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+end Accolade powers


Arbegla

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Looking at the description for the Marshal, Born in Battle, Portal Jockey, and Atlas Medallion powers (all of the +end ones, on the various sides) it looks like there is a typo, and/or a wrong implementation.

 

Marshal says it gives 5% end (but only gives +5 max end)

Portal Jockey says 5% hit points and 5% end (gives 5% hit points, but only gives +5 max end)

Atlas Medallion says it gives 5 end (and actually gives 5 max end)

Born in Battle says 5% hit points, and 5% end (gives 5% hit points but only gives +5 max end)

 

Should the accolades be giving 5% max endurance, or just 5 total? With set bonuses, and some +max end powers available to certain ATs and powersets, there is actually a big difference between a percentage based increase, and a flat rate.

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Most things in this game expressed in % are assumed to be a % of the initial base value, so "5 endurance" and "5% endurance" are the same thing since base endurance is 100. The hit points stats work the same way in that they'll grant you an additional 5% (or  10%) hit points above your base. Atlas Medallion should probably say 5% for consistency's sake though.

Edited by macskull

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1 hour ago, Wavicle said:

Base is 100, so 5% is exactly 5.

While true, there are set IOs that give +Max % endurance, and Superior Conditioning that also gives a % boost.

 

I do understand that base endurance is 100, so 5% of that is 5, but percentile stacking should be multiplicative, not additive.

 

Therefore, if you have both accolades, you should have 100 * 1.05 * 1.05 = 110.25 max endurance, not 110.

 

Unless everything is really just addictive, and percentile increases are just misleading.

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It’s more a grammar issue. Also it was written before you could increase your endurance through other means. 
It could be rewritten but probably low priority to fix.

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Each % bonus for hp and end are calulated separately from the characters unenhanced value and then added together.  So every endurance bonus is multiplied by the 100 endurance that you started with.

 

Atlas medallion  100 * .05 = 5

Portal Jockey  100 * .05 = 5

Total endurance   100 + 5 + 5 = 110

 

Add the % bonuses together then multiply by the unenhanced value.  Dont multiply by the bonuses sequentially.

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(This is how percentage bonuses work across the board in this game, btw.  If you have a power that does 100 base damage and you enhance it twice with 2 damage enhancements that each give 30% bonus, and then you have a 10% global damage bonus from a set and you also activate Build Up for +80% damage, then your total damage is:

100 + 30 + 30 + 10 + 80 = 250

 

it is not:

 

100 * 1.3 * 1.3 * 1.1 * 1.8 = 334.62

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2 hours ago, aethereal said:

(This is how percentage bonuses work across the board in this game, btw.  If you have a power that does 100 base damage and you enhance it twice with 2 damage enhancements that each give 30% bonus, and then you have a 10% global damage bonus from a set and you also activate Build Up for +80% damage, then your total damage is:

100 + 30 + 30 + 10 + 80 = 250

 

it is not:

 

100 * 1.3 * 1.3 * 1.1 * 1.8 = 334.62

 

So it's additive, not multiplicative. 

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