Unclemarty Posted February 21, 2022 Posted February 21, 2022 Over the past few months I've had the goal of completing solo 4x8 ITF with no deaths, no temps, no insps, and no incarnates. I didn't entirely get to this goal, but I've gotten close with a recent 4x8 with no temps, no insps, alpha only, and 2 deaths. There have been numerous successful and impressive solo runs 4x8 Master of ITF, no deaths/temps/insps, but I'm not sure if there has been any success with doing it without incarnates (thus not level shifted). I'd like to present my run and hopefully spark a discussion of how this goal could be achieved. Full disclosure, this run was completed on the Brainstorm test server. Proof Spoiler The Build - Ice/Time/Soul Alpha - Cardiac Core Spoiler This Hero build was built using Mids Reborn 3.0.5.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Ice BlastSecondary Power Set: Temporal ManipulationPower Pool: FightingPower Pool: FlightPower Pool: MedicinePower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Ice Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) Empty Level 2: Frost Breath (A) Artillery - Accuracy/Damage (34) Artillery - Damage/Endurance (34) Artillery - Damage/Recharge (42) Artillery - Accuracy/Damage/Recharge (43) Artillery - Accuracy/Recharge/Range (43) Artillery - Endurance/Recharge/Range Level 4: Boxing (A) Empty Level 6: Aim (A) Recharge Reduction IO (15) Recharge Reduction IO Level 8: Freeze Ray (A) Thunderstrike - Damage/Endurance/Recharge (9) Thunderstrike - Accuracy/Damage (43) Thunderstrike - Accuracy/Damage/Endurance (45) Thunderstrike - Accuracy/Damage/Recharge (45) Thunderstrike - Damage/Recharge (45) Thunderstrike - Damage/Endurance Level 10: Chronos (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (11) Gaussian's Synchronized Fire-Control - To Hit Buff (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 12: Ice Storm (A) Artillery - Endurance/Recharge/Range (13) Artillery - Accuracy/Recharge/Range (19) Artillery - Accuracy/Damage (21) Artillery - Damage/Endurance (21) Artillery - Damage/Recharge (23) Artillery - Accuracy/Damage/Recharge Level 14: Tough (A) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Steadfast Protection - Resistance/+Def 3% Level 16: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - Defense/Endurance (31) Shield Wall - Defense (31) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Shield Wall - Defense/Endurance/Recharge (50) Kismet - Accuracy +6% Level 18: Bitter Ice Blast (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage (23) Superior Blaster's Wrath - Accuracy/Damage (25) Superior Blaster's Wrath - Damage/Recharge (25) Superior Blaster's Wrath - Accuracy/Damage/Recharge (27) Superior Blaster's Wrath - Accuracy/Damage/Endurance (27) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge Level 20: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (37) Shield Wall - Endurance/Recharge (37) Shield Wall - Defense/Endurance/Recharge Level 22: Temporal Healing (A) Numina's Convalesence - +Regeneration/+Recovery (39) Numina's Convalesence - Heal/Endurance (40) Numina's Convalesence - Endurance/Recharge (40) Numina's Convalesence - Heal/Recharge (40) Numina's Convalesence - Heal/Endurance/Recharge (42) Numina's Convalesence - Heal Level 24: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Aid Other (A) Preventive Medicine - Chance for +Absorb Level 28: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 30: Super Speed (A) Celerity - +Stealth (42) Celerity - RunSpeed Level 32: Blizzard (A) Superior Defiant Barrage - RechargeTime/+Status (33) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage (36) Superior Defiant Barrage - Damage/RechargeTime (36) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (36) Superior Defiant Barrage - Accuracy/Damage/Endurance Level 35: Aid Self (A) Preventive Medicine - Heal (46) Preventive Medicine - Heal/RechargeTime Level 38: Time Lord (A) Unbreakable Guard - +Max HP (39) Aegis - Psionic/Status Resistance (47) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance Level 41: Dark Embrace (A) Unbreakable Guard - Resistance (49) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 44: Soul Tentacles (A) Artillery - Accuracy/Damage (47) Artillery - Damage/Endurance (47) Artillery - Damage/Recharge (48) Artillery - Accuracy/Damage/Recharge (48) Artillery - Accuracy/Recharge/Range (49) Artillery - Endurance/Recharge/Range Level 47: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Field Medic (A) Recharge Reduction IO Level 1: Defiance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance Level 1: Stamina (A) Power Transfer - Chance to Heal Self (7) Performance Shifter - Chance for +End Level 30: Speed Phase Level 24: Afterburner ------------ Attack Strategy The ST rotation is Freeze Ray -> Ice Bolt - Bitter Ice Blast -> Ice Bolt while weaving Aim, Chronos, and Hasten in there whenever they were up. For large groups of enemies I would lead with a volley of Blizzard -> Ice Storm - Frost Breath (cone). The Approach Out of all the ATs, I chose a hover blaster for this goal for a few reasons. Blasters have high ST dps, enough to chew through AV regeneration. Range lets us stay away from most of the defense debuffs (except white novas). Nictus auto hit power in part 4 is a pain for melee. At range I can stay away from it. The AV's tend to run everywhere without a strong taunt or immobilize, making it difficult for melee characters without these to attack. Why Ice/Time/Soul? Freeze Ray and Bitter Ice Blast are both extremely high DPA powers in the ST rotation. I considered fire blast because Blaze also has notably high DPA but I wanted to stay 100% at range and not have to move close to the mobs for the T9 nuke. I also considered Beam Rifle for its -regen but ultimately rejected it because AVs heavily resist -regen, especially at +4, and ice has better ST DPA as a baseline compared to Beam. For the secondary, I chose time because of the +recharge effects helps bring Blizzard back online sooner. It also has an absorb shield which helps mitigate chip damage. I chose Soul mastery because most of the incoming damage in the ITF is lethal or negative. It is critical to have high enough negative resistance to survive Requiem's Gloom attack. On early (failed) tries of this I found that with low negative resistance, Gloom's would 1 shot me from full health. Revisions I died twice fighting the Romulus Phalanx in part 3 because they seem to have an attack that's flagged as AOE that didn't check against my ranged defense. I'm not entirely sure why or how that was going on but I took this part much more cautiously (pulling 1 or 2 robots at a time) for my final run. If I were to do this again, I would start with the Ice/Arrow/Soul build below and pack a little more AOE defense. Arrow as a secondary lets me use Oil slick as well, which would help improve AoE damage for clearing large groups. Spoiler This Hero build was built using Mids Reborn 3.0.5.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Ice BlastSecondary Power Set: Tactical ArrowPower Pool: FightingPower Pool: SorceryPower Pool: MedicinePower Pool: ConcealmentAncillary Pool: Soul Mastery Hero Profile:Level 1: Ice Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Electrified Net Arrow (A) Accuracy IO Level 2: Frost Breath (A) Artillery - Endurance/Recharge/Range (9) Artillery - Accuracy/Recharge/Range (13) Artillery - Accuracy/Damage (15) Artillery - Damage/Endurance (17) Artillery - Damage/Recharge (17) Artillery - Accuracy/Damage/Recharge Level 4: Boxing (A) Empty Level 6: Aim (A) Recharge Reduction IO (15) Recharge Reduction IO Level 8: Freeze Ray (A) Superior Winter's Bite - Accuracy/Damage (9) Superior Winter's Bite - Damage/RechargeTime (43) Superior Winter's Bite - Accuracy/Damage/Endurance (45) Superior Winter's Bite - Accuracy/Damage/Recharge (45) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (45) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 10: Upshot (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (11) Recharge Reduction IO (11) Recharge Reduction IO Level 12: Ice Storm (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (19) Superior Frozen Blast - Accuracy/Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Recharge (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (23) Superior Frozen Blast - Recharge/Chance for Immobilize Level 14: Tough (A) Unbreakable Guard - +Max HP (19) Gladiator's Armor - TP Protection +3% Def (All) (46) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (50) Steadfast Protection - Resistance/+Def 3% Level 16: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - Defense/Endurance (31) Shield Wall - Defense (31) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Shield Wall - Defense/Endurance/Recharge (50) Kismet - Accuracy +6% Level 18: Bitter Ice Blast (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage (23) Superior Blaster's Wrath - Accuracy/Damage (25) Superior Blaster's Wrath - Damage/Recharge (25) Superior Blaster's Wrath - Accuracy/Damage/Recharge (27) Superior Blaster's Wrath - Accuracy/Damage/Endurance (27) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge Level 20: Arcane Bolt (A) Thunderstrike - Accuracy/Damage (29) Thunderstrike - Damage/Endurance (33) Thunderstrike - Damage/Recharge (37) Thunderstrike - Accuracy/Damage/Recharge (37) Thunderstrike - Accuracy/Damage/Endurance (37) Thunderstrike - Damage/Endurance/Recharge Level 22: Eagle Eye (A) Numina's Convalesence - +Regeneration/+Recovery (39) Numina's Convalesence - Heal (40) Numina's Convalesence - Heal/Endurance (40) Numina's Convalesence - Endurance/Recharge (40) Numina's Convalesence - Heal/Recharge (42) Numina's Convalesence - Heal/Endurance/Recharge Level 24: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) Level 26: Aid Other (A) Preventive Medicine - Chance for +Absorb Level 28: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Shield Wall - Defense/Endurance (42) Shield Wall - Defense (43) Shield Wall - Defense/Recharge (43) Shield Wall - Endurance/Recharge Level 30: Rune of Protection (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 32: Blizzard (A) Superior Defiant Barrage - RechargeTime/+Status (33) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage (36) Superior Defiant Barrage - Damage/RechargeTime (36) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (36) Superior Defiant Barrage - Accuracy/Damage/Endurance Level 35: Aid Self (A) Preventive Medicine - Heal (42) Preventive Medicine - Heal/RechargeTime Level 38: Oil Slick Arrow (A) Artillery - Endurance/Recharge/Range (39) Artillery - Accuracy/Recharge/Range (39) Artillery - Accuracy/Damage (47) Artillery - Damage/Endurance (48) Artillery - Damage/Recharge (50) Artillery - Accuracy/Damage/Recharge Level 41: Field Medic (A) Recharge Reduction IO Level 44: Dark Embrace (A) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (49) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 47: Gymnastics (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Infiltration (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Defiance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance Level 1: Stamina (A) Power Transfer - Chance to Heal Self (7) Performance Shifter - Chance for +End Level 20: Arcane Power ------------ I am not a regular forum user so apologies if there are any formatting errors. I would appreciate any build critique as well Anyway! Just wanted to share this with you all and ask, do you think its possible to solo 4x8 ITF with no deaths, no temps, no insps, and no incarnates? 2 8
Troo Posted February 21, 2022 Posted February 21, 2022 Congrats @Unclemarty "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Pyriold Posted March 23, 2022 Posted March 23, 2022 I am not trying to perform at your levels, but i think you should indeed try /TA as secondary. I think it's the best ranged blaster secondary. It has great self buffs and can slow and -recharge very well, you feel like a little controller. And the oil slick is a great AE for longer fights. Another idea would be /energy, just for boost range and boost power. You can Blizzard stuff from really far away and at the same time, mobs get slowed a lot more than usual... you see where this is going? Safety from (extreme) range. Might give that a try.
Doomguide2005 Posted March 23, 2022 Posted March 23, 2022 2 hours ago, Pyriold said: Another idea would be /energy, just for boost range and boost power. You can Blizzard stuff from really far away and at the same time, mobs get slowed a lot more than usual... you see where this is going? Safety from (extreme) range. Might give that a try. From what I've read/seen and experienced on teams the major issue with going with something like /Energy for using extreme range as defense is the second mission. The cramped twisty caves make using that extra range difficult at best. Outdoor maps (or portions thereof) yes, twisty caves with neg energy and hovering defdebuffs using foes not so much. In general the 2nd mission is problematic for most non-melee types.
Cyber Bishop Posted April 5, 2022 Posted April 5, 2022 On 3/23/2022 at 1:49 PM, Doomguide2005 said: From what I've read/seen and experienced on teams the major issue with going with something like /Energy for using extreme range as defense is the second mission. The cramped twisty caves make using that extra range difficult at best. Outdoor maps (or portions thereof) yes, twisty caves with neg energy and hovering defdebuffs using foes not so much. In general the 2nd mission is problematic for most non-melee types. Yeah the second mission is a pain for we hover blasters. I stealth and try and snipe each crystal to about 10% then move to the next one once I get them all down I rush through and finish them one by one. 1 Main toons: Mistress-Six (Blaster), Cyber Bishop (Tank), D-Six (Blaster), Bowmistress (Blaster), Rina-Twelve (Blaster), Blazin' Bow (Blaster), 20 Fathoms (Blaster), Icee Qube (Blaster), Minaton (Tank), Princess Ariel Gabrielle (Tank), Lady Lilia M (Blaster)
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