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Posted (edited)

Hello,

 

I am coming once again for feedback on a build, I have played this character through to unlocking incarnates, has been a blast. Freezing touch hits like a truck. I mainly just do random content, Itrials, Radios, TF and the like. Any feedback is appreciated.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Ice Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Ice Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9)
Level 2: Frost -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13), Ann-ResDeb%(15)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)
Level 6: True Grit -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(23), Prv-Heal(25), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(29), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx(31)
Level 14: Super Speed -- WntGif-ResSlow(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Kick -- Empty(A)
Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), GldArm-End/Res(33), UnbGrd-Max HP%(33), ImpSki-Status(49)
Level 22: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(34), Rct-Def(34), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36)
Level 24: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 26: Freezing Touch -- Hct-Acc/Rchg(A), Hct-Dmg/EndRdx(36), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Dam%(37), SprScrStr-Rchg/+Crit(39)
Level 28: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit(46), GssSynFr--ToHit/Rchg(47), GssSynFr--ToHit/Rchg/EndRdx(47), GssSynFr--Rchg/EndRdx(47)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Frozen Aura -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg(40), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/EndRdx/Rchg(42)
Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), FuroftheG-ResDeb%(43)
Level 38: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Acc/Dmg(45), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dmg/ActRdx/Rchg(46), CldSns-%Dam(49)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 44: Summon Widow -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: One with the Shield -- ImpArm-ResPsi(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Heal(A), Pnc-Heal/+End(15), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17), RgnTss-Regen+(19)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
Level 14: Speed Phase
Level 49: Quick Form
Level 4: Ninja Run
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Ageless Radial Epiphany
Level 50: Assault Radial Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Musculature Core Paragon
Level 50: Ion Core Judgement
Level 50: Robotic Drones Core Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
------------

 

 

 

 

 

Edited by Kachooman
  • Thumbs Up 1

No Sig

Posted

Pick up grant cover.  While you don't get the defense buff from it, you do get more defense and slow debuff resistance.  Getting your defense debuff resistance a bit higher will make you a lot sturdier.  It's also useful to stack active defense x2 because the DDR it provides stacks as well.

 

Posted

Made some rather large changes but should enhance your game play quite a bit. . . 

TLDR:

Soft Capped to positional without SM (use as a oh crap button)

Another big hitter atttack in GIS

Increased damage of Snipe

Moved around picks for better exempting

Better Resistance

Higher To-Hit

Higher Status Protection

Better Defense Debuffs

 

https://www.midsreborn.com/builds/download.php?uc=1651&c=751&a=1502&f=HEX&dc=78DA65944973125110C7DF8349901D2404B2226481403264925C5C73302695905844AAD4B2CA8A13780998294201A9D2A307BF8017FD006EF1E0B7F0E2160F7E080F66512F7A1A9BE986992AA66AEAD7AFDFEBEE7F376FD878B4E479BFF2649171DF754D6D34B60AC5BA5AAB89BAE3A6DA3CA8AB1A6B3D0E78A3ED9DAD0DA10921AF16055AB1CEC692D811D586900BE58AD04AED6570B55A1675516DCA6DC395DFDFD7E4424D8892C730D7855AAB5477FDED4549D41BE54ACD6BAC972BBBE526EC0EDCA8558A72A1A96A7B50ABB07FA06D6DA88DA6A83F8E82BC0578A7938C1EBD87ED011489D91E127790D22EB18CECAD0093127379819C62C3DCD83BE723FA912E17D18BF4B9916E88E514CBFFD871EF3772F417327E861C3F45264F900998AD1D63B93D439A881EC8DB837B52CF319E0FFC449EFF011C0146B8C1BE39F4F7433E07E573ACA1AF2F87F4423E27EE3127D508C27937697753DF51EA334AFD65A9DF2CCD43A1798420D64BB1DE431BD67F8B9C7A437C457C8D4CBF44FA408BDF189ACEFCF1961627B341BE20FE7EF6601E9090D8CC26F116325B40DAE16C88FA0C5D03488C0DFEC33E25D80BD3DCC2A4B99F34A7A937857A53A8373FE889D06C22348739B84F03749F06A66C86C6C1347238494C214733D8D7E807C9A00CB14318CB8668D60AF846685E231F516BFA2B72FA33F113F10B72E608390FB131D2121358E34289F880A822E3DBC4223208BD25A86EE222EA1DBB44BC4CBC821CBF8A7D8C3FB519F7AA75CD26A8EEC477EC63F21DE69D3CA2F53764729AEEB68239FE7A184BD10C5234D30068C9D09C33E4CB426F329D93E3986B0C7EC359F2CD0E61DE98D4F9BEF561D36E2D759DAD4B9D2F98B15E549097C8053E6E9C3A7675BE55C667B0D689D59742DFA9E9B3F1DBA8D313471D9E356EFC679C9967387F86F30B3CC7CAB97447BFEE0CC0374EF66C97EE749747E9F22C7479E6BB3C2F425098AA1C26C04665FA4AC4B47321D30EF599F662D8B4F32ED3BE6FB1558BBD6DB1EF58ECBB16FB9EC5DEB4D8FF011361FF34

Posted (edited)

Thanks both will have a look! Appreciate the effort!

 

I didn't notice the de buff resist for grant cover and easy swap in for One with the shield for me, that is really only an oh shit button I am rarely using.

I totally hadn't noticed I was missing shield wall global boost.

 

TheDarkeone, cheers for the full rebuild. Some parts I like but overall I don't like losing that much recharge and -res from the build. Totally a person preference thing though, same goes for GFS, I just don't really like the Attack, for a bit less DPA I prefer the AOE and procs from Frost.

I'm going to nick the bits I like, lose a little recharge and move close enough to def cap without being exactly on it. I like the franken-slotting on Moonbeam!

 

 

The tweak.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Ice Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Ice Sword -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Deflection -- ShlWal-ResDam/Re TP(A), ShlWal-Def(7), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(9), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(29)
Level 2: Frost -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13), Ann-ResDeb%(15)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(19), ShlWal-Def/EndRdx(21), ShlWal-Def/EndRdx/Rchg(21)
Level 6: True Grit -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(23), Prv-Heal(25), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(29), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx(31)
Level 14: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(33), GssSynFr--ToHit(46), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(47), GssSynFr--Rchg/EndRdx(49)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Kick -- Empty(A)
Level 20: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33)
Level 22: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(34), Rct-Def(34), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36)
Level 24: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 26: Freezing Touch -- Hct-Dmg(A), Hct-Dmg/EndRdx(36), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Dam%(37), TchofDth-Dam%(39)
Level 28: Build Up -- RechRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Frozen Aura -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg(40), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/EndRdx/Rchg(42)
Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Dmg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), FuroftheG-ResDeb%(43)
Level 38: Moonbeam -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dam%(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46), CldSns-%Dam(49)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 44: Summon Widow -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48)
Level 47: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- WntGif-ResSlow(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
Level 14: Speed Phase
Level 49: Quick Form
Level 4: Ninja Run
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Ageless Radial Epiphany
Level 50: Assault Radial Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Musculature Core Paragon
Level 50: Ion Core Judgement
Level 50: Robotic Drones Core Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
------------

 

 

 

 

 

Edited by Kachooman

No Sig

Posted (edited)

Oh hey. I've done this exact combo before. It's actually in that DPS list I sent you.

 

So, Summon Widow won't be a great little help DPS wise. That set IS a good mule. But I'm personally a fan of Boxing - Stupefy 6pc as a mule. Recharge and ranged defense. You definitely don't want to skip Greater Ice Sword. In fact, that's the best spot to put the ATO2. Skipping Ice Patch? Man, that's like a set defining power. And with a defense based set, that soft AOE control it gives will ABSOLUTELY be a life saver. Red Fortune 6pc gives ranged defense and the 5% recharge, Food for thought. Active Defense is up so often it won't need a recharge. If anything, an End Redux. Still won't notice it.

 

I did a quick take on it. Replaced Moonbeam with Zapp. Dropped Frost and took Ball Lightning instead. It won't need Tactics with this much global ACC and the Kismet also works hard. You'll be able to do the best ST chain with this and still do ridiculous AOE. I really liked this combo when I did it before. Anyways, here's my take. Hopefully it keeps the things you MUST HAVE (also, my best IM/BIO times do NOT use frankenslotting, and they're the current best times).

 

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|-------------------------------------------------------------------|
Edited by SomeGuy
Posted
4 hours ago, SomeGuy said:

Oh hey. I've done this exact combo before. It's actually in that DPS list I sent you.

 

So, Summon Widow won't be a great little help DPS wise. That set IS a good mule. But I'm personally a fan of Boxing - Stupefy 6pc as a mule. Recharge and ranged defense. You definitely don't want to skip Greater Ice Sword. In fact, that's the best spot to put the ATO2. Skipping Ice Patch? Man, that's like a set defining power. And with a defense based set, that soft AOE control it gives will ABSOLUTELY be a life saver. Red Fortune 6pc gives ranged defense and the 5% recharge, Food for thought. Active Defense is up so often it won't need a recharge. If anything, an End Redux. Still won't notice it.

 

I did a quick take on it. Replaced Moonbeam with Zapp. Dropped Frost and took Ball Lightning instead. It won't need Tactics with this much global ACC and the Kismet also works hard. You'll be able to do the best ST chain with this and still do ridiculous AOE. I really liked this combo when I did it before. Anyways, here's my take. Hopefully it keeps the things you MUST HAVE (also, my best IM/BIO times do NOT use frankenslotting, and they're the current best times).

 


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Some lovely food for thought thank you! I might riff off some of these ideas! I can lose frost if I get lightning Ball, Mu looks good. Yeah for Widow its really just a set mule it seems to melt in about 3 seconds most of the time.

I'll have a play with some of my own tweaks 😄

No Sig

Posted
2 minutes ago, Kachooman said:

Some lovely food for thought thank you! I might riff off some of these ideas! I can lose frost if I get lightning Ball, Mu looks good. Yeah for Widow its really just a set mule it seems to melt in about 3 seconds most of the time.

I'll have a play with some of my own tweaks 😄

 

It really is a fun combo. And I'm a dumb who LOVES Ice Patch. It's simple hilarity. The only "issue" is if you Ice Patch then Shield Charge. Sometimes the total amount of Knockdown becomes Knockback. Either way, Ice Patch will keep you alive.

Posted (edited)

Lol okay I will cave and add in Ice Patch again.

Okay with my tweaks.

What I lost from your build

  • a little def, I am 0.2% off Melee cap, cap on Range and AOE still
  • 30 odd % of regen
  • a little fire/cold and psi res
  • a little status resistance

What I gained

  • 500 400 odd hp (Mids doing something weird final HP is 2290 on live)
  • 11.25% recharge
  • 14% Damage
  • 2 -res procs 1 res proc
  • 7.5% end red
  • a little Smash/Lethal resist.

Build below 😄

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Ice Melee
Secondary Power Set: Shield Defense
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Ice Sword -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(3), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), ShlWal-Def(9), ShlWal-Def/EndRdx(9), StdPrt-ResDam/Def+(11), UnbGrd-Max HP%(11)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), Ksm-ToHit+(13)
Level 4: True Grit -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal(19), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23)
Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit(25), GssSynFr--ToHit/Rchg(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/Rchg/EndRdx(27)
Level 8: Ice Patch -- EndRdx-I(A)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(29), RedFrt-Def/Rchg(29), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx(31), RedFrt-EndRdx/Rchg(31)
Level 14: Kick -- Empty(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Greater Ice Sword -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg(33), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34)
Level 20: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(34)
Level 22: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(48)
Level 26: Freezing Touch -- Hct-Acc/Rchg(A), Hct-Dmg/EndRdx(39), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dam%(40), TchofDth-Dam%(40)
Level 28: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Frozen Aura -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(42), Erd-%Dam(42)
Level 35: Shield Charge -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(42), Obl-Dmg(43), Obl-Acc/Rchg(43), Obl-%Dam(43), FuroftheG-ResDeb%(45)
Level 38: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46), Apc-Dam%(46), StnoftheM-Dam%(46)
Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Dmg/EndRdx(47), Rgn-Acc/Dmg/Rchg(47), Rgn-Acc/Rchg(47), Rgn-Knock%(48)
Level 44: Super Speed -- WntGif-ResSlow(A)
Level 47: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(17), PwrTrns-+Heal(17), PrfShf-EndMod(48)
Level 14: Speed Phase
Level 49: Quick Form
Level 4: Ninja Run
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Ageless Radial Epiphany
Level 50: Assault Radial Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Musculature Core Paragon
Level 50: Ion Core Judgement
Level 50: Robotic Drones Core Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
------------

 

 

Edited by Kachooman

No Sig

Posted (edited)

Anyone have a good Ice/SD/Fire build that caps defs? I'm finding ice melee to be a horrible set. The only decent power is Frozen Touch. GIS does poor dmg as well as IS. 

Edited by BurningDezire
Posted

i’ve been playing an ice/shield scrapper for a few weeks and have found the build doesn’t really require tough/weave, seems to be strong enough without it - especially with the small P2W buff

 

very bizarre that the above build doesn’t seem to include Frost, it’s one of the 3 main powers. without using frost, one mayaswel play a different powerset

If you're not dying you're not living

Posted
On 10/11/2021 at 5:40 PM, Meknomancer said:

What Moonsheep said. Frost is a top power on any AT. Not so sure about dropping tough and weave, you can get hammerings on itrials when you wander off/find yourself alone.

 

pop a purple if things are getting sticky. soloing alone even on x8 things are mostly fine, ice patch is a good damage mitigator

 

once OP has more confidence and experience with the character/game they’ll likely be able to drop the tough/weave training wheels 

 

the best damage mitigator is playstyle and experience

  • Like 1

If you're not dying you're not living

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