Apparition Posted December 6, 2021 Share Posted December 6, 2021 Dismissing the Vanguard MDC doesn't do anything. The pet just stays there. 1 Link to comment Share on other sites More sharing options...
Ruin Mage Posted December 6, 2021 Share Posted December 6, 2021 Good. 🙂 alright buddy, it's time to shit yourselfcasts earthquake, activates dispersion bubble Link to comment Share on other sites More sharing options...
Apparition Posted December 6, 2021 Author Share Posted December 6, 2021 (edited) 1 hour ago, Shadeknight said: Good. 🙂 Well, maybe, but since you're given the option of dismissing and it just doesn't do anything, this is pretty obviously a bug. Edited December 6, 2021 by Apparition Link to comment Share on other sites More sharing options...
Dombloo Posted December 6, 2021 Share Posted December 6, 2021 (edited) If I remember correctly, the way the Vanguard MDC power works is that it summons a pet that summons a pet and then kills the originally summoned pet—so it can't be dismissed since the second summoned entity isn't actually your pet (in the same way that the Lord Recluse sig. summoned Bane Spider Commando has the dismiss option, but can't be dismissed). Edited December 6, 2021 by Dombloo 1 Link to comment Share on other sites More sharing options...
TheZag Posted December 7, 2021 Share Posted December 7, 2021 So its a pet that summons a pet and then dismisses the initial pet. Sounds like someone over at NCsoft took all the ideas and drew from a hat and had to make a power from what came out. Link to comment Share on other sites More sharing options...
Lead Game Master GM Impervium Posted December 7, 2021 Lead Game Master Share Posted December 7, 2021 21 minutes ago, TheZag said: So its a pet that summons a pet and then dismisses the initial pet. Sounds like someone over at NCsoft took all the ideas and drew from a hat and had to make a power from what came out. I'm pretty sure the MDC is all us! I'm not sure why they made it work that way, though I would guess because we can't summon enemies (though we can apparently summon an ally that summons an enemy?) GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM! Link to comment Share on other sites More sharing options...
City Council Number Six Posted December 7, 2021 City Council Share Posted December 7, 2021 It does it to work around all your pets getting the +1 level shift from Alpha slot applied to them. Otherwise the dummy would be +1 and make it not have the same stats as a pylon anymore. 2 Link to comment Share on other sites More sharing options...
BillyMailman Posted December 7, 2021 Share Posted December 7, 2021 39 minutes ago, Number Six said: It does it to work around all your pets getting the +1 level shift from Alpha slot applied to them. Otherwise the dummy would be +1 and make it not have the same stats as a pylon anymore. Except they aren't quite the same as a pylon, so they can't be used for pylon time testing, at least not in a way that's comparable with existing. They're missing one important thing, which is that the pylons have the flag turned on that makes them always show as even-level. The MDC is always 54, doesn't have that flag, and thus can't be even-level, since even spawning it in Ouro/Pocket D/DA only shifts you up to 53. Is this intended, a known bug, or just something unintended that wasn't noticed before? Pinnacle refugee. Powers and math guy. Link to comment Share on other sites More sharing options...
Dombloo Posted December 7, 2021 Share Posted December 7, 2021 10 minutes ago, BillyMailman said: Except they aren't quite the same as a pylon, so they can't be used for pylon time testing, at least not in a way that's comparable with existing. I believe this is because they are based off of the instanced MSR pylons; it might be worth modeling them after the in zone pylons though given that that's how most pylon tests are performed. 1 Link to comment Share on other sites More sharing options...
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