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Suggestion - Named Costumes


Khrystina

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Couldn't you do something like create a macro, which has the desired costume name, and both performs a costume change emote and changes you into the desired costume.  Sure, it'd get cutoff if the name is long, but it basically serves the same purpose.  You can otherwise bring up the costume window pretty easily to see what costume is in which slot...

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Sometimes we make costumes with subtle differences, and . . . well, without getting in to too much detail about a specific example of mine, I would absolutely benefit from @Khrystina's suggestion here.

7 to 9 costume Slots are a lot to keep track of for someone with over 200 characters.  Sure, that's probably not the norm, but quality of life features often have lots of benefit beyond the initial niche.

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Named costume slots would help a lot.

 

It would also help if we could tell which costumes had auras, especially path auras. Sometimes I just need to pick a costume that doesn’t visually distract.

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The original @Hertz, creator of the Stan and Lou audio series on YouTube. Player of City of Heroes for yonks.1

 

1A yonk is a very long time.

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6 hours ago, biostem said:

Couldn't you do something like create a macro, which has the desired costume name, and both performs a costume change emote and changes you into the desired costume.  Sure, it'd get cutoff if the name is long, but it basically serves the same purpose.  You can otherwise bring up the costume window pretty easily to see what costume is in which slot...

Sure, I could use that as a work-around.  I could do the same thing with power-sets, too.

Is there a way to bring up the costume window other than at a tailor?  If there is, I'm not aware of it.

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6 hours ago, biostem said:

Couldn't you do something like create a macro, which has the desired costume name, and both performs a costume change emote and changes you into the desired costume.  Sure, it'd get cutoff if the name is long, but it basically serves the same purpose.  You can otherwise bring up the costume window pretty easily to see what costume is in which slot...

 

Yeah, have it use a popmenu to bring up a list of names that correspond to each slot.

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5 minutes ago, Khrystina said:

Sure, I could use that as a work-around.  I could do the same thing with power-sets, too.

Is there a way to bring up the costume window other than at a tailor?  If there is, I'm not aware of it.

There's a costume choice in the menu

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