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Posted

Take the presence pool for that fear power. Slot for fear duration. Would it be as fun as I think it would be on paper?  Anyone tried this?

  • Like 1
Posted
9 hours ago, Thrax said:

Anyone tried this?

 

Not this particular combo, no, but I did go presence pool on my literally skinless Skinless Scarlet, a dm/bio, blood magic brute. Also thinking I'm going to have to at least get provoke for my dm/stone scrapper due to EVERYTHING running away from her.

 

Cloak of Fear is only Mag 2 but Invoke Panic is Mag 3, so stacking Mag 5 terror does sound pretty awesome.

 

Posted

I was thinking the cloak plus touch of fear plus the pool power. I’ll try it out some. Shouldn’t have to get him too high to at least try it out. 

  • Thumbs Up 1
Posted
8 minutes ago, Thrax said:

I was thinking the cloak plus touch of fear plus the pool power. I’ll try it out some. Shouldn’t have to get him too high to at least try it out. 

 

Just remember that Touch of Fear's terror portion is only single target.

Posted

Haven't done this on a Dark/Dark, but I did build my Dark/Elec to leverage the fear powers into a weird controller-y mess. Still working through the incarnate parts but it seems to work well. I see a lot of cowering animations. Never gonna win any medals for clear times, but for a fear-troller build it feels like it hits the mark.

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Crimson Shroud: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(3), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg(33), OvrFrc-Dam/KB(37)
Level 1: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Rchg/HoldProc(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21)
Level 2: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(33), UnbGrd-Max HP%(46)
Level 4: Murky Cloud -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(15), UnbGrd-Rchg/ResDam(19), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(50)
Level 6: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam(46)
Level 8: Jacobs Ladder -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(45)
Level 10: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(11), Rct-ResDam%(40)
Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(33)
Level 14: Dark Regeneration -- ThfofEss-+End%(A), Mrc-EndRdx/Rchg(23), Mrc-Heal/EndRdx/Rchg(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(45)
Level 16: Thunder Strike -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(17), Arm-Dam%(31), Arm-Acc/Rchg(31)
Level 18: Cloak of Fear -- UnsTrr-Acc/EndRdx(A), UnsTrr-EndRdx/Fear(19), UnsTrr-Acc/Rchg(25), UnsTrr-Stun%(34), UnsTrr-Acc/Fear/Rchg(46)
Level 20: Super Jump -- BlsoftheZ-ResKB(A)
Level 22: Provoke -- Acc-I(A)
Level 24: Kick -- Empty(A)
Level 26: Oppressive Gloom -- RzzDzz-Immob%(A)
Level 28: Chain Induction -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(31), Hct-Dam%(34)
Level 30: Intimidate -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/Fear/Rchg(42), UnsTrr-EndRdx/Fear(48)
Level 32: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(43), UnbGrd-Rchg/ResDam(43)
Level 35: Invoke Panic -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/EndRdx(36), UnsTrr-Acc/Fear/Rchg(42), UnsTrr-EndRdx/Fear(42), UnsTrr-Stun%(50)
Level 38: Lightning Rod -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Soul Transfer -- Prv-Absorb%(A)
Level 44: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def/Rchg(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- PwrTrns-+Heal(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Storm Elemental Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Vigor Radial Paragon
Level 50: Control Radial Embodiment
Level 50: Void Radial Final Judgement
Level 50: Spectral Core Flawless Interface
Level 20: Double Jump
------------

 

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@Cutter

 

So many alts, so little time...

Posted

I did this on an ss/dark brute.   Get presence pool, and made a huge difference in damage mitigation.   I plan on taking it on my dark/ma tank (but not enough levels yet).

 

Posted

The problem with the fears in Presence line is they don't get a -tohit debuff like all the other fear powers.

I used the pool to pretty good success on a poison/Psy defender a while back. Stealth in, fears, jump out and Psy Scream+Neurotoxic Breath would keep the damage to a small amount while I debuffed and damaged to my hearts content. (Honestly, would prolly have been a better corrupter)

 

That said, someone once did the math and the tremble stance actually did make a difference on incoming damage even though they still fire back.

  • 2 months later
Posted

My early levels with Cloak of Fear were super exciting because it looks cool and it seemed really effective, but I'm about 45 with my DA tanker and it barely affects anything. By the time my AOE and cone attacks have gone off a couple of times, Cloak isn't worth the Endurance to run. I'm going to revisit it after I get further ahead of the endurance drain but sadly this might be a skippable power. 

  • Thumbs Up 1
Posted

Yeah, Cloak of Fear is totally skippable and is just "meh" over all.  Small radius (8ft), low mag (2), VERY low base accuracy (50.25%) so it needs a LOT of accuracy to compensate, high end cost (0.52/s) so needs extra end redux to run with all your other better toggles....  To make this power viable, it really needs to be 6 slotted - and even then, it's just "meh."  Once you hit 50 and are incarnate, maybe you could drop it to 5 slots, depending on your set bonuses and etc.  But leveling up, it's a huge waste of endurance and slots. 

 

If you have the endurance and slots to waste, then it's fun.  The animation is cool and yes, it would stack well with Touch of Fear and the Presence pool and I would only consider using it in a concept build like is being suggested here.  

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