common and annoying status effects and I absolutely detest being blinded. For this build, tactics provides +to Hit which helps your snipe as well. So win/win there.

 

Yes, being blinded is very annoying and the duration is sometimes horrible. Good point! 

 

I will respec now and build this char up. Thank you again! 

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FWIW here is my Fire/Atomic. Basically soft-cap to S/L/R when you toggle the stuff on.  Proc'd where I could (with good input from folks here on the board).  Atom Smasher has the KD proc which really comes in handy, especially for Rain of Fire follow-up.  Positronic Fist is basically a set mule and used occasionally for "Finish Him!" style (frequently corpse blasting) and to apply the Gamma Ray effect (which I've posted about elsewhere here). 


It feels powerful and I like standing in mobs with Beta Decay. The detoggling is a pain before Clarion.  Fire/Elec is more survivable and just as fun, but I have one of those too 🙂

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Inhuman Target: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A)
Level 2: Fire Ball -- Artl-Dam/End(A), Artl-Acc/Dam/Rech(7), Artl-Acc/Dam(9), PstBls-Dam%(9), Bmbdmt-+FireDmg(11), JvlVll-Dam%(11)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), BlsoftheZ-ResKB(13), BlsoftheZ-Travel/EndRdx(15)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(19)
Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(21)
Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21)
Level 12: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(23), RctRtc-Pcptn(23)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Beta Decay -- AchHee-ResDeb%(A)
Level 18: Blaze -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg(27), Apc-Dam%(27), GldJvl-Dam%(29)
Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(29), PreOptmz-EndMod/Acc/End(31), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(33)
Level 22: Kick -- ExpStr-Acc/KB(A), ExpStr-Dmg/KB(33), ExpStr-Dam%(33)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-Max HP%(34)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(36), GldJvl-Dam%(37)
Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(39), Arm-Dam%(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(40)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(43)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), Rct-Def(43), Rct-Def/EndRdx(45), Rct-ResDam%(45)
Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 44: Negatron Slam -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(50), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
------------

Edited by brasilgringo
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I've done that "Nemu build" now and she is absolut amazing. I've only left out those hamidons. I don't use the immob and they are way to expensive for the benefit. 

 

Depending on the type of enemy she easily rushes solo through +4 /x8 missis and in a team i tanked with here the psychic clocks, because the invul tank and the sentinal weren't able to do the task. 😮 

 

 

Thank you so much again! 

Edited by Chakykia
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On 5/25/2021 at 2:41 AM, DarknessEternal said:

Why have Positronic Fist and Negatron Slam?  Not really room in the rotation for both of those.

"Positronic Fist is basically a set mule and used occasionally for "Finish Him!" style points (frequently corpse blasting) and to apply the Gamma Ray effect (which I've posted about elsewhere here). "

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this is so far what i settled on having played it quite a while now

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Radical Solutions: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(11)
Level 1: Electron Shackles -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(7), Artl-Dam/End(7), PstBls-Dam%(9), Bmbdmt-+FireDmg(9)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 8: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(19)
Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17)
Level 12: Aim -- GssSynFr--Build%(A), RctRtc-Pcptn(23), RctRtc-ToHit/Rchg(42)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), BlsoftheZ-Travel(27), BlsoftheZ-ResKB(27)
Level 16: Beta Decay -- AchHee-ResDeb%(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx(21), Apc-Dam%(21), GldJvl-Dam%(23)
Level 20: Metabolic Acceleration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(33)
Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(48), ExpStr-Dam%(48)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), GldJvl-Dam%(29), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37)
Level 28: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), Arm-Dam%(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(45)
Level 32: Inferno -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Rchg/+Status Protect(42)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(43), Rct-ResDam%(50)
Level 38: Positronic Fist -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(50)
Level 41: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48), FrcFdb-Rechg%(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- KntCmb-Acc/Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(43)
Level 49: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
------------

 

 

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8 hours ago, PainX said:

this is so far what i settled on having played it quite a while now

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Radical Solutions: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(11)
Level 1: Electron Shackles -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(7), Artl-Dam/End(7), PstBls-Dam%(9), Bmbdmt-+FireDmg(9)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 8: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(19)
Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17)
Level 12: Aim -- GssSynFr--Build%(A), RctRtc-Pcptn(23), RctRtc-ToHit/Rchg(42)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), BlsoftheZ-Travel(27), BlsoftheZ-ResKB(27)
Level 16: Beta Decay -- AchHee-ResDeb%(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx(21), Apc-Dam%(21), GldJvl-Dam%(23)
Level 20: Metabolic Acceleration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(33)
Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(48), ExpStr-Dam%(48)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), GldJvl-Dam%(29), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37)
Level 28: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), Arm-Dam%(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(45)
Level 32: Inferno -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Rchg/+Status Protect(42)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(43), Rct-ResDam%(50)
Level 38: Positronic Fist -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(50)
Level 41: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48), FrcFdb-Rechg%(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- KntCmb-Acc/Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(43)
Level 49: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
------------

 

 

 

I like it - very similar to the build I posted above (which I think I took your input on a while ago) but you pulled 1 slot out of Fireball and 1 out of Tough and put them into Posi Fist and Stamina (heal self IO) -- the Posi Fist slotting let you set mule it with Mako Bite and move the 5-slot superior Blistering Cold to Negaton with a +recharge IO.  Also you swapped the endo-slotting in Metabolic Accel for Numi's (healing) - do you feel it makes much of a difference?

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19 hours ago, brasilgringo said:

 

I like it - very similar to the build I posted above (which I think I took your input on a while ago) but you pulled 1 slot out of Fireball and 1 out of Tough and put them into Posi Fist and Stamina (heal self IO) -- the Posi Fist slotting let you set mule it with Mako Bite and move the 5-slot superior Blistering Cold to Negaton with a +recharge IO.  Also you swapped the endo-slotting in Metabolic Accel for Numi's (healing) - do you feel it makes much of a difference?

not really no minor changes i prefer nothing more and yes i remember funny you should have a fire/rad now i have a fire/elec

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