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Posted (edited)

I did this build.. It is a bit endurance heavy. I think that Incarnate Alpha will fix that a bit.  If my math is correct, which I think it is. I am at 2.2 recovery where 2 points of recovery or more is the goal for no endurance issues. 
Flash Arrow puts you at Defense cap all around almost.. But I also wanted to have Range cap inherit and not relying on Flash arrow. 

At one point during the build I was torn between a Defense S/L Shield and Resistance Shield.. But then settled on Resistance when I realized Flash arrow benefit.



Some issues I don't like..

 

  • Superior will of control in Spectral Terror.. Needed for Range Defense cap and the Recharge.. I am sure I could of found a cheaper way to get range defense cap.
  • Oil Slick slotting- Again Recharge.. 
  • I went with Psionic Mastery but was considering Fire Mastery for Consume as it has a duration.. But in the end I like the World of Confusion bubble.. Was also thinking Soul Mastery but Consume beats out Dark Consumption because of the duration..  Of course Psi has no Consume..  But again with Incarnate eventually endurance is not an issue, so consume becomes less of a need. 
  • Cloud Sense in Flash arrow has the damage proc that breaks blindness and generates aggro once the proc goes off.. So not ideal for blinding one group and pulling another.. 

 

What I can tell you soloing 3/8 extremely easy.. I think once Alpha slotted 4/8 is very doable..  
I like the Psi resistance as well. Helps on Arachnos for sure.. Very noticeable as the Incarnate mission is usually my litmus test.. I can solo without pets almost, albeit a bit slower..

 

I got tired of reworking it but I just feel it in my bones there are improvements to be had.. If you see anything let me know..

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(5), Thn-Acc/Dmg/EndRdx(7)
Level 1: Entangling Arrow -- GrvAnc-Hold%(A)
Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(7), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/EndRdx/Rchg(11), CldSns-%Dam(11)
Level 4: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(21), PcnoftheT-Acc/EndRdx(21), PcnoftheT-Rng/Slow(23), PcnoftheT-EndRdx/Rchg/Slow(23), PcnoftheT--Rchg%(25)
Level 6: Flash -- BslGaz-Slow%(A), BslGaz-Acc/Hold(50), BslGaz-Acc/Rchg(50)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27)
Level 12: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(15), RedFrt-Def/EndRdx(15), RedFrt-Def/Rchg(17), RedFrt-Def(17), RedFrt-Def/EndRdx/Rchg(19)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 18: Phantom Army -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Rchg(27), ExpRnf-Acc/Rchg(29), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg(31)
Level 20: Acid Arrow -- TchofLadG-%Dam(A), Bmbdmt-+FireDmg(31), JvlVll-Dam%(33), PstBls-Dam%(33)
Level 22: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(25)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(36)
Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(36), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-Def(37), RedFrt-Def/EndRdx/Rchg(39)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)
Level 38: EMP Arrow -- Lck-%Hold(A), BslGaz-Acc/Hold(43), BslGaz-Acc/Rchg(43)
Level 41: Mental Blast -- Apc-Dam%(A), GldJvl-Dam%(45), Empty(45)
Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47: World of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(48), Ccp-Dam%(48), MlsIll-Dam%(48)
Level 49: Psionic Tornado -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 22: Speed Phase 
------------

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Edited by plainguy
Posted (edited)

Skipping Disruption Arrow is an odd decision. That's your -Res right there. -30% resist is pretty much the same as a +60% damage buff for yours PAs (more if they trigger Build up on themselves via Soul Alliegence proc, which you should slot too). Ditto with boosting flaming Oil Slick damage. 

 

Skipping Blind & Deceive is also a little strange (Decieve can take Malaises Illusion or the Purple set for a decent chunk of recharge & ranged def). Personally I like having two holds on my Grav/TA

 

Your epic also looks underslotted. Not sure it's even worth taking the blasts if your not going to slot them. 

 

Here's a rejigged Carni with TA merged in from my Grav/TA. You do have the classic Domi problem here, going for Recharge AND trying to cap ranged Def at the same time. Personally I'd probably replace Spectral / Ball Lightning or Oil Slick with a set of purples to gain a bit more recharge at the cost of ranged def. Dumping Sorcery for Fighting will get you closer to ranged cap too (if you can wrangle the slots). I went Mu for the "Set my slicks on fire" but it has a +End power and Charged Armour gives resistence against the 3 most common damage types. 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Carnifax: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(11), CldSns-Acc/EndRdx/Rchg(13), CldSns-%Dam(19)
Level 4: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(17)
Level 6: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 8: Mystic Flight -- Empty(A)
Level 10: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf/EndRdx(21), CrcPrs-Conf(23), CrcPrs-Conf/Rchg(23), CrcPrs-Acc/Rchg(25), CrcPrs-Conf%(25)
Level 12: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(36)
Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), DefBuff-I(27)
Level 16: Poison Gas Arrow -- SprOvrPrs-Rchg/Energy Font(A)
Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), SlbAll-Dmg/Rchg(33), SlbAll-Build%(33)
Level 20: Acid Arrow -- Acc-I(A), PstBls-Dam%(21), Bmbdmt-+FireDmg(27), AchHee-ResDeb%(33)
Level 22: Spirit Ward -- Mrc-Rcvry+(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(29), LucoftheG-Def/EndRdx(29)
Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(36), DarWtcDsp-ToHitdeb/Rchg/EndRdx(36), DarWtcDsp-ToHitDeb/EndRdx(37)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Phantasm -- OvrFrc-Dam/KB(A), ExpRnf-Acc/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(46)
Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(43), GhsWdwEmb-Acc/Hold/Rchg(43)
Level 41: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam(47), RctArm-ResDam/EndRdx/Rchg(47)
Level 44: Power Sink -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(46), PwrTrns-+Heal(46)
Level 47: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(49), Artl-End/Rech/Rng(49)
Level 49: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13), EndMod-I(19)
------------

 

Edited by Carnifax
  • 1 month later
Posted (edited)

With the expansion of IO sets, you shouldn't have much problem getting into 42-46% defense range across the board.  I would definitely bring back disruption arrow no matter your play style, it's useful.  Mid's isn't being cooperative with export, but here's one that you can play around with.  I like Assault Trollers...  I fully expect to have my pets go buck wild and argo everything on the map to the point that I get overrun.  With EMP Arrow you can add another 12% damage resistance to all and -kb that my Mid's doesn't reflect.  You won't be "Capped" but you're gonna be a lot tougher to kill than with just range defense.  You can probably get an extra 1% defense by snagging hover, but I don't like flying most of the time; so I opt'd for group invisibility.

 

I took Leviathan because Water Spout...  Always wanted to work it into a build, and can't you just see your Phantoms shooting mobs out of the air like skeet?  I love Psi mastery for Indomitable Will but you left it out of your build, I would work that mez protection back in for the sheer awesomeness.  I haven't used World of Confusion in a long time, have they fixed it so that it's more effective? The mobs used to just laugh at it's mag 2 confuse for 1 second.

 

Phantasm still has 85% damage, and 85% recharge despite short changing him with slots.  I have to see if tactics will proc from the rest of the pets other than Phantasm.  If so, swap Assault with Tactics with a buildup proc if you like (or grab super jump)... but damage will come once you have stacked your -resist.  I usually slot -to hit into spectral terror, he's pretty beastly for flooring accuracy.  Saved my bacon more than once on "WILD" pickup teams.

 

Phantom Army is still permanent without Ageless, and I left the buildup proc in there.  On Poison Gas Arrow, I dropped the wisp proc into it to see if it might spawn extra pets that you can buff, but you can always kick that slot over to another power.  Maybe you could put it into Stamina with the +heath proc for some self healing.

IMG_4229.JPG

IMG_4230.JPG

defense cap Illusion trick arrow.mxd

Edited by Ruby Rocket
  • Like 1

Scrappers ...bringing more cowbell since 2004

Posted

Had to stick it in manually 😛 Not sure where all the defence is coming from:

 

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

ILL TA: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Hero Profile:
------------
Level 1:    Blind                SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Acc/Dmg(47)
Level 1:    Entangling Arrow        GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(7), GrvAnc-Acc/Rchg(7), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob(9)
Level 2:    Flash Arrow            SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(11), SphIns-Acc/ToHitDeb(11), SphIns-ToHitDeb/EndRdx/Rchg(13), SphIns-ToHitDeb(13)
Level 4:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 6:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)
Level 8:    Superior Invisibility        ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def(17)
Level 10:    Ice Arrow            BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21)
Level 12:    Hasten                RechRdx-I(A), RechRdx-I(21)
Level 14:    Kick                Empty(A)
Level 16:    Poison Gas Arrow        FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(23), FrtHyp-Acc/Sleep/Rchg(23), FrtHyp-Acc/Rchg(25), FrtHyp-Sleep(25), SprOvrPrs-Rchg/Energy Font(27)
Level 18:    Phantom Army            SlbAll-Build%(A), ExpRnf-Acc/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-Acc/Dmg(31)
Level 20:    Tough                StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam(33)
Level 22:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
Level 24:    Group Invisibility        LucoftheG-Def/Rchg+(A)
Level 26:    Spectral Terror            SprWiloft-Rchg/Dmg%(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36)
Level 28:    Disruption Arrow        RechRdx-I(A)
Level 30:    Acid Arrow            AchHee-ResDeb%(A), Bmbdmt-+FireDmg(37)
Level 32:    Phantasm            ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-EndRdx/Dmg/Rchg(39)
Level 35:    Oil Slick Arrow            Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Dmg/EndRdx(40)
Level 38:    EMP Arrow            BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 41:    Water Spout            SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg(45)
Level 44:    Shark Skin            GldArm-3defTpProc(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47:    Spectral Wounds            Apc-Dam%(A), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dmg(49)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Pnc-Heal/+End(47)
Level 1:    Hurdle                Empty(A)
Level 1:    Stamina                PrfShf-End%(A)
Level 50:    Agility Core Paragon    
------------

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