Oklahoman Posted February 27, 2022 Share Posted February 27, 2022 I'm thinking specifically of pacification grenades, molecular acids, and quills - once you leave the trial and they are no longer useful, they should just disappear. As a short term solution, add "delete" as a right click option from the tray. Yes, you can go into powers and delete from there - would be easier to do it from the tray. Or maybe a trash can in Ouro, PD, Echo Park, etc. 2 Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs || https://www.twitch.tv/oklahomancoh Excelsior Bases: The Sooner State (OK-8602), Atlas Records (ROCK-29730), Generic Heroes (G-16581), Sooner Nation (SOONER-8490) Link to comment Share on other sites More sharing options...
krj12 Posted February 28, 2022 Share Posted February 28, 2022 Agreed, although an alternative would be to actually make them usable in the next run of the trial. Link to comment Share on other sites More sharing options...
Greycat Posted February 28, 2022 Share Posted February 28, 2022 About the only thing I'd disagree with on this is having them deleteable from the tray - at least while the trial is in progress. Just to avoid "What's this thing? I don't need it *delete* oh, crap, I needed that...." At least going to powers means you have to take an extra deliberate action. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Rudra Posted February 28, 2022 Share Posted February 28, 2022 (edited) Put a timer on them like some other temp powers. They disappear after an hour of real time, maybe a half hour. (Edit: Dimensional shifting of the powers renders them unstable and they phase back to their home dimension (for like the quills). The people who made them used unstable chemicals and they go inert (for like the grenades). The character simply forgot where (s)he put them for lack of interest and can't find them again. Trans-dimensional goblins thought you were hiding treasure in them or that they were valuable and stole them while you weren't paying attention. Whatevs.) Edited February 28, 2022 by Rudra Link to comment Share on other sites More sharing options...
Oklahoman Posted March 1, 2022 Author Share Posted March 1, 2022 A common practice for LAM badge runs is to have the league pass the acids and grenades to the team/league leader, so that we know they are all accounted for. So, you run an Antacid run and get 10 acids in your tray, but now everyone is ready for Well Stocked... you see where I am headed. Right now I am going in through Powers and deleting each individually between runs. In my old computer programmer guy mind, there should be a sub routine each time a trial is finished that just deletes those as you exit. Not sure how that looks in the spaghetti code we have. Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs || https://www.twitch.tv/oklahomancoh Excelsior Bases: The Sooner State (OK-8602), Atlas Records (ROCK-29730), Generic Heroes (G-16581), Sooner Nation (SOONER-8490) Link to comment Share on other sites More sharing options...
TheZag Posted March 1, 2022 Share Posted March 1, 2022 I cant give them to the hami raid leader that forms right after trials end if they disappear automatically. You never know when u might need an unusable pacification grenade during a hami raid. Link to comment Share on other sites More sharing options...
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