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Does anyone have an up-to-date kin/sonic build?


KalChoedan

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I've had a good hunt around here, the old forums, discord and even reddit, and I haven't had any luck finding a recent take on kin/sonic. There's some decent guides, and I have a fair idea of the power picks, but no idea about slotting.

 

Can anyone offer some help?

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Well here is my old Kin/Sonic that I was having a blast playing in the day. No purples and still had cap S/L def.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

New Dreama: Level 50 Magic Defender

Primary Power Set: Kinetics

Secondary Power Set: Sonic Attack

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Siphon Power

  • (A) Accuracy IO
  • (3) Recharge Reduction IO
  • (3) Recharge Reduction IO

Level 1: Shriek

  • (A) Decimation - Accuracy/Damage/Recharge
  • (17) Decimation - Accuracy/Damage
  • (19) Decimation - Damage/Endurance
  • (37) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge

Level 2: Transfusion

  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (5) Touch of the Nictus - Accuracy/Healing
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Numina's Convalesence - Heal/Endurance/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 6: Siphon Speed

  • (A) Recharge Reduction IO
  • (11) Accuracy IO
  • (13) Accuracy IO
  • (13) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 8: Scream

  • (A) Decimation - Accuracy/Damage
  • (37) Decimation - Damage/Endurance
  • (37) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge

Level 10: Howl

  • (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (21) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Defender's Bastion - Accuracy/Damage
  • (34) Superior Defender's Bastion - Damage/Recharge
  • (34) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance

Level 12: Speed Boost

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 14: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Recharge

Level 16: Increase Density

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (17) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Inertial Reduction

  • (A) Jumping IO

Level 20: Shout

  • (A) Decimation - Accuracy/Damage
  • (25) Decimation - Damage/Endurance
  • (27) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Accuracy/Damage/Recharge

Level 22: Tactics

  • (A) Rectified Reticle - Increased Perception
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 24: Boxing

  • (A) Empty

Level 26: Transference

  • (A) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod/Endurance
  • (43) Efficacy Adaptor - Accuracy/Recharge

Level 28: Siren's Song

  • (A) Call of the Sandman - Accuracy/Recharge
  • (45) Call of the Sandman - Accuracy/Sleep/Recharge
  • (45) Call of the Sandman - Endurance/Sleep
  • (48) Call of the Sandman - Accuracy/Endurance
  • (48) Call of the Sandman - Sleep/Range

Level 30: Tough

  • (A) Resist Damage IO

Level 32: Fulcrum Shift

  • (A) Accuracy IO
  • (33) Accuracy IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge

Level 38: Dreadful Wail

  • (A) Obliteration - Damage
  • (39) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Multi-Strike - Damage/Recharge

Level 41: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Kismet - Accuracy +6%

Level 47: Screech

  • (A) Stupefy - Accuracy/Recharge
  • (48) Stupefy - Endurance/Stun
  • (50) Stupefy - Accuracy/Stun/Recharge
  • (50) Stupefy - Accuracy/Endurance
  • (50) Stupefy - Stun/Range

Level 49: Amplify

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (19) Performance Shifter - EndMod

Level 50: Reactive Radial Flawless Interface

Level 50: Spiritual Core Paragon

------------

 

 

 

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I haven't started looking at slotting yet, but this is the very loose idea for a build I'm looking at currently:

 

1: Siphon Power/Shriek

2: Scream

4: Transfusion

6: Siphon Speed

8: Howl

10: Hasten

12: Speed Boost

14: Increase Density

16: Shout

18: Combat Jumping

20: Amplify

22: Maneuvers

24: Tactics

26: Transference

28: Super Jump

30: Acrobatics

32: Fulcrum Shift

35: Screech

38: Dreadful Wail

41: Power Build Up

44: Temp Invuln

47: Total Focus

49: Vengeance

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Ironically, purples usually don't give you much in the way of Def bonuses.  You need to avoid them as a Defender if you want to softcap.  I have a theory build at the moment that is perma hasten with one instance of SB up and no incarnate.  It also is more resist based, but to all positions instead of S/L.  While S/L is the most common, post 50, everything has some kind of non S/L attack other than council.  So I kind of passed up on using that as a mitigation method.

 

I have not finished this build yet, so can't tell you how well it will work, but will keep people posted.  If anyone wants to comment, then I'll be happy to discuss.

 

Highlights:

* Perma Hasten with only 1 SB up.  For those times that you miss miss miss

* Assault.  Yes, it seems redundant, but Exemping pre 32 it's really nice to have an always up 18.75% Damage buff to go with Siphon Power

* Full stealth between the pool power and Celerity for mission running

* Two major Resistance clickies giving you 50-75% resist in everything for about 85% of the time (RoP is up 90s and down 90s.  Force of Nature is up 120s and down 217s.  Leaving you a 2m gap with bad defenses.  However, 210s of resist with a good heal should get you through most stuff that starts going south.  Basically, if you are being targeted, pop one, get close and heal.  Also, RoP can be cast while held, making it a poor man's break free.

* Powers slotted to take advantage of PPM Proc changes

* Double Aim+Build up in the Amplify power

* Pretty much full protection from KB powers

* All of the normal things you would expect out of a Kin/Sonic defender

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

New Dreama: Level 50 Magic Defender

Primary Power Set: Kinetics

Secondary Power Set: Sonic Attack

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Siphon Power -- Acc-I(A), RechRdx-I(3), RechRdx-I(3)

Level 1: Shriek -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(17), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(37), Dcm-Acc/EndRdx/Rchg(46)

Level 2: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/Heal(5), TchoftheN-Heal/HP/Regen/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), DctWnd-Heal/EndRdx/Rchg(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9)

Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)

Level 6: Siphon Speed -- RechRdx-I(A), Acc-I(11), Acc-I(13), RechRdx-I(13), RechRdx-I(15)

Level 8: Scream -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(37), Dcm-Acc/EndRdx/Rchg(40), Dcm-Acc/Dmg/Rchg(43)

Level 10: Howl -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg(31), SprDfnBst-Dmg/Rchg(34), SprDfnBst-Dmg/EndRdx/Rchg(34), SprDfnBst-Acc/Dmg/EndRdx(43)

Level 12: Speed Boost -- BlsoftheZ-ResKB(A)

Level 14: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(27)

Level 16: Increase Density -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17)

Level 18: Inertial Reduction -- Jump-I(A)

Level 20: Shout -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(27), Dcm-Acc/EndRdx/Rchg(46), Dcm-Acc/Dmg/Rchg(46)

Level 22: Tactics -- RctRtc-Pcptn(A), GssSynFr--ToHit(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit/Rchg/EndRdx(25)

Level 24: Boxing -- Empty(A)

Level 26: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(29), EffAdp-EndMod/Acc/Rchg(29), EffAdp-EndMod/Acc(31), EffAdp-EndMod/EndRdx(31), EffAdp-Acc/Rchg(43)

Level 28: Siren's Song -- CaloftheS-Acc/Rchg(A), CaloftheS-Acc/Sleep/Rchg(45), CaloftheS-EndRdx/Sleep(45), CaloftheS-Acc/EndRdx(48), CaloftheS-Sleep/Rng(48)

Level 30: Tough -- ResDam-I(A)

Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34)

Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(36)

Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-%Dam(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Mlt-Dmg/Rchg(40)

Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42)

Level 44: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(45)

Level 47: Screech -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(48), Stp-Acc/Stun/Rchg(50), Stp-Acc/EndRdx(50), Stp-Stun/Rng(50)

Level 49: Amplify -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 1: Vigilance

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)

Level 50: Reactive Radial Flawless Interface

Level 50: Spiritual Core Paragon

------------

 

 

 

 

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First time Kin/Sonic builder - After looking around the new and old forums I came up with this build:

 

- Capped S/L/E defenses

- Decent S/L resists

- Perma Hasten

- Superspeed + celerity (in sprint) for stealth

 

Am I missing anything? Don't care if the build is prohibitively expensive, always something to work for.

 

Any advice would be really appreciated.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Defender

Primary Power Set: Kinetics

Secondary Power Set: Sonic Attack

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Acc/EndRdx/Rchg(5), TchoftheN-%Dam(7)

Level 1: Shriek -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(7), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), SprVglAss-Dmg/EndRdx/Rchg(9), SprVglAss-Rchg/+Absorb(11), Dcm-Build%(11)

Level 2: Siphon Power -- Acc-I(A)

Level 4: Scream -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(15), Thn-Dmg/EndRdx/Rchg(15), Thn-Acc/Dmg/EndRdx(17), Thn-Acc/Dmg/Rchg(17), Thn-Dmg/EndRdx(19)

Level 6: Siphon Speed -- Acc-I(A)

Level 8: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(19), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(21), SprDfnBst-Acc/Dmg/EndRdx/Rchg(23), SprDfnBst-Rchg/Heal%(23)

Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)

Level 12: Speed Boost -- EndMod-I(A)

Level 14: Super Speed -- Clr-EndRdx(A), Clr-RunSpd(27)

Level 16: Boxing -- Acc-I(A)

Level 18: Tough -- StdPrt-ResDam/Def+(A), ResDam-I(27)

Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(31), LucoftheG-Rchg+(31), Rct-ResDam%(31)

Level 22: Maneuvers -- RedFrt-Def/Rchg(A), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx(33), RedFrt-Def(33), RedFrt-EndRdx(34), RedFrt-Def/EndRdx/Rchg(34)

Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(36), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36), AdjTrg-Rchg(37)

Level 26: Transference -- Acc-I(A)

Level 28: Siren's Song -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(37), FrtHyp-Acc/Sleep/Rchg(37), FrtHyp-Acc/Rchg(39), FrtHyp-Sleep/EndRdx(39)

Level 30: Increase Density -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(39), RctArm-ResDam(40), RctArm-ResDam/EndRdx/Rchg(40)

Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(40)

Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Rchg+(43), ShlWal-ResDam/Re TP(43)

Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)

Level 41: Screech -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(46), AbsAmz-Acc/Rchg(48), AbsAmz-EndRdx/Stun(48)

Level 44: Shout -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(48), Dcm-Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50), Dcm-Acc/Dmg/Rchg(50)

Level 47: Inertial Reduction -- BlsoftheZ-ResKB(A)

Level 49: Vengeance -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Clr-Stlth(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 1: Vigilance

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)

------------

 

 

 

 

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  • 5 months later

OK, so I am hesitating between your build (or something very close to it, I would consider replacing Superspeed with Repel with an EndRed and a Knockback to Knockdown IO) and the following build

 

They both have advantages and disadvantages, and your has a slight edge at lvl50 I think, but I like to examplar a lot, so it's going to take work to figure out which works best at lvl25 for example. I do like the fact that your build has more attacks and uses more of the powers from both sets.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7)
Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(42)
Level 2: Siphon Power -- RechRdx-I(A)
Level 4: Repel -- EndRdx-I(A), FrcFdb-Rechg%(7), SuddAcc--KB/+KD(9)
Level 6: Howl -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(43), Rgn-Dmg/EndRdx(45), Rgn-Knock%(45)
Level 8: Siphon Speed -- RechRdx-I(A)
Level 10: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(11), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(13), RedFrt-Def(37), RedFrt-EndRdx(42)
Level 12: Speed Boost -- BlsoftheZ-ResKB(A)
Level 14: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(27), RedFrt-EndRdx(43)
Level 16: Shout -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(19), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(21)
Level 18: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(48)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34), ShlWal-ResDam/Re TP(34), Ksm-ToHit+(42)
Level 26: Transference -- PrfShf-EndMod(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Siren's Song -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(31), SprVglAss-Rchg/+Absorb(31)
Level 32: Fulcrum Shift -- RechRdx-I(A)
Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), StdPrt-ResDam/Def+(37)
Level 38: Dreadful Wail -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40), FuroftheG-ResDeb%(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Increase Density -- GldArm-3defTpProc(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(48), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dmg/EndRdx/Rchg(50), TchofDth-Dam%(50)
Level 1: Prestige Power Dash -- Clr-Stlth(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 50: Agility Core Paragon 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 1: Quick Form 
------------

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 actually which build has the edge is really a matter of opinion, the second build has softcapped melee/ranged withouht the epic shield, and softcapped S/L resist (capped at 75% for Defenders).

I do like the ton of accuracy and extra recharge of the second build though, in addition of the already mentioned access to more powers in the secondary.

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2 minutes ago, Papaschtroumpf said:

 actually which build has the edge is really a matter of opinion, the second build has softcapped melee/ranged withouht the epic shield, and softcapped S/L resist (capped at 75% for Defenders).

I do like the ton of accuracy and extra recharge of the second build though, in addition of the already mentioned access to more powers in the secondary.

You will always get more survivability out of a ranged/melee def build compared to an S/L/E one and so it is always preferable to go that route if possible. Resists also make a difference. Defenders should always go r/m def in my opinion. 

 

Remember that repel is not just being used to knock mobs down, it is also being used to give you a +100% recharge buff for 5 seconds per proc. Both of these things together make is very worth it. The proc is up 50-60% of the time when completely surrounded, so it is a significant increase.

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