BlackSpectre Posted February 14, 2022 Share Posted February 14, 2022 (edited) Here's an oddity... Any command to activate or deactivate Afterburner while the travel popup tray is closed (Fly is off) inexplicably deactivates Evasive Maneuvers. Tested with both powexecname and Powexectoggle_on/off Correct behavior should be... nothing. Aside from wreaking havoc on various binds (e.g. /powexectoggleoff Afterburner$$powexectoggleon Evasive Maneuvers), it also affects players while using Hover. HOWEVER, the correct behavior does occur if the travel popup tray has been previously disabled by a visit to Null the Gull. Edited February 14, 2022 by BlackSpectre Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands Link to comment Share on other sites More sharing options...
Glacier Peak Posted February 14, 2022 Share Posted February 14, 2022 The back end label for Afterburner is still Evasive Maneuvers if I remember correctly Check out my zone tour of Pocket D! / A chronology of "the talks" between HC and NC / Buckets of Lore! / Winter Event Badges! Link to comment Share on other sites More sharing options...
TheZag Posted February 14, 2022 Share Posted February 14, 2022 The internal name for evasive maneuvers was left as afterburner so every player with the power wouldnt be forced to respec when the flight pool was changed. When the power is in your tray the game checks the display name first and uses that power. If the power isnt in your tray then the game checks the internal name and then uses that power. That is why commands using afterburner when it isnt in your tray are messing with evasive maneuvers instead. Try using flyboost or fly_boost to activate afterburner instead. I 'think' thats the internal name for afterburner now. 1 1 Link to comment Share on other sites More sharing options...
srmalloy Posted February 15, 2022 Share Posted February 15, 2022 They could just rename the power in the Flight pool to "Reheat", but that would probably confuse all the non-Brits. 1 Link to comment Share on other sites More sharing options...
Shenanigunner Posted February 15, 2022 Share Posted February 15, 2022 The bug here is the popup tray, which should be deleted in the next update, if not sooner. v3.20 Technical Guide (27p3)... 140 pages of complete, comprehensive and validated info on on the nuts and bolts!ALSO: GABB Bindfile · BadgeDRADIS · City of Zeroes · Teleport Guide all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
srmalloy Posted February 16, 2022 Share Posted February 16, 2022 The pop-up tray isn't bad in itself; hiding powers that are only available when another power is active frees up space for powers that are always available. What I'd like to be able to do is put macros into the unused slots of the tray, so that I could create macros for specific Translocation uses that would only be visible when Translocation was available, rather than taking up space all the time. 1 Link to comment Share on other sites More sharing options...
BlackSpectre Posted February 19, 2022 Author Share Posted February 19, 2022 On 2/14/2022 at 3:04 PM, TheZag said: The internal name for evasive maneuvers was left as afterburner so every player with the power wouldnt be forced to respec when the flight pool was changed. When the power is in your tray the game checks the display name first and uses that power. If the power isnt in your tray then the game checks the internal name and then uses that power. That is why commands using afterburner when it isnt in your tray are messing with evasive maneuvers instead. Try using flyboost or fly_boost to activate afterburner instead. I 'think' thats the internal name for afterburner now. Thanks a bunch, @TheZag! Flyboost doesn't work, but fly_boost does. Out of curiosity, what are the internal names for the other popup travel tray powers? Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands Link to comment Share on other sites More sharing options...
kelika2 Posted March 6, 2022 Share Posted March 6, 2022 was this answered? put afterburner on like bar 8 or something. Link to comment Share on other sites More sharing options...
TheZag Posted March 10, 2022 Share Posted March 10, 2022 On 2/19/2022 at 2:57 PM, BlackSpectre said: Thanks a bunch, @TheZag! Flyboost doesn't work, but fly_boost does. Out of curiosity, what are the internal names for the other popup travel tray powers? My bad, i didnt check back. Most internal names match the power. Translocation - Translocation Double Jump - Double_Jump Speed Phase - SpeedPhase If you look up a power in city of data and scroll down to where all the code is, the first line says name and that is the powers internal name. A few lines down is display name and that is the name we see on the power. Most of the time they are the same. 2 Link to comment Share on other sites More sharing options...
BlackSpectre Posted April 3, 2022 Author Share Posted April 3, 2022 You're the best, @TheZag! Thanks, man. Much appreciated. Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands Link to comment Share on other sites More sharing options...
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