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Build Request Street Justice/Shield


JohnWolfen

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So I'm not sure if this power set is viable at end game but it seemed like a fun set to try out. I'm also not really sure what I'm looking for in a build, maybe something close to soft cap defense? But I'm open to any advice and help that you guys can provide. Thanks!

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Couple helpful notes:

 

1) Yes this combo will be good. Street Justice is top tier single target damage, Shield is a top tier armor set, AND Shield Charge will mitigate Street Justice’s shortage of AoE power.

 

2) Yes, you should be easily soft capping all positional defenses with anything/Shield.

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My tank is Shield/StJ, it's a very fun and fast playstyle which has a lot more than soft capped positionals and can maintain near capped resists. 

 

Shield Charge fills in the lower aoe of StJ with Spinning Strike being only really viable.  The tanker aoe changes made these some real great powers though where Spinning Strike used to have a low circle of affect so it'll probably still be a little small on a brute. 

 

The ST attacks are great and pretty fast animating.  Crushing Uppercut is your bread and butter, I slot mine with 3 Heca's w/proc, purple hold proc, purple stun proc and the winter hold +absorb proc.  I also have the tanker +absorb proc firing to maintain a bonus 900+ hp absorb shield on top of my resists and defense.  

 

The only real thing lacking on Shield is a heal which I went presence for Unrelenting.  

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The issue for a Tank is the radius of the AoEs. I've played around with the combo on all of the melee ATs outside of a Brute, but none stuck around for whatever reason although I do have a dislike for click mezzes. The small AoEs absolutely were a factor in rerolling the Tank. I love StJ on a Stalker though.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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1 hour ago, Without_Pause said:

The small AoEs absolutely were a factor in rerolling the Tank

 

Tanker aoe changes along with updates to Shield Charge on tanks have mine shining bright.  Where Spinning Strike used to be a ho-hum filler power is now one of my go-to moves, it's not exactly Foot Stomp but its not far off.  Then you have all of those other great attacks with the benefit of no Rage crash.  

 

Between the tanker changes to Spinning Strike and Shield Charge along with Judgement attacks I feel no lack of aoe prowess.  

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16 hours ago, JohnWolfen said:

So I'm not sure if this power set is viable at end game but it seemed like a fun set to try out. I'm also not really sure what I'm looking for in a build, maybe something close to soft cap defense? But I'm open to any advice and help that you guys can provide. Thanks!

 

Not saying what follows is some sort of ultimate build or even a good idea. I was largely focusing on getting basics in place to end up with a workable character. Perma-Hasten might be possible with some refinement.

 

Spoiler

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1 hour ago, Mezmera said:

 

Where Spinning Strike used to be a ho-hum filler power is now one of my go-to moves, it's not exactly Foot Stomp but its not far off.

Radius

Spinning Strike: 6 feet.

 

 

Whirling Axe: 8 feet.

Whirling Sword: 8 feet.

Whirling Hands: 8 feet.

Whirling Mace: 8 feet.

Spin: 8 feet.

Typhoon's Edge: 8 feet.

Dragon's Tail: 8 feet.

The Lotus Drops: 8 feet.

Burst: 8 feet.

Rending Flurry: 8 feet.

 

 

Whirling Smash: 10 feet.

Fire Sword Circle: 10 feet.

Frozen Aura.: 10 feet.

Mass Levitate: 10 feet.

Atom Smasher: 10 feet.

Eye of the Storm: 10 feet.

 

 

 

 

 

Foot Stomp: 15 Feet.

Spines Burst: 15 ft.

Tremor: 15 ft.

 

If by on opposite ends of radius to the point of FS being 2.5 times bigger, then yes, SS is not that far off. Additional spaces used for impact.

 

 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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6 minutes ago, Without_Pause said:

Radius

Spinning Strike: 6 feet.

 

 

Whirling Axe: 8 feet.

Whirling Sword: 8 feet.

Whirling Hands: 8 feet.

Whirling Mace: 8 feet.

Spin: 8 feet.

Typhoon's Edge: 8 feet.

Dragon's Tail: 8 feet.

The Lotus Drops: 8 feet.

Burst: 8 feet.

Rending Flurry: 8 feet.

 

 

Whirling Smash: 10 feet.

Fire Sword Circle: 10 feet.

Frozen Aura.: 10 feet.

Mass Levitate: 10 feet.

Atom Smasher: 10 feet.

Eye of the Storm: 10 feet.

 

 

 

 

 

Foot Stomp: 15 Feet.

Spines Burst: 15 ft.

Tremor: 15 ft.

 

If by on opposite ends of radius to the point of FS being 2.5 times bigger, then yes, SS is not that far off. Additional spaces used for impact.

 

 

 

You do realize tanker changes increased the radius of most of their aoe attacks?  Pre and post tanker changes it was a real noticeable difference on Spinning Strike.  Heck there was even a damage scale buff to tanker Shield Charge this very latest update.

 

I'd go have a looksie at the tanker revamp notes to see what all powers benefitted from this.  

Edited by Mezmera
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2 minutes ago, Mezmera said:

 

You do realize tanker changes increased the radius of most of their aoe attacks?  Pre and post tanker changes it was a real noticeable difference on Spinning Strike.  

 

I'd go have a looksie at the tanker revamp notes to see what all powers benefitted from this.  

I'm pulling from CoD, so is it wrong? I played StJ on a Tank post changes and felt the smaller AoE aspect.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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12 minutes ago, Without_Pause said:

I'm pulling from CoD, so is it wrong? I played StJ on a Tank post changes and felt the smaller AoE aspect.

 

 

The radius of Spinning Strike got a 50% radius buff and wasn't otherwise intentionally left without the inherent buff like the specified powers.  The target count was also upgraded from 10 to 16.

 

  • Tanker now gets an inherent buff to the radius of AoE attacks and arc of cones.
    • +50% for AoEs.
    • +50% for cones.
    •  Some powers are unaffected by this buff. This is noted on the power description.

 

The following powers ignore Radius Buffs:

  • Electric Melee > Lightning Clap
  • Electric Melee > Lightning Rod
  • Savage Melee > Savage Leap
  • Spines > Quills Radius
  • Super Strength > Hand Clap
  • Super Strength > Foot Stomp
  • Titan Weapons > Whirling Smash
  • All Judgement powers
Edited by Mezmera
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15 minutes ago, Without_Pause said:

I'm pulling from CoD, so is it wrong? I played StJ on a Tank post changes and felt the smaller AoE aspect.

 

IIRC, the changes are tied to the AT powers rather than all the AoE powers being changed.

 

 

Edited by Erratic1
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In other words, post changes SS is still the smallest PBAoE of any melee set and not even tied in that regard. If something was 8 feet it is now 12. SS went from 6 to 9. Yay? 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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5 minutes ago, Without_Pause said:

In other words, post changes SS is still the smallest PBAoE of any melee set and not even tied in that regard. If something was 8 feet it is now 12. SS went from 6 to 9. Yay? 

 

Yes it's still the smallest but not woefully small now.  With the max Combo count its the best damaging one that also does Knockback.  Would I trade it for Foot Stomp, maybe, but everything else in StJ is superior in attacks.  Larger target count, larger radius and best dmg aoe if you maintain high combo count that charges real fast, sure is a winner power now to me.  Nowhere near as bad as it was before.  

 

But brutes without that inherent aoe buff....

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Well, this is a Brute thread.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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15 minutes ago, Mezmera said:

Which is why I was suggesting StJ is better suited to other ATs.  

 

I have seen so many powersets claimed to be better on other ATS, I am actually beginning to wonder what others see as an actual combo which is acceptable to play as a Brute.

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29 minutes ago, Erratic1 said:

 

I have seen so many powersets claimed to be better on other ATS, I am actually beginning to wonder what others see as an actual combo which is acceptable to play as a Brute.

 

The ones with the better aoe powers that didn't need the inherent buff that tankers got to pair with a good mix of strong ST attacks.  Brutes want to have good aoe feeding and feeding off of fury.  That Brutes didn't receive the aoe buff the power descriptions as @Without_Pause detailed would probably be the better powersets to identify to use.  

 

I have a StJ stalker I haven't played much since the EM revamp but with the extra great ST attack in AS and the combo build mechanic StJ excels on stalkers in what it is supposed to do even with an adequate Spinning Strike.  Brutes and Scrappers will likely want the powersets with a bit better of aoe powers.  

Edited by Mezmera
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24 minutes ago, Mezmera said:

 

The ones with the better aoe powers that didn't need the inherent buff that tankers got to pair with a good mix of strong ST attacks.  Brutes want to have good aoe feeding and feeding off of fury.  That Brutes didn't receive the aoe buff the power descriptions as @Without_Pause detailed would probably be the better powersets to identify to use.  

 

I have a StJ stalker I haven't played much since the EM revamp but with the extra great ST attack in AS and the combo build mechanic StJ excels on stalkers in what it is supposed to do even with an adequate Spinning Strike.  Brutes and Scrappers will likely want the powersets with a bit better of aoe powers.  

 

Except every AoE is routinely declared to be, "Better on a Tanker".

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8 minutes ago, Erratic1 said:

 

Except every AoE is routinely declared to be, "Better on a Tanker".

 

This may be the cause of the jealousy Brutes now feel towards Tankers.  How the tables have turned...

 

Tanks have very quality damage now to bring to the table along with their easier to attain survivability attributes which allows more slotting options overall.  Brutes still do great damage when they are going thanks to fury, I'd just target the tried and true sets like Spines, Super Strength, etc.  Tanks being able to stop and start and still have the same consistent damage is a nice quality of its own with the revamp they received.  

Edited by Mezmera
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1 hour ago, Mezmera said:

This may be the cause of the jealousy Brutes now feel towards Tankers.  How the tables have turned...

 

I would say the issue is more Tanker aficionados declaring amongst themselves they are gods and showing up in this forum to declare how much better everything is on a Tanker and only back-pedaling when someone declares Brutes have been supplanted. Again, it is now far from unusual to flatly declare powerset X is "better on a Tanker" be it primary or secondary (if not Scrapper or Stalker). That is what leads me to asking in a thread where the OP specifically asked for help in building an Stj/Shield BRUTE what Brutes are supposed to be playing. Because in this thread alone have been repeated declaration that the OP should not be playing what he asked about. The -=ONLY=- person who has offered a build is me.

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1 hour ago, Erratic1 said:

 

I would say the issue is more Tanker aficionados declaring amongst themselves they are gods and showing up in this forum to declare how much better everything is on a Tanker and only back-pedaling when someone declares Brutes have been supplanted. Again, it is now far from unusual to flatly declare powerset X is "better on a Tanker" be it primary or secondary (if not Scrapper or Stalker). That is what leads me to asking in a thread where the OP specifically asked for help in building an Stj/Shield BRUTE what Brutes are supposed to be playing. Because in this thread alone have been repeated declaration that the OP should not be playing what he asked about. The -=ONLY=- person who has offered a build is me.

 

I mean my very first response was some helpful tips on what I do with StJ no matter what AT I'm on.  Acknowledging the vast improvement of Spinning Strike compared to another AT seems a valid critique in considering how much use you will get out of the power on a brute.  

 

Sure I can give a full build but I don't use mids so it would likely clutter up this topic so I just highlighted some things.  Shield is pretty basic, take all of the powers and slot what you like, some you can low slot with lotg's and rely on Agility alpha.  True grit slot for hp and resist.  The first shields slot for defense and resists. 

 

Do they want to have high Psi resists as well?  Do they want to Grant Cover to their teammates or be a one person smash.  There's lots of factors going into it.  

Edited by Mezmera
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5 hours ago, Erratic1 said:

 

Not saying what follows is some sort of ultimate build or even a good idea. I was largely focusing on getting basics in place to end up with a workable character. Perma-Hasten might be possible with some refinement.

 

  Reveal hidden contents

 

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Thanks for the build Erratic1. I really appreciate your help. I like the defense stats it's a really good start to what I was looking for. 

 

I'm new to this Brute/Tank thing. I played Controller/Mastermind back in retail so coming back to COH now I wanted to try something new.

So having said that I have a couple extra questions:

1) Is having a taunt important for a Brute, especially if your playing with a group?

2) Should I try for a healing power to offset the lack of one in Shield Defense?

3) Is Perma-Hasten really that important for a tank or is that just a quality of life thing?

 

To everyone else who has replied to this post I really appreciate the inputs, anything, even criticism can be helpful for someone who has no idea what they are looking at. For instance I had no idea there was a AOE change to Tanks, so again thank you.

 

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