KalChoedan Posted June 3, 2019 Posted June 3, 2019 I've had a good hunt around here, the old forums, discord and even reddit, and I haven't had any luck finding a recent take on kin/sonic. There's some decent guides, and I have a fair idea of the power picks, but no idea about slotting. Can anyone offer some help?
TungstenShark Posted June 3, 2019 Posted June 3, 2019 Heh, I asked the same question in a thread that has now slipped to the second page. I'll be watching this thread closely. :)
soulerflare Posted June 3, 2019 Posted June 3, 2019 I saw a Kin/Sonic in game just absolutely melt a group. Sleep/Fulcrum/Lots of yelling. I instantly made one. Only 14 right now, but he feels very group friendly so far. Looking forward to the melty bit later. Also, following! :)
Graymage1 Posted June 6, 2019 Posted June 6, 2019 Well here is my old Kin/Sonic that I was having a blast playing in the day. No purples and still had cap S/L def. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! New Dreama: Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Siphon Power (A) Accuracy IO (3) Recharge Reduction IO (3) Recharge Reduction IO Level 1: Shriek (A) Decimation - Accuracy/Damage/Recharge (17) Decimation - Accuracy/Damage (19) Decimation - Damage/Endurance (37) Decimation - Damage/Recharge (46) Decimation - Accuracy/Endurance/Recharge Level 2: Transfusion (A) Touch of the Nictus - Accuracy/Endurance/Recharge (5) Touch of the Nictus - Accuracy/Healing (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (7) Numina's Convalesence - Heal/Endurance/Recharge (7) Doctored Wounds - Heal/Endurance/Recharge (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration Level 4: Hasten (A) Recharge Reduction IO (9) Recharge Reduction IO (11) Recharge Reduction IO Level 6: Siphon Speed (A) Recharge Reduction IO (11) Accuracy IO (13) Accuracy IO (13) Recharge Reduction IO (15) Recharge Reduction IO Level 8: Scream (A) Decimation - Accuracy/Damage (37) Decimation - Damage/Endurance (37) Decimation - Damage/Recharge (40) Decimation - Accuracy/Endurance/Recharge (43) Decimation - Accuracy/Damage/Recharge Level 10: Howl (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (21) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (31) Superior Defender's Bastion - Accuracy/Damage (34) Superior Defender's Bastion - Damage/Recharge (34) Superior Defender's Bastion - Damage/Endurance/Recharge (43) Superior Defender's Bastion - Accuracy/Damage/Endurance Level 12: Speed Boost (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 14: Maneuvers (A) Luck of the Gambler - Recharge Speed (15) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense/Recharge Level 16: Increase Density (A) Steadfast Protection - Resistance/+Def 3% (17) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Inertial Reduction (A) Jumping IOLevel 20: Shout (A) Decimation - Accuracy/Damage (25) Decimation - Damage/Endurance (27) Decimation - Damage/Recharge (46) Decimation - Accuracy/Endurance/Recharge (46) Decimation - Accuracy/Damage/Recharge Level 22: Tactics (A) Rectified Reticle - Increased Perception (23) Gaussian's Synchronized Fire-Control - To Hit Buff (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 24: Boxing (A) EmptyLevel 26: Transference (A) Efficacy Adaptor - EndMod (29) Efficacy Adaptor - EndMod/Recharge (29) Efficacy Adaptor - EndMod/Accuracy/Recharge (31) Efficacy Adaptor - EndMod/Accuracy (31) Efficacy Adaptor - EndMod/Endurance (43) Efficacy Adaptor - Accuracy/Recharge Level 28: Siren's Song (A) Call of the Sandman - Accuracy/Recharge (45) Call of the Sandman - Accuracy/Sleep/Recharge (45) Call of the Sandman - Endurance/Sleep (48) Call of the Sandman - Accuracy/Endurance (48) Call of the Sandman - Sleep/Range Level 30: Tough (A) Resist Damage IOLevel 32: Fulcrum Shift (A) Accuracy IO (33) Accuracy IO (33) Recharge Reduction IO (33) Recharge Reduction IO (34) Recharge Reduction IO Level 35: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Recharge Level 38: Dreadful Wail (A) Obliteration - Damage (39) Obliteration - Chance for Smashing Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (40) Multi-Strike - Damage/Recharge Level 41: Weave (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Recharge Level 44: Combat Jumping (A) Luck of the Gambler - Recharge Speed (45) Kismet - Accuracy +6% Level 47: Screech (A) Stupefy - Accuracy/Recharge (48) Stupefy - Endurance/Stun (50) Stupefy - Accuracy/Stun/Recharge (50) Stupefy - Accuracy/Endurance (50) Stupefy - Stun/Range Level 49: Amplify (A) Recharge Reduction IOLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Run Speed IOLevel 1: Vigilance Level 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+RecoveryLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (19) Performance Shifter - EndMod Level 50: Reactive Radial Flawless Interface Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;698;1396;HEX;| |78DA6594C973125110C6DFC06012121248589290854012089B41BD5B9AA807132A1| |ACB2B3505039932020E83CB49A357F74B5CCA9B6579F2E0FA0FB8FD0929B5DCEE2E| |778DD84C7F1012A680DF4CBF7EFDBEAFBB86C5F3F33D4F8EACED1752EFDCAA52A96| |4E6D5BC5ACCA9BA6D5129685941973DAD9E0BCCEBAA725AE9A0476F232373B09ACF| |278F6A45D5D0B2959166F8B8522CA8B9E472A9A86533070C43C99E12F6A5526935B| |95C56D55C9F79BBA02A945B59D1CA0EF3F9B0565831B462A1A7B15AA607FFA1B296| |4DCE9574BD5A364A7A6651C9AAF4533154FDC2204909D3B764A96B94E85BB388614| |2501696D8767E3073EA574D16F709015938D799FD7798937799897BCCA285ABD21E| |9BE4B39A31D903BA99BB4E48CC34B3D3CBF120F5C96A6EAE59ACD0D009DAC13354D| |F26594C4DB6C61AF4F73488782FF891D23BE0A303FA2777E80F437F143E3FD19E2E| |D662EB7A45FA52B270BF648E3D654E3C039F33A32F9815DADBCDE789EE7A21AAE72| |2010EAE677578D877AF9BE97632875D4C9DB6F471AED4E7A39B51EAFB1EEE91416B| |2E5E13AE08FBFB4CB101F81B80BF41F81BDE319F04FC0D901E0FF4781ED40BC8C2F| |B90B57A1F33071F3125CAF5C18FAF4697A8D2C210A63C7495B346AE81D7996337C1| |5BCCE80DE657821F6AFDAFD971FC3DF886B9FB2DF88E692505A3703D1A67D767A9C| |EB8B09B75C631F94083B1ED9C00CBD4C4205C07318510A610C2144298C277AA3F05| |8F537F58FBB4E0294CFFC5F32633FC0FD4B9BB32E98DE09C08CE99C13933386706E| |77829378669C7901BDF14E6D4BF51D9247A95BC889E5C62A6AE806BE065E617DA33| |8B69CDC2F788DC7C93E9539F60B42D32DB1649B545F6B645F6B545165A23093E3FB| |D15AB2DC9CD7F0821993BBA9CA2DE5773F5070D54C2A425ECFED51A3BC92E7FB6C6| |F01EFCDE8A49D23A4FA4FF3673835E9014AFD58EB5DCFF07BBBCDF6D| |-------------------------------------------------------------------|
KalChoedan Posted June 6, 2019 Author Posted June 6, 2019 I haven't started looking at slotting yet, but this is the very loose idea for a build I'm looking at currently: 1: Siphon Power/Shriek 2: Scream 4: Transfusion 6: Siphon Speed 8: Howl 10: Hasten 12: Speed Boost 14: Increase Density 16: Shout 18: Combat Jumping 20: Amplify 22: Maneuvers 24: Tactics 26: Transference 28: Super Jump 30: Acrobatics 32: Fulcrum Shift 35: Screech 38: Dreadful Wail 41: Power Build Up 44: Temp Invuln 47: Total Focus 49: Vengeance
blazingcoconut Posted June 7, 2019 Posted June 7, 2019 Ironically, purples usually don't give you much in the way of Def bonuses. You need to avoid them as a Defender if you want to softcap. I have a theory build at the moment that is perma hasten with one instance of SB up and no incarnate. It also is more resist based, but to all positions instead of S/L. While S/L is the most common, post 50, everything has some kind of non S/L attack other than council. So I kind of passed up on using that as a mitigation method. I have not finished this build yet, so can't tell you how well it will work, but will keep people posted. If anyone wants to comment, then I'll be happy to discuss. Highlights: * Perma Hasten with only 1 SB up. For those times that you miss miss miss * Assault. Yes, it seems redundant, but Exemping pre 32 it's really nice to have an always up 18.75% Damage buff to go with Siphon Power * Full stealth between the pool power and Celerity for mission running * Two major Resistance clickies giving you 50-75% resist in everything for about 85% of the time (RoP is up 90s and down 90s. Force of Nature is up 120s and down 217s. Leaving you a 2m gap with bad defenses. However, 210s of resist with a good heal should get you through most stuff that starts going south. Basically, if you are being targeted, pop one, get close and heal. Also, RoP can be cast while held, making it a poor man's break free. * Powers slotted to take advantage of PPM Proc changes * Double Aim+Build up in the Amplify power * Pretty much full protection from KB powers * All of the normal things you would expect out of a Kin/Sonic defender Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! New Dreama: Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Siphon Power -- Acc-I(A), RechRdx-I(3), RechRdx-I(3) Level 1: Shriek -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(17), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(37), Dcm-Acc/EndRdx/Rchg(46) Level 2: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/Heal(5), TchoftheN-Heal/HP/Regen/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), DctWnd-Heal/EndRdx/Rchg(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11) Level 6: Siphon Speed -- RechRdx-I(A), Acc-I(11), Acc-I(13), RechRdx-I(13), RechRdx-I(15) Level 8: Scream -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(37), Dcm-Acc/EndRdx/Rchg(40), Dcm-Acc/Dmg/Rchg(43) Level 10: Howl -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg(31), SprDfnBst-Dmg/Rchg(34), SprDfnBst-Dmg/EndRdx/Rchg(34), SprDfnBst-Acc/Dmg/EndRdx(43) Level 12: Speed Boost -- BlsoftheZ-ResKB(A) Level 14: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(27) Level 16: Increase Density -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17) Level 18: Inertial Reduction -- Jump-I(A) Level 20: Shout -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(27), Dcm-Acc/EndRdx/Rchg(46), Dcm-Acc/Dmg/Rchg(46) Level 22: Tactics -- RctRtc-Pcptn(A), GssSynFr--ToHit(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit/Rchg/EndRdx(25) Level 24: Boxing -- Empty(A) Level 26: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(29), EffAdp-EndMod/Acc/Rchg(29), EffAdp-EndMod/Acc(31), EffAdp-EndMod/EndRdx(31), EffAdp-Acc/Rchg(43) Level 28: Siren's Song -- CaloftheS-Acc/Rchg(A), CaloftheS-Acc/Sleep/Rchg(45), CaloftheS-EndRdx/Sleep(45), CaloftheS-Acc/EndRdx(48), CaloftheS-Sleep/Rng(48) Level 30: Tough -- ResDam-I(A) Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34) Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(36) Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-%Dam(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Mlt-Dmg/Rchg(40) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42) Level 44: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(45) Level 47: Screech -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(48), Stp-Acc/Stun/Rchg(50), Stp-Acc/EndRdx(50), Stp-Stun/Rng(50) Level 49: Amplify -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 50: Reactive Radial Flawless Interface Level 50: Spiritual Core Paragon ------------
kelly Rocket Posted June 7, 2019 Posted June 7, 2019 I have a theory build at the moment that is perma hasten with one instance of SB up and no incarnate. I think you mean 1 Siphon Speed, as you can't SB yourself.
blazingcoconut Posted June 8, 2019 Posted June 8, 2019 Yes, that is what I meant. I'll post back and let you know how well the lack of softcapped def is. After looking at the numbers you'll have resistances up 5 in 7 minutes if you want them.
nyamo999 Posted June 8, 2019 Posted June 8, 2019 First time Kin/Sonic builder - After looking around the new and old forums I came up with this build: - Capped S/L/E defenses - Decent S/L resists - Perma Hasten - Superspeed + celerity (in sprint) for stealth Am I missing anything? Don't care if the build is prohibitively expensive, always something to work for. Any advice would be really appreciated. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Defender Primary Power Set: Kinetics Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Acc/EndRdx/Rchg(5), TchoftheN-%Dam(7) Level 1: Shriek -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(7), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), SprVglAss-Dmg/EndRdx/Rchg(9), SprVglAss-Rchg/+Absorb(11), Dcm-Build%(11) Level 2: Siphon Power -- Acc-I(A) Level 4: Scream -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(15), Thn-Dmg/EndRdx/Rchg(15), Thn-Acc/Dmg/EndRdx(17), Thn-Acc/Dmg/Rchg(17), Thn-Dmg/EndRdx(19) Level 6: Siphon Speed -- Acc-I(A) Level 8: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(19), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(21), SprDfnBst-Acc/Dmg/EndRdx/Rchg(23), SprDfnBst-Rchg/Heal%(23) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25) Level 12: Speed Boost -- EndMod-I(A) Level 14: Super Speed -- Clr-EndRdx(A), Clr-RunSpd(27) Level 16: Boxing -- Acc-I(A) Level 18: Tough -- StdPrt-ResDam/Def+(A), ResDam-I(27) Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(31), LucoftheG-Rchg+(31), Rct-ResDam%(31) Level 22: Maneuvers -- RedFrt-Def/Rchg(A), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx(33), RedFrt-Def(33), RedFrt-EndRdx(34), RedFrt-Def/EndRdx/Rchg(34) Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(36), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36), AdjTrg-Rchg(37) Level 26: Transference -- Acc-I(A) Level 28: Siren's Song -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(37), FrtHyp-Acc/Sleep/Rchg(37), FrtHyp-Acc/Rchg(39), FrtHyp-Sleep/EndRdx(39) Level 30: Increase Density -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(39), RctArm-ResDam(40), RctArm-ResDam/EndRdx/Rchg(40) Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(40) Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Rchg+(43), ShlWal-ResDam/Re TP(43) Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46) Level 41: Screech -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(46), AbsAmz-Acc/Rchg(48), AbsAmz-EndRdx/Stun(48) Level 44: Shout -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(48), Dcm-Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50), Dcm-Acc/Dmg/Rchg(50) Level 47: Inertial Reduction -- BlsoftheZ-ResKB(A) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Clr-Stlth(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) ------------
Papaschtroumpf Posted November 22, 2019 Posted November 22, 2019 How has that build been working for you? I just rolled one any tips for leveling vs endgame build?
Papaschtroumpf Posted November 27, 2019 Posted November 27, 2019 OK, so I am hesitating between your build (or something very close to it, I would consider replacing Superspeed with Repel with an EndRed and a Knockback to Knockdown IO) and the following build They both have advantages and disadvantages, and your has a slight edge at lvl50 I think, but I like to examplar a lot, so it's going to take work to figure out which works best at lvl25 for example. I do like the fact that your build has more attacks and uses more of the powers from both sets. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic DefenderPrimary Power Set: KineticsSecondary Power Set: Sonic AttackPower Pool: LeadershipPower Pool: ConcealmentPower Pool: FightingPower Pool: SpeedAncillary Pool: Mu Mastery Hero Profile:Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7)Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(42)Level 2: Siphon Power -- RechRdx-I(A)Level 4: Repel -- EndRdx-I(A), FrcFdb-Rechg%(7), SuddAcc--KB/+KD(9)Level 6: Howl -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(43), Rgn-Dmg/EndRdx(45), Rgn-Knock%(45)Level 8: Siphon Speed -- RechRdx-I(A)Level 10: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(11), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(13), RedFrt-Def(37), RedFrt-EndRdx(42)Level 12: Speed Boost -- BlsoftheZ-ResKB(A)Level 14: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(27), RedFrt-EndRdx(43)Level 16: Shout -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(19), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(21)Level 18: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(48)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(25)Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34), ShlWal-ResDam/Re TP(34), Ksm-ToHit+(42)Level 26: Transference -- PrfShf-EndMod(A)Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)Level 30: Siren's Song -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(31), SprVglAss-Rchg/+Absorb(31)Level 32: Fulcrum Shift -- RechRdx-I(A)Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), StdPrt-ResDam/Def+(37)Level 38: Dreadful Wail -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40), FuroftheG-ResDeb%(40)Level 41: Conserve Power -- RechRdx-I(A)Level 44: Increase Density -- GldArm-3defTpProc(A)Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(48), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dmg/EndRdx/Rchg(50), TchofDth-Dam%(50)Level 1: Prestige Power Dash -- Clr-Stlth(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- HO:Micro(A)Level 1: Vigilance Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)Level 50: Agility Core Paragon Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Quick Form ------------
Papaschtroumpf Posted November 27, 2019 Posted November 27, 2019 actually which build has the edge is really a matter of opinion, the second build has softcapped melee/ranged withouht the epic shield, and softcapped S/L resist (capped at 75% for Defenders). I do like the ton of accuracy and extra recharge of the second build though, in addition of the already mentioned access to more powers in the secondary.
Darkir Posted November 27, 2019 Posted November 27, 2019 2 minutes ago, Papaschtroumpf said: actually which build has the edge is really a matter of opinion, the second build has softcapped melee/ranged withouht the epic shield, and softcapped S/L resist (capped at 75% for Defenders). I do like the ton of accuracy and extra recharge of the second build though, in addition of the already mentioned access to more powers in the secondary. You will always get more survivability out of a ranged/melee def build compared to an S/L/E one and so it is always preferable to go that route if possible. Resists also make a difference. Defenders should always go r/m def in my opinion. Remember that repel is not just being used to knock mobs down, it is also being used to give you a +100% recharge buff for 5 seconds per proc. Both of these things together make is very worth it. The proc is up 50-60% of the time when completely surrounded, so it is a significant increase.
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