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Dark/Martial build help and refinement


Mezegis

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Hello,

 

I've never tried Dark Armor or Martial arts, and word on the streets is they can work decent together.  Trolling through MIDS on my lunch break and I can see why, and I think I've found my next character.  So now I'm looking for help with the build, ways to refine or better slotting options for powers.  

 

Thanks!

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- EndRdx-I(A), EndRdx-I(7)
Level 1: Thunder Kick -- Hct-Dam%(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dmg(31)
Level 2: Storm Kick -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(11), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(34), PrfZng-Dam%(46)
Level 4: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam(15), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(40), TtnCtn-EndRdx(42), StdPrt-ResKB(50)
Level 6: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam(19), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), TtnCtn-EndRdx(43), StdPrt-ResKB(50)
Level 8: Obsidian Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
Level 10: Dark Regeneration -- Erd-%Dam(A), Erd-Acc/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(43), TchoftheN-%Dam(45), PrfZng-Dam%(46), Obl-%Dam(46)
Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-EndRdx/Rchg(15), ShlWal-ResDam/Re TP(33)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), LucoftheG-EndRdx/Rchg(19), Rct-ResDam%(33)
Level 18: Cloak of Fear -- EndRdx-I(A)
Level 20: Dragon's Tail -- Arm-Dam%(A), Erd-%Dam(21), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-Acc/Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(23), Arm-Dmg/EndRdx(33)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg(48)
Level 28: Focus Chi -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), RedFrt-Def/EndRdx(31), GifoftheA-Def/EndRdx(48)
Level 32: Assault -- EndRdx-I(A)
Level 35: Crippling Axe Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 44: Physical Perfection -- PwrTrns-+Heal(A), PrfShf-End%(45)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Warrior's Provocation -- PrfZng-Dam%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(3)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(5), PwrTrns-EndMod(5), PrfShf-EndMod(48)
Level 50: Cardiac Radial Paragon 
------------

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I'd have to look at mine when I get home, but you're right. DA/MA is extremely tough. Can build for pretty much capped resists(to most everything) and capped defenses.

 I 6 slotted death shroud. It'll help boost your damage output over time. I'll post my build later.

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1 minute ago, Xandyr said:

I'd have to look at mine when I get home, but you're right. DA/MA is extremely tough. Can build for pretty much capped resists(to most everything) and capped defenses.

 I 6 slotted death shroud. It'll help boost your damage output over time. I'll post my build later.

It just seemed like you wouldnt get that much ROI for the slots.  2 slots for 14 damage or 6 for like 35... 4 slots for 20 damage seemed like I could do better elsewhere.  I was tempted to drop to 1 end red once I got incarnates and better end management.

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Looks pretty good. Here's mine for comparison. It's fairly similar I think. I use Kismet for the to-hit buff, and Focused Accuracy if I'm to-hit debuffed, as I like to hit, and I like to keep my defense up.  I have Hasten for recharge. More healing in Dark Regen specifically for uplevel AVs if I'm unable to have a crowd around me. Lots of recharge resistance as I hate being recharge debuffed. Oppressive Gloom only because it's easier on the endurance. Our weakness is defense debuffs, but there's not much to do about that on Dark Armor. Barrier or Ageless I guess. If going Ageless, probably Tactics rather than Focused Accuracy to help the team more and because the debuff resistance won't be as important. I went Barrier. Well, ultimately I went Shield/MA to solve my defense debuff problems, but until then, my Dark/MA was my favorite character.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Olafur: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Rchg/KDProc(5), SprAvl-Acc/Dmg(7)
Level 1: Thunder Kick -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(7)
Level 2: Storm Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(9), SprGntFis-Acc/Dmg/Rchg(11), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(13), SprGntFis-Rchg/+Absorb(13)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19), Ksm-ToHit+(19), BlsoftheZ-ResKB(21), WntGif-ResSlow(21)
Level 6: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25)
Level 8: Dark Regeneration -- FuroftheG-Acc/End/Rech(A), FuroftheG-Acc/Dmg(25), FuroftheG-Acc/Dmg/End/Rech(27), TchoftheN-Heal(27), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29), ThfofEss-+End%(29)
Level 10: Obsidian Shield -- StdPrt-ResKB(A)
Level 12: Murky Cloud -- GldArm-End/Res(A), GldArm-RechRes(31), GldArm-RechEnd(31), GldArm-Res/Rech/End(31), GldArm-ResDam(33), GldArm-3defTpProc(33)
Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/EndRdx(34), ShlWal-Def(34), ShlWal-ResDam/Re TP(34)
Level 16: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36)
Level 18: Tough -- StdPrt-ResDam/Def+(A)
Level 20: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(37)
Level 22: Warrior's Provocation -- PrfZng-Taunt/Rchg/Rng(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(40)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(43), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(45)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 35: Crippling Axe Kick -- Hct-Dmg/EndRdx(A), Hct-Acc/Rchg(45), Hct-Dmg(46), Hct-Acc/Dmg/Rchg(46), Hct-Dam%(46), AchHee-ResDeb%(48)
Level 38: Eagles Claw -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(48), SprMghoft-Dmg/EndRdx/Rchg(48), SprMghoft-Acc/Dmg/EndRdx/Rchg(50), SprMghoft-Rchg/Res%(50), TchofDth-Dam%(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Focused Accuracy -- HO:Cyto(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Rchg/HoldProc(9)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), Prv-Absorb%(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Assault Core Embodiment 
Level 50: Void Radial Final Judgement 
Level 50: Cardiac Core Paragon 
Level 50: Barrier Core Epiphany 
Level 50: Reactive Radial Flawless Interface 
------------


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Edited by Werner
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7 hours ago, Mezegis said:

It just seemed like you wouldnt get that much ROI for the slots.  2 slots for 14 damage or 6 for like 35... 4 slots for 20 damage seemed like I could do better elsewhere.  I was tempted to drop to 1 end red once I got incarnates and better end management.

I think I mainly 6 slotted to pick up set bonuses 

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Dark/MA can go to 45% defense to Melee, Ranged and AoE which greatly boosts the sturdiness of the build on top of everything else. Once adding either Oppressive Gloom or Cloak of Fear (but not both I think) it is another layer though it (usually) only works on minions (but we can change that).

 

My usual advice is the usual: let your ATO do its work and slot less accounting for 13% to all resistances (or just 6.7% since Mids already accounts for one stack). Then account for another 5% from Barrier which is the usual choice. Now distribute those slots around since more resistances past 90% will do squat.

 

Same for defense. 40% is enough, then Barrier adds another 5%. This advice doesn't count if wishing to go Ageless instead, but not much point in Ageless in a world where Recovery Serums exist. On top of that Dark Regen works as a ghetto endurance clickie with a Theft of Essence proc in it.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg(3), EndRdx-I(7)
Level 1: Thunder Kick -- Empty(A)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), TchofDth-Dam%(11), GldStr-%Dam(11)
Level 4: Cobra Strike -- Hct-Dam%(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), TchofDth-Dam%(46)
Level 6: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50)
Level 8: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(19), ThfofEss-Acc/Heal(21), ThfofEss-Acc/EndRdx/Heal(21), ThfofEss-Acc/EndRdx/Rchg(23), ThfofEss-+End%(23)
Level 10: Murky Cloud -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25)
Level 12: Dark Embrace -- GldArm-3defTpProc(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(43)
Level 16: Crane Kick -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), FrcFdb-Rechg%(33), OvrFrc-Dam/KB(33), TchofDth-Dam%(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), FrcFdb-Rechg%(36)
Level 22: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(27)
Level 24: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 26: Oppressive Gloom -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(46), AbsAmz-Acc/Stun/Rchg(47), AbsAmz-Acc/Rchg(47), AbsAmz-EndRdx/Stun(48)
Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx(43), AdjTrg-Rchg(43)
Level 38: Boxing -- Empty(A)
Level 41: Physical Perfection -- PrfShf-End%(A), Empty(46)
Level 44: Tough -- EndRdx-I(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def/EndRdx(49), ShlWal-Def(49), ShlWal-Def/EndRdx/Rchg(50)
Level 49: [Empty] -- Empty(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- SynSck-Dam/Acc/End(A), SynSck-Dam/Rech/Acc(5), SynSck-Dam/Rech(5), SynSck-EndMod/+RunSpeed(15), SynSck-EndMod(15), SynSck-EndMod/Rech(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 14: Afterburner
------------

 

So, for example, despite only showing 79% to all the things (sacrifices were made so not to Toxic but I don't feel there is enough Toxic in the game to be -that- worrying, and there is always Dark Regen) they will all go past 90% once a second ATO stack is up and Barrier has been used. Most of the time nothing is going to dent you in the first place as it needs to get past 40% defense -and- 80%-90% resists (even without Barrier). Barrier is mostly a panic button for you and your team. You if defense debuffs stack too fast, your team is they are being overwhelmed or you notice the Blaster is suicidal and is all Ageless/Clarion for maximal dakka.

 

- Proc bombing Dark Regen is definitely something that can be done since it recharges pretty fast and the Theft of Essence (nearly always) ensures you get its cost back at the start of a fight. I would still dedicate a slot or two for the endurance cost but it still leaves three slots to proc bomb with.

- The build is pretty CC heavy between stuns from Cobra, KD from Crane, more KDs from Dragon, then more stuns from Oppressive.

- Cobra Strike stacks with Oppressive Gloom so you can stun bosses from the get go. Hidden bonus: complete attack chain before level 20. If not focused on pylons (because CAK takes a -res proc) then the difference between both is minimal.

- FF proc in both Crane Kick and Dragon Tail ensure moar recharge. So the whole 'use Dark Regen as a proc bomb' is valid. Burn it ain't, but, MA has anemic AoE so any help is welcome.

- Definitely level with Recovery Serums at hand.

 

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