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Posted

I have a rad/fire farm builds but is there a good rad/fire build for all content? I tried searching most recent forum posts here but couldn't find anything and I am not very good at creating my own builds. Something I can do TFs with and other content. 

Posted

Here's what I use, does great in most content, although like a lot of softcap defense builds it will falter against massive debuffs (no solo ITF +4/x8 tricks).

 

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Rech/Fury%(3), FrcFdb-Rechg%(5)
Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), StdPrt-ResDam/Def+(9), StdPrt-ResKB(9)
Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17), SprUnrFur-Rchg/+Regen/+End(17)
Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal(19), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23)
Level 6: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25)
Level 8: Radiation Siphon -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg(29), ThfofEss-+End%(31)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(31)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33)
Level 18: Irradiated Ground -- Mlt-Acc/EndRdx(A), ScrDrv-Dam%(34), Erd-%Dam(34), ShlBrk-%Dam(34), TchofLadG-%Dam(36), AchHee-ResDeb%(36)
Level 20: Consume -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg(37), SprAvl-Rchg/KDProc(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Fusion -- GssSynFr--Build%(A)
Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg(40), TchofDth-Dam%(40)
Level 28: Burn -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/Rchg(42), Obl-%Dam(42), ScrDrv-Dam%(43), FuroftheG-ResDeb%(43)
Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45)
Level 32: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg(46), Erd-%Dam(48)
Level 35: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(48), Rct-Def(48), Rct-Def/EndRdx(50), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Temperature Protection -- GldArm-3defTpProc(A)
Level 1: Fury
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Musculature Radial Paragon
Level 12: Afterburner
------------

 

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Posted (edited)

I have one that i use.  I will try to remember to post it tonight when i get home.  And...here it is.

 

This build follows the logic of the Dark/Dark Task Force Brute I mained from Oct 20 until Apr 21   Pump the resists because the defenses have no debuff resistance and can disappear.  Then rely on heals, inspirations, team, smart play etc.  It is not as solid as Dark armor in my opinion,  But it does pretty well as long as you realize what it does well (ton of damage) and what it performs less well at (main tanking non stop)

 

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarkbringer non farm v 2.0: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dam%(3)
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(11)
Level 4: Healing Flames -- Prv-Heal/Rchg(A), Prv-Absorb%(50)
Level 6: Fusion -- GssSynFr--Build%(A)
Level 8: Radiation Siphon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(17)
Level 10: Temperature Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-Max HP%(23)
Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 18: Irradiated Ground -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29)
Level 20: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33)
Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(33), ShlWal-Def(33), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(37), Hct-Dam%(37)
Level 28: Burn -- Mlt-Acc/Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Acc/Rchg(39), Mlt-Dmg/Rchg(39), Mlt-Acc/Dmg/EndRdx(39), Mlt-Dmg/EndRdx/Rchg(40)
Level 30: Fly -- BlsoftheZ-ResKB(A)
Level 32: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 38: Electrifying Fences -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(40), Bmbdmt-Acc/Rech/End(43), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(45)
Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def(50)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Fury 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Cardiac Core Paragon 
Level 30: Afterburner 
------------

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Edited by Snarky
Posted

As someone who did a Brute version of the Tanker Brunker build I have to say so many sacrifices were made to just squeak by, and even so there is a massive 30% less negative/energy resists compared to the Tanker build.

 

But it does do a bit more damage on all attacks compared to the Tanker build. But the downsides (It's martial arts and not Rad) is no AoE until 26-28. Rad melee at least avoids this.

Posted

I'll throw mine out there too for comparison and discussion.  Like Dark Dove, I focused more on defense as opposed to Resist as did Snarky.  But mine has a bit more defense and probably cheaper to build since I don't use Purples.  What I'm curious most about Snarky's build is that he avoided using Procs in Irradiated Ground.  Has the Procs' % change to PPM changed their usefulness in quick pulses or quick recharge powers?  Maybe I need to rethink how I should use these Procs? 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Iradiken: Level 50 Technology Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
------------
Level 1:	Radioactive Smash		SprBrtFur-Dmg/Rchg(A), TchofDth-Dam%(3), SprBrtFur-Rech/Fury%(7), SprBrtFur-Acc/Dmg(7), FrcFdb-Rechg%(9), TchofLadG-%Dam(9)
Level 1:	Fire Shield			UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), StdPrt-ResKB(21), UnbGrd-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(45)
Level 2:	Blazing Aura			SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(15), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Dam%(17), Erd-%Dam(17)
Level 4:	Healing Flames			DctWnd-Heal/EndRdx(A), DctWnd-Heal(5), DctWnd-EndRdx/Rchg(19), DctWnd-Heal/Rchg(19), DctWnd-Heal/EndRdx/Rchg(34)
Level 6:	Teleport Target			Jnt-EndRdx/Rng(A)
Level 8:	Combat Teleport			Jnt-EndRdx/Rng(A)
Level 10:	Radiation Siphon		SprBlsCol-Acc/Dmg(A), Heal-I(11), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34)
Level 12:	Boxing				KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/EndRdx/Rchg(45), KntCmb-Knock%(50)
Level 14:	Tough				UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(46), GldArm-3defTpProc(50)
Level 16:	Plasma Shield			UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(46)
Level 18:	Irradiated Ground		AchHee-ResDeb%(A), TchofLadG-%Dam(29), ShlBrk-%Dam(29), Arm-Dam%(31), ScrDrv-Dam%(31), ScrDrv-Dmg/EndRdx(36)
Level 20:	Consume				Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48)
Level 22:	Weave				Rct-ResDam%(A), Rct-Def(23), Rct-Def/EndRdx(34), Rct-Def/EndRdx/Rchg(36), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48)
Level 24:	Combat Jumping			LucoftheG-Def/Rchg+(A)
Level 26:	Maneuvers			LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(37), Rct-Def(37), ShlWal-ResDam/Re TP(50)
Level 28:	Burn				SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39), Erd-%Dam(40)
Level 30:	Tactics				AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(36)
Level 32:	Atom Smasher			Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 35:	Fusion				AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(37)
Level 38:	Taunt				PrfZng-Taunt/Rng(A)
Level 41:	Fiery Embrace			RechRdx-I(A)
Level 44:	Vengeance			LucoftheG-Def/Rchg+(A)
Level 47:	Rise of the Phoenix		ScrDrv-Dmg/Rchg(A)
Level 49:	Assault				EndRdx-I(A)
Level 1:	Fury	
Level 1:	Brawl				Empty(A)
Level 1:	Sprint				Empty(A)
Level 2:	Rest				Empty(A)
Level 2:	Swift				Run-I(A)
Level 2:	Hurdle				Jump-I(A)
Level 2:	Health				NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(5), Prv-Absorb%(23)
Level 2:	Stamina				PrfShf-End%(A), PwrTrns-+Heal(3)
Level 1:	Prestige Power Dash		Empty(A)
Level 1:	Prestige Power Slide		Empty(A)
Level 1:	Prestige Power Quick		Empty(A)
Level 1:	Prestige Power Rush		Empty(A)
Level 1:	Prestige Power Surge		Empty(A)
Level 4:	Ninja Run	
Level 50:	Musculature Core Paragon	
Level 50:	Ageless Core Epiphany	
Level 50:	Ion Core Final Judgement	
Level 50:	Reactive Radial Flawless Interface	
Level 50:	Assault Radial Embodiment	
------------



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Posted
2 hours ago, Bursurkur said:

Maybe I need to rethink how I should use these Procs?

 

Nope.  Irradiated Ground should have a bunch of procs in it otherwise it's just an end hog without the big payoff, so keep doing what you're doing unless you desperately need set bonuses there.  It is the pseudopet that can get an extra proc chance so it's worth it, much like putting procs in burn can give you more than one chance to proc.  While you can safely use burn without procs and still do a lot of damage, I notice a big dropoff in damage from Irradiated Ground when slotted with just regular enhancement.

 

This is easy to test for yourself though, some unslotters which are cheap or a trip to the test server can help you figure out what's right for you, if you're skeptical.

Posted
8 hours ago, Sorrison said:

Does your build have to use hover? Can that be switched out to anything different?

 

You could potentially use anything else, though you'll probably lose some recharge due to not getting the extra luck of the gambler out of Evasive Maneuvers unless you plug in some other defense set mule powers.  I don't think 7.5% recharge is going to break anything though, as long as you take combat jumping to replace one of the flight powers.

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