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Posted

The intent that I'm going for is maximum recharge, hp, regen in that order. This build does not focus on trying to layer damage mitigation and its sole intent is to heal and regenerate (read click) as fast as possible. I have never built a scrapper with so much +recharge before. This isn't meant to be a god-tier performing character but to play to regen's design and not face plant too much. I guess I should probably figure out how to take revive lol.

 

https://www.midsreborn.com/builds/download.php?uc=1527&c=676&a=1352&f=HEX&dc=78DA65945B4F13511485CFB453B1D00205B953CAD5DE6068A3EF260A054CABD5467D32302D479CA4294DDB18F1CD444DD4374DF451057DF5C9DB6FF012FD19DE50FF41DD742DA0492769BED3D5BDF6596777663237177CAF976E9F5246E799A25DADAEE60A15BB5CD695B65CC1D1A582567279AE38A9CA569BAC86F77F5ECDE8A2D656CAD1952DAC83073F2DE86BBA54D5D645BDA14BBA62D79CCD5260A5745D5774A966ED2F02D9CDCDA27CBBE1549DBC53746A5BAD4A7B43C995B55EF73596696D979DD246CF62D92958A78BF62DBD9AB1AB35093128E9A2F2B9B317D3D84B5D3755D8A554D254AE081905CD181907170E3D2E75C168684772A0EF1278576A0CF6353EBA1BDAD14FE467B0FD0BF9154C89C70D8FDBFD087BF91E839D4FC8A7E0A2D47A50EBF17C87FFC80FB0FB27F90BECF94DEE827EF1EE1D41BCAAAD0F799744F04233BD6968FD1970F01C791E1CCE829DE2E9609F0EF69912CD8F5CCAEF45D665D1BA98B56B14198E05C931B03F040E8F836313E07DF106E80DAC990D6DDC26F3E044815C2735784FBCBD3C53EF3364197D4EBE00C7B6C91D70453C7DFC6FFB623C531C8C599C8BD40CF08C033CF703D186B8D7D09A6A68D336783C4F16C875F0AC7846E819E1CCC39C7998338F72E651CE7C523C41E60BC6D1679C9C221F4A4D887D43CC1263861833CC32C3AC06B7FD4A4DF27E9D5CC42CA652E0F412B90C8657C0B4EC33837D5C3301E49BEF05939CCB8EF48DB06F640EBEA805CECF93093099045F89274E4FFC0D73BE05E7DE91EFC90FE04BF158BC17AD6FE8D325F912D412CC13320F9EDDFAA8A978D5E555853EE9666D0E5AD6A445348333DE6D3F78BE95C1BA3FCD5A04DADF43CD30F86E485E06FF35D7F3B9F676CB3B007BD513CD59EA72A9588B926C514EB628275A94ACEC9CE42E579BD676D33ADFB4FE0FABD0E1C4

  • Like 1
Posted

My first thought is, if you can perma Dull Pain, why work on the +HP bonuses?  Dull Pain will max your HP.

 

Maybe get that 6th slot in Cremate for the 6% S/L Resist.

 

Hasten you can two slot and +5 those RCH IOs and move that third slot.

 

Invisibility is a travel power (Infiltration) now, did you know that?  Since I see you took Super Speed too.

 

Power Transfer ENDMOD & Proc IOs with Performance Shifter Proc in Quick Recovery and Stamina gives more regen.

 

Hecatomb I'd move to Incinerate or Greater Fire Sword.

Posted

You are over slotted in some areas

 

Quick Recovery - 1 slot, you only lose .25 .  endurance consumption is 1.03, your endurance recovery is 3.5.  You won't burn up endurance that fast and if you are wheezing, then your damage sucks.

Integration - 2 slots regular IO, almost same amount unless you +5 boost it.

Hasten - 2 slots, 180% recharge and its perma

 

You are chasing piss ass +HP bonuses, you don't even look at Unbreakable guard which is roughly +100 hps by itself vs +20.

 

Fireball - Find a free slot, put a Gladiators -Resist in it.  AoE and its increasing your DPS for a few seconds.

 

Focus on +resist over HP, but don't go all over the place looking for bonuses.  Reducing the incoming damage can allow the regen to catch up, with dull pain alone you are pretty much maxed out on hitpoints.

 

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted
20 hours ago, Outrider_01 said:

You are over slotted in some areas

 

Quick Recovery - 1 slot, you only lose .25 .  endurance consumption is 1.03, your endurance recovery is 3.5.  You won't burn up endurance that fast and if you are wheezing, then your damage sucks.

Integration - 2 slots regular IO, almost same amount unless you +5 boost it.

Hasten - 2 slots, 180% recharge and its perma

 

You are chasing piss ass +HP bonuses, you don't even look at Unbreakable guard which is roughly +100 hps by itself vs +20.

 

Fireball - Find a free slot, put a Gladiators -Resist in it.  AoE and its increasing your DPS for a few seconds.

 

Focus on +resist over HP, but don't go all over the place looking for bonuses.  Reducing the incoming damage can allow the regen to catch up, with dull pain alone you are pretty much maxed out on hitpoints.

 

I'll look into those but I don't want resistance or defense. I'm trying to build on regen's regeneration and healing. 

Posted
21 hours ago, BrandX said:

My first thought is, if you can perma Dull Pain, why work on the +HP bonuses?  Dull Pain will max your HP.

 

Maybe get that 6th slot in Cremate for the 6% S/L Resist.

 

Hasten you can two slot and +5 those RCH IOs and move that third slot.

 

Invisibility is a travel power (Infiltration) now, did you know that?  Since I see you took Super Speed too.

 

Power Transfer ENDMOD & Proc IOs with Performance Shifter Proc in Quick Recovery and Stamina gives more regen.

 

Hecatomb I'd move to Incinerate or Greater Fire Sword.

I forgot about the change to Concealment. Did they ever update MR?

Posted (edited)

I have a fire/regen scrapper built along much the same philosophy, although not quite as extreme or expensive a build as this.  The character absorbed most of the melee purple sets, because my other melee characters lose more than they gain by slotting them.  The character isn't my main scrapper, but the build works well in several cases:

 

- Hami raiding, where resistance and defense count for very little.   Helps that she flies.

- Shadow Shard TFs, where poorly resisted damage types are flying.  Helps "   "  "   "

- The exemped down content where Regen shines generally.

 

Edit:

 

Spoiler

Maiden Heaven: Level 50 Magic Class_Scrapper

Character Profile:
------------------
Level 1: Inherent Inherent Brawl
    Magic_Accuracy (53)
Level 1: Inherent Inherent prestige_DVD_Glidep
    EMPTY
Level 1: Inherent Inherent Sprint
    Crafted_Celerity_C (16)
Level 1: Inherent Inherent prestige_generic_Sprintp
    EMPTY
Level 1: Inherent Inherent prestige_BestBuy_Sprintp
    EMPTY
Level 1: Inherent Inherent prestige_EB_Sprintp
    EMPTY
Level 1: Inherent Inherent prestige_Gamestop_Sprintp
    EMPTY
Level 2: Inherent Inherent Rest
    Magic_Recharge (51)
Level 2: Inherent Fitness Swift
    Crafted_Fly (50)
Level 2: Inherent Fitness Hurdle
    Crafted_Jump (35)
Level 2: Inherent Fitness Health
    Attuned_Miracle_F (1)
Level 2: Inherent Fitness Stamina
    Attuned_Performance_Shifter_F (1)
Level 1: Scrapper_Melee Fiery_Melee Fire_Sword
    Crafted_Hecatomb_F (50)
    Crafted_Hecatomb_C (50)
    Hamidon_Damage_Accuracy (53)
    Crafted_Hecatomb_B (50)
    Crafted_Hecatomb_A (50)
    Crafted_Hecatomb_D (50)
Level 2: Scrapper_Melee Fiery_Melee Cremate
    Superior_Attuned_Superior_Critical_Strikes_A (1)
    Superior_Attuned_Superior_Critical_Strikes_C (1)
    Superior_Attuned_Superior_Critical_Strikes_B (1)
    Superior_Attuned_Superior_Critical_Strikes_D (1)
    Superior_Attuned_Superior_Critical_Strikes_E (1)
    Superior_Attuned_Superior_Critical_Strikes_F (1)
Level 8: Scrapper_Melee Fiery_Melee Breath_of_Fire
    Crafted_Ragnarok_F (50)
    Crafted_Ragnarok_A (50)
    Crafted_Ragnarok_E (50)
    Crafted_Ragnarok_C (50)
    Crafted_Ragnarok_D (50)
    Crafted_Ragnarok_B (50)
Level 12: Scrapper_Melee Fiery_Melee Build_Up
    Crafted_Recharge (50)
    Crafted_Adjusted_Targeting_D (28)
    Crafted_Adjusted_Targeting_A (50)
    Crafted_Adjusted_Targeting_E (50)
Level 18: Scrapper_Melee Fiery_Melee Fire_Sword_Circle
    Crafted_Armageddon_F (50)
    Crafted_Armageddon_A (50)
    Crafted_Armageddon_E (50)
    Crafted_Armageddon_B (50)
    Crafted_Armageddon_C (50)
    Crafted_Armageddon_D (50)
Level 26: Scrapper_Melee Fiery_Melee Incinerate
    Superior_Attuned_Superior_Scrappers_Strike_A (1)
    Superior_Attuned_Superior_Scrappers_Strike_C (1)
    Superior_Attuned_Superior_Scrappers_Strike_D (1)
    Superior_Attuned_Superior_Scrappers_Strike_B (1)
    Superior_Attuned_Superior_Scrappers_Strike_E (1)
    Superior_Attuned_Superior_Scrappers_Strike_F (1)
Level 32: Scrapper_Melee Fiery_Melee Greater_Fire_Sword
    Attuned_Crushing_Impact_A (1)
    Attuned_Crushing_Impact_D (1)
    Attuned_Crushing_Impact_B (1)
    Crafted_Gladiators_Strike_D (50)
    Crafted_Gladiators_Strike_B (50)
    Crafted_Gladiators_Strike_E (50)
Level 1: Scrapper_Defense Regeneration Fast_Healing
    Attuned_Numinas_Convalesence_F (1)
    Crafted_Regenerative_Tissue_E (29)
    Attuned_Panacea_F (1)
Level 4: Scrapper_Defense Regeneration Quick_Recovery
    Crafted_Efficacy_Adaptor_B (50)
    Crafted_Efficacy_Adaptor_A (50)
    Crafted_Efficacy_Adaptor_F (50)
Level 10: Scrapper_Defense Regeneration Dull_Pain
    Crafted_Numinas_Convalesence_A (50)
    Crafted_Numinas_Convalesence_D (50)
    Crafted_Numinas_Convalesence_E (50)
    Crafted_Heal (50)
    Crafted_Numinas_Convalesence_C (50)
    Attuned_Numinas_Convalesence_B (1)
Level 16: Scrapper_Defense Regeneration Integration
    Hamidon_Heal_Endurance_Discount (53)
    Crafted_Preventive_Medicine_F (40)
    Crafted_Preventive_Medicine_E (44)
    Crafted_Preventive_Medicine_D (50)
    Crafted_Preventive_Medicine_A (50)
Level 20: Scrapper_Defense Regeneration Reconstruction
    Crafted_Recharge (50)
    Crafted_Heal (50)
    Crafted_Unbreakable_Guard_F (35)
    Crafted_Gladiators_Armor_F (50)
    Crafted_Heal (50)
    Crafted_Recharge (50)
Level 28: Scrapper_Defense Regeneration Instant_Healing
    Attuned_Doctored_Wounds_D (1)
    Crafted_Doctored_Wounds_C (35)
    Crafted_Doctored_Wounds_F (50)
    Crafted_Recharge (50)
    Crafted_Doctored_Wounds_B (50)
    Crafted_Doctored_Wounds_A (50)
Level 38: Scrapper_Defense Regeneration Moment_of_Glory
    Attuned_Reactive_Armor_B (1)
    Crafted_Red_Fortune_B (50)
    Crafted_Red_Fortune_A (50)
    Crafted_Red_Fortune_F (50)
    Attuned_Red_Fortune_D (1)
    Crafted_Red_Fortune_C (50)
Level 44: Scrapper_Defense Regeneration Resist_Disorientation
    Crafted_Steadfast_Protection_B (30)
Level 6: Pool Flight Fly
    Attuned_Freebird_B (1)
Level 14: Pool Flight Air_Superiority
    Crafted_Makos_Bite_A (50)
    Crafted_Makos_Bite_B (50)
    Crafted_Makos_Bite_E (50)
    Attuned_Makos_Bite_D (1)
    Crafted_Makos_Bite_C (36)
Level 47: Pool Flight Afterburner
    Attuned_Luck_of_the_Gambler_F (1)
Level 0: Pool Flight Fly_Boost
Level 22: Pool Invisibility Stealth
    Crafted_Reactive_Defenses_F (50)
Level 24: Pool Invisibility Invisibility
    Attuned_Luck_of_the_Gambler_F (1)
Level 30: Pool Teleportation Recall_Friend
    Crafted_Winters_Gift_C (50)
Level 35: Epic Weapon_Mastery Caltrops
    Crafted_Recharge (50)
Level 49: Epic Weapon_Mastery Targeting_Drone
    Attuned_Gaussians_Synchronized_FireControl_F (1)
Level 41: Pool Speed Hasten
    Crafted_Recharge (50)
    Crafted_Recharge (50)
    Crafted_Recharge (50)
------------------

Edit 2 - I had no notion that the internal names of the prestige sprints were 'Best Buy' and 'Gamestop'. 

Edited by Heraclea
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Posted
17 hours ago, Murcielago said:

I'll look into those but I don't want resistance or defense. I'm trying to build on regen's regeneration and healing. 

Layered defense.  100 incoming lethal  damage, 20 resist from Tough, negate to 80.  Your regen is 40, 2 seconds to regain that 80 back.  Push lethal to 30 resist, now it's 1.75 seconds, surplus of .25 seconds and 10 hit points to deal with the next 100 damage.

 

Not saying cap resist, but its very common with little investment.  Where as yoy are chasing every 23 hps and .25 regen with a pretty hefty invest.  Focusing some on resit, allows you to focus on more recharge, which could allow faster Dull Pain and the heal click to come back.  Passive +regen and tiny +hp bonuses has very little return on investment compared to that, as Dull Pain alone is a huge increase in hit points to the cap.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted

At least build SOME slow resistance. All that recharge and you'd still get wrecked with a few slows on you.

 

Ignoring layered mitigation through defense/resists, slows are the bane of regen. Even more so here as you are even more dependent on clicks to survive.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Experimentation
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Fast Healing -- Mrc-Rcvry+(A)
Level 2: Cremate -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(23), Hct-Dam%(43)
Level 4: Quick Recovery -- PrfShf-End%(A), SynSck-EndMod(40), SynSck-EndMod/Rech(40), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(42), SynSck-EndMod/+RunSpeed(43)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(15), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17), Ksm-ToHit+(46)
Level 10: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A)
Level 16: Integration -- NmnCnv-Regen/Rcvry+(A)
Level 18: Fire Sword Circle -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21), FuroftheG-ResDeb%(23)
Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(49)
Level 22: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 24: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(27)
Level 26: Incinerate -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(31), TchofDth-Dam%(33), Mk'Bit-Dam%(33), GldStr-%Dam(33), Dmg-I(43)
Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
Level 30: Experimental Injection -- Prv-Absorb%(A)
Level 32: Greater Fire Sword -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(36)
Level 35: Char -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), Dcm-Build%(37), UnbCns-Dam%(37), Apc-Dam%(39)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Toxic Dart -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Rchg/SlowProc(42)
Level 44: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(46)
Level 47: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(47), PstBls-Dmg/Rchg(47), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(48), Ann-ResDeb%(48)
Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(49)
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(7)
Level 1: Critical Hit 
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
7 hours ago, Outrider_01 said:

Layered defense.  100 incoming lethal  damage, 20 resist from Tough, negate to 80.  Your regen is 40, 2 seconds to regain that 80 back.  Push lethal to 30 resist, now it's 1.75 seconds, surplus of .25 seconds and 10 hit points to deal with the next 100 damage.

 

Not saying cap resist, but its very common with little investment.  Where as yoy are chasing every 23 hps and .25 regen with a pretty hefty invest.  Focusing some on resit, allows you to focus on more recharge, which could allow faster Dull Pain and the heal click to come back.  Passive +regen and tiny +hp bonuses has very little return on investment compared to that, as Dull Pain alone is a huge increase in hit points to the cap.

I understand layered defense, that's what my dark/shield namesake is for. I am chasing a certain playstyle rather than traditional min/maxing. 

Posted
5 hours ago, Nemu said:

At least build SOME slow resistance. All that recharge and you'd still get wrecked with a few slows on you.

 

Ignoring layered mitigation through defense/resists, slows are the bane of regen. Even more so here as you are even more dependent on clicks to survive.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Experimentation
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Fast Healing -- Mrc-Rcvry+(A)
Level 2: Cremate -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(23), Hct-Dam%(43)
Level 4: Quick Recovery -- PrfShf-End%(A), SynSck-EndMod(40), SynSck-EndMod/Rech(40), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(42), SynSck-EndMod/+RunSpeed(43)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(15), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17), Ksm-ToHit+(46)
Level 10: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A)
Level 16: Integration -- NmnCnv-Regen/Rcvry+(A)
Level 18: Fire Sword Circle -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21), FuroftheG-ResDeb%(23)
Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(49)
Level 22: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 24: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(27)
Level 26: Incinerate -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(31), TchofDth-Dam%(33), Mk'Bit-Dam%(33), GldStr-%Dam(33), Dmg-I(43)
Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
Level 30: Experimental Injection -- Prv-Absorb%(A)
Level 32: Greater Fire Sword -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(36)
Level 35: Char -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), Dcm-Build%(37), UnbCns-Dam%(37), Apc-Dam%(39)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Toxic Dart -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Rchg/SlowProc(42)
Level 44: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(46)
Level 47: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(47), PstBls-Dmg/Rchg(47), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(48), Ann-ResDeb%(48)
Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(49)
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(7)
Level 1: Critical Hit 
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

Would you mind posting the data chunk? My mid's doesn't want to read your build 😞

Posted

For some reason I can't open both builds posted in this thread. But for a pure regen build, make Dull Pain perma and keep it on auto. Slot Dull Pain with as little as possible and with it active, should be just enough to cap your HP (2410 hp). After basic stuff like recharge and endurance management, pour the rest of the slots/IOs into regen bonuses.

 

Try to get five +10% and +12% regen bonuses. As many +16% as possible (Will need to split Apocalypse set). Pounding Slugfest and Power Transfer are great for +6% and +8% bonuses. I would skip the +4% bonus but you can probably squeeze a couple in your build, maybe the Triage IOs.

 

For pure regen, I would go with Soul Mastery or Body Mastery. Soul has Dark Blast, Moonbeam, Soul Storm and Summon Widow and with split Apocalypse and Soulbound, adds +64% regen. Body Mastery with Apocalypse in Laser Beam Eyes, and aggressively slotted Physical Perfection, will probably get around +110% regen. Though imo, SM has more useful powers during gameplay.

 

Pure regen is actually pretty playable, especially with incarnate powers. Instant Heal with a 50% up/down time, Melee Radial Hybrid with a 50% up/down time, Regen Radial Destiny 100% up time with diminishing return. I skipped Shadow Meld and don't use MoG at all, but it's paired with Ninja Blade and has some defense/resistances built in. I'm pretty much the only one who doesn't flee Marauder's Nova Fist in the Lambda. 

 

Slot Superior Avalanche and/or Overwhelming Force procs into Fire Sword Circle to add a bit of KD mitigation. Also the Ragnarok proc if you took Fireball, Energy Torrent or any of those other TAoE Epic/Ancillary powers.

 

Also slot the Panacea unique and as many Power Transfer procs as possible. I did some testing and their heal per second averages out to be better than Numina and Regenerative Tissue/Impervious Skin uniques. 

 

Data chunkies for all the builds, please.

  • Thumbs Up 2
Posted
9 hours ago, Murcielago said:

Would you mind posting the data chunk? My mid's doesn't want to read your build 😞

 

Data chunk included this time.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Experimentation
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Fast Healing -- Mrc-Rcvry+(A)
Level 2: Cremate -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(23), Hct-Dam%(43)
Level 4: Quick Recovery -- PrfShf-End%(A), SynSck-EndMod(40), SynSck-EndMod/Rech(40), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(42), SynSck-EndMod/+RunSpeed(43)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(15), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17), Ksm-ToHit+(46)
Level 10: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A)
Level 16: Integration -- NmnCnv-Regen/Rcvry+(A)
Level 18: Fire Sword Circle -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(21), Arm-Dam%(21), FuroftheG-ResDeb%(23)
Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(49)
Level 22: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 24: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(27)
Level 26: Incinerate -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(31), TchofDth-Dam%(33), Mk'Bit-Dam%(33), GldStr-%Dam(33), Dmg-I(43)
Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
Level 30: Experimental Injection -- Prv-Absorb%(A)
Level 32: Greater Fire Sword -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(36)
Level 35: Char -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), Dcm-Build%(37), UnbCns-Dam%(37), Apc-Dam%(39)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Toxic Dart -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Rchg/SlowProc(42)
Level 44: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(46)
Level 47: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(47), PstBls-Dmg/Rchg(47), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(48), Ann-ResDeb%(48)
Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(49)
Level 1: Critical Hit 
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(7)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
11 hours ago, StrikerFox said:

For some reason I can't open both builds posted in this thread. But for a pure regen build, make Dull Pain perma and keep it on auto. Slot Dull Pain with as little as possible and with it active, should be just enough to cap your HP (2410 hp). After basic stuff like recharge and endurance management, pour the rest of the slots/IOs into regen bonuses.

 

Try to get five +10% and +12% regen bonuses. As many +16% as possible (Will need to split Apocalypse set). Pounding Slugfest and Power Transfer are great for +6% and +8% bonuses. I would skip the +4% bonus but you can probably squeeze a couple in your build, maybe the Triage IOs.

 

For pure regen, I would go with Soul Mastery or Body Mastery. Soul has Dark Blast, Moonbeam, Soul Storm and Summon Widow and with split Apocalypse and Soulbound, adds +64% regen. Body Mastery with Apocalypse in Laser Beam Eyes, and aggressively slotted Physical Perfection, will probably get around +110% regen. Though imo, SM has more useful powers during gameplay.

 

Pure regen is actually pretty playable, especially with incarnate powers. Instant Heal with a 50% up/down time, Melee Radial Hybrid with a 50% up/down time, Regen Radial Destiny 100% up time with diminishing return. I skipped Shadow Meld and don't use MoG at all, but it's paired with Ninja Blade and has some defense/resistances built in. I'm pretty much the only one who doesn't flee Marauder's Nova Fist in the Lambda. 

 

Slot Superior Avalanche and/or Overwhelming Force procs into Fire Sword Circle to add a bit of KD mitigation. Also the Ragnarok proc if you took Fireball, Energy Torrent or any of those other TAoE Epic/Ancillary powers.

 

Also slot the Panacea unique and as many Power Transfer procs as possible. I did some testing and their heal per second averages out to be better than Numina and Regenerative Tissue/Impervious Skin uniques. 

 

Data chunkies for all the builds, please.

 

That sounds like fun

Posted
13 hours ago, StrikerFox said:

For some reason I can't open both builds posted in this thread. But for a pure regen build, make Dull Pain perma and keep it on auto. Slot Dull Pain with as little as possible and with it active, should be just enough to cap your HP (2410 hp). After basic stuff like recharge and endurance management, pour the rest of the slots/IOs into regen bonuses.

 

Try to get five +10% and +12% regen bonuses. As many +16% as possible (Will need to split Apocalypse set). Pounding Slugfest and Power Transfer are great for +6% and +8% bonuses. I would skip the +4% bonus but you can probably squeeze a couple in your build, maybe the Triage IOs.

 

For pure regen, I would go with Soul Mastery or Body Mastery. Soul has Dark Blast, Moonbeam, Soul Storm and Summon Widow and with split Apocalypse and Soulbound, adds +64% regen. Body Mastery with Apocalypse in Laser Beam Eyes, and aggressively slotted Physical Perfection, will probably get around +110% regen. Though imo, SM has more useful powers during gameplay.

 

Pure regen is actually pretty playable, especially with incarnate powers. Instant Heal with a 50% up/down time, Melee Radial Hybrid with a 50% up/down time, Regen Radial Destiny 100% up time with diminishing return. I skipped Shadow Meld and don't use MoG at all, but it's paired with Ninja Blade and has some defense/resistances built in. I'm pretty much the only one who doesn't flee Marauder's Nova Fist in the Lambda. 

 

Slot Superior Avalanche and/or Overwhelming Force procs into Fire Sword Circle to add a bit of KD mitigation. Also the Ragnarok proc if you took Fireball, Energy Torrent or any of those other TAoE Epic/Ancillary powers.

 

Also slot the Panacea unique and as many Power Transfer procs as possible. I did some testing and their heal per second averages out to be better than Numina and Regenerative Tissue/Impervious Skin uniques. 

 

Data chunkies for all the builds, please.

Definitely going to try this, I'll post up the chunky once I'm done. 

Posted
Posted
On 6/7/2021 at 10:40 PM, Outrider_01 said:

 

 

 

4 hours ago, Murcielago said:

 

You don't want the purple set in Scorch.  You want it in Greater Fire Sword or Incinerate.  You can move the 3rd Recharge IO from Hasten to Stamina and put a Chance for Heal Proc in Stamina.

 

Then +5 those Recharge IOs in Hasten.  It'll put you at 118 second recharge on Hasten.

 

Take Triage out of Physical Perfection.  Put a Heal IO in Fast Healing and you'll go from 777% Regen to 788% Regen.

 

You'd get more Regen replacing the Numina Heal/Recharge IO in Health with a regular Health IO.  You don't need to chase +HP Bonuses, as Dull Pain is maxing out your Hit Points all on it's own, and it's perma.

 

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There...up to 798.66% Regen

Posted
16 minutes ago, BrandX said:

 

 

You don't want the purple set in Scorch.  You want it in Greater Fire Sword or Incinerate.  You can move the 3rd Recharge IO from Hasten to Stamina and put a Chance for Heal Proc in Stamina.

 

Then +5 those Recharge IOs in Hasten.  It'll put you at 118 second recharge on Hasten.

 

Take Triage out of Physical Perfection.  Put a Heal IO in Fast Healing and you'll go from 777% Regen to 788% Regen.

 

You'd get more Regen replacing the Numina Heal/Recharge IO in Health with a regular Health IO.  You don't need to chase +HP Bonuses, as Dull Pain is maxing out your Hit Points all on it's own, and it's perma.

 

 


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There...up to 798.66% Regen

I keep forgetting about +5 IOs *facepalm*

Posted (edited)
16 minutes ago, Murcielago said:

I keep forgetting about +5 IOs *facepalm*

 

I should say, at 798.66% Regen, you get 74.9 HP/Sec

 

At 743.97% Regen on my EM/Regen, I get 74.69 HP/Sec Regen

 

HOWEVER...made another change for you...got rid of the Heal IO in Physical Perfection and put Impervious Skin Unique in Resilience,

 

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Puts you at 817.78% Regen for 76.69 HP/Sec

 

It would seem at some point, the return on Regen isn't worth chasing.

 

Also, for your information, keeping the EndMod Power Transfer IO in Stamina gives better regen than a +5 Heal IO in Physical Perfection.  So, I'd leave that there for more End Rec.  Which you have a lot of.

Edited by BrandX
  • Thanks 1
Posted

Do you usually get incarnate powers? The build would change drastically if so. Moved some slotting, swapped IOs around with Spritual Alpha/Melee Hybrid in mind. It has a passive regen of +986%, around to 99 hp/s. Five of every regen bonus is packed in except for +16%. 

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted
On 6/13/2021 at 12:54 PM, StrikerFox said:

Do you usually get incarnate powers? The build would change drastically if so. Moved some slotting, swapped IOs around with Spritual Alpha/Melee Hybrid in mind. It has a passive regen of +986%, around to 99 hp/s. Five of every regen bonus is packed in except for +16%. 

 

 


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|-------------------------------------------------------------------|

 

 

 

 

 

I'm building this character kind of around exemplaring so I don't want to build around Incarnates yet. 

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