Arbegla Posted October 31, 2021 Share Posted October 31, 2021 Looking at the description for the Marshal, Born in Battle, Portal Jockey, and Atlas Medallion powers (all of the +end ones, on the various sides) it looks like there is a typo, and/or a wrong implementation. Marshal says it gives 5% end (but only gives +5 max end) Portal Jockey says 5% hit points and 5% end (gives 5% hit points, but only gives +5 max end) Atlas Medallion says it gives 5 end (and actually gives 5 max end) Born in Battle says 5% hit points, and 5% end (gives 5% hit points but only gives +5 max end) Should the accolades be giving 5% max endurance, or just 5 total? With set bonuses, and some +max end powers available to certain ATs and powersets, there is actually a big difference between a percentage based increase, and a flat rate. Link to comment Share on other sites More sharing options...
macskull Posted October 31, 2021 Share Posted October 31, 2021 (edited) Most things in this game expressed in % are assumed to be a % of the initial base value, so "5 endurance" and "5% endurance" are the same thing since base endurance is 100. The hit points stats work the same way in that they'll grant you an additional 5% (or 10%) hit points above your base. Atlas Medallion should probably say 5% for consistency's sake though. Edited October 31, 2021 by macskull "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
Wavicle Posted October 31, 2021 Share Posted October 31, 2021 Base is 100, so 5% is exactly 5. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Arbegla Posted October 31, 2021 Author Share Posted October 31, 2021 1 hour ago, Wavicle said: Base is 100, so 5% is exactly 5. While true, there are set IOs that give +Max % endurance, and Superior Conditioning that also gives a % boost. I do understand that base endurance is 100, so 5% of that is 5, but percentile stacking should be multiplicative, not additive. Therefore, if you have both accolades, you should have 100 * 1.05 * 1.05 = 110.25 max endurance, not 110. Unless everything is really just addictive, and percentile increases are just misleading. Link to comment Share on other sites More sharing options...
Wavicle Posted October 31, 2021 Share Posted October 31, 2021 Yea that’s not how it works. 100+((.05+.05)100)=110 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Wavicle Posted October 31, 2021 Share Posted October 31, 2021 It’s misleading in a certain way, yes. Endurance is a slightly special case, because everybody has 100. But with, say, hit points, varies by archetype, with attacks they vary by archetype and with each attack. Percentage modifiers act on the base of any ability. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Peacemoon Posted October 31, 2021 Share Posted October 31, 2021 It’s more a grammar issue. Also it was written before you could increase your endurance through other means. It could be rewritten but probably low priority to fix. Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone Link to comment Share on other sites More sharing options...
TheZag Posted November 1, 2021 Share Posted November 1, 2021 Each % bonus for hp and end are calulated separately from the characters unenhanced value and then added together. So every endurance bonus is multiplied by the 100 endurance that you started with. Atlas medallion 100 * .05 = 5 Portal Jockey 100 * .05 = 5 Total endurance 100 + 5 + 5 = 110 Add the % bonuses together then multiply by the unenhanced value. Dont multiply by the bonuses sequentially. Link to comment Share on other sites More sharing options...
aethereal Posted November 1, 2021 Share Posted November 1, 2021 (This is how percentage bonuses work across the board in this game, btw. If you have a power that does 100 base damage and you enhance it twice with 2 damage enhancements that each give 30% bonus, and then you have a 10% global damage bonus from a set and you also activate Build Up for +80% damage, then your total damage is: 100 + 30 + 30 + 10 + 80 = 250 it is not: 100 * 1.3 * 1.3 * 1.1 * 1.8 = 334.62 Link to comment Share on other sites More sharing options...
Arbegla Posted November 1, 2021 Author Share Posted November 1, 2021 2 hours ago, aethereal said: (This is how percentage bonuses work across the board in this game, btw. If you have a power that does 100 base damage and you enhance it twice with 2 damage enhancements that each give 30% bonus, and then you have a 10% global damage bonus from a set and you also activate Build Up for +80% damage, then your total damage is: 100 + 30 + 30 + 10 + 80 = 250 it is not: 100 * 1.3 * 1.3 * 1.1 * 1.8 = 334.62 So it's additive, not multiplicative. Link to comment Share on other sites More sharing options...
aethereal Posted November 1, 2021 Share Posted November 1, 2021 4 hours ago, Arbegla said: So it's additive, not multiplicative. Yes. All percentage bonuses in the game are additive. Link to comment Share on other sites More sharing options...
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