The_Warpact Posted October 5, 2021 Posted October 5, 2021 Yeah, yeah the unstoppable notion that you are a out of control freight train. I love my broots but man oh man being so very hard to kill is appealing. Let me know what you think of my latest pet project. This Villain build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Perune: Level 50 Magic TankerPrimary Power Set: Electric ArmorSecondary Power Set: Psionic MeleePower Pool: SpeedPower Pool: FightingPower Pool: Leadership Villain Profile:Level 1: Charged Armor (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance Level 1: Mental Strike (A) Mako's Bite - Damage/Endurance (7) Mako's Bite - Accuracy/Damage Level 2: Psi Blade (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (43) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 4: Hasten (A) Recharge Reduction IO (5) Recharge Reduction IO Level 6: Telekinetic Blow (A) Hecatomb - Damage (15) Hecatomb - Damage/Recharge (15) Hecatomb - Accuracy/Damage/Recharge (17) Hecatomb - Accuracy/Recharge (17) Hecatomb - Damage/Endurance (48) Hecatomb - Chance of Damage(Negative) Level 8: Static Shield (A) Endurance Reduction IOLevel 10: Conductive Shield (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 12: Super Speed (A) Endurance Reduction IOLevel 14: Energize (A) Numina's Convalesence - Heal/Endurance (42) Numina's Convalesence - Heal/Recharge (42) Numina's Convalesence - Heal/Endurance/Recharge (42) Numina's Convalesence - Heal Level 16: Psi Blade Sweep (A) Superior Avalanche - Accuracy/Damage (19) Superior Avalanche - Damage/Endurance (19) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 18: Boxing (A) EmptyLevel 20: Tough (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Weave (A) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense/Endurance/Recharge (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Maneuvers (A) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense/Endurance/Recharge (29) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Reactive Defenses - Scaling Resist Damage Level 26: Power Sink (A) Efficacy Adaptor - EndMod (37) Efficacy Adaptor - EndMod/Recharge (40) Efficacy Adaptor - EndMod/Endurance (40) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 28: Boggle (A) Coercive Persuasion - Confused (33) Coercive Persuasion - Confused/Recharge (34) Coercive Persuasion - Accuracy/Confused/Recharge (34) Coercive Persuasion - Accuracy/Recharge (34) Coercive Persuasion - Confused/Endurance (37) Coercive Persuasion - Contagious Confusion Level 30: Lightning Field (A) Endurance Reduction IO (43) Endurance Reduction IO Level 32: Grounded (A) Unbreakable Guard - +Max HP (33) Gladiator's Armor - TP Protection +3% Def (All) (33) Steadfast Protection - Resistance/+Def 3% Level 35: Greater Psi Blade (A) Superior Gauntleted Fist - Accuracy/Damage (36) Superior Gauntleted Fist - Damage/RechargeTime (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (36) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (43) Superior Gauntleted Fist - RechargeTime/+Absorb Level 38: Mass Levitate (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Endurance (46) Armageddon - Chance for Fire Damage Level 41: Lightning Reflexes (A) Run Speed IOLevel 44: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 47: Concentration (A) Gaussian's Synchronized Fire-Control - To Hit Buff (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 49: Taunt (A) Perfect Zinger - Chance for Psi Damage (50) Perfect Zinger - Taunt/Range Level 1: Gauntlet Level 1: Brawl https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
Caulderone Posted October 6, 2021 Posted October 6, 2021 Always interesting to see the different way people go about slotting. Some small ideas for tweaks: You don't need the 6th slot of either SMotT or SGF. You could drop the D/R from both and add a Dmg Proc or move the slot. Mental Strike is not terribly usable. You could drop that slot and add a 5th Unbreakable Guard and get more T/P. You could drop a slot from Grounded and move it for another 5th Unbreakable Guard (moving the +HP UG) for more T/P. Static Shield is pretty cheap already, and with high-uptime End-Discount from Energize, you could get 7%+ more Psi from a Resist enhance. OR you could move the Glad +3def here and use the empty slot in Grounded for a KB Prot in case you left the ground. Winter's Gift in SS would be nice for more Slow resist. Lightning Field could take 2 L50+5 A/D/E and barely cost any more and do way more damage with a good accuracy, too. 1
The_Warpact Posted October 6, 2021 Author Posted October 6, 2021 9 hours ago, Caulderone said: Always interesting to see the different way people go about slotting. Some small ideas for tweaks: You don't need the 6th slot of either SMotT or SGF. You could drop the D/R from both and add a Dmg Proc or move the slot. Mental Strike is not terribly usable. You could drop that slot and add a 5th Unbreakable Guard and get more T/P. You could drop a slot from Grounded and move it for another 5th Unbreakable Guard (moving the +HP UG) for more T/P. Static Shield is pretty cheap already, and with high-uptime End-Discount from Energize, you could get 7%+ more Psi from a Resist enhance. OR you could move the Glad +3def here and use the empty slot in Grounded for a KB Prot in case you left the ground. Winter's Gift in SS would be nice for more Slow resist. Lightning Field could take 2 L50+5 A/D/E and barely cost any more and do way more damage with a good accuracy, too. I'll take a look tonight when I get home on your suggestions, thanks! https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
Xandyr Posted October 6, 2021 Posted October 6, 2021 I've not really played Psionic. How is it? The confuse power seems like it would help out resistance based sets and WP more (gives time to regen). Is that the case? And I'm sure it only reliably affects minions and maybe the occasional Lt? And Mass Levitate, with it's knock up too. Given that later on you run into more Psi resistance, has that hampered your "arresting" ability? I've thought about giving it a shot. I'd probably pair it with Elec,Dark, or WP. What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com)
Without_Pause Posted October 6, 2021 Posted October 6, 2021 Confuse is good for anything annoying. If you don't have end drain protection, you can confuse a sapper at the start. I lean with it being better for solo play. I rolled a Psi/dark brute yesterday so only level 12. The biggest issue with Psionic so far is how little control you seem to have when you get Insight. It seems great when you get it. I have no good solution outside of the devs making it a toggle which generates the DoT on your Psionic attacks. I did purposely pair Psionic with a damage aura to offer a different type of damage for later on. I'll add in Soul as a Patron. 1 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
The_Warpact Posted October 6, 2021 Author Posted October 6, 2021 1 hour ago, Xandyr said: I've not really played Psionic. How is it? The confuse power seems like it would help out resistance based sets and WP more (gives time to regen). Is that the case? And I'm sure it only reliably affects minions and maybe the occasional Lt? And Mass Levitate, with it's knock up too. Given that later on you run into more Psi resistance, has that hampered your "arresting" ability? I've thought about giving it a shot. I'd probably pair it with Elec,Dark, or WP. I like it on a tank better than a broot, I had it on a /regen and it was a very aggressive toolbox kind of set. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
Without_Pause Posted October 6, 2021 Posted October 6, 2021 I debated doing it on a tank to the point I ran around Atlas with one, but went "Screw it," and rerolled to a brute. Reasons being, I wanted to skip the T1 since I don't think I'll need it for an attack chain and it triggers Insight the lowest. The DoT from Insight should be boosted by fury. Also not if you skip Mental Blast, and Confuse or fit things in anyway, Force of Will is right there with a variation of SJ, a ST attack, and a cone attack. 1 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
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