Khrystina Posted December 11, 2021 Share Posted December 11, 2021 We can name our three builds. It would be nice if we could name our costumes. That way, I could type "/cc Bikini" or "/cc Armor", rather than having to remember that my bikini is in CC slot 3 and my armor is CC slot 0. 3 1 Link to comment Share on other sites More sharing options...
GraspingVileTerror Posted December 11, 2021 Share Posted December 11, 2021 Being able to name costumes, and thereby make costume aliases for slash commands sounds absolutely fantastic! Great idea! 1 Link to comment Share on other sites More sharing options...
biostem Posted December 13, 2021 Share Posted December 13, 2021 Couldn't you do something like create a macro, which has the desired costume name, and both performs a costume change emote and changes you into the desired costume. Sure, it'd get cutoff if the name is long, but it basically serves the same purpose. You can otherwise bring up the costume window pretty easily to see what costume is in which slot... Link to comment Share on other sites More sharing options...
ArchVileTerror Posted December 13, 2021 Share Posted December 13, 2021 Sometimes we make costumes with subtle differences, and . . . well, without getting in to too much detail about a specific example of mine, I would absolutely benefit from @Khrystina's suggestion here. 7 to 9 costume Slots are a lot to keep track of for someone with over 200 characters. Sure, that's probably not the norm, but quality of life features often have lots of benefit beyond the initial niche. 1 Link to comment Share on other sites More sharing options...
MHertz Posted December 13, 2021 Share Posted December 13, 2021 Named costume slots would help a lot. It would also help if we could tell which costumes had auras, especially path auras. Sometimes I just need to pick a costume that doesn’t visually distract. 1 The original @Hertz, creator of the Stan and Lou audio series on YouTube. Player of City of Heroes for yonks.1 1A yonk is a very long time. Link to comment Share on other sites More sharing options...
Khrystina Posted December 13, 2021 Author Share Posted December 13, 2021 6 hours ago, biostem said: Couldn't you do something like create a macro, which has the desired costume name, and both performs a costume change emote and changes you into the desired costume. Sure, it'd get cutoff if the name is long, but it basically serves the same purpose. You can otherwise bring up the costume window pretty easily to see what costume is in which slot... Sure, I could use that as a work-around. I could do the same thing with power-sets, too. Is there a way to bring up the costume window other than at a tailor? If there is, I'm not aware of it. Link to comment Share on other sites More sharing options...
Vanden Posted December 13, 2021 Share Posted December 13, 2021 6 hours ago, biostem said: Couldn't you do something like create a macro, which has the desired costume name, and both performs a costume change emote and changes you into the desired costume. Sure, it'd get cutoff if the name is long, but it basically serves the same purpose. You can otherwise bring up the costume window pretty easily to see what costume is in which slot... Yeah, have it use a popmenu to bring up a list of names that correspond to each slot. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Nerio72 Posted December 13, 2021 Share Posted December 13, 2021 5 minutes ago, Khrystina said: Sure, I could use that as a work-around. I could do the same thing with power-sets, too. Is there a way to bring up the costume window other than at a tailor? If there is, I'm not aware of it. There's a costume choice in the menu 1 Link to comment Share on other sites More sharing options...
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